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THE REJUVENATED YEMEKAR’S WORKFORCE


_RoyalCrafter_
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♛ THE REJUVENATED YEMEKAR’S WORKFORCE ♛

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In recent tumultuous times, the workforce has been left both directionless and leaderless, leaving many dwarves that depend on the workforce for their income to struggle against financial hardship. To rejuvenate our workers, to relight our forges, to restart our industry, I, Garedyn The Green, have been appointed as Yemekar’s Pick. I shall reform the abandoned workforce so that the power of industry may continue to reign strong, and bring prosperity to our workers.

 

 

 

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GUILD ORGANISATION

Guild Lords may invite anyone into their guilds as they wish, but all guilds follow a similar system of hierarchy as described below, though names and titles may differ.

 

Guild Lord: Guild Lords are leaders of a Guild, responsible for the day-to-day management of their guild. Ensuring that guild members are well-trained and productive. A Guild Lord may be appointed by Yemekar’s Pick, only with the approval of the Guild Lords.

 

Master: A highly skilled and respected person with tremendous knowledge of their respective craft. Their knowledge is highly valued as they pass on the art of their craft onto others.

 

Adept: An adept is someone with many years of experience of working. They are a veteran, knowing the ins and out of their profession. An Adept also shares the same responsibility as the Master, of passing on knowledge to the other workers.  Though there is a certain degree of technical knowledge and wisdom that separates an Adept and a Master.

 

Labourer: The average worker within a given guild. They are efficient and skilled enough to almost never make basic mistakes. Their labour is fast and consistent, but they lack a certain mastery for the complex works that Adepts and Masters perform.

 

Joinling: A newly joined member of a guild, hence the name. They fumble around and make many errors. Nevertheless, under the tutelage of their betters, they make astonoshing progress within the guild.

 

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COUNCIL OF LABOUR

In order to make changes, improvements, new rules, the Council of Labour must be gathered to vote on such matters. The Council is headed by Yemekar’s Pick, and the Guild Lords make up its members. The Guild Lords must vote in the council according to the desires of their workers.

 

In some matters of great importance, such as the creation of new Branches or something else, voting can be opened up to the entire workforce.

 


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COMPENSATION

Labour never goes unrewarded. Those who work hard and well can amass great wealth through Yemekar’s Workforce. Though the ways each guild pays its workers is up to discretion of the guild lords. Most labourers receive pay for taking on commissions supplied by the Guild Lord, others receive pay directly from clients. Housing is another benefit of employment. Those who work within the Worker’s Guild are allowed to receive small and humble, but free homes. However, the greatest compensation of all the Workforce has to offer is the boundless knowledge contained within its halls.

 

 

 

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METAL BRANCH GUILDS 

 

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 YEMEKAR’S SMITHS

 

Being a member of this guild means to partake in the time honoured act of smithing, one of the ultimate acts of creation a dwarf can do. Various smithing guilds have come in shapes and forms throughout dwarven history, but the guild of Yemekar’s Smiths build upon the culminated knowledge of its forebearers, seeking to educate the new generation of dwarves regardin this divine craft. A smith can take commissions within the guild, or if they are skilled enough they can attract customers with their own unique orders.

 

Ranks in the guild as divided as follows:

High Smith- Guildlord
Anvil- Master

Artisan - Adept

Smith - Labourer

Bellower - Joinling
 

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GRIMDUGUAN’S DELVERS

 

To venture into the depths and plunder ores, stone and gems is an act only the Grimduguan’s Delvers can perform efficiently. A delver must be knowledgeable in ores and other geological wonders, and skilled enough to extract them swiftly. A guild member can expect to frequently venture into mining expeditions to find treasures, for which they will be compensated. Or they can sell their ore directly back into the guild.

 

Ranks in the guild as divided as follows:

High Prospector - Guild Lord
Delver- Master

Spelunker- Adept

Miner- Labourer

Digger- Joinling

 

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MYSTIC BRANCH GUILDS 

 

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 OGRADHAD’S ENCHANTERS

 

The art and power of magic is sought out by many. Some wish to fortify their weapons, others desire simple magical trinkets. It is therefore up to the guild of Ogradhad’s Enchanters, to use the knowledge of the Lore Master to provide for the needs of the people. Enchanters are paid well for their labour, since it is an intensive craft. Most work comes through request by outsiders and the guild organises the commissions for willing takers.


Ranks in the guild as divided as follows:

High Enchanter- Guild Lord
Theurgist- Master

Spell Binder- Adept

Enchanter- Labourer

Initiate - Joinling

 

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 OGRADHAD’S BREWERS

 

In a similar being to enchanting guild, Ogradhad’s Brewers use their skills to provide alchemical resources to those who need them. From simply gatherings herbs, to brewing reality bending potions this guild does it all. Due to Alchemy being a resource intensive profession, members of this guild are payed well for their work, whether they take on guild commissions or other requests.

 

Ranks in the guild as divided as follows:

High Alchemist- Guild Lord
Alchemist- Master

Brewer - Adept

Mixer - Labourer

Herbalist - Joinling

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۞ MOUNTAIN BRANCH GUILDS ۞

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ARMAKAK'S MERCHANTS

 

This guild is responsible for distributing prosperity amongst dwarves, by teaching them how to sell their crafts through the arts of Merchantry.  Their skills, connections and knowledge are indispensable to anyone looking to make a living through trade.  Though Armakak's Merchants also spread dwarven culture throughout the realm by forming caravans to different cities. One earns money in this guild by selling wares, running errands, or helping  to sign lucrative deals.

 

Ranks in the guild as divided as follows:

High Merchant- Guild Lord
Goldtounge- Master

Merchant - Adept

Trader - Labourer

Barterer- Joinling

 

 

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 BELKA’S JEWELLERS

 

Turning rough, smoky rocks into finely cut, beautiful gemstones for use jewellery is under the care of Belka’s Jewellers. Although the gemstones are gathered from Grimduguan’s domain by Grimduguan’s Delvers, its through Belka’s inspiration that her Jewellers turn unpolished rock into works of art. Belka’s Jewellers may choose to take on public commissions for their crafts or find private clients.

 

Ranks in the guild as divided as follows:
High Jeweller- Guild Lord
Appraiser- Master

Jeweller - Adept

Gem Cutter - Labourer

Engraver - Joinling

 

 

 

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 YEMEKAR’S MASONS 


Carving stone, sculpting statues, building grand halls are acts of beautiful creation that any noble dwarf should respect. To shape the earth, like Yemekar The Brathmordkin of Creation, is just a holy an art as any other. The Yemekar’s Masons are often tasked with building, sculpting and stone crafting are all expected skills and labours that one must be able to do in this guild. Workers earn money either through direct commissions from customers, or through assigned jobs by the Guild Lord.

 

Ranks in the guild as divided as follows:

High Mason - Guildlord
Artichect - Master

Mason  - Adept

Stone Crafter - Labourer

Stone Cutter - Joinling


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JOINING

Should someone wish to join a guild or the workforce, they need only find any guild member who can introduce them to a Guild Lord. All are welcome to partake in the act of creation, and learn the great ways of dwarven craftsmanship.

Edited by VerminHunter
Overseers were dissolved on 10/02/203, updated to reflect that.
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Bromdor would raise his hand with a smile. "Ayeh! Guud wurk Garedyn 'n all t'ae otahs!" He'd imidiatly went to sign up for the workforce.

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[!]

A masked figure, inspecting a poster put up by the workforce

They tap their gloved hand on the dried parchment, then sweep off, blending into the darkling night.

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