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[Culture] High Goblinism


Privet
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This is purely for the purposes of making a High Goblin character, none of this information would be available to view RPly as most High Goblin's cannot read or write, at least the latin alphabet.

High Goblinism

“Kul-gâdhûmûrz kul-tiirûrz.”

“To be foul is to be righteous”

 

At the epoch of Pestilence, a diseased and wretched scaddernak stalked the cavernous depths of Vailor, tended to for centuries by loyal Goblin followers. This apocryphal beast, Gâdhm’Fiz, tainted from birth with the touch of Orgon, the only of it’s brood to survive, bore the first and the last strain of his plague. As the newly hallowed Ailfather, Kinul sought to bless this corrupted creature, a parasite miraculously taking form within the scaddernak’s guts; upon the passing of seven years, it spat a gray paste with the form of a Goblin, one destined to be Khlaar-Kinul. Decades passed with the Goblin knowing little of his nature, wandering aimlessly on a multitude of paths, though never far from fate. Ignorant until the destined moment was upon him, suffocating in a barrel of Guzzoline, a voice bellowed from within:

 

“Son of pestilence, feel no sorrow,

hear my benevolence, limp to morrow;

skin bubbling oil, black as night,

lead troubling toil, prove your right.”

 

The deal was struck, the Goblin’s soul became as scarred as his flesh, permanently twisted by the influence of the Ailfather. His wretched path was made clear, of which he pursued with the utmost zeal, quickly advancing his knowledge in Shamanic rites with the Gâdu wisdom of his teacher, Krothuul’Ram. This prophesied Yeller, wrought upon the world bearing the name Gâdhm, meaning be ugly, be nasty, be foul, embodies this as the highest principle.

 

System of Belief

“Gâmumizubu, gaakh burizizhu shum.”

“Our illness, may it burden us greatly.”

 

Among Goblins it’s common to see highly intelligent tinkerers, craftsmen, inventors of some renown; this is simply one side of the Goblinic spectrum, labeled as ‘Low Goblins’ by their deplorable cousins. High Goblins, those who dedicate themselves to the tenets of Kinul, thrive as vermin compared to the rest of Orcish society, pledging their life to filth and wretchedness. Through this covenant they personify the Ailfather himself, each layer of dirt a shield, every ailment a medal, carrying his blessing wherever they may fester.

 

Deep beneath the earth, obscured from the oppressive light of the sun, High Goblin’s dwell among the caverns and sewers of Almaris, the most ‘high’ at the dankest depths, their stockpile of refuse unnoticed by the wary eyes of descendants. Likewise protected from all manners of hostile fauna and flora, these Goblins form their own eco-systems within each hovel, a niche which they may dominate despite their decrepit stature. Rapidly developing beyond basic survival, all manners of animals and fungi are bent to their Gobbish will, domesticating the colossal insects and vermin rarely seen by surface-dwellers.

 

Despite this mastery of their environment, High Goblins rarely bother with the tedious process of creating their own tools and weapons. Finding greater fulfillment in reusing and repairing items tossed aside by others, perceiving the worn and broken objects as living beings with their own insightful stories and tales. They find immense pride in the use of skeletal remains, their religious artifacts mainly consist of bone, this is however the opposite for metals, preferring to leave such reflective materials embedded in the walls of their caverns. Iron is left to rust, copper to tarnish, representing blood, its purity, but also its vulnerability. 

 

The most devout of these cretinous Goblins artificially weaken themselves in some fashion, whether it be a lame appendage, sporting helmets adorned with horns, or dousing themselves in flammable oil; it is all considered honorable amongst their kind, the purpose only to ludicrously prove the dishonor of their enemy, if they’re desperate enough to use such a thing against them. Though they’re not reckless, these weaknesses are often supplemented by giant fauna or companions, much too cautious to do battle alone, especially when outnumbered.

 

Goblinic Pantheon

“Ufurnar bûf, tugûr larg lat durbûrz”

“Fear not failure, for it will only make you stronger.”

 

  • Kinul - Greater Spirit of Disease, Pestilence, and Failure

Appears as a wailing man with limbs constantly growing then falling off due to necrosis.

Gâdkrank | The Ailfather - After the defeat of Orgon at the hands of mortal champions, a power vacuum within the spirit realm quickly became apparent as spirits of all natures battled for the remains of Orgonic spiritual energy; the realm of disease shattered completely, leaving room for one spirit to conquer the seat of Pestilence. Kinul, previously a lesser spirit of necrosis, dueled what remained of Orgon’s power within his own realm, honorably transcending to the form of Greater.

 

Upon his ascent, Kinul was all too aware of the lingering anxiety brought about by the plague, biding his time, he fully committed to reorganizing the fractured realm. Seeking allies among lessers and greaters alike, securing the loyalty of Krap and a sordid alliance with Gazigash, solidifying his hold upon the title of greater. With the Blood Mother as his bride, Kinul moved to return disease to the land, inklings of his influence, dribbled throughout the mortal plane. 

 

  • Krap - Lesser Spirit of Garbage, Refuse, and Vermin

Appears as a grim faced rat upon a throne of trash, a shadow obscuring his form.

Dalgumgoth | Debris Marquis - Fixating upon what descendants could not help but spread, measly colds, coughs, but by large waste; Kinul fostered Krap as harbinger, a principled champion of the natural dregs of the mortal plane, he inspires the lowest of ‘beings’ to the heights of the Ailfather. Through garbage his pestilent influence spread with ease, festering within the sodden streets, Krap thrived.

 

  • Gazigash - Greater Spirit of Blood, Bones, and Flesh

Appears as a woman made of blood adorned with bone jewelry.

Grishkranklob | The Blood Mother - For eons Gazigash’s daughters have been struck by the disease, incapable of escaping the natural illnesses descendants suffer, through these unsavory relations the Blood Mother fell for Kinul. If not for his honor, a trait rarely observed in spirits, a desire for an ally beyond the Naakh-za-Barash, only just tolerating her subjugation at the hands of Leyd. High Goblins, commonly covered in pimples and festering wounds to a lesser extent, believe pus to be an expression of their relationship.

 

  • Throqugrizh - Lesser Spirit of the Heartbeat and Blood Flow

Appears as a gray-skinned Hobgoblin with elongated teeth and claws, adorned in bone jewelry and wearing a mask across the upper half of their face.

Grishakrug Lûb | The Leech Daughter - Believed to be the first issue of Kinul and Gazigash, High Goblins are hesitant to explain the true nature of this, beyond the simple truth of familial relation. Though some insight could be construed from the fact that healthy blood flow prevents potential disease and illness, conversely, poor blood flow leads to these.

 

  • Scorthuz - Greater Spirit of Cleansing, Purity, and Purging 

Appears as a watery mass that takes many forms

Bûthûrz Bagronk | The Pools of Fair-mind - Not explicitly worshiped, though High Goblins have a strong sense of cultural purity, however antithetical it may be to the conventional concept. Acting as a mediator between the two factions within the greater pantheon, supposedly disrupting tensions escalating towards spirit war on multiple occasions. Favoring the idea of Goblinic castes, Scorthuz merely tolerates the High Goblin’s existence, however would jump at the opportunity to purge them from the mortal realm.

 

  • Freygoth - Greater Spirit of the Wild, Animal Instinct, and Beasts

Appears as any natural creature.

Skessagith | The Emerald Despot - A great oppressor, consuming the surface world with her verdant tendrils, commanding agents of the wild to assault the cavern homes of mere Goblins. Gripping the minds of descendants with overgrown mantras, ‘Do not litter; leave no trace!’, the words of a people who the High Goblins believe will not be remembered. There is little to none of Freygoth’s faithful among them, preferring a variety of her lessers. 

 

  • Naztkrank - Lesser Spirit of Scaddernaks

Appears as a ginormous scaddernak guarding over a multitude of smaller scaddernaks in an endless desert.

NauthrakûrzThe Endbringer - A lesser patron of the High Goblin pantheon, believing his kin, the foul and pestilent scaddernak, Gâdhm’Fiz, to be an ancestral spirit of great notoriety. A prophecy known by all High Goblins is the soon return of this dreadful beast, to wreak havoc upon Freygoth’s domain by the will of it’s father, the Endbringer. Certainly not the end of the world, but the one to bring an end to this viridescent age, precipitating one of deserts and badlands.

 

  • Akezo - Greater Spirit of Health, Vitality, and Healing

 Appears as a winged serpent surrounded by a blue aura.

Nûtdarûk | The Miserable Wyrm - The sapphire serpent, feared and despised by all High Goblins, due to his aromatic miasma and healthful guise. Like Freygoth, the worm binds the vast majority of descendants to a creed, one of vigor and strong constitution, denying the burden of the Ailfather’s blessings. To worship him is to be a snake yourself, rearing your head to strike at the hearts of Kinul’s children, anathema to High Goblin kind.

Edited by Privet
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"I'M THE TRASH MAN

I GET INTO THE RING

AND I THROW GARBAGE ALL OVER THE FLOOR"

~Holy text found from a follower of Krap

 

 

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This is a lot more impressive than a half of the Lore submissions I've read. Keep it up!

 

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This is dope, I'd like to see some more culture posts.

 

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