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[✗] [Alchemy Addition] Severed Alchemy II


ronin_champloo
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SEVERED ALCHEMY II

[Rare] Liquid Lightning - T3

 

This is what happens when one tries to harness the power of the gods and create lightning. The liquid sparks and crackles, charged with electricity. 

 

Effects:

 

The sparkling liquid is both filled with and capable of creating charged electricity. It emits a medium charge which shocks, and lightly burns specific areas; through prolonged exposure for [6] turns which can cause deadly results such as burns, or the temporary numbing of one’s limb – or body part.

 

Otherwise, it might be used by crossbowmen with specialized bolts to deal electric damage to a target, to cause muscle seizing. Most notably, the liquid lightning flask is often hot to the touch due to the liquid inside, so one often puts it in a dampening material, such as leather, cloth, or some kind of insulator so as to not feel the heat.

 

- A flask of Liquid Lightning is more likely to cause burns and muscle seizing than it is to be lethal. It is not able to ‘kill’ a target on its own.

 

- ‘Seizing’ is defined as the muscles forcibly contracting and being unable to relax. This can cause stiff body parts, which can make fluid and quick motions incredibly difficult and painful to attempt. 

 

- Movement will also likely be slowed down, at most letting one move three-quarters of their regular movement speed per emote (etc, 4 -> 3), which lasts for [5] emotes. If affected on their arms, however, they may find themselves more sluggish with weaponry, and ranged attacks will require [1] more emote of preparation. This lasts for the combative encounter, and should be treated.

 

- Burns are inflicted should it touch bare skin, it is not capable of setting clothing alight with fire.

 

- Should one wear plated armor, while they’d be protected from the heat as it requires long, prolonged exposure to it, something unable to be done in CRP as it beyond [6] emotes, however they’d find themselves more prone to the seizing of their body parts with themselves being stuck to half their movement speed for [5] emotes.

 

- Prolonged exposure to it for [3] emotes grants 1st-degree burns on the afflicted limb, and another [3] emotes causes 2nd-degree burns.

 

- This is considered a rare potion and must be taught. Furthermore, it requires an ST signature.

 

- This cannot be thrown as an oil, and must be set on an armament, it lasts for [1] combative encounter before ultimately dispersing. For large equipment, such as anything bigger than a longsword, it'd last for [4] emotes.

 

- The effects do not chain to another player under any circumstances, save for ones where the player grants OOC consent in the CRP encounter.

 

Recipe:

 

Base: Aqua Vitae mixed with crunched Adfectio stones, and some sugar.

 

Airx2

Mundane: Chaosx3
Mundane: Ragex1


Firex2

Mundane: Separationx2
Mundane: Instabilityx2

 

Creation:

 

First, one must create a base via Aqua Vitae and shatter the Adfectio stones until it turns onto a crumbled powder. This is added to the vitae and married.

 

Now the Alchemist must make two groupings. The first is made with the Fire Sign, along with Chaos, and Rage as the symbols required. It is soon mixed until it is shown as a bubbling red concoction. The second grouping consists of Separation and Instability as the required symbols and Air, which should leave a wispy, grey mixture.

 

One must then fuse these together with the base. It is imperative for one to carefully do so, as there is a possibility (¼ roll) for the liquid, due to the force and friction, to accidentally lash out electricity and cause some minor damage. Once done, this will leave a light blue liquid that exudes small sparks along with tiny wisps of smoke. 

 

________________________________________________________

 

[Rare] Bottled Lightning - T3

 

Also referred to as God’s Wrath, this is what happens when one tries to recreate lightning in its absolute entirety. Electricity crackles and arcs within the concoction. 

 

Effects:

 

First of all, Bottled-Lightning can be used for a myriad of applications, as it provides a great amount of heat and energy passively, making it hot to the touch. Often, transporting it requires some reinforced glass to make sure the heat does not fully transfer and burn one’s hand.

 

If one were to open it, it’d immediately shoot out – akin to lightning – and attempt to ground itself, lasting [2] emotes, which means that it is no longer able to be used. This is often too big to carry in anything smaller than a flask, and having more than [1] on their person during rough movements, such as combat, would make them combust on the wielder due to its volatility.

 

Once unleashed on a specific area of a person, the target will be affected in the following ways; lingering atrophy for the duration of the encounter, causing their grasp to weaken, burning pain for [2] emotes, and numbness that lasts for [5] emotes.

 

- A flask of Bottled Lightning is not able to kill an individual, even if it targets their heart.

 

- It has a range of [10] blocks, and it shoots out the bottle in a straight line once un-corked.

 

- At most, it can grant up to 2nd-degree burns.

 

- Burns are inflicted should it touch bare skin, it is not capable of setting clothing alight with fire.

 

- Should one wear plated armour, while they’d be protected from the 2nd-degree burns, instead only gathering 1st-degree burns, however, they are not except the lingering atrophy.

 

- For balance’s sake, in combative encounters, the speed of Bottled Lightning is akin to an arrow. If predicted and known, one can dodge it. Should they OOCly consent to it being as fast as lightning, then it can be for the combative encounter.

 

- This is considered a rare potion and must be taught. Furthermore, it requires an ST signature.

 

- This cannot be treated on an object.

 

- The effects do not chain to another player under any circumstances, save for ones where the player grants OOC consent in the CRP encounter.

 

Recipe:

 

Base: Aqua Vitae mixed with crunched Adfectio stones, and some sugar.

 

Airx2

Mundane: Chaosx3

Mundane: Ragex1

 

Firex2

Mundane: Separationx2

Mundane: Instabilityx2

 

Aetherx2

Sugarx1

Mundane: Swiftnessx3


 

Creation:

 

First, one must create a base via Aqua Vitae and shatter the Adfectio stones until it turns onto a crumbled powder. This is added to the vitae and married.

 

Now the Alchemist must make two groupings. The first is made with the Fire Sign, along with Chaos, and Rage as the symbols required. It is soon mixed until it is shown as a bubbling red concoction. The second grouping consists of Separation and Instability as the required symbols and Air, which should leave a wispy, grey mixture. The last grouping is made out of the Aether sign, along with Swiftness.

 

One must then fuse these together with the base. It is imperative for one to carefully do so, as there is a possibility (¼ roll) for the liquid, due to the force and friction, to accidentally lash out electricity and cause some minor damage. Once done, this will leave a light blue liquid that exudes small sparks along with tiny wisps of smoke. 


________________________________________________________

 

[Open] Dispersing Oil - T1

 

Used to counter lightning’s wrath, this oil is applied to the clothing of those working in areas with a mass amount of storms and lightning. 

 

Effects:

 

This, when treated on clothing or items, provides resistance against lightning and electricity. It diminishes the energy and does not allow it to pass, which causes one to worry less about the horrific muscle spasms and possibly lethal effects of electricity.

 

- While the oil stops the harmful effects of electricity and lightning, it doesn’t stop the staggering – or concussive – the force behind it, forcing one to take [1] emote to recover. They can, however, do a major action in this emote and may move (3/4) blocks.

 

- Heat can accumulate from prolonged and mass exposure like [3] emotes, which will cause the oil to release smoke and heat up the area, though not to the point where it will catch on fire or be painful. Generally, this is more uncomfortable than actually hindering.

 

- This does not prevent flames or burning on an individual.

 

- For events, ST have the final say.

 

- This does not require an ST signature but is seen as open knowledge.

 

Recipe:

 

Base: Aqua Vitae, and Vegetable Oil

 

Mundane: Connectionx2

Mundane: Curtailmentx3

Mundane: Deathx1

 

________________________________________________________

 

Credits:

Phil - Writing the old lore.

 

Spoiler

 

 

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Ski-bi dibby dib yo da dub dub yo da dub dub

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the only reason i hate it is because alchemy is a no slot feat and you can literally learn every magic's equivalent  just by being alchemy pilled

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3 hours ago, Zacho said:

the only reason i hate it is because alchemy is a no slot feat and you can literally learn every magic's equivalent  just by being alchemy pilled

 

I've always advocated for a more interesting negative consequence, or change, onto one's character instead of 'dreams'. Alas, the mindset right now is that 'My character knows a lot of alchemy so her mind go heehoo' is a suitable detriment.

 

(Actual quote from when I tried to bring the topic up btw.)

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38 minutes ago, PXY said:

 

I've always advocated for a more interesting negative, or change, onto one's character instead of 'dreams'. Alas, the mindset right now is that 'My character knows a lot of alchemy so her mind go heehoo' is a suitable detriment.

 

(Actual quote from when I tried to bring the topic up btw.)

hee hoo

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So i can make electro evo if this goes through 😬

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1 hour ago, King_Kunuk said:

So i can make electro evo if this goes through <img src=">

 

If electric evocation was written more to be a variety of spells that affected movements, while inflicting minor burns, I can see it passing -- rather than chain, stunning that's better than fire evocation of writes prior.

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emote a potion belt that can explode if you get thrown on your ass

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1 minute ago, wowj said:

emote a potion belt that can explode if you get thrown on your ass

'This is often too big to carry in anything smaller than a flask, and having more than [1] on their person during rough movements, such as combat, would make them combust on the wielder due to its volatility.'

 

;)

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luv this +5

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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

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