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Hunter's Guild Reformed


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Hunter Guild members tracking down a magical creature up in the Northern lands of Almaris

________

 

ᚺᚢᚾᛏᛖᚱ'ᛋ ᚷᚢᛁᛚᛞ ᛟᚠ ᚢᚱᚷᚢᚨᚾ

 

THE HUNTER’S GUILD OF URGUAN

 

ᚱᚢᛗᛗ'ᚢᚱ'ᛟᛏᚺᚨᚱᛖᛗ


 

For many decades now our guild’s halls have been seen empty and abandoned. Now marks the day that the Hunter’s Guild is reborn. With the Hunter’s Guild now being reformed, it now seeks to re-establish itself within Urguan and the realm of Almaris. This Guild will seek to encourage and organize dwarves into exploring the great unknown and hunt the beasts whether it be magical or not for the betterment of Urguan and the lands of Almaris. 


 

                                                                                                                                                        Bounty-Hunting

 

A Dwed must make a living somehow, and sometimes the disciplined order of the legion can be somewhat… restricting. However, if one’s martial skill excels beyond those of industrial means, the Hunter’s guild offers plenty of Bounty work to keep your pockets lined. Execute a particularly impressive hunt and your trophies will be displayed in the hall for all to see.



 

__________

 

Mapping and Exploration

 

The Hunter’s Guild of Urguan is responsible for the exploration and charting of Urguan’s underdeveloped territories. Hidden throughout said territories, ruins and artifacts alike remain undiscovered, unexplored, and unobtained by the Dwarven populace. Through their discovery, these riches and ruins shall give Urguan a better understanding of these lands, and why their inhabitants vacated them centuries ago.

 

While exploration may be the primary target of every ruin, the proper mapping of their placement on the realm and their interior are both required to fully understand their meaning and prior use during their time of inhabitance. Guild members may typically revisit ruins or may use their location to attempt to seek out other ruins covered over time. With these maps available, Explorers will be able to continue their progress forward without having to retrace their steps prior to every new project.

 

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Grand Hunt-Marshall (Grung-Rikkin)

 

The chief Royal Officer of the organization, the Grand Huntmarshall leads the efforts of the guild and organizes all expeditions. He is meant to be skillful both in exploration and combat tactics and has unilateral authority over the operations of the guild save for the Grand King himself. Should the Grand Kingdom go without properly running expeditions for too long, the Grand Hunt-marshal is Liable for removal.

 

 


 

Master Hunter (Kronok-Grunga)

 

The most Elite Hunters of the guild, often under training provided by the Huntmarshall. These Hunters often take the mantle of Huntmarshall once the position is left vacant. Proven in their skills of both exploration and hunting, they now focus on improving their leadership skills, both on the hunt and within the guild’s inner workings. The Master Hunters act as Grand Huntmarshall in his/her absence. 

 

 

Hunter Veteran (Thorok-Grunga)

 

Experienced members of The Hunter’s Guild, Hunter Veterans are individuals who have proven their capabilities to the guild, and therefore have been given the ability to lead projects, recruit and train new Hunters, and host guild events, amongst other duties. These individuals typically make up the pool of possibilities to fill the title of Master Hunter, and due to such, are expected to lead by example.

 

 

Hunter (Grunga)

 

The standard rank of the guild, Hunters are the common khazadmar who make up the bulk of The Hunter’s Guild. Individuals with a passion for exploration and a lack of fear, Hunters are expected to represent their guild at all times and be ready to jump into action as soon as called upon.

                                                                                                                                                                                                                                                                                                                                                                                              

 

Hunts will be provided by the Grand Huntmarshall, though the amount one can take within a set time is restricted, to ensure there’s enough for all Hunters. Expeditions may be organised without the Huntmarshall’s supervision.







                                                                                                                                                                                                                                                                                                                                                                                             
 

Scholar’s And Alchemists

The Hunter’s Guild not only Oversees exploration, they also are responsible for the documentation and recording of different creatures frequent around urguan and almaris for the sake of safety and medical knowledge. Hunter’s who have proper education and can read and write in common can become scholars and be in charge of the hunters guild bestiary. Alchemy is renowned and very useful to the hunter’s guild so alchemists are not only wanted, they're a necessity.

 

 

 

                                                                                             SCVsh83oRXiDGlIO3q5i9HxG0uEhSNQDU1Z-C3KKIocT1WRW03HRzrSDYePNvoNngGTIhfTOYGYZY-s_cjBOEghmhYnYUiwXkbyDOPDrY3e48IiagRcfwtoRg5FggtnjaYbGCuU-4PILtMvP5qyR0taXOPGjgSGFyuAwwTl-6hBD60r2bKfHyvwa

A Dwarven scholar recording what he could remember about a locusta

 

Signed" Haakon Frostbeard"

 

 

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Edited by slayerofslender
had to ad Rp name
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ᚢᛚᚱᛟ-ᚡᛖᛚᛖᚱᚨᚴ-ᛖᚱᛟᚾ-ᛞᚨ-ᚱᚺᚨᛞᚨᚡ’ᚴᚨᚱᚨᚨᛞ

ᚾᚨᚱᚡᚨᚴ-ᛟᛉ-ᛞᚨ-ᚴᛁᚱᚴᛃᚨ-ᛞᚡᛖᚱᚷᚨ

 

It is an honorable task to set out to explore the crafted realm of Yemekar, leading expeditions for the glory of a hunt. One that the Workforce has been focused on developing for the last few years, and is eager to see more dwarven expeditions setting out, having many of our own plans and preparations in place to soon set out.

 

I cordially invite you, Grand Hunts-Marshal, to the next assembly of Yemekar’s Workforce to discuss how our endeavors may be united through collaboration or perhaps bringing your fledging guild into the greater network and support of the workforce.

 

NARVAK OZ BRATHMORDAKIN

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Somewhere in the deepest forests of the continent, Asvi Frostbeard, covered in squirrels, nods.

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