sneakybandit 1463 Popular Post Share Posted September 20, 2022 Settlement PRO MC Name: sneakybandit Settlement Name: Khron’Hundmar, (The Iron Hills) Proposed Settlement Locations (Highlight 3 on the map): (If That location does not work any of the other unclaimed northern hills will do) Settlement Lore (could include previous roleplay posts showing involvement with the community) (1000 words minimum): For over a century, there has been a constant political dichotomy within The Grand Kingdom of Urguan, which splits the dwarven people. One seeks to use force and military might to ever expand the Kingdom’s influence beyond its borders, either through intimidation of weaker nations or outright conquest. The other seeks to enrich the dwarven people by returning to the ancient traditions of Creation, ignoring the distractions of the outside world in favor of enriching dwarfdom. Although opposites, these two ideological groups were long held together in a careful balance, bound by the fact that despite their differences, they were all still Dwarves. However, in recent times, this balance between the two has been fractured. With the hostile takeover of The Grand Kingdom by Bakir Ireheart, and the subsequent deterioration of Dwarven Culture, defamation of dwarven servants, and persecution of all those who would try to correct this path, unrest has begun to grow within Urguan. It manifests in the worst forms imaginable: kinslaying, heresy, and hatred. As time marches on, all hope of saving Urguan seems to fade. Yet, in the far Northern reaches of Almaris, a new glimmer of hope is found. Located in the Northern reaches of Almaris, the Dwarven Colony of Khron’Hundmar first came into conception when the late Mafraedon Irongrinder then prospecting for Yemekar’s Workforce in the north discovered an ideal location for a potential colony, for in the depths of the earth teemed vast veins of ore. Before his death, Mafraedon returned to Urguan, bringing news of this untapped bounty to his kinsman Darek Irongrinder. However, what Mafraedon simply saw as an opportunity for greater wealth, Darek and his companions saw as a potential new home for themselves and all the like minded dwarves who were all disgruntled with the current state of affairs in the Grand Kingdom of Urguan. Now, they venture northwards as one united people, seeking to carve a new legacy and new existence out for themselves; a legacy that is not mired in continual warmongering and violence, but that glorifies the gods and the ancestors with acts of creation and kinship. https://www.lordofthecraft.net/forums/topic/216582-strike-the-earth/ Spoiler https://www.lordofthecraft.net/forums/topic/215740-first-blood/?tab=comments#comment-1932946https://www.lordofthecraft.net/forums/topic/215837-foul-rumors/?do=findComment&comment=1933574 https://www.lordofthecraft.net/forums/topic/205252-an-atrocity-purged/?tab=comments#comment-1863975 https://www.lordofthecraft.net/forums/topic/206381-feats-of-glory/?tab=comments#comment-1870734 https://www.lordofthecraft.net/forums/topic/214434-first-agenda-of-the-rhun/?tab=comments#comment-1924956 https://www.lordofthecraft.net/forums/topic/215669-a-harsh-return-from-the-cold/?tab=comments#comment-1932591 https://www.lordofthecraft.net/forums/topic/215706-stalwart-stone/?tab=comments#comment-1932819 https://www.lordofthecraft.net/forums/topic/216021-grand-rhun-feast/?tab=comments#comment-1934275 https://www.lordofthecraft.net/forums/topic/188362-da-kirkja-dverga/?tab=comments#comment-1752830 (Each god has a post sub-linked to it within the main Kirkja Dverga post :D) https://www.lordofthecraft.net/forums/topic/193102-da-kirkja-dverga-the-creation-mythos/?tab=comments#comment-1783554 https://www.lordofthecraft.net/forums/topic/194068-the-old-guard-of-urguan-their-puppets/ https://www.lordofthecraft.net/forums/topic/203230-uh-oh/?tab=comments#comment-1850973 https://www.lordofthecraft.net/forums/topic/203925-the-prophets-return/?tab=comments#comment-1855301 And in case it’s not enough: https://www.lordofthecraft.net/forums/forum/1424-dwarven-nations-culture/ Settlement Government Structure Explanation: At its beginning Khron’Hundmar will be led by the Lord Overseer, the dwarf who led the initial expedition. The Lord Overseer will have absolute authority over the region, but at his discretion, the Lord Overseer will appoint lesser overseers to manage the organization of the citizens and the construction of new expansions. However, as the society becomes more established, new laws and a new system of government will be developed at the discretion of those who make up the settlement. The ultimate goal is that the governmental structure will evolve naturally, through roleplay, in order to meet the needs of the people. Settlement Builds and Infrastructure (photos required): We plan on building our settlement in small chunks at a time, and so the screenshots below are only of the initial paste we have planned. We will be expanding as time goes on and expanding our settlement. https://imgur.com/a/TToB8sF How does this settlement offer a unique niche not already found in an existing polity on the server?: This new settlement seeks to meet two specific needs, both of which are not yet met by other settlements. First, is to create a new dwarven settlement that is heavily focused around crafting and cultural roleplay Secondly, is to explore a new method of physical settlement development, which is driven by roleplay, which we have been affectionately calling ‘Dwarf Fortress Mode’. Basically, our settlement will start with the bare minimum needed for dwarves to establish a hold, a mine & forge, along with some smaller halls for people to keep their belongings. Anything beyond this will require proper roleplay to precede the pasting in of a build addition. The goal is to roleplay the construction of each and every new hall, building, tunnel, or any other addition to the structure. Which buildings and expansions will be built next will be decided through a popular vote of all the members of the settlement, who will then organize to gather materials and create the building in role play before its pasted in. How does your settlement tie to the greater lore and narrative set by the community on LotC?: This settlement is being founded by a collection of dwarves, many of whom have long served as leaders in the Dwarven Community, who have become tired of the ideological and spiritual divide within the kingdom. Several previous attempts have been made to revive Dwarven culture and refocus the society around internal improvement, yet at every turn The Grand Kingdom has been dragged into external conflict. Now, after centuries of fruitless labor and continual deterioration, these dwarven leaders have made the difficult decision to leave the kingdom that was meant to unite all dwarves in order to create an ideal dwarven society. Undoubtedly, this development will cause some upheaval amongst the already established dwarven population, which will most likely lead to a racial conflict, and may even result in a dwarven civil war. It also offers an avenue for character growth for each dwarven character, offering them a simple choice between which ideal for the dwarven people they will choose to follow: endless war, expansion, and grasps for power, or dedication to craftsmanship and internal improvement. Have you ever run a settlement on LoTC before and what experience do you have with leadership within roleplay communities among the current groups of players?: I joined LOTC in vailor and for my first year or two, I actively contributed to / led a minor dwarf clan until late axios where I took up an active leadership role in urguan itself leading the legion and navy before briefly serving as regent. Ever since the end of axios I have held leadership positions in most groups I have been a part of. In places like Az’Adar, Holm, and Ruriksgrad, I helped keep things running until the reformation of urguan where I took on more responsibilities within urguan and creating new communities like the Legion of Mercy and the Dwedmar Corporation. In Arcas I helped found Dunharrow and eventually went on to try to make my own settlement which ended in a failure, though I learned much from it. More recently I have served as the Lord Chancellor or Urguan during the war of the wigs and within the last few months, I have been regent in urguan twice. Do you understand the metrics for maintaining activity and the grounds for settlement removal, along with the standing polity cap?: Yes 53 Link to post Share on other sites More sharing options...
MayRndz 1047 Share Posted September 29, 2022 Application completed. You will be contacted by Staff on the application's status and next steps. Link to post Share on other sites More sharing options...
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