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[Rewrite] CA Race Lore – Sand Atronach (Atronach Addition)


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Sand Atronach - Liquid

 

Sand Atronachs are born from the use of Earth Evocation, in the way Sand is conjured, and Atronach Forging. These creatures are of a fluid state, meaning that, even if their body mantains the integrity and texture of sand, they effectively function as liquid  and retain the weakness incorporated with so. They require more plating than a Solid Atronach in order to mantain the element in place, they usually wear a strip of cloth around their bodies as a decoration and to help keep the sand in place. They are able to conjure sand in many different ways, being that their main defensive and offensive weapon. 

 

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An example of a Sand Atronach (Credit: Golden sand by Matchack on DeviantArt)

 

 

Creating a Sand Atronach:

 

In order to create a Sand Atronach, one requires Transfiguration, Earth Evocation, and Atronach Forging to be present in the same place. Either the Atronach Forger may have all the magics required to forge the Atronach, or else they must use the help of other mages with the required magics. The process to create a Sand Atronach is the same as to create any other Elemental Atronach (Fire, Water, Ice, Stone and Air).

 

 

Abilities of a Sand Atronach:

 

Sand Atronachs are composed of Earth Evocation, allowing them to perform feats and abilities of sand due to their primary composition. Unlike their Earth Evocation counterparts, their bodies are not sturdy, making use of the more 'liquid' properties of sand.

 

 

Elemental Affinity [Non-Combat] - As Atronachs are the literal embodiment of their elements, it seems fitting that they are able to manipulate their element to a very fine degree. This affinity allows them to create passive art with the evocation that they represent. 

 

Mechanics:

Spoiler
  • Elemental Affinity allows for a Sand Atronach to create passive art using Sand (Earth) Evocation. This art can be as complex or as simple as they like, as they are not just masters but rather the embodiment of their element. Due to such, Sand Atronachs can conjure their element to the level of precision of a T5 Earth Evocationist.

 

Redlines:

Spoiler
  • Elemental Affinity can only be used in non-combat situations. 

  • All evocation art is limited by all the redlines of the original evocation.

 

 

Sand Blast [Combative] - Much like the spell used by Earth Evocationists, Atronachs can perform the Sand Blast spell, fast and able to blind a foe.

 

Mechanics:

Spoiler
  • It creates a small ball of sand, the size of a baseball that will fly at arrow speed at most.

  • It does not have the strength to push back, but will blind foes for two [2] emotes if directed to their eyes The sand used in this spell cannot cut, bruise or throw back any opponent, due to its lack of strength.

  • It takes 2 emotes to perform this spell; 1 charge and 1 cast

 

Redlines:

Spoiler
  • It can travel up to 20 blocks far, after which it will simply dispell.

  • Blindness is not total blindness, and merely causes one’s eyes pain, forcing them to clench them shut. This does not cause permanent damage to the eyes, such as scratching them.

  • The further the objective is, the less effective and less accurate the spell will be, and it should be emoted accordingly.

  • An atronach will find its movement halved when charging and performing this spell.

  • Requires line of sight.

 

 

Sandthrower [Combative] - By expelling a jet of pure sand, a Sand Atronach can launch it as a stream of this element. Being able to blind opponents and keep the distance with them, even making them fall back.

 

Mechanics:

Spoiler
  • Sandthrower sends a stream of Sand towards the Atronach’s chosen direction. It should be able to blind any opponent that gets hit with it and throw back opponents up to the size of a common descendant.

  • The attack itself only has a maximum range of twelve blocks and a width of two.

  • Someone thrown back by this spell will, at most, recede 3 blocks from their position.

  • Someone blinded by this spell will, at most, be blinded for 1 extra emote after the spell fades or the target is out of its range.

  • Sandthrower requires three emotes to be used; 2 charge and 1 cast. The total range of the attack is up to twelve blocks in front of the Atronach.

 

Redlines:

Spoiler
  • The voidal energies of the Sandthrower will not exceed the power of a violent gust of wind (even if not made of wind, but of voidal energies and sand), creatures bigger than a standard descendant will find themselves stopped  but won’t be launched backwards.

  • Can only be distributed directly from the Atronach’s own form, meaning that it cannot be conjured elsewhere such as above a target.

  • An atronach will find its movement halved when charging and performing this spell.

  • Requires line of sight.

 

 

Sand Tornado [Combative] - By conjuring sand around themselves and making it twist, the Atronach is able to conjure a tornado that can act as a temporary shield around them.

 

Mechanics:

Spoiler
  • Sand Tornado takes 4 emotes to be conjured, during the second and third emotes, the tornado will form around the atronach, and upon the fourth, it will work as a sand shield that will prevent the atronach from moving while also protecting it from being harmed. 

  • Upon the fourth emote, the tornado will be completely formed, moving around the atronach with violence for no more than 3  emotes.

  • If the atronach is hit during the first emote, the Sand Tornado will be dispelled and the atronach stunned for one emote.

 

Redlines:

Spoiler
  • Due to the violent movement of the tornado, the atronach can’t move from inside when casting it, the same way, no one can enter it successfully stopping projectiles and strikes.

  • If the atronach is hit during the first charging emote, it will be stunned, being unable to move or use any of the other abilities for an extra turn.

  • Can only be distributed directly from the Atronach’s own form, meaning that it cannot be conjured elsewhere such as above a target.

  • The sand swirling around the atronach will effectively stop any projectile flying at most at arrow speed, if covered with fire, it will also be put out. Any blow performed with the strength of a common descendant will find itself stopped by the Trornado.

  • Projectiles flying at higher speed will find themselves slowered but not stopped, still able to go through the Tornado. Same applies to blows performed with strength greater to common descendants, will go through the Tornado yet slowered and less powerful.

  • Due to the antimagic nature of Abjurations and Thanhium, these would effectively go through the Tornado and dispell it. Same applies with Auric Oil and Null Arcana, even though these two would only dispell the Tornado and not hit the Atronach behind due to them having to be applied to weapons and thus depend on the strength of the strike performed. Regarding water projectiles, due to the Sand Atronach weakness to this element, the Tornado would only be able to stand one hit, vanishing if hit again.

  • Can only be distributed directly from the Atronach’s own form, meaning that it cannot be conjured elsewhere such as above a target.

  • The Sand Atronach cannot move while charging and performing this spell.

  • Requires line of sight.

 

 

Contingency [Combat] - When a Sand Atronach’s core is near its end, it has the chance to expel an incredible amount of mana from their core, resulting in an elemental catastrophe in the surrounding area. A huge amount of sand would be thrown outwards creating a big sandstorm.

 

Mechanics:

Spoiler
  • Contingency causes the Sand Atronach to explode into a sandstorm in every direction around the center of the explosion. The sand will cause blinding and small cuts on exposed flesh.

  • From the outside, it is difficult to see within the sandstorm, one able to only see vague, shadowy figures as if they were looking through steam or light smoke. While inside the storm, one is unable to see more than their arms-length in front of them with eye protection, though without them they will be unable to open their eyes as a result of the pain from the sand. Once they leave the storm, the pain/blindness only lasts for [2] emotes after.

  • Contingency has a radius of up to seven blocks and the sand will vanish after 5 emotes

 

Redlines:

Spoiler
  • This attack can only be used when the Atronach is at critical core level or is about to perish.

  • An Atronach using Contingency is incredibly obvious and is not something that can be done subtly.

  • Contingency cannot outright kill individuals.
  • It is very difficult to talk or even breath for those caught inside the sandstorm.
  • For utmost clarification, Contingency is an ability all atronachs have and thus it does not lead to a PK of the construct. The core can be extracted and be repaired afterwards by an Atronach Forger.

 

 

Atronach Weaknesses:

 

Like most atronachs, Sand ones are weak against Abjurations. They are also weak against blunt force, if it hits their core, 3 strikes and it will be rendered useless. Sand Atronachs will also face complications if fighting the water element, both in its natural state or being conjured by a mage or Water Atronach. If hit by Null Arcana, the Atronach would find themselves stunned for 2 emotes.

 

 

Overall Redlines and Guidelines:

Spoiler
  • A Sand Atronach core can take three hits before being rendered incapacitated. 

  • Their movement is the same as an average descendant.

  • Sand atronachs can wield simple weapons like swords, shields, and spears, but not more complex weapons. Heavy weapons may also cause them to crack.

  • Elemental abilities must adhere to all the redlines of their specific evocation, unless stated otherwise. Sand Atronachs cannot create any form of stone on their own.

  • Requires Earth (Sand) evocation, Transfiguration, and Atronach Forging to create, and requires a valid CA to play as well as a valid creator.

 

Purpose (OOC):

I've always been a fan of the Atronach Forging Feat, but always been surprised how there are Ice Atronachs (A variant of Water) and not Sand ones, which for me made complete sense. It's been almost a week of work, trying to do something both appealing to me and all those i've talked to, ranging from simple Voidal Mages to actual Atronach Forgers. This is simply an addition to the main Atronach Lore, does not mean to substitute any of the existing ones. All the changes that the ST team demanded have been done, hopefully this time it is more balanced and can be accepted.

 

Citation Spoiler:

Spoiler

Main Atronach Lore: 

Earth Evocation Lore:

Transfiguration Lore:

 

 

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SAND +900

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Sandtronach

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we are building a religion

 

we are making a brand

we're the only ones to turn to when your castles turn to sand

 

 

+1

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Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.

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