Jump to content

[✗] [Feat] Inheritors of the Void


Booklight12
 Share

Recommended Posts

 

The Inheritance of the Void

 


HpanM9IAx73BIA-Ai16WzgkHe9rTGjPc0_HDg2mmpN7bV0_Vcs7JN3Z-aUhYuIghPQkzTa3VMNxdzQuzgicRH7_mRSNIxqYjPz4j5h3MuQStsjQytoro7VLKYo_h4TzaxI7OgUdLReBjo0FN2f3vH7c

[Origin]

The Æther and the First Voidal Seed

Long ago there was a settlement of elves who departed Aegis before the second Iblee’s War. By boat these elves traveled distant shores and settled upon a fertile land filled with dense forests, plump fruits, and a range of climates granting the weather of all seasons. Most importantly, land was in ample supply and gave room to grow for future generations.

 

Days before finding the land, one of the groups seer claimed a great voice fell upon her while dreaming, and that the next land they find will be a great land fit for their descendants. So, when they landed on shore, the fleet of elves built an imageless shrine to this mere voice and praised it among the myriad of aengudaemons which made up their pantheon.

 

Despair would soon spread among the settlers.

 

 Unaccustomed to the foreign soil, the elves trekked carefully along the forests near the fleet's landsite. Despite their caution, fear caught the community when young Tir'Laurir’s body was found scattered amongst branches of the forest's trees in a display for all to see.

 

It wasn’t long before Laurir’tir’s death that the settlement discovered the horrors of the lands they dwelt in.

 

In voidal hollows, where the veil was thinnest the horrors emerged en masse. The ancient evil awoke and groaned with gluttonous hunger for the descendants who landed upon their shores.

 

But the leaders of this elven settlement were wise. They knew that they could not defeat this threat on their own, so they bid their people to call upon the focus of their worship to aid the settlement in defeating this unknowable foe. 

 

Try as they might, it was for nought..

 

The vines, and great forest beasts which protected the followers of the aspects were not enough to push back the waves of fire magic pouring from the horror pyromancers.

 

The devout healers and clerics of Tahariae could not mend the voidally wrought wounds which scarred the souls of those who encountered the horrors.

 

All groups praised their idols, and received plentiful reward, but none powerful enough to wipe the constant fear of a final voidal incursion that would destroy the settlement.

Five generations passed, with new mali being born into fear and desperation to survive, yet the elves were strong. Fighting the horrors led to the creation of a powerful military which grew in size with each generation who wanted to fight back the tides of horrors and claim more land for their kind.

 

And it was when the peoples spirits were low when they remembered the voice which made them cling to the teet of this new land. 

 

That night, Abradea the son of the seer who first heard the voice, slaughtered a goat beside a fire and let the flames lick its body asunder as a burnt offering. 

 

The fire froze and took on a pale white color before steps emerged which led to the clouds. 

 

Abradea climbed the steps all night, and emerged in the morning carrying a book called The Æther.

 

Within was a series of tales both short and long, wise sayings, and secret myths. 

 

Enamored by the strange book plucked from the heavens, Abradea went and read it, finding many secrets woven within the text in a code-like manner. Deciphering it was not without challenge, but as Abradea grew he learned the secrets within and became the first Inheritor of The Void.

 

Using the secrets hidden within The Æther, Abradea astounded the people who quickly began to follow the voice as the primary focus of their worship over the aengudaemons in their pantheon.

 

When the fever for The Voice grew so great,  a stone monolith was erected in The Voice’s name and 15 sheep were slaughtered to appease him.

 

This pleased the voice, who came down from on high and made this monolith its dwelling place. 

 

As the praise of The Voice grew, so did the boundaries of the elven nation. The secrets within The Æther gave the elves the tools to push the voidal horrors to their hollows which were embedded deep underground. Though unable to close it completely, they sealed the hollows away with great enchantments until a time when the secret of cleansing hollows would be revealed to the voidally attuned.

 

And so, even more generations passed, and after the flight of war ascended from the minds of the elves, time took its course and The Voice’s worship ended. The great stores of power granted to the elves dried up, and so did the great enchantments placed upon the seal holding back the tide of horrors. 

 

The destruction of the elven society was both great and swift. A mist rolled upon the land for months, carrying with it eldritch beasts which knew no end to their hunger, satiating what they could on the bones of the doomed civilization.

 

Only the elves which fled their homeland survived absolute annihilation, but were cursed to forever wander the mortal plane in want of their true home.

 

Some of the most devout followers of The Voice still whispered its praises in secrets as they've travelled across the continents. Tasked to bring a restored Æther to new lands and share the secrets of The Void with only the most virtuous souls dedicated to Truth and Good.

 


 

I7zD5e3_kslaIHO9siDIQ7yJ5JHOPUfA3hBgVD4aglVOUBCw9dZIZCwOd9ymWwAWmJSTSVrYjcthX5kH6IThfVcxmlvBFbtj8Be4QSVCsWSzwlWKpDctxbMnXtbO8OH9vYg3Idd7JShl5Esn3PnhnKU

[Feat]

Inheritors of The Void

 

The Void is an enigmatic realm of constant change. Realities branch out and die many times over, yet, The Void persists as the chaotic haze which creation is nestled within.

 

Scholars and magi, since time immemorial have tried to uncover just what exactly The Void is. However, as hard as some might try, the elusive nature of The Void always devolves into theories, and complexities that overtake the truly small grasp we have on what the source of arcane magic is.

 

Some say The Void is nothingness. The complete abstract notion which contradicts creation itself; known as anti-creation.

 

Others say The Void to be a plane that harbors many forms of life known as Voidal Horrors. These diverse entities rarely escape The Void's maw, but are known to occasionally enter Creation where the Veil is most thin; in places such as, Voidal Tears or Voidal Hollows. Generally, invasions through these means are smaller in scale and often consist of a few dozen Horrors entering a given plane. Although, larger incursions may occur once when a large sections of The Veil are ruptured. These wounds to Creation cause great destabilization to the natural laws of Creation as a large fluctuance of magic floods creation with Aetherius. This floods the various corporeal and incorporeal planes with chaotic energy that will transmogrify the planes natural laws. One of the effects of this transmogrification is that is causes a great thinning of veil upon a host Plane which allows Greater Horrors and Voidal Behemoths to open Voidal Rifts that they may use to invade an entire plane.

So terrible is a Greater Voidal Incursion, they they can only be overcame through a combined effort between the various Mortal and Immortal beings to repel the Horrors and repair the Veil.

 

What we do know is The Void to be a vast realm which spans the physical and non-physical realities, and bundles them into one. It is the source of arcane magic, and a place which houses the mind planes of an array of horrors. 

 

We also know that souls which are brought in direct exposure with The Void do not last long and quickly dissipate; annihilated by the void.

 

Inheritors of The Void are the in-between; an entity bearing birthmarks from both creation and non-creation. They are walking paradoxes who carry a seed of The Void within their souls. This tether seminates the soul with raw voidal influence and shapes it through a Metanoic change that eternally wracks the soul with visions of grandeur as their minds are under constant symbiosis with infinity.

 

Like moths to a flame, Alien minds plague the Inheritor’s who are under constant psionic bombardment in the many tongues of Moon-speak. 

 

Yet, the true bounty of The Inheritors of The Void is the Voidal Seed itself. Acting as a throughline between the mortal's consciousness and the void. Inheritors have some degree of control over their voidal seed which they may use to manipulate the contents of souls, alter the world around them, and to interact with mind planes.

Inheritors may also draw meaning from the runes of The Aether, a scroll which holds the secrets of The Void within it. 

Normally, The Aether’s knowledge is hidden behind a metaphysical wall which acts as an obstacle to would-be readers. Yet the scrolls will open its wisdom to any with a voidal seed, and will imprint its meaning upon the mind's eye in a less risky manner than those not blessed or cursed with a seed.

 

Ultimately, the Inheritor is a being destined to spread the revelation of The Void upon creation, whether it is of their own will or anothers.

 

 


[Explanation]

Voidal Seeds

Voidal seeds are gateways to the void which are embedded within a mortal's soul and are known to either curse or enlighten its Recipient. There are two seeds which are known to descendancy, and represent the eternal duality within unity. These are, the Seeds of Fluctuance and the Seeds of Radiance.

pcX_9WK12iBjR6ktqVJOWqqAqgV1d6TiUTSZMDKVlDi4tG0oZ2yob9_399AHzAZxDCWvUM1NrWxuA_VzYbkQ3CTNCH5f-1e2xsFoIQY1ef5jbDfcpyI8Jduus6wrgK1TnpJbBes59x5rPrxJpx938Zw

The Seed of Fluctuance



 

This seed is created through a metanoic ritual, in which an Inheritor  fills a section of a recipient's soul with mana, which is quickly dispelled to form a vacuum in the soul. This tears at the very fabric of the soul’s essence and forms a two-way hole which expels a stream of unfiltered voidal energy into the recipient's soul. This volatile form of active mana is hereby known as Aetherius

 

This constant influx of Aetherius alters the souls' very structure and wracks the Inheritor with apocalyptic visions which increase in severity as the seed develops. Inevitably this large influx of raw Aetherius will pollute the mind of its Inheritor with dark and fearful thoughts that may cause erratic and poorly thought out decisions under the guise of safeguarding the Inheritors life. 

 

The Inheritor of a Seed of Fluctuance is highly susceptible to psionic attacks from voidal horrors who are likely to promise power and safety in exchange for service or worship. Though, others may skirt this tactic entirely and simply take control of the Inheritors' mind upon a successful mental siege.

 

 Seeds of Fluctuance mature more voraciously than the Seed of Radiance, and may mature to its full ripeness if left unchecked. Yet, as a sacrifice for this quickly earned power, the corruptive effects of the Seed of Fluctuance will inevitably turn its Inheritor into a void stalker, further sundering their soul to the maddening nature of the Void.

 

Effects

Mental

Self Obsession

Increasingly Maddening Revelation

Extremist Ideology

Nightmares

Whispers At The Back of One's Mind

Nihilism

Existential Dread

Apocalyptic Hallucinations

 

Progression

  • Tier 1 Lasts for 2 Weeks

  •  Tier 2: Lasts for 2 Weeks

  • Tier 3: Lasts for 4 Weeks

  •  Tier 4: Lasts for 4 Weeks

  • Tier 5: Maximum Tier

    • Upon reaching T5 Inheritors with the Seed of fluctuance will be turned into a Voidstalker


 

jRiiDvSpYOhqmSG13LybMd8rngwP6CHssnU2xbJdfVIZI2nTsMnefT6XYtTLMZe_4JX0NSSwiEj0-wNUH0aDQiK38Yo2GmOuZJBMMk7BllvRpSELNnY7s02RcZBoga1bF60VfKqq6mSefL4PkgetpFw

The Seed of Radiance

 

The Seed of Radiance is a voidal tear surrounded by a bundle of pale green-white bundle of mana implanted within a recipient’s soul. This seed is created through a metanoic ritual, in which an Inheritor  fills a section of a recipient's soul with mana, before dispelling the mana back to the void. This act tears at the very fabric of the soul’s essence and forms a two-way hole which expels a stream of Aetherius into the soul. Then a bundle of pale hued mana is created to stabilize the flow of volatile mana which allows only a fraction of Aetherius  to pass into the soul of the Inheritor. This fractional amount, despite its quantity; engorges the soul with a constant influx of raw mana which causes a Metanoic imbalance that mutates the soul overtime.

 

This is like some Aengudaemons who choose to fuel their powers with tethers to the void on their Immortal Planes. The seed of Radiances acts similarly; awakening the recipient's soul to the power of the Void by marrying each together into one. This imbues the uninitiated Inheritor with a connection to the void, and gives them the inner knowledge to meld their mind and soul together to become a Conduit of Enlightenment.

 

The Seed of Radiance feeds the Inheritor’s mindscape with visions of past, present, and future. Though, unlike visions and prophecies read directly from the Aether; the natural visions an Inheritor receives occur at random intervals and are generally unclear, presenting no specific details beyond abstract images, and words. This often compels Inheritors to seek out the Aether’s whereabouts so they may learn more about their personal visions.

 

In its essence, the Seed of Radiance is a controlled tether to the void, and does not normally overflood the Inheritors soul with corruptive energies like the Seed of Fluctuance. Rather, the Seed of Radiance is a Metanoic change to the soul that grows as the Inheritor themselves develops. Though, there are certainly still risks associated with the Seed of Radiance.

 

Other than the body of an inheritor being subject to voidal poisoning, the Inheritor is also under the great risk of an invasion upon their mind by voidal entities. Like the name implies, the Seed of Radiance shines brightly within the void and attracts the eyes of many horrors. Those of a more malevolent disposition are likely to enact incursions upon the Inheritor whereby they bombard them with constant psionic attacks in an attempt to dull their fortitude and take control of the Inheritors mortal vessel. Horrors that are already manifest upon the mortal plane would also seek out Inheritors, who, when consumed by a horror, empowers the voidal denizen and moves them up the voidal hierarchy. 

 

Effects 

Self Nullification

Temperance

Existential Dread

Fixation Upon Good and Evil

Logus Centered

Martyrdom Idealization

 

Progression

 

  • Tier 1 Lasts for 3 Weeks

  •  Tier 2: Lasts for 3 Weeks

  • Tier 3: Lasts for 6 Weeks

  •  Tier 4: Lasts for 6 Weeks

  • Tier 5: Maximum Tier

 


8K350s8nq-868HQdRyVZ_CF3EACfSWXL-yE-aO64Ggjs02-bfyTglY8oW2Z4iShMLxuXOGU9d8FFNZ0Pib8DOzhj0U_nzBJa4zFzgmZRflhJraOsyuQ-x1DOnU4aTYSSRTOC1Fc1oYnhWnngSDHLALQ

[Magical Effects]

 

Casting Tells

  • Pupils may change shape and size when connected to the void

  • Whites of a characters eyes will  turn their aura color when connected to the void

  • Aura and mana may take a more physical form around the caster and their spells (ranging from: dust-thin gelatin)

    • Can’t be used for a combative advantage 

 

Misc Effects

Other Magical Effects

  • All enchantments created with or by an Inheritor will become slightly sentient; and may whisper in the minds of their wielders either blessings or curses.

  • Inheritors are never subject to Thamburn

  • The Voidal Seed imparts Voidal Weakness.

  • Subject to occasional psionic invasions by Horrors.

  • Unaffected by the volatile effects of Voidal Hollows

  • All fire within a 20 meter radius around the Inheritor turns the shade of their aura color

 


 

[Abilities]

 

 

T1- Moonspeaker- Non-combative- Passive/Active

So entrenched are the ways of psionic communication in the lifestyle of a Voidal Horror that some observers believe it is as innate as oral communication is to a descendant. Inheritors of a Voidal Seed Likewise are imbued with this ability to communicate amongst themselves telepathically. 

Spoiler

Mechanics

The Inheritor may create a tether over the course of 2 (1 Connect + 1 Cast) emotes, which links their mind to a designated target. During the spell's duration, the Inheritor may understand and telepathically recreate moonspeak, or the native language of their tethered target.

 

Active Effects:

  • The caster may understand and telepathically recreate Moonspeak

  • The caster may understand and telepathically recreate the native tongue of their target.

 

Spell Duration

Tier 1- 3 emotes 

Tier 2- 6 emotes

Tier 3- 9 emotes

Tier 4- 12 emotes

Tier 5- Indefinitely

 

T2- Manifestation- Non-Combative- Active

So connected to the void is the Inheritor that physicality is no longer a barrier to assert their arcane will upon the mortal plane. From this point onwards, the Inheritor may interact with the world through a non-local avatar.

 

Spoiler

Mechanics

 

In a 4 (1 Connect + 2 Charging + 1 Casting) emote spell the Inheritor funnels a stream of mana onto a reflective surface and uses its inherent reflectivity to cast an image of their soul blueprint. When this image is created the Inheritors consciousness will be sucked into their Manifestation,  and their mortal form will lay in an unconscious state where they cast the spell. From that point onwards the caster may see through the Manifestations’ eyes, and travel any distance away from their mortal form. Manifestations may also cast minor non-combative spells, and travel instantaneously in a spell akin to a Translocationists Greater Teleport.

 

While a potent ability, this spell is not a perfect recreation of the mortal form. The Manifestation is merely a semi-physical vessel for the Inheritors mind that may be used to interact with the world physically, but provides no combative capability to the Inheritor wielding this form. Because the physical form of the Manifestation is so weak an Inheritor may not carry any form of weaponry in this form, and a mere prick of the skin, or the blunt force of a punch is enough to cause the Manifestation to dissipate.  If forced to demanifest, the Inheritors consciousness will snap back to their mortal coil and cause a severe mental backlash which shocks the Inheritors mind with powerful headaches, nausea, and convulsions that may last for 1 OOC hour.

 

To demanifest safely a Inheritor must instead perform the Rite of Reclamation, which is a 3 (1 Connect + 1 Charging + 1 Casting) emote spell that bathes the Manifestation in the Inheritors aura color, and causes the image to implode upon itself. This safely eases the casters consciousness back to their mortal form where they first cast the spell.

Spoiler

Redlines

  • This spell cannot be cast during combat, and requires a material with a reflective surface to be cast upon.

  • The casters physical form will lay unconscious when the spell is cast, and any physical disturbances of their body will cause their Manifestation to forcefully demanifest

  • A Manifestation will also forcefully demanifest if any combative force makes contact with it. Any other non-combative force would not sufficiently cause manifestation

  • Manifestations may interact with the world physically, carry non-combative items, and may use any known magic.

  • Spells cast in a projected form may not surpass T3

  • Because this is an inherently non-combative spell, an Inheritor can in no way cast combative magic, carry weapons, or cause physical injury to another person whilst in a manifested state.

 

T3- Voidal Monarch- Non-combative- Active

Through a set of powerful rituals an Inheritor may manipulate the land around them to create Voidal Monoliths, Heaths, and Voidal Hollows.

Spoiler

fTiM2fckLJPEGF7MPsYTKGf0hdW9v159Og3tRCatWarE9uBYDPvCT6NUlyW6GcswM1Sj3lWrzsTeWWg_HKalrDISmCaOwtH3T_WLE-azBOq3hM-oPZyT-kwY7GV3wgC8DqpZOQn6u8g4CkYvT9PPCuE

Mechanics

 

Voidal Monoliths and Heaths

Untamed Heaths are a great mystery and danger to those who wander inside; hosting all manner of voidally infused creatures, voidal terrors, and cults which praise the Void as if a god itself. It is in the Aether where the secrets of Heaths are revealed, their creation and purpose uncovered to whomever stumbles upon this archaic topic. Yet there is one throughline which connects the heaths within the mortal plane, and within the many spheres of creation. This is the Voidal Monolith. A powerful conduit of voidal energy which constantly streams Aetherius into its surrounding area; Monoliths have proven to be a great source of power which transfigures the surrounding land into a heath.

 

It is those who study the Aether who have devised a means of replicating voidal monoliths to be used for a variety of esoteric rituals. The method of creating a Voidal Monolith first requires the presence of a Mana Obelisk that is commonly shaped in a tall rectangular form upon the land desired to be converted into a Heath. Only then does the ritual require 3 Tier 5 Inheritors to expel the contents of their voidal seeds into the mana obelisk, conjoining them together in a bed of Aetherius which evolves the Mana Obelisk into an empowered state. This causes the obelisk to shed all pigmentation, and take on the hue of a lightless black, and instantaneously would begin to change the landscape around it; scarring it in the form of a heath.

Spoiler

Redlines

  • Requires PRO permission to be created

  • The average size for a Voidal Heath is a 100x100 meter radius , though may be smaller or larger

Hollows

Often for defense, or merely as a threat to outsiders, Inheritors who study from the Aether can uncover the means to cause a great voidal cataclysm which forms a hollow around a Voidal Monolith and Heath. This ritual requires 5 Inheritors to convene before a monolith, and over the course of mana hours tug at the individual strands of Aetherius within the Monolith. The Inheritors must draw out the Aetherius from the monolith and convert the raw voidal energy into a workable form which is tethered to the very land around the Voidal Monoliths’ Heath. This further scars the surrounding land, turning it into a hollow which surrounds the Heath. By repeating this ritual, Inheritors may alter the landscape within the hollow, or expand and contract the hollows radius.

Spoiler

Redlines

  • Hollows require PRO permission to be created or expanded

  • The maximum size for a newly created voidal hollow is 100x100.

  • Voidal hollows may only be expanded once every OOC week at a maximum rate of 100 meters per ritual.

 

 

 

T4- Reawakening- Non-Combative- Active

Inheritors may learn to tug at the threads of potential to recoalesce dead Inheritors voidal seeds back into a mortal form. 

Spoiler

xQhA1jvPdG_rnjDbxWHx8BqY0dsN-I7AdTzPrHmhnMMAFuEbx5gYnwNnTO-WzQWW0HgE14LZ5ZjJC4AhnvZah2XOTeZWUEcJ0TT3qYMQbqKUHS-BEac7tLjk1GZ7B9xMkDrApJSNznNvsiWPRj5nlq4

Mechanics

As previously mentioned, all Inheritors carry a Voidal Seed; a metaphysical gateway which tethers the Recipients soul to the void and basks them in the raw mana found within the void known as Aetherius.

 

Voidal Seeds provide a symbiotic relationship to their Inheritors and simultaneously grow with them. This marriage between Inheritor and Voidal Seed imprints the soul upon the voidal seed itself, and when the time comes that an Inheritor’s soul would be sent to the soulstream in a final death not saved by the Monks, the Voidal Seed they bear will consume the entirety of the soul, rending it free from existence and dissipating its essence into the infinite stream of energy within the Void. As a result an Inheritor can never be subject to undeath, and will instead permanently die as their very essence is wrenched free and annihilated. Yet, the Voidal Seed remains; nestling itself in the bosom of the Void and entering a stasis as it is exposed directly to the Void.

 

The Archetype of Reawakenings is required for an Inheritor to return to the mortal plane upon a permanent death. This ritual requires 3 Inheritors to reach out to the void and call out to the voidal seed of a fallen Inheritor. A tether must then be made between the named Inheritors Voidal Seed and the soul of an unborn child still in its mothers womb, and overrides the yet formed soul of the unborn child. As the unborn child develops in the mothers womb, its unformed soul will feed upon the Voidal Seed of the previous Inheritor and shape itself to take on the soul blueprint of its previous bearer. 

Spoiler

Redlines

  • The unborn child must have parents of the same race as the previous Inheritor. Ex: A high elven inheritor may have their voidal seed coalesced into any elven subrace, but not a human.

  • Inheritors revived through this ritual must age their character at a rate of 1 year per 7 OOC week until the character is 16. Requiring a total of 16 OOC weeks.

  • Revived Inheritors do not automatically get all their memories back; rather, they will take on the personality of their previous life, and receive some memories in the form of visions, but the specifics of which will be unclear. 

  • Revived Inheritors retain all magic they previously knew, and may begin casting at 16

  • All magic from the Aether is inner knowledge and will be returned in full when a character turns 16; all other magic the character knows will begin at T1 and grow at a rate of 1 Tier per OOC week until they reach the tier the character was at when they pk’d.

  • Revived Inheritors may never know the manner of their own death, or specific detail about their life unless told to them by other characters.

 

 

T5- The Crown- Non-Combative- Active

When the time is right, an Inheritor may ascend past the stars and form a mindplane in the eternal realm of the Void. This grants the Inheritor a form of immortality brought about by a permanent tethering of their soul to the abyssal plane.

Spoiler

mWbYwH6TdNlfVhUxDKtawuDozq9EAZoQx_JAeLg2-XMI6w26byhwBA2YVVEssynIWtV1P7pjnf6Bt6EUddkbWI9IwLZMvRv3evU-KvwmWvNx_YinN67P1tUyNYwBJM2BJWvHXgdCkfgzoN37a1qIGLw

 

Mechanics

 

When an Inheritor has reached the pinnacle of their mortal prowess, a deep yearning to ascend higher grows within their mind. Try as they might, all physical means will fail to capture the great wanting nestled deep within their core. But they are not truly at an ends, as the Aether will open up it’s inner wisdom to reveal to the Inheritor the eternal truth of the void as a conduit for immortality.

 

This spell requires five tier 5 mages (or Inheritors) to come together in a circling ritual which sees them wrench a single target free from their physical shackles so they may ascend to the stars. This great influx of energy will shed the persons body and reveal a physically manifested soul underneath, which is promptly ejected from the mortal plane in a beacon of their aura color. As they barrel through the cosmos, the ascending Inheritor will come upon the Veil, and like a flying arrow will pierce through the veil and escape to the Void where their voidal seed and soul will merge to form a mindplane which they may call home.

 

Mindplanes

 

The Ascendant Inheritor, while divorced from creation, is not dead in a common sense. Rather, they have merely taken on a new form of immortal life which is in symbiosis with the Void. Much like a phylactory is to a Lich, the Mindplane acts as a disconnected nexus which protects and sustains the Inheritors mind and soul from direct exposure to the Void. 

 

Relegation

Relegation is the state of being an Inheritor experiences when they are not physically manifest upon the mortal plane. Their full conscious awareness is through their mindplane, which is an freely open to interpretation world which appears as the Inheritor chooses. 

 

Inheritors are severely limited in this state as they cannot physically interact with the mortal plane without casting Manifestation or using Moonspeaker to communicate to distant Inheritors.

 

Returning to the Mortal Plane

 

There are a few ways in which a Relegated Inheritor may return to the mortal plane, either of their own volition or anothers. These include: Travelling through a Voidal Tear, and having Archetype of Reawakenings cast upon them

 

It is of note that Ascendant Inheritors draw extra vitality from their mindplane when Archetype of Reawakenings is cast upon them. This strange interplay of energies creates a series of effects which eases the burden of rebirth for the Ascendant. This extra vitality gives the Inheritor control of their biological process which they may use to age themselves up to 5x faster than the normal mortal does at a maximum rate of (5 years per 1 OOC week). Moreover, Ascendant Inheritors may choose to retain all prior memories, and tier points in magic they have an accepted MA in; which they may begin casting at full potency at 18.

 

Edited by Booklight12
Link to post
Share on other sites

doesnt this do a bit too much for a feat

 

after some reading, yes it does

 

after more reading (reading pale magic), this is absolutely ridiculous and shouldn't exist, especially as just a two slot magic, u r a madman

Edited by KILL_MAPS
Link to post
Share on other sites

Yes, because voidal magic needs to be able to do Cleric/Deity Magic level healing, better-than-Afflicted/Seer shapeshifting, Seer prophetic capabilities, Necromancy revival, Minor Godhood, Better-Than-Heraldry/Nephilim branding, restore Hard-PKed individuals whos souls have been eaten by the void...

 

I, too, welcome my void-magic overlords. 💅

Link to post
Share on other sites

4 minutes ago, Valannor said:

Yes, because voidal magic needs to be able to do Cleric/Deity Magic level healing, better-than-Afflicted/Seer shapeshifting, Seer prophetic capabilities, Necromancy revival, Minor Godhood, Better-Than-Heraldry/Nephilim branding, restore Hard-PKed individuals whos souls have been eaten by the void...

 

I, too, welcome my void-magic overlords. <img src=">

Metal-Gear-Rising-Senator-Armstrong.jpg

CAN'T FRET OVER EVERY BROKEN EGG VALANNOR

Link to post
Share on other sites

4 minutes ago, Kornazkarumm said:

Metal-Gear-Rising-Senator-Armstrong.jpg

CAN'T FRET OVER EVERY BROKEN EGG VALANNOR

 

Link to post
Share on other sites

what-did-i-just-read-reading.gif

Link to post
Share on other sites

gonna give some plain criticism in relation to this feat’s mechanics. I’ll leave aesthetics and narrative fluff out of this. the seed creation process is interesting, there’s some neat stuff thematically, just not what I’m gonna talk about here.

 

the seed of fluctuance providing its host with a feat, void stalking in this instance, seems like the main appeal. I’d argue this is a negative aspect of the lore—the feat itself should be the main appeal, not the idea of getting a different feat. it’s a bit odd how you become a void stalker at tier five, but can’t reach tier four unless you’re a void stalker? could be a typo, but I digress. “the calling” is a problematic spell for one obvious reason: metagaming. pieces have been denied for similar mechanics on a lesser scale, and of course, birds have recently been reworked to prevent stuff like this. if it were a fixed location one could create, that might not be as much of a problem. “eldritch sight” would need some clarification when it comes to the phrase “all forms of energy.” you should flesh out the process and effects of “deep bonds” as well. I understand that you could do some kind of astral projection to represent an IRP absent player, but there are no redlines or guidelines that allude to such. it’s an assumption I’m making based on presented themes.

 

to be honest, I was writing this as a response to the unedited piece with the “pale magic” section, but it’s since been removed. I’ll leave the feat feedback regardless, and I wish you luck.

Link to post
Share on other sites

This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...