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[✓] World Lore - Fantasy Flora [Take 2]


Olandyr
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Fantasy Flora

 

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Spoiler

Forenote:

 

The flora detailed below are accessible to anyone as a means of opening up, exploring and elaborating on an avenue of roleplay that I believe could use some more work. This lore piece aims to bring a more mythical and fantasy element to gardeners, botanists & the like, and provide them with more to do and explore. Unless detailed otherwise, all of the below is common knowledge and may be RP’d freely should this piece be accepted. This is NOT designed to be a gain for power or a way to abuse combative potential, and attempts for such will be punished accordingly.

 

enjoy the funny plant post

 

 



Centuries of quiet stagnation and simplicity. The first of this new spread of flora arose upon a man’s corpse - the violet vein. A fine predator it was, though it never could claim this sort of prey again. So through the grass and green did these flora spread - not without their own accompanying threats. In years past they have become more prominent, each flourishing and developing in their respective climates. 


 


Common Flora


 

Dwarf’s Trap

 

A crimson-stalked plant with a luminous bulb at its centre that will, when in dim lighting, shine a gold hue, believed to be the ‘Dwarf's Trap’ out of common conception that back in days of yore Dwed would mistake it for gold.

 

Spoiler

Physiology

 

The Dwarf’s Trap possesses dark grey leaves with a thick, crimson stalk and a gold luminous bulb within its petals. Small but sharp spikes lace the insides of the petals, and have a numbing effect on that which it pricks. This flower requires blood at 1 week intervals to keep it alive, and has adapted to such through its thorns. When in the light, its petals will close and cover the bulb, though when in the dark the opposite will happen, and it will begin to grow. Can grow up to 1’0 in height.

 

Habitat

 

These grow in dark caves, regardless of the soil quality, however are limited to growing exclusively in darkness.

 

Capabilities

 

This flower possesses thorns on the insides of its petals, which may leave small marks like that of a needle on one’s skin, unfelt, though capable of producing blood. This is incapable of providing any true advantage or combative benefit, for any damage it does is minor and will not be felt by the inflicted individual.

This flower exudes a scent attracting most mundane animals towards it (excluding descendants or any sentient creature).

-The numbing substance is rendered ineffective once the flower dies, or the petal upon which the spike rests is removed from the flowers. It has no practical use. 

 

Wheat of the Wretch

 

Common invader crops that steal resources from other flora and act as a ‘parasite’ among cultures.

 

Spoiler

Appearance

 

This is an invasive species of flora that blends in with crop farms and wheat patches specifically due to its closely-formed appearance, from the moment it starts growing it mimics the appearance of Wheat, though is distinguishable only by the speckles of flesh that accumulate as the crop matures.

 

Habitat

 

Fields and areas already populated with Wheat where it can best survive, for it’s commonly weeded out elsewhere. Thrives in warm, damp conditions.

 

Capabilities

 

Bears little-to-no capabilities, though it may be harvested for the meat at its base once per OOC hour, capable of providing a meal-worth for one person (it is flavourless, however).

The plant itself is inedible, and will leave a sour taste in someone’s mouth for an OOC hour.
In turn, any wheat in a 2x2 radius will lose any potential for nutrition.

 

Stitchers’ Soothing

 

A dark-green Flora that grows astonishingly fast, and is known for its ability to produce doll-like figures of those it sees. These flowers are commonly believed to be stitched by a Druid of yore, and then given life by the Druidic Energies upon their death.

 

Spoiler

Appearance

 

A sickly, dark green. It twists upwards from its pointed roots, and an eye-like bulb, resembling a cross-stitch, lays within its petals. Should any stray meat come upon it (such as a fly, bee, and the like) it closes its petals, which it does with any fresh meat presented.

 

Habitat

 

‘Stitchers’ Soothing’ grows in swamps, where the conditions are wet, dim and the soil is riddled with decaying matter.

 

Capabilities

 

When a sizable portion of fresh meat (1 OOC day or less) is presented to it, its petals close on that which is presented, and after 5 narrative minutes (or 6 emotes, whichever comes first) it will produce a doll made of a soft, silk-like, especially flammable, substance. This looks like whoever had provided the meat (or was closest to it) - the most identifiable trait of which is the eerily similar eyes of the doll. The colours of the doll match the colour gradient of whichever meat (or range of meat) it consumes.

Fresh meat must possess nutrients to be of use (water, for example) and may not be attached to anything (such as a still functioning finger).


-Will make a figure of whoever is closest to it immediately after its ‘feeding’.
-Figure will not be taller than 15 inches.

-OOC consent is required to successfully make a doll of anyone, else the flower will produce an inaccurate, unrecognisable representation. 

-’Fresh’ meat counts as anything produced within 24 OOC hours.
-All of the doll, once made, acts and behaves like silk, with no unusual properties.

-Fresh meat may not be someone’s still attached arm, or fingers, or any still used body part. Equally, it must be proportionate to the flower, and able to be ‘consumed’.

 

Violet Vein

 

A purple vine of no great remark, though its odd hue and bulging roots give it notoriety among the plains.

 

Spoiler

Appearance

 

A collection of purple, pulsing vines that tend to root themselves in cracks and crevices.

 

Habitat

 

Lives in places where weeds and other plant parasites exist, grows in crevices, cracks and the forest floor near the roots of large trees.

 

Capabilities

 

Will, over the course of 2 OOC days, kill off and wither any mundane weeds in a 3x3 radius from where it grows; it only extends out in a 2x2 radius.

Should it be stabbed, it will bleed purple ‘blood’ (henceforth referred to as Violet Blood), bearing no genus or official use, save for a cheap dye.

The false blood of a Violet Vein has very minor toxic possibilities that only manifest in incredibly small, non-sentient flora and fauna such as seeds, ants, caterpillars and such (see Violet Victims below).

 

Mindless Mandrakes

 

Though previously left unnoticed, new forms of Mandrakes have gradually been realised - previously thought to be a widely sapient group of plant-like fiends (see “Maddening Mandrake” in Forsaken Flora ), Mandrakes stunted in growth - whether it be through voidal blight, improper conditions or some other unfortunate mishap - stagnate and serve dominantly as part of a meal.

 

Spoiler

Appearance

 

Roughly the size of a carrot, though some are bigger. They have half-formed hands and legs, with which they can’t stand nor hold. Each Mandrake is brown and striped with slightly orange hues.

 

Habitat

 

Most commonly found in grassy plains or fields, the top of them sticking out much like a carrot might.

 

Capabilities

 

These Mandrakes, by their very nature, serve near-exclusively as a meal or flavouring. When eaten, whether it be raw or cooked in a stew, will aid someone to dreamless sleep, should they be so inclined.

 

Rather unusually, Druii may use their gifts on these to grow them, which can develop them to a sort of docile mandrake, content to follow the druid around, but incapable of much more. It is commonly believed that those with a Mandrake companion will find it easier to sleep, and might help one with insomnia.

 

-May not force someone to sleep.

-This variant of mandrakes has no scream nor voice.

-A mandrake serving as a druid companion will be able to aid insomnia and sleep, but not force it, nor overcome magical means of sleep deprivation.

-May not hold stuff even if grown, it’ll just enable them to walk and climb.

-If grown, may not be used to spy or metagame. They can’t talk, nor do they have any proper eyes, they only follow their Druid around.

-Cannot be communed with, and so cannot act as messengers/aviary birds. 

 

Wayward Compass

 

A yellow-petalled plant easily mistaken for a sunflower, were it not for the grey streaks upon its stalk, and its abnormally bulbous roots. Much like a regular flower, it faces the sun. Regardless of where the sun might be - or whether it can see it. It was the grace of a paladin’s emberred touch which first brought about this change, and has since lasted through the generations.

 

Spoiler

 

Appearance

 

Yellow petals, golden-hued centre and white streaks upon its green stalk. In darkness these streaks emit a gentle glow, which have been thought to guide lost souls home.  They have thick, far-reaching roots akin to saplings to compensate for their lack of needed sunlight. 

 

Habitat

 

Naturally they’re found in fields, typically amongst sunflowers, though these flowers can live anywhere with well-kept soil. They require any form of light, water and cool temperatures. This can aid underground communities in telling the time.

 


Capabilities

 

These flowers are capable of growing up from 2’0-6’7 if given the right conditions (temperature, light & water).

The head of a Wayward Compass turns to follow the sun wherever it may be, and though not capable of warding off, it is capable of inducing a hot flush in any darkspawn who should make contact with it.

 

If plucked from the ground, the flower's glow will gradually fade, although it will continue to turn towards the sun so long as it is not constrained from doing so.


-Will only point to the sun, if its head should be moved it will turn right back to the sun’s direction.

 

Constructor’s Beanstalk

 

A tall, green stalk capable of growing to great and gargantuan extents over the course of an IRP year. Used, occasionally, by the natural, efficient or poor as foundations and pillars for homes, or cheap defence. 

 

Spoiler

Appearance

 

Over the course of the year (7 OOC days), its roots will dig deep, and most of its body will form underground, the most clear tell being five budding, bright green leaves on the surface. In the last month, it will shove its body up from beneath the ground, and keep its rooms firmly set. This will leave a 3x3 pillar of vegetation and firm roots, a ‘beanstalk’ of sorts, stretching up to 7 blocks in height - if the height or width space is not available, it will shrink to fit.

 

Habitat

 

These are most obvious and notable in open fields due to their subtle nature until they ‘uproot’ themself and present a tall pillar in an otherwise empty space. They require a lot of water and nutrients, so damp and lush territory (or repeated care) is very necessary. 

 

Capabilities

 

These have roughly the durability of wood, though are exceptionally flammable and easy to burn. They grow  They’re able to support a lot due to their deep roots and thick structure. They are also able to be grown differently by druii communion. To grow stably upright they must be near an already sturdy structure, partially imitating that same architecture.


 


Garden Fiends


Elusive Effigy

 

A small thing, formed from sentient plant matter,  4-6 inches tall that shapes itself to take the shape of whichever race or animal is most commonly near it. It is totally harmless, and incapable of any threat to a descendant, but frequently steals and eats flowers.  When one is around, others are likely to be. These come around in a similar fashion to Sprites, from Flora Echoes with a lesser will, who have formed smaller, weaker bodies

 

Spoiler

Appearance

 

Small, with a dull hue. Escaped Effigies are never composed of green plant matter, forcing them to feed off  other plants. 

 

Habitat

 

It’s common enough that they form and stay in groups whilst hunting for flowers and herbs alike. These form from dead leaves and flora alike.

 

Capabilities

 

Astonishingly delicate, able to be stomped, flicked, pinched and kicked to death in only one hit. They can grow up to 6 inches at most in height. Their strength is comparable to that of an ant.

-Though aggressive in nature, not to Descendants. Incapable of causing harm to Descendants, for all share an innate, potent fear of them.

-These serve the effective purpose of being a ‘pest’ in gardening RP and the like. Though they may be emoted by anyone, it should be done so non-maliciously, and consent is required to damage other flora.

-May not be used a messenger/aviary bird.

 

Violet Victims

 

Purple Pests are a more colloquial name for these unusual Caterpillars - a product of normal Caterpillars who have made contact with the Violet Blood of Violet Veins, and had an unfortunate reaction.

 

Spoiler

Appearance

 

Strongly resembling caterpillars - but covered with tumours and other forms of blight, often represented in lumps and dull yellow specks.
They are a purple hue.

 

Habitat

Around dead Violet Veins or around areas of high vegetation.

They feed on leaves - most commonly bushes.
 

Capabilities


Capable of piercing an initial layer of skin with a bite - though not producing a sufficient wound for blood, rather it’s more akin to a pinch. These teeth are particularly good at clinging onto creatures and things, which aids in both climbing and transport.


 

-These are not venomous by any means.

-Any pain induced is superficial and minor, unable to disrupt casting. They may, however, cling on as a leech might.

-May not be used as a messenger or aviary bird - may not be communed with.

 

 


General Redlines

 

-None of the above are intended for any notable combat advantage. Do not try to actively weaponise them. They may be used for their effects freely, but use them responsibly.
-Druii may commune with the creatures listed in “Plant Fiends” though only feelings and ideas may be exchanged.
-Druii may interact with the flora to make them grow and shrink, but not past their height, else they wilt. They may not do this with the Plant Fiends.
-Though these flora may be used freely, it is highly advised that one takes the time to familiarise any character who uses the plants. These are designed to promote more interesting and fantasy-aligned interactions in nature, and to add some extra vibrancy to the world.




 

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Yes! More plants to spruce up my events.

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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.

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