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[✗] [World Lore] Voidal Tremors


IsaaKc
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Voidal Tremors

 

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“Just as I move, the Veil bends and buckles as it must."

 

(credit to Bored Panda)

 

Background

The Veil encompasses the Realm in a near stalwart embrace, shielding Descendants from the erratic and destructive Voidscape that only pushes forward in its effort to undo all that has been done. Despite this, variables both inside and outside its hold threaten it at all times. The megalomaniacal Magi of the world selfishly rip holes in the Veil’s fabric to harness Voidal energy as to feed their desire for power, while Horrors and abominations originating from the Void that seek entry to the Material Plane challenge the integrity of the barrier in their attempts to pass through.

 

Though the Veil wards off much of the threats to the world, it never stands in complete solidarity, always conforming somewhat to the forces beating down upon it. In a similar fashion to the rolling waves of an ocean, the Veil’s structure bends and folds for every blow it is dealt. These specific movements of the Veil, dubbed “Tremors” are due to their mostly non-threatening effects on the Realm, yet interact uniquely with Enchantments and Magi.

 

Tremors and Their Characteristics

Voidal Tremors passively ripple throughout the world due to a wide range of subjects relating to the Void. The casting of Voidal spells, creation of Enchantments, and interactions between the Veil and Voidal beings all result in a constant undulation of the Veil across the Realm. As a result, brief spouts of Mana will disperse throughout the area whenever these Tremors occur. The effects of these energy discharges are detailed further down.

 

Voidal Tremors and their release of energies take on no obvious appearance. At best, they are barely visible distortions in the air that may often be discounted as heat distortion or tricks in the eye. However, should someone possess a means to see Mana, this energy becomes much more visible, granting them awareness of the strange anomaly that Tremors are.

 

The intensity of Tremors varies. Most are relatively consequential and harmlessly affect the world’s biomes, but more intense Tremors may result in stranger happenings. In rare cases, animals or other lifeforms may become tainted by the Void, or the landscape may hollow to a lesser extent. In the most extreme cases, a Voidal Tear may rip open due to the intensity of the Tremor.

 

Spoiler
  • Tremors are barely visible and may not be detected through normal means.

  • Veil Watchers, or anyone with a tool that allows them to see the density of Mana are able to perceive the dispersed energies for a few moments before their diffusal into the area.

  • The energy dispersed by Tremors may not be Felt by a Transfigurationist due to the fleeting nature of the Mana released by the Tremor.

 

The Effects of Tremors

Little is known about their nature among even Magi, especially since their effect on the landscape and objects varies. Many of them are mostly harmless, especially among most Descendants, but more specialized Magi perceive them in other ways. 

 

Effect on those unattuned to the Void

Spoiler

Descendants and beings with a Greater Soul that do not practice Voidal Magic will not experience anything inherently unusual. Sensations thought of as somewhat natural may occur, including:

  • A brief, faint pain in the chest.

  • A chill down one’s spine.

  • Walking into a room and forgetting what you were going to do.

  • Ringing in the ear that lasts for a moment or two.

 

Effect on the Void-attuned

Spoiler

Voidal Magi will experience the same effects as those unattuned to the Void, as well as a couple other unique effects, such as:

  • A small movement in their Mana pool, as if they were casting a quick cantrip.

  • A brief feeling of alertness

 

Effect on Veil Watchers

Spoiler

Magi who have been granted the boons that come with Veil Watching have a more intimate relationship with the Tremors of the Void, feeling all that a Void-attuned feels, as well as the following effects when near a Tremor:

  • A conscious awareness of the constant shifting of the Veil.

  • An intense, heavy feeling in their chest when a Tremor releases its Mana in the nearby area (about fifty blocks in radius.)

  • Fuzzy/distorted vision lasting a few seconds when a Tremor releases energy.

 

Effect on Voidal Atronachs

Spoiler
  • Voidal Atronachs will only perceive the energy dispersed by the Tremors as if they were soft breezes in the air, bringing a rejuvenating feeling to their cores.

 

Effect on Constructs lacking a Greater Soul

Spoiler
  • Entities such as Automatons and Golems feel no effect whatsoever from Voidal Tremors.

 

Effect on the landscape

Spoiler

Tremors have very little effect on the landscape in relation to the otherworldly transfigurations found in Hollows created by Tears. Phenomena shaped by Tremors are not particularly seen as supernatural, but are instead natural aspects of the environment merely seen as somewhat odd or interesting. These include:

  • Clearings in the forest

  • Odd, yet natural rock formations

  • Geometric arrangements of trees or vegetation.

  • Other natural, but peculiar spots in the natural landscape.

 

Effect on Enchantments

Spoiler

Enchantments created by Transfigurationists that do not have a specific method of replenishing themselves will be recharged if they have been used already, consuming some of the dispersed energy released by the Tremor.

  • Combative and non-combative Enchantments, as well as MArts that are mechanical items will have their charge replenished outside of combative encounters.

 

Purpose

I originally came up with this idea when wondering how a satisfying explanation can be provided for the replenishment of Enchantments since the removal of the re-charging system that existed pre-Lore Games. I believe that this offers a short and sweet answer to such a question, as well as expands on the relationship between the Void and Material Realm with how movement in the Veil affects people, constructs, as well as the landscape. I could see ET playing with this concept to craft Magic-based narratives or just as a quick hand-waivy reason for creating a quick Voidal event. That being said, it could just as well exist solely as an expansion of Voidal interaction with the world. I did not write this lore with the intention of stepping on the toes of any other pieces. If any inaccuracies exist within this lore, please shoot me a message at Isaac#3525 and I’ll be happy to amend them!

Edited by IsaaKc
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isaac lore that's longer than a twitter post (for once)

 

based

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A good, simple expansion on existing lore. Go for it.

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👍

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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

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