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[✗] CA Race Lore – Sand Atronach (Atronach Addition)


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Sand Atronach - Semi-Liquid

 

 

Sand Atronachs are born from the use of Earth Evocation, in the way Sand is conjured, and Atronach Forging. These creatures are of a semi-fluid state, meaning that, even if their body is made of compact sand, they can turn their own bodies of a more ‘liquid’ state, blades passing through them just like a hot knife on butter. They require more plating than a solid Atronach and less than a Liquid one, that way, they usually wear a strip of cloth around their bodies to help keep the sand in place. They are able to conjure sand in many different ways, being that their main defensive and offensive weapon. 

 

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An example of a Sand Atronach (Credit: Golden sand by Matchack on DeviantArt)

 

 

Creating a Sand Atronach:

 

In order to create a Sand Atronach, one requires Transfiguration, Earth Evocation, and Atronach Forging to be present in the same place. Either the Atronach Forger may have all the magics required to forge the Atronach, or else they must use the help of other mages with the required magics. 

 

Abilities of a Sand Atronach:

 

Sand Atronachs are composed of Earth Evocation, allowing them to perform feats and abilities of sand due to their primary composition. Unlike their Earth Evocation counterparts, their bodies are not sturdy, but they are neither Liquid, that way, they can make their bodies more or less hard at will.

 

 

Elemental Affinity [Non-Combat] - As Atronachs are the literal embodiment of their elements, it seems fitting that they are able to manipulate their element to a very fine degree. This affinity allows them to create passive art with the evocation that they represent. 

 

Mechanics

Spoiler
  • Elemental Affinity allows for a Sand Atronach to create passive art using Sand (Earth) Evocation. This art can be as complex or as simple as they like, as they are not just masters but rather the embodiment of their element. Due to such, Sand Atronachs can conjure their element to the level of precision of a T5 Earth Evocationist.

 

Redlines

Spoiler
  • Elemental Affinity can only be used in non-combat situations. 

  • All evocation art is limited by all the redlines of the original evocation.

 

Body Density [Combative] - The ability of a Sand Atronach of moving between a Solid and Liquid State. That allows them to be very versatile opponents that can either cause blunt damage or regenerate.

 

Mechanics:

Spoiler
  • The Atronach control over the Sand particles forming its body, allows it to add or remove material from the grains of sand. Changing from the Solid state, when it has more material on them, to the Fluid one, when it has less material.

  • Solid Sand Atronachs don’t have regeneration abilities but can shape their upper limbs to form compact blunt weapons. Their Sand Body is also harder than in their Liquid Form but very far from the hardness of stone, more like Sandstone. Their movement is slightly reduced in comparison with when it is in its Liquid State.

  • Liquid Atronachs are unaffected by slashing or blunt damage (as long as their core or plating is unaffected), the weapons going through them with ease. In this state, they can regenerate either small or big wounds caused while in Solid Form. They can move as fast as any descendant can.

  • It takes 2 emotes to shift between States, while doing so, there has to be a tell, being the body more loosened or more compact.

  • While the regeneration is a Passive ability, meaning that while in the Liquid State they will regenerate alone mid-combat, it can also be actively performed, reducing the times of regeneration.

 

 

 

 Type of Wound

Passive Regeneration

Active Regeneration

Small wound

3 emotes

1 emote

Big Wound

5 emotes

3 emotes

 

Redlines:

Spoiler
  • In their solid state, their movement can be calculated by subtracting one block from the average descendant movement.

  • The blunt weapons created in their solid state are able to bend Steel, tougher materials would not be affected by them.

  • A Sand Atronach cannot regenerate themselves if their core is destroyed. This means they cannot rebuild themselves from scratch. 

  • They can only regenerate their Sand body, not plating or the core.

  • While performing Active Regeneration, a Liquid Sand Atronach cannot move, dodge, attack or defend themselves.

 

Sand Blast [Combative] - Much like the spell used by Earth Evocationists, Atronachs can perform the Sand Blast spell, fast and able to blind a foe.

 

Mechanics:

Spoiler
  • It creates a small ball of sand, the size of a baseball that will fly at arrow speed at most.

  • It does not have the strength to push back, but will blind foes if directed to their eyes.

  • The sand used in this spell cannot cut, bruise or throw back any opponent, due to its lack of strength.

  • It takes two emotes to perform this spell; 1 charge and 1 cast

 

Redlines:

Spoiler

 

  • It can travel up to 10 blocks far, after which it will simply dispell.

  • Helmets do not effectively avoid the blindness of the sand, due to the small size of the grains, it gets inside through the vision holes.

  • Blindness is not total blindness, and merely causes one’s eyes pain, forcing them to clench them shut. This does not cause permanent damage to the eyes, such as scratching them. 

 

Sandthrower [Combative] - By expelling a jet of pure sand, a Sand Atronach can launch it as a constant stream of this element. Being able to blind opponents and keep the distance with them, even making them fall back.

 

Mechanics:

Spoiler
  • Sandthrower sends a stream of Sand towards the Atronach’s chosen direction. It should be able to blind any opponent that gets hit with it and throw back opponents up to the size of an elf.

  • Someone thrown back by this spell will, at most, recede 3 blocks from their position.

  • Someone blinded by this spell will, at most, be blinded for 2 emotes.

  • Sandthrower requires 3 emotes to be performed (2 charge and 1 cast) and can be held for up to four emotes. The total range of the attack is up to ten blocks in front of the Atronach.

 

Redlines:

Spoiler
  • The voidal pushing strength of the Sandthrower will not exceed the power of a violent gust of wind (even if not made of wind, but of voidal energies and sand), creatures bigger than an elf will find themselves unable to walk through it but won’t be launched backwards.

  • Sand, due to its small size will be able to enter through the holes of helmets, effectively blinding their users. It won’t, though, be able to blind people using safety goggles.

  • Can only be distributed directly from the Atronach’s own form, meaning that it cannot be conjured elsewhere such as above a target.

  • Requires line of sight.

 

 

Sand Tornado [Combative] - By conjuring sand around themselves and making it twist, the Atronach is able to conjure a tornado that can then be launched to a desired direction.

 

Mechanics:

Spoiler
  • Sand Tornado takes 4 emotes to be conjured (3 charge and 1 cast), during the second and third emotes, the tornado rests around the atronach, working as a sand shield that will prevent the atronach from moving while also protecting it from being harmed. 

  • Upon the fourth emote, the tornado will be launched, moving in a straight line in the chosen direction. It will move up to 7 blocks successfully pushing back anyone or any creature in its way.

  • Upon reaching the 7th block, it will stay in place for up to 2 emotes, trapping any creature which was pushed back in its way until it’s dispelled.

  • If the atronach is hit during the first emote, the Sand Tornado will be dispelled and the atronach stunned for one emote.

 

Redlines:

Spoiler
  • Due to the violent moving of the tornado, the atronach can’t move from inside when casting it, the same way, no one can enter it successfully stopping projectiles and strikes.

  • If the atronach is hit during the first charging emote, it will be stunned, being unable to move or use any of the other abilities for an extra turn.

  • Can only be distributed directly from the Atronach’s own form, meaning that it cannot be conjured elsewhere such as above a target.

  • Requires line of sight.

 

Contingency [Combat] - When a Sand Atronach’s core is near its end, it has the chance to expel an incredible amount of mana from their core, resulting in an elemental catastrophe in the surrounding area. A huge amount of sand would be thrown outwards creating a big sandstorm.

 

Mechanics:

Spoiler
  • Contingency causes the Sand Atronach to explode into a sandstorm in every direction around the center of the explosion. The sand will cause blinding and small cuts on exposed flesh.

  • From the outside, it is difficult to see within the sandstorm, one able to only see vague, shadowy figures as if they were looking through steam or light smoke. While inside the storm, one is unable to see more than their arms-length in front of them with eye protection, though without them they will be unable to open their eyes as a result of the pain from the sand. Once they leave the storm, the pain/blindness only lasts for [2] emotes after.

  • Contingency has a radius of up to seven blocks and the sand will vanish after 5 emotes

 

 

Redlines:

Spoiler
  • This attack can only be used when the Atronach is at critical core level or is about to perish.

  • An Atronach using Contingency is incredibly obvious and is not something that can be done subtly.

 

 

Atronach Weaknesses:

 

Like most atronachs, Sand ones are weak against Abjurations. They are also weak against blunt force, if it hits their core, 4 strikes and it will be rendered useless. Sand Atronachs will also face complications if fighting the water element, both in its natural state or being conjured by a mage or Water Atronach.

 

Overall Redlines and Guidelines:

Spoiler
  • A Sand Atronach is only as strong as a common descendant while in Solid State. Their core can take four hits before being rendered incapacitated. 

  • While in Solid State, their movement is reduced by 1 block

  • While in Liquid State, their movement is the same as an average descendant.

  • Solid Sand atronachs can wield simple weapons like swords, shields, and spears, but not more complex weapons. Heavy weapons may also cause them to crack.

  • Elemental abilities must adhere to all the redlines of their specific evocation, unless stated otherwise. Sand Atronachs cannot create any form of stone on their own.

  • Requires Earth (Sand) evocation, Transfiguration, and Atronach Forging to create, and requires a valid CA to play as well as a valid creator.

 

Purpose (OOC):

I've always been a fan of the Atronach Forging Feat, but always been surprised how there are Ice Atronachs (A variant of Water) and not Sand ones, which for me made complete sense. It's been almost a week of work, trying to do something both appealing to me and all those i've talked to, ranging from simple Voidal Mages to actual Atronach Forgers. This is simply an addition to the main Atronach Lore, does not mean to substitute any of the existing ones.

 

Citation Spoiler:

Spoiler

 Main Atronach Lore: 

Earth Evocation Lore:

Transfiguration Lore:

 

 

 

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Sand

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Sand

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4 minutes ago, Nug said:


Many thanks, updated!

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It's course and rough and it gets everywhere

 

+1

 

 

 

 

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Mmmm

Sandtronach

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Love this guy +1

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Pretty indifferent to this. I have no qualms with the writing, and anything the LT might deem too powerful can easily be scaled back. The reason that different forms exist for the Water Evocation Atronachs is because Water is a pure compound that can have multiple forms at natural temperature. However, you could argue that Earth Evo’s diversity in spells warrants something like this. Ah, it’s harmless.

 

+1 why not

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Sand people

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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

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