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[✗] [World Lore] Long-Tunnel's Fathomless Fruits


Nozgoth
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This piece was written to revamp/rewrite madcaps lore, as well as add two other shrooms. Credit to dragonslayerelf for writing the original madcaps lore.

 

Spoiler

 

 

 

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A clever illustration depicting what would seem to most as three dwarves surrounded by mushrooms.

 

Long-Tunnel’s Fathomless Fruits


 

The story went like this:

 

There once lived an old creature, as old as the hills some say, and this creature had no name. He seemed somewhere in between a wiseman and a druid, and was often seen peddling various goods to and fro between villages and towns now unknown. He was stout but gangly, with green skin, cobbled yellow teeth, and a nose that sharply hooked downward. The creature was a goblin. 

 

And since he had no name, he took off to explore with the hope of finding one. On his journey, the goblin encountered many oddities and curious things. One day, he came upon a curious fruit that was born directly of the earth; a mushroom, as most know them. But this was no regular mushroom, it was peculiar, and the goblin could tell just by looking at it. So he consumed it, and up until that day, he had no name. Now he was Long-Tunnel, at least that is the moniker he came to claim. So Long-Tunnel he became.

 

Long-Tunnel went on to discover two more peculiar species of fungi, learning how to cultivate them himself, and this is said to be how the mystical fruits spread far and wide across the world. They were sought after for the potent psychoactive effects that take hold upon consumption.

 


 

 

[Reagent] Madcap

Spoiler

Sign(s): 

Fire

 

Symbols:

Chaos x1

Separation x2 

 

Appearance:

The madcap is a small brown mushroom with a rigid white stipe. One of the main identifiers between this and other similar mushrooms, is the fact that when pressure is applied, the stipe will bend, instead of snapping as if brittle. As well, if one were to peel at the cap, a thin, clear film should become apparent on the surface of the cap. The madcap’s spores are bright red, which is another key identifying factor. In nature, the madcap is typically short and stout, with a large cap, though when cultivated in a controlled environment, they will grow longer, with smaller caps.

 

Location:

Madcaps are typically found growing in forests where the floor is made up primarily of leaf coverage. Like most mushrooms, they will only find success in moist or damp environments, and often can be seen sprouting up just shortly after rainfall. However, madcaps are somewhat uncommon to naturally stumble upon - more uncommon than that of other mushrooms.

 

Harvesting:

The right method harvesting mushrooms is largely disputed amongst foragers, however it is generally accepted that the best practice is to either twist and pull at the base of the stipe, or to cut it, so as to not damage the underlying mycelial network.

 

Raw Effect(s):

After ingesting, the effects will begin to come on after about [5] emotes. First, the user will find themselves laughing a lot for seemingly no reason, though it may be hard at first to differentiate between placebo and actual effects. Next, they will enter a form of hysteria, where they will become intensely emotional. Right about then, visual hallucinations in the form of patterns, fractals, tracers, and more, will begin to form, gradually growing more intense. As the visuals grow more intense, the user will generally begin to have a hard time telling the difference between hallucination and reality. The “trip” will soon reach a climax, where the user will be faced with extreme philosophical, religious, or emotional dilemmas and revelations. They will be in complete delirium and delusion (for what seems to them like hours). There is almost nothing pleasant or recreational about the trip, save for the very beginning. After the climax, the user will gradually begin to come down and the panic will ease. The time it will take for the trip to run its full course heavily depends on how many mushrooms were consumed. It is quite common for users to have flashbacks or other forms of trauma for weeks, or even months following the trip. Consumption of the madcap on a frequent basis can, and likely will, cause negative effects to the brain and psyche.

 

Redlines:

Requires OOC consent if used on another player.

Effects come on [5] emotes after ingestion.

The trip can last anywhere from 1 OOC hour to 6 OOC hours, depending on how many were consumed. This should generally be left up to the player’s discretion.

Cannot be used for any sort of combative advantage, etc.

1 measure is enough for a trip.

 

 

[Reagent] Golden Elephant

Spoiler

Signs:

Earth

 

Symbols:

Peace x1

Light x2

 

Appearance:

The golden elephant is completely uniform with a pale golden hue, from the bottom of the stipe to the top of the cap. Its spores are dark purple, which may coat parts of the stipe when released. On average, the golden elephant is larger than the madcap, and about the same size as the white rabbit. It has a thick stipe, with about the same diameter of a large finger. The cap sits evenly atop the stipe, drooping down somewhat like a little hat. Golden elephants, especially when cultivated indoors, are known for having “personality” to them in the ways that they grow! Also, when pressure is applied to any surface on the mushroom, there will be a peculiar blue bruising in those spots. Depending on the potency, the blue may become more or less prominent.

 

Location:

Golden elephants are almost exclusively found on fields and in pastures, typically growing on high nutrient soils and substrates (such as animal dung).

 

Harvesting:

The right method harvesting mushrooms is largely disputed amongst foragers, however it is generally accepted that the best practice is to either twist and pull at the base of the stipe, or to cut it, so as to not damage the underlying mycelial network.

 

Raw Effect(s):

Unlike the madcap, the golden elephant is most commonly used in a recreational sense. About [5] emotes after consumption, the user will find themselves laughing uncontrollably. Shortly after, they will be overwhelmed with pure bliss and euphoria. They may experience emotions that they did not know exist. This is when the visuals will come on intensely. Patterns and fractals more beautiful than anything one could ever see in the natural world will form around the user’s vision, and the world will begin to dance and wobble in a friendly manner. It is often reported the sense of beauty is so strong that it drives one to a point of uncontrollable laughing and crying at the same time. This will then reach a much more graceful peak, and then the trip will slowly descend and the user will become sober after a few hours. The golden elephant does not typically incite revelations or philosophical thoughts, and will not leave one with any recurring symptoms after the trip (except perhaps HPPD).

 

Redlines:

Requires OOC consent if used on another player.

Effects come on [5] emotes after ingestion.

The trip can last anywhere from 1 OOC hour to 6 OOC hours, depending on how many were consumed. This should generally be left up to the player’s discretion.

Cannot be used for any sort of combative advantage, etc.

1 measure is enough for a trip.

 

 

[Reagent] White Rabbit

Spoiler

Signs:

Aether

 

Symbols:

Clarity x1

Light x2

Chaos x1

Fear x1

 

Appearance:

The white rabbit typically bears quite a long stipe, causing it to droop and curl under the weight of its disproportionately large cap (which is shaped like a wizard hat). It is completely white, so much so, that the underlying blue is often seen on the tip of the cap and elsewhere, without even having to bruise it. The edges of the cap become wavy once the mushroom has reached its full maturity. As well, the spores of the white rabbit are, in fact, white.

 

Location:

White rabbits are typically found growing in forests where the floor is made up primarily of leaf coverage. Like most mushrooms, they will only find success in moist or damp environments, and often can be seen sprouting up just shortly after rainfall. White rabbits are rare and seldom found by inexperienced foragers.

 

Harvesting:

The right method harvesting mushrooms is largely disputed amongst foragers, however it is generally accepted that the best practice is to either twist and pull at the base of the stipe, or to cut it, so as to not damage the underlying mycelial network.

 

Raw Effect(s):

In comparison to the madcap and the golden elephant, the white rabbit is a beast of its own. The effects take place about [10] emotes after consumption, causing the foolhardy to ingest more with the thought that they were not potent enough. Like most mushroom trips, it will begin with a brief period of laughter mixed with uneasiness. The visuals will quickly grow incredibly intense, all the while the user is filled with a sense of complete euphoria and bliss. They will likely seek to absorb all the beauty of the world, and understand the unknown emotion that they are facing. However, all good things must come to an end. As the trip progresses, the visions will overwhelm the user, often sharing prophetic revelations. This, combined with being met with things that the descendent mind cannot possibly comprehend, will cause the user to start to feel like they are insane. Depending on how it goes, they might get stuck in a thought loop, they might be “sucked into another dimension”, the possibilities are limitless. One common factor of every climax is a complete departure from “reality”. The user will be overwhelmed with philosophical, religious, and emotional revelations and dilemmas. As well, there will be a severe time dilation during the trip; what felt like an hour, may have only been 10 minutes. After the climax, the user will slowly come down, and have what is known as an “afterglow” for the next few hours, with much more graceful hallucinations.

 

The white rabbit causes many long term effects on a user, even if they only use it once. It will likely cause the user’s entire framework and way of thinking to be toppled, and they will have to process and come to an understanding of what they experienced during the trip. Emotional and spiritual growth is sure to come from this. However, depending on one’s interpretation of the trip, it can also send people further into delusion. It is highly unwise to consume large doses of white rabbits frequently, as this can cause detrimental effects to the psyche.

 

Redlines:

Requires OOC consent if used on another player.

Effects come on [5] emotes after ingestion.

The trip can last anywhere from 1 OOC hour to 6 OOC hours, depending on how many were consumed. This should generally be left up to the player’s discretion.

Cannot be used for any sort of combative advantage, etc.

1 measure is enough for a trip.

 

Edited by Nozgoth
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Shrogo lore has madcaps accepted already.  More mushrooms good tho

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8 hours ago, Panashea said:

Shrogo lore has madcaps accepted already.  More mushrooms good tho

consider this a rewrite

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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

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