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[✗] [Alchemy Invention] Crystalline Alchemy


Mr. Etan
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“G9 Login Screen” Nexon NA

 

“A bottle is light, but many are too much to carry for one traveling alchemist.”

 

 

The average alchemist is often impeded by the struggle to carry multiple potions. Not only is it often an encumbrance but a hazard. What if we could condense potions into a light and durable form? It started with the discovery of turning potions into crystals; however, to use them was rather difficult. We needed a catalyst to use them safely: The Cylinder. A product of intricate craftsmanship and alchemy that allows the alchemist to uncondensed these crystals safely and rapidly.

 

The alchemist who made these discoveries realized how innovative this could be. Soon blueprints and instructions on how to both crystalize elixirs and construct cylinders were published across the realm open for alchemists skilled enough to attempt. 

 

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  • Crystalline Alchemy is the art of condensing potions into easy to carry crystals.

  • These crystals are then loaded into a device called “The Alchemy Cylinder” to be uncondensed rapidly.

  • If multiple crystals are used sometimes the produced effect might be altered.

  • One must have a T3 Alchemy App for the persona that is learning to create and use these methods and tools. This lore is open for use by anyone with a T3 Alchemy App.

  • Some portions of this lore are ST signature restricted. These will be accurately marked.

 

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“Alchemist” by Kuo Yang

 

The art of Crystallization Synthesis is taking compatible recipes and instead of brewing them into the traditional sense of a literal elixir the alchemist instead condenses it down into a physically easier to carry and version of the elixir. This extends the use of the reagents as you may get more potent crystals per recipe as opposed to a few bottles normally brewed.

 

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Crystallization Synthesis requires the use of a high heat source and an Alembic that can withstand such. These steam ovens are often fully brick and stocked with firewood for an hour before the process begins to ensure the right temperatures are met. Most often it is recommended to have a proper glass alembic at the top of the oven to ensure that the contents remain pure to their element.

 

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First one must prepare a fine mixture of the required base of the potion they wish to crystalize and any source of the symbol of connection; about 4x measures of the symbol. This mixture is to be mixed until all particles are evenly distributed.

 

Ensure that the steam oven is preheated at least an hour before use; one may then begin the process of Synthesization. Once ready the alchemist will fill the Alembic pot with the Connection and base mixture. Then the required refined signs for the recipe in the neck.

 

Thanks to the extremely high heat the crystallization mixture will boil quite rapidly collecting immense amounts of potential energy. It is crucial to increase temperature depending on the base to achieve a rapid boil. 

 

Once the steam passes through the neck containing the reagents it will synthesize and the resulting vapor will condense at the top. The vapor must pass through a separate coil containing ice cold water around the coil to cool, resulting in a purified distillate.

 

This resulting distillate must be allowed to slowly drip onto a clean glass plate over the course of an hour. It will begin to crystalize and build up upon itself resulting in a rough alchemical crystal of your making. Shape the crystal into a fine 5mm orb and store in dry conditions.

 

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  • An Alchemist must have the reagents to hand over if the crystal requires an ST Signature. A roll of a D20 will be made to determine the batch results. See the following roll charts for results. 


 

Roll

Result

20-15

5 Crystals

14-10

3 Crystals

9-3

1 Crystal

2-1

Failure to produce any

 

  • An Alchemist may only make up to two (2) batches every 24 irl hours. This is to represent the immense equipment strain and maintenance this process causes.  There is no emote count needed however you must follow the process stated above.

 

  • If the original potion requires ST Signature, then the crystals produced also require an ST signature. 

 

  • The crystals will always take the color of the primary element used in the recipe; for example, fire would be a bright red. If it is mixed, fire and water for example, the resulting crystal will be a combination of the two thus a deep purple.

 

  • Crystals are filled with refined and stored potential energy. Though they may be sturdy in this form any attempt to smash one open purposely or accidentally will result in a small blast of energy sending shards in various directions. It would take the force of a hammer to break a crystal.

 

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The catalyst device that ties battle alchemy together is known as the Alchemical Cylinder. An intricate device containing many working parts that is about a foot long and 2-3 inches in diameter. Previous models of the cylinder have ranged from simple wrist mounted slingshots to spring

loaded potato pelters. After many scrapped attempts the current and final model as we know it was made.

 

Here is a full breakdown of the Cylinder.

 

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Often made of hard leather to take the pressure of expanding gasses from the discharge, the Crystal Chamber allows one to cycle and slot multiple crystals; it is important that the crystals are a 5mm orb or it will not fit, and any smaller will cause impotent results. The chamber itself rotates to hold each crystal perfectly while a mechanical spring sits in the back chamber. This spring is wound up manually each time the alchemist cycles the chamber when loading crystals.

 

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The core of the cylinder sits a fine mesh filter that is coated in a Separation based oil of any element. When the spring launches the crystal into the mesh the oil causes an alchemical reaction that releases all of the potential energy of the crystal at once outwards and ensures any impure fragments do not come flying out the Muzzle. It is made to easily remove and replace the filter without having to disassemble the device.

 

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Often made of fine leathers a pulley system is attached through the metal rivets that keep the cylinder attached to the alchemist's wrist strap. Upon an upwards or downwards jerking motion of the alchemist's hand, the spring pull releases the springs that were previously cycled. Because of how sensitive the trigger can be it is advised the alchemist only loads the device when they intend to fire it immediately after.

 

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The core of the Cylinder. It is forged of half inch thick sheets of steel rolled and riveted often using alchemical processes to seal the metal properly or intricate forging techniques. Because of the way the Cylinder Body is designed an alchemist must most often be experienced in smithing or employ the assistance of a smith themselves.

 

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The front end of the cylinder in which the energy is discharged out of. It is often made with fine leather which can withstand immense pressures unlike solid metals and a fine metal mesh to keep it secure. Do not point this end at anything unless you mean it.

 

 

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  • The Alchemy Cylinder requires T3 in Alchemy to understand and create. The instructions are common knowledge published by the inventor of the Cylinder.

 

  • It takes a minimum of 3 emotes at minimum to use any crystal. 1 Emote to load + 1 emote to wind the chamber and aim + 1 emote to release.

 

  • Additional crystals may be chambered with an additional emote; the crystals are all released at once increasing potency. Please see the Crystals list for details on the effects.

 

  • The Alchemist cannot keep the chamber loaded for more than a narrative half hour. To do so would cause the spring to snap due to tension and the cylinder will no longer work until fixed. 

 

  • Cylinders are mainly made out of steel sheets. It may be durable but not invincible as a few solid hits could break intricate parts. 

 

  • There is no emote count for the creation however it is expected that you do go into detail for making each of the major parts of the cylinder. To represent the intensive process, you may only make 1 cylinder every irl 3 days.

 

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  • Bell would take up a bright blue crystal in his hand, chambering it into the cylinder on his wrist. (Loading Action)

 

  • Bell closed the latch on the cylinder and twisted the windup on the loading chamber. He would then bring his hand forward aimed at the target.

 

  • With an upward jolt of his wrist the Cylinder snapped and whirred as the chamber began to glow a very bright blue. A stream of clear gas was released from the Cylinder slowly purifying the air. (Example of using the Air Purification Potion).

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“The Cracked Crystal Ball” by IGZ0

 

 

Not all potions work well with Crystalline Alchemy. With several experiments a list of compatible elixirs has been published along with notes and discoveries on what happens when multiple of the same crystals are chambered at one time.

 

Below is a list of the current compatible elixirs. As time progresses studious alchemists may discover new potions or crystal recipes. They would simply designate in the lore if the potion itself can be crystalized and if so, what the effects are.

 

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  • Stacking 2 crystals increases the range of the area that is blinded by the light by 1 meter around the user. This can be stacked up to 4 crystals totaling a range of 4x4x4. Each extra crystal requires an extra emote. This effect of course will blind the cylinder user if their eyes are unprotected.

 

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  • Stacking 2 crystals will cause the range of effect to be doubled (6x6x6). Any more than two crystals will not strengthen the effect.

 

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  • Stacking these crystals does not produce any additional effect besides wasting time.

 

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  • Because it uses a cylinder to eject the element in question once the crystal is used it only fires off one stream per crystal unlike the effects when the potion is ingested. Because of this however there is no need for the elixir to ‘build up’ within the cylinder.

 

  • (3 Emotes Total. Load Crystal, Prep Cylinder, Trigger elemental breath)

 

  • Stacking 2 crystals will cause the distance of the stream to double to 6 meters. It of course takes an extra emote to load a 2nd crystal.

 

  • Inserting more than 2 crystals will cause the cylinder to explode from the designated element. This explosion will only affect the alchemist and anyone 1 meter next to them. 

 

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  • Stacking 2 crystals will cause the range that the goo can expand outwards to a four-meter radius from the point of impact. Any more than 2 crystals do not change the effect.

 

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  • Stacking 2 crystals will double the effect of the Crystal. It could very well dent metal and cause severe bruising within one meter of the Cylinders blast. Those within two meters could get knocked off their feet and the wind knocked out of them.

 

  • Stacking 3 crystals will cause an unstable effect. The blasting effect would not only shatter the cylinder and completely destroy it but also dislocate the alchemist's wrist. Those within a meter could easily suffer life threatening blunt trauma and broken bones. Those two and three meters near the blast would be severely bruised and knocked off their feet.

 

  • Any more than 3 would simply cause the cylinder and the alchemist's hand to blow up as the cylinder would simply implode.


 

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The entire concept of this lore piece is to bring a new aesthetic to alchemists who work in the field. Rather than taking a bottle out of their oversized trench coat and tossing it, a more sophisticated option would be using a fancy device that throws them for you in a safer manner.

 

I made this piece open so that anyone who enjoys partaking in Alchemy roleplay will be able to use this if they desire and create lots of roleplay using these new tools if the lore is accepted.


 

Credits:

Paleo - Final Draft Suggestions and feedback

Pun - Very rough draft feedback.

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This lore honestly brings a nice twist on already available potions and lore and balanced enough to make it an interesting mechanic in the game while not falling in the 'pew pew gun' category.

+1 

Spoiler

Pew pew pew


 

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WOOH, this is a really cool submission (also nice use of font imgs, me like)

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This is ripped directly out of mabinogi with 0 changes to the processes 
Giant_Royal_Alchemists.png
The things on their arm are launchers which you load alchemical crystals into to fire, that's how you attack as the alchemist class on the game. This is just 1:1

S: https://wiki.mabinogiworld.com/view/Category:Alchemy_Skills

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the plagiarism train begins anew

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40 minutes ago, Tentoa said:

This is ripped directly out of mabinogi with 0 changes to the processes 
Giant_Royal_Alchemists.png
The things on their arm are launchers which you load alchemical crystals into to fire, that's how you attack as the alchemist class on the game. This is just 1:1

S: https://wiki.mabinogiworld.com/view/Category:Alchemy_Skills

 

The concept is from the game yes and it's a super cool concept just like how almost everything else on this server is inspired from other game concepts. I wrote it for magic previously which was passed but eventually shelved.

 

 

 

But you should consider the fact that the game has zero lore on the cylinders or how they work. Everything for the lore is an explanation on how it works in the lotc world and how it would fit etc. The only 1:1 is the cylinder look.

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6 minutes ago, Etan said:

 

The concept is from the game yes and it's a super cool concept just like how almost everything else on this server is inspired from other game concepts. I wrote it for magic previously which was passed but eventually shelved.

 

 

 

But you should consider the fact that the game has zero lore on the cylinders or how they work. Everything for the lore is an explanation on how it works in the lotc world and how it would fit etc. The only 1:1 is the cylinder look.

Objectively current Paladin lore is just a mix of Crusader skills from Mabinogi and Claymore abilities from Claymore. . . 

 

That said. I think this could be really cool if it was tweaked a bit more from Mabinogi. Or if more of the downsides were included, even, especially stuff like needing to specialize the cylinder to a specific type of potion/protective stuff added to prevent certain types from damaging it, etc. 

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3 minutes ago, rukio said:

Objectively current Paladin lore is just a mix of Crusader skills from Mabinogi and Claymore abilities from Claymore. . . 

 

That said. I think this could be really cool if it was tweaked a bit more from Mabinogi. Or if more of the downsides were included, even, especially stuff like needing to specialize the cylinder to a specific type of potion/protective stuff added to prevent certain types from damaging it, etc. 

 

Thanks for the feedback I appreciate it. I could always expand more on the creation of the cylinder and make it more than metal and springs and make it perhaps require maintenance of some sort as a drawback if I end up needing to rework the concept or add more drawbacks. 

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My own very bad opinion, insult it as you please
I like the idea of crystal potions for easy to carry size, however this is not at all how I would go and do it. The crystals are cool and could be used for combative jewelry like enchantments, and the launcher would also be a cool idea if used with regular potions to make a greater effect size or make the potion go farther. The way the lore is written right now makes it feel more like it feel like it would solely be applicable to crp (thats not bad I'd just like it to interact with normal rp more)

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1 minute ago, Operator_Bugman said:

My own very bad opinion, insult it as you please
I like the idea of crystal potions for easy to carry size, however this is not at all how I would go and do it. The crystals are cool and could be used for combative jewelry like enchantments, and the launcher would also be a cool idea if used with regular potions to make a greater effect size or make the potion go farther. The way the lore is written right now makes it feel more like it feel like it would solely be applicable to crp (thats not bad I'd just like it to interact with normal rp more)

 

I actually got similar feedback from Pund which was just as this. Ultimately, I did want to see if the core concept itself would pass with the base potions and then if so, I was going to write a new batch of potions that can be used in tandem with Crystalline Alchemy for more normal RP i.e for example a 'smithy in a bottle' that could make a small flame to heat metals and then cool metals on the go from the cylinder in a controlled way.

 

I figured making a lore piece that was 30 pages long wasn't the best route.

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Quick follow up question and just tell me off if it was included because I really just skimmed it, but does this work with gemforging?

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45 minutes ago, Operator_Bugman said:

Quick follow up question and just tell me off if it was included because I really just skimmed it, but does this work with gemforging?

No it only works with potions turned into crystals.

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Crystal funni. Tho, this just seems like the whole point of this is just to have a funny grenade launcher in crp

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