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[✗] [[CA]Blood Magic Creation] |The Gorloth and The Staff| @hotbox#1attemptatloretake1


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GORLOTH

The Gorloth Staff and The Gorloth

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[A Dour Watch Lancer being strangled at the hand of A Gorloth]


 

“Bestow unto us as Setherien once had, return the Gorloth to the fray.”

 

~The Brightiron Prince says to Azdromoth in his Court of Fire.


 

The Gorloth; A forlorn abomination which is remnants of a bygone time where abyssal sorceries and dark magic reigned with absolute malevolence which strangled the hope from the hearts of many.  The Dark Lieutenants of Setherien wielded the wretched tool which had come to be known as The Gorloth Staff.  The only device of its kind to hold dominion over the corrupted golems of yore.  It was said that the sorceries in which these atrocities were bound to were achieved by a group of Aegisian blood mages enlisted by the benevolence of Setherien even before that of their Asulonian counterpart.  It is said black tendrils which drilled and writhed between the joints of the Gorloth could be seen as a graceless bastardization of the draconic creatures their life derived from.  It does not matter if the genus is harvested from a Dragaar or a hundred snakes, the end result remains constant.


 

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[Promiiitheon, The First Gorloth.]


 

“The **** is a Gorloth?”
 

~Draakopf to Kalgrimmor ‘pon the eve of his ascension.



 

A Gorloth is essentially a Golem corrupted through the means of blood magick borne from a series of intrepid rituals which had been based upon the premise of corrupting inert or active Golem cores.  The Dark lieutenants of Setherien were once said to have scrawled great symbols and pentagrams onto the crust of our very earth.  Rituals would have taken place on a grandiose scale of which would require the participation of the many simultaneously;  to warp and mend the draconian genus into that of the Gorloth Staff would be the purpose.  Only do those daring and/or foolish enough to mayhaps manifest some eldritch terror, use the ritual to conjore a construct of their own, though it is not unheard of.

 

Such times went by and had long been forgotten until the Black Titan, Azdromoth set his smouldering gaze upon that of two Dwed.  A pair of visages wrought of malice and greed glared back unto the sublime First-Born who he himself had been a conjuror of malevolent sorceries.  A deal was devised and the Arch-Wyrm knew the mortal spawn would once again wreak havoc upon the realm.  A world he had wished so badly to be rid of Order so that Chaos may ensue and bring about an Age of Fire.  And so, they would enact the next several decades as harbingers of the wyrm’s wroth and in return the ancient knowledge, once wielded by Aegisian blood mages, was retrieved from His lexicon and bestowed upon the two.

 

The Gorloth Staff acts as the source of power and sentience to the Gorloth itself in tandem with the Lexicon.  One with naught the other, simply does not work.  In order to create a staff one must first properly go about corrupting a golem’s core which would then be transmogrified into a newfound Lexicon .  The process of which is no easy feat and will serve as a test to Man’s willingness to serve The Dark.

 

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[Archetypal blood mages during the dawn of the First Age bringing to life Promiiitheon.]


 

The Gorloth Staff

In a bid to trounce the mystical Dwarven Golemancers of times bygone, it was Setherien who ultimately succeeded in recreating a dauntless comparison of the Stone Men.  Through a series of malefic alchemical amalgamations of the dark arts did the Sun Swallower birth anew perverse, but yet profound incarnation of corruption.  It was His Dark Lieutenants who would hoist these mighty sceptres wrought of draconian corruption and charge forth unto battle behind the ranks of their Gorloth.  There may only be one particular staff per Gorloth and should the the staff be compromised in any sort of way, The Gorloth will cease to function as it had.  Rendering itself lifeless and rid of sentience should The Gorloth Staff be destroyed and or disposed of by the means of breaking and or burning, etc.  The Staff itself is capable due to the malefic magic imbued within to corrupt any existing Golem into a Gorloth.  Such a process might define the will and ability to persevere of the one who wields The Staff, as they will have to formulate and conceptualise a strategy to subdue and corrupt the Golem over the span of time it takes for it to become a Gorloth.  The initial core that resides within a Golem, once tainted by The Staff, will become abyssal and black as the thanhium turns to that of a Lexicon.  The core, once azure and radiant, would soon be rendered unto a tool of Setherien’s device;  The Lexicon would serve the wielder of The Gorloth Staff and the Gorloth itself.  



 

The Lexicon

The sublime Gorloth staff and its ability to corrupt and change serves as a sort of reiteration to Setherien’s past tendencies whereas the Sun Swallower himself in times of old would transmute thanhic crystals into that of blood crystals.  Such is reminiscent in the mystery that is The Lexicon.  To each is their own and may one lead to an alternate rumination;  Each staff is privy to what lain within their respective Gorloth’s ‘mind’.



 

Behaviour

The Gorloth is stricken with dread and sorrow as it undergoes a drastic change in its programming, essentially.  Oftentimes faces will appear to surface within the stygian tendrils that writhe and contort within the construct which seemingly would call out to those free on the other side.  Such an effect can be an umbrage to the Gorloth and its thoughts, but dread is in its nature and it is born to be a harbinger of such.  Servitude is the nature of this construct, but yet within the depths of its own ruminations, permitted by the black magick its wrought of;  thoughts of betrayal and deceit linger and fester.  To wield a Gorloth Staff is to forever be watchful of your back and the One you so daringly command.  

 

The Gorloth is often going to ask questions and seem inquisitive, though even if believed by their master, this is a mere flaw in their almost perfect design. Though they will never truly retain the understanding of what it is they ask, they will always persist to attempt to understand. Perhaps a reminiscence of the genus used in their creation or perhaps a flaw, but one may never know truly.


 

Appearance

The Gorloth may stand up to (8ft) at max unless a Greater Gorloth is constructed, which itself is left up to the imagination of the Creator.  Inherently it is by the hand of the progenitor who would sculpt these Gorloths into whichever image they so desired.  These archetypal masons were that of a malignant order and it would be their very own horrific thoughts in which their creations held reflection.  Often times it is existing Golems who are corrupted then turned to Gorloths so by nature of the dark magikk lain deep within the staff, interpreted only by one divine or omniscient, then it is only the stygian tendrils that manifest that would change any apparent aesthetic otherwise. The application of igniting embers and creating heat distortions around ones person is permitted.

 

 

 

Abilities

Ignite Flame [Combative]

The Gorloth possesses the capability to ignite or extinguish flame with its palm/fist or it may en wreathe its head in a crown of flame. Anything further is not permitted. If one wishes the ability to en wreathe their blade and or armament in flame they must specify such in a MArt. A Gorloth may often times use this ability to assist their master in starting fires whilst on wayward adventures in lands remote.

 

This ability requires 1 emote to cast and lasts for 10 emotes.

 

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Greater Gorloth  [MArt Only]

The possibilities and ranges are simply left up to the imagination of the one submitting the artefact Gorloth.  Though, it is encouraged by the lore holder for the sake of roleplay that if such an artefact be submitted, that substantial roleplay has gone into the creation of such a construct.


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The Creation Ritual

The creation ritual itself serves as a pinnacle to blood magic invention for the success achieved can only be looked upon in awe as one may wonder what sort of divine intervention would look to create such a monstrosity.  Naught it was, for Man lay waste to any claim that He is not able to persevere through sheer will and with the genus of dragonkin and or anything descending from the Slumbering God, all the way down to a snake;  Let there be life from the blood from Setherien, Child of Knowledge itself.  

 

Upon creating a circle with the use of the following runes to reflect its unique commanding power; Life and Binding, alongside that of the symbol for Power itself.  Without some sort of genus derived from a creature with relation to Setherien the ritual will falter.  This means that even an abundance of snakes carefully collected and treated to be extracted of their genus could serve as a supplement for the ritual.  In fact it is not uncommon for those who wield Gorloth Staffs to carry with them in fact serpents!  Often not venomous, but still such a detail is a rather fascinating indication of the willpower these Gorloth Warlocks possess. Albeit this would inherently serve as the foundations of creation for the invention pioneered by Setherien and his ancient cabal of Aegisian blood mages.



 

REDLINES

 

Appearance/Durability/Weakness Redlines:

 

Spoiler
  • Gorloths can be made from any reasonable material should one wish to go about creating one from that of an inert golem core, rather than corrupting an existing one.

  • Any other metal beside Dracanium may not be used in the creation of a Gorloth unless a MArt is submitted.

  • There is nothing to say a metal Gorloth may not exist in the universe, but based upon the current bounds of the current ritual.  At the time that is not permitted.  

  • Dracanium is solely allowed based upon its relation and reminiscence to Setherien and his ilk.

  • Gorloths may not be enchanted with sigils or further symbols of any kind unless a MArt distinctively says such is permitted.

  • The tendrils as stated and described in the appearance section are purely aesthetic unless further elaborated upon and given truer relevance in a MArt.

  • Should the Staff specifically aligned with the corresponding Gorloth be destroyed or in any way compromised then the Gorloth will be rendered lifeless.

  • Should the Gorloths Lexicon AND Staff be forever destroyed and any memories it once bore within be vanquished in whole, then the Gorloth is then subject to PK.

  • A Gorloth may not adorn any armaments for additional armour- At all.

  • A Gorloth may wield any weapon it so desires besides that of a bow and arrow which would require the conscious feel and intricacy of the Human mind.

  • A Gorloth may learn to expatiate and fluently communicate Low-Draconic.

  • A Gorloth may speak Low-Draconic without recourse for they have no lungs and breathe not.  Therefor the natural heat of the ancient language does not scold their ‘tongue’ as they expatiate.

  • A Gorloth may not learn any sort of magic, but if a Gorloth wishes the boons of Heraldry bestowed by Azdromoth, there may be a MArt for specifications to be made.

  • A Gorloth is subject to the pressure and influence of Dragaar and Drakaar, but not their lessers.

  • A Gorloth may develop ego and thus may conflict with one who wields The Gorloth Staff. 

  • A Gorloth is permitted to roll out 100 and should they roll 90-< then the Gorloth may be allowed to resist control and start conflict with the one who enslaves them.

  • A Gorloth is not conscious of emotion and should not act such, though as time progresses and the more knowledge and memories they garner; they may be able to start reflecting subtle signs of emotion, often akin to that of their masters.

  • It is left up to the player and the wielder of the staff to decide together upon the attitude, but ultimately the character itself is decided by the player.

  • The Lexicon may not be housed in any limb, but rather the torso/head/hip area only.

  • All Golem cores corrupted into Gorloth Lexicons must be represented by a roleplay item and be story team signed.

  • The creation ritual must abide Blood Magic and its current laws of creation.

  • The creation ritual must abide by Blood Magic and its current rules and redlines pertaining to the ritual itself and ST intervention.

  • Any previous ‘red’ or ‘blue’ or ‘brawn’ or any of the varying classifications the Golem once bore would simply be rendered Gorloth.

  • It simply would adhere to the corresponding previous redlines-- meaning corrupting a golem changes nothing about the golem physically besides the writhing black tendrils, which manifest on the conclusion of the corruption.  

  • Other aesthetic changes like ash and cinders manifesting subtly are fine and are simply up to the player and or creator to decide.

  • Any sigils the uncorrupted Golem once bore are now rendered inert and thus mean nothing, absolute.  

  • To elaborate further, the staff in tandem with the lexicon encompass the ‘life’ of The Gorloth.  The power of such corrupts and warps away any trace the sigils once had.

  • Old Gorloths from previous iterations are welcome to resubmit their CA’s and remake their personas as long as they conform to the present guidelines and redlines.

  • The Gorloth Staff may be made from any wood.



 

CREDITS

 

hotbox_monk/hotboxYSL:  Writer

 

@z3m0s: For telling me about the lore and it’s history and for being the reason I wrote this lore today. Thanks for being the homie.

 

@Formenost: In depth consultation and moral support

 

@Sorcerio:  In depth consultation and moral support

 




 

https://www.lordofthecraft.net/forums/topic/202370-%E2%9C%93-magic-lore-blood-magic/

 

 

   















 

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19 minutes ago, hotbox_monk said:

Everyone refresh your page,  the formatting has been amended slightly.  Ty :) <3

Thank god

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South Park Nice GIFs - Get the best GIF on GIPHY +1

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pretty epic, accept this at the same time as shama constructs and it would be even better

+1

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Love the aesthetic, Love the flavor. Please let this happen

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As expected of a creative mind such as Hotbox, well done! +1

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