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[✗] [Magic Invention] Arcane Culverins


Spindle
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m0YHMJWjHabUlks2fxpRVof3KlswVEBWaIiY34eKqMDaANtnsK5_ar0bupi5VRrBshWob3CyPdURIBdCxkOMLrCtvSzIkR4bUgK4smT31X8jLQ_Rcn_ZzYDMcoVG64gTSbf6LIbo

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Spoiler

 

 

Purpose

Chancing a little walk through Celianor, my character came across something grim. A great monstrosity of blackened metal protruding dreadfully past the otherwise pristine white walls of the city like a knobby finger. This terrible creation of which I speak was a cannon. A characteristically dwed/human construct that projected nosily and detracted from the elven theme of the city. 
This submission, which has hitherto been written up as I am writing this as a foreword, will hopefully be a remedy to this GLARING issue - a solution by way of a distinctly elven or higher-fantasy-themed weapon. 

 

Comments

This is my first attempt at writing anything magic related so bare that in mind when reading. Firstly, I would like to thank the friendly people in the Mage Guild discord for their support and ideas - you guys really helped a ton and this would not have been completed without you all. The original idea for this piece was inspired by @Sorcerio’s Thaumaturgic Amplificare (See: Reference List), and while loosely related I hope this iteration puts a spin on the original idea. 

 

Regards,

 


Spindle/Elaine

 

General Redlines

- Culverins require an ST Signature.
- Culverins require magi to create but not operate.
- Culverins must always be stagnant when mounted, although can be loaded onto carts or similar contraptions. 
- Should a Culverin of any variety be interrupted mid-cast, the spell will burst before the user.
- Requires only one person to operate.
- Attacks from a Culverin interact with Mana absorbing/refracting instruments identically to how the respective enchantments behave.

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Variants

Water Culverins

Water Culverins, while they can be utilised in combat, take a predominantly supporting role. A Potent Enchantment of Water Blast enables the Culverin to easily put out fires or send one unlucky enough to be on the receiving end toppling backwards. Water Blasts propelled from a Culverin can reach double the range of a normal Evocation of the spell (See: Arcane Focus). Operation of this variety of Culverin requires three (3) emotes to cast[8]:

 

Two (2) charging emotes
+
One (1) firing emote

 

Flame Culverins

Flame Culverins utilise a Grand Enchantment of a combustive Flame Blast. This devastating variety of the cannon is designed utmostly for a combative purpose, easily capable of seriously maiming or killing those fired upon. Combustive Flame Blasts propelled from a Flame Culverin can reach double the range of a normal Evocation of the spell and additionally create a five (5) block explosion capable of throwing an individual back seven (7) blocks[7]Operation of this variety of Culverin requires five (5) emotes to cast: 

 

Three (3) charging emotes
+
One (1) emote to form a combustive Flame Blast
+
One (1) firing emote

Wind Culverins

Similar to Flame Culverins, Wind Culverins utilise a Grand Enchantment of Compression and are for use in combat. Blasts from a Wind Culverin employ Compression Bursts which are easily capable of exploding with a great force, throwing back people within a three (3) block radius over five (5) blocks[3]. Operation of this variety of Culverin requires five (5) emotes to cast: 

 

Four (4) charging emotes
+
One (1) firing emote

 

Interactions with Warding, Thanium, & Auric Oil

Attacks from a Culverin interact with Mana absorbing/refracting instruments identically to how the respective enchantments behave. Regarding Thanium in its raw form, a Water Culverins Water Blast would be able to be absorbed three (3) times over before the material overheats. Wind and Flame Culverins differ from the later as the tier-five spells would cause the material to overheat instantly and depending on whether the Thanhium is a dust, shard or studs, and crystals or gems will: burn into hot embers, become a molten liquid, or explode into smaller shards respectively[9]. Ward shields are capable of stopping all variants of Culverins. Water Blasts would take three (3) hits to shatter the shield, and Wind and Flame Culverins would take two (2) hits to shatter. Abjuration functions similarly, as while the Mana Obleisk fuels continued use of the enchantments, the potency of the individual spells are not increased[6]. Objects treated Auric Oil will essentially act as direct forms of Abjuration, destabalising the mana and nullyfying the blasts from a Culverin. Should the Mana Obelisk of the Culverin come into contact with Auric Oil, the weapon would become entirely ineffective[10]

 

- Thanium in its raw form can absorb a Water Culverins Water Blast three (3) times over before the material overheats.
- Wind and Flame Culverins cannot be absorbed by Thanium in its raw form.
- War shields absorb 3 hits from a Water Culverin and 2 hits from Flame and Wind Culverins.
- Abjuration functions identically in its use against Culverins.
- Auric Oil acts as direct Abjuration, nullyfying all attacks from a Culverin.
- Should the Mana Obelisk of the Culverin come into contact with Auric Oil, the weapon would become entirely ineffective.

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Construction

 

Mana Obelisk

The foundation of any Arcane Culverin is a Mana Obelisk; the battery powering and potentiating the enchantment. To not compromise the structural integrity of the Culverin, the Mana Obelisk powering the creation is directly attached to the apparatus. The reasoning behind this is two-fold, the Arcane Culverin does not require an Obelisk of a large size, and secondly, and more importantly, while a Mana Obelisk could be connected through ley lines at a greater distance, this leaves these divorced batteries to be tampered with. For example, say a storehouse was used to hold the Mana Obelisks powering a city's defences, one silent tinkerer would be more than adequate in crippling a population's defensive network. Therefore, it has prudently been chosen to utilise the most minor variety of Mana Obelisks, that being three (3) metres in height. 

 

The creation of the Mana Obelisk for a Culverin lies in accordance with any Obelisk requiring two tier-five Voidal magi. Should Other Magi be present, a minimum of one tier-five magi is necessary, with two tier-four magi constituting one tier-five magi, or two tier-three magi constituting one tier-five magi[5]. In the creation of an Arcane Culverin, focus crystals are used for both the core, and the capstone, with the encasing material generally being comprised of white gold or steel. The general shape of the Obelisk can vary within reason, whereat man from the focus crystal cap is directed linearly into a target enchantment by Arcane Ley Lines[6]

 

- Complying with Mana Obelisk lore, Culverins must be signed by an ST member.
- The Mana Obelisk powering the creation is directly attached to the cannon.
- Crafted with a 3m Mana Obelisk.
- Requires two (2) tier-five Voidal magi.
- Should Other Magi be present, the minimum of one (1) tier-five magi is necessary, with two (2) tier-four magi constituting one (1) tier-five magi, or two (2) tier-three magi constituting one (1) tier-five magi.

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The Culverin

The Barrel, or the culverin-proper is at heart an enchanted object; mundane in its construction and straightforward in creation. Artificers firstly bore out a tube of metal, at which point the Arcane Ley Line connected to the Mana Obelisk directs the stored mana upon an enchanted object. The object of which is enchantment can vary as long as it is able to be placed inside the bore of the Culverin. The operation of the enchantment is utilised by a Magegold trigger, and while functionally different, aesthetically it resembles a ballista or crossbow firing mechanism. 

 

The enchanting process of the culverin abides by all existing rules of Transfiguration and Evocation. Wind Culverins require magi adept in the tier-five Air Evocation spell Compression who are additionally capable of binding a Grand Enchantment onto the object to hold the spell. In the case of a Flame Culverin, magi must also be tier-five, capable of adding combustion to a Flame Blast. Differing slightly is the Water Culverin, which requires merely a tier-two magi capable of using Water Blast and binding a Potent Enchantment onto the object.

 

While restrictions in transfiguration limit the uses of an enchantment, the nature of the Mana Obelisk negates this flaw. The constant flow of mana vectored onto the enchanted barrel enables Arcane Culverins to fire at the same rate as a mundane cannon.  

 

- The enchanting process follows all redlines of Transfiguration lore.
- No limit to an enchantment’s use.
- Crafting Wind Culverins require magi adept in the tier-five Air Evocation spell Compression who are additionally capable of binding a Grand Enchantment onto the object to hold the spell. 
- Flame Culverin employ a combustive Fire Blast requiring a tier-five magi who are additionally capable of binding a Grand Enchantment onto the object to hold the spell. 
- Water Culvering differ, requiring a tier-two magi capable of using Water Blast and binding a Potent Enchantment onto the object. 

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Arcane Focus

Affixed to the muzzle of the Culverin is an Arcane Focus powered by a network of Focus Crystals leading to the Mana Obelisk. The type of material used for the Focus can vary as long as it is capable of containing the Voidal energy, eg. Focus Crystals, Magegold, or Arcanium[5]. The singular function of an Arcane Focus is to amplify the range of the Culverin. An Wind Culverin for example may be able to fire a Compression spell twenty-blocks without the aid of a focus; with the use of an Arcane Focus this distance would be doubled. 

 

- Doubles the Culverin's effective range.
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Usage

Arcane Culverins while lacking in range to a mundane cannon, have the advantage of only requiring a single crewman to operate. Training required to operate the weapon is similarly advantageous with a basic familiarity with enchantments being the only requisite knowledge necessary. Truly a point-and-shoot contraption. 

 

 

References

 

 

 

 

 

 


https://www.lordofthecraft.net/forums/topic/187996-✓-magic-lore-fire-evocation/

 

 

 





 


 

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This does look interesting, I will say good work

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Arcane "cannons" is a concept which can add more flavor and provide some distinction for non-human settlements. Keep it up!

 

Spoiler

Sorry for being a downer

 

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Look at you being an absolute chad. I look forwards to reviewing this in mag.

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yeah woo yea lets go

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8 minutes ago, ImStuckInHell said:

yeah woo yea lets go

Stop looking at me mr Yoel Romero

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I approve. Good work Spindle. 

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7 minutes ago, KILL_MAPS said:

COOL <img src=">

 

2 minutes ago, Sorcerio said:

I approve. Good work Spindle. 

 

<3

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I only skimmed the first few lines because Mage siege weaponry is not something I really care much about, but these should 100% require Magi to operate. I know that the appeal-to-tradition isn't always valid, but as was the case with Amplificares, any sort of Magic siege equipment should require some sort of operation by a Mage. Otherwise it promotes the same sort of culture as melee characters stacking themselves with Enchantments to significantly increase their odds of winning.

 

Plus you're probably British.

 

-1 until you fix my one nitpick

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2 minutes ago, IsaaKc said:

I only skimmed the first few lines because Mage siege weaponry is not something I really care much about, but these should 100% require Magi to operate. I know that the appeal-to-tradition isn't always valid, but as was the case with Amplificares, any sort of Magic siege equipment should require some sort of operation by a Mage. Otherwise it promotes the same sort of culture as melee characters stacking themselves with Enchantments to significantly increase their odds of winning.

 

Plus you're probably British.

 

-1 until you fix my one nitpick

Thanks for you're feedback. 

 

Unfortunately I am Australian.

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1 minute ago, Spindle said:

Thanks for you're feedback. 

 

Unfortunately I am Australian.

Even worse

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Just now, IsaaKc said:

Even worse

Your cheeseburger is waiting on the counter hun.

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1 minute ago, Spindle said:

Your cheeseburger is waiting on the counter hun.

At least I can walk outside without getting vored by a giant spider.

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1 minute ago, IsaaKc said:

At least I can walk outside without getting vored by a giant spider.

You can't walk. Trust me.

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