Glade 517 Share Posted November 5, 2022 Good Stuff. I love the idea of the more personal focused alchemy. It is a lot more interesting for rp then the themed posts which have become prevalent. Also thanks for the cameo. 2 Link to post Share on other sites More sharing options...
Bonito 2192 Share Posted November 5, 2022 1 hour ago, Qizu said: you have 56 team members already. . . o_O 12 of those are active 9 Link to post Share on other sites More sharing options...
E__V__O 1983 Share Posted November 5, 2022 2 hours ago, squakhawk said: Mages are affected by these changes too. Alchemy potions now become inert and unusable until two emotes past the disconnection/cessation of magic from the user. It wasn't exactly specified, what about magic specific alchemy? Eg- dark alchemy for necromancers. If there is a spell active and youre inside of it (not the mage), eg- whirlwind from air evocation, can you activate a alchemy potion? What of pets, if a pet has a potion, can it be activated? If the pet was a summon? How would enchantments work with alchemy? 5 Link to post Share on other sites More sharing options...
Lomiei 1487 Share Posted November 5, 2022 I love it when staff lets their community know whats goin on in the team. Keep up the good work! I love you all! <3 1 Link to post Share on other sites More sharing options...
satinkira 5622 Share Posted November 5, 2022 nice 1 Link to post Share on other sites More sharing options...
Samler 1001 Share Posted November 5, 2022 Confused, blasting potion's new description says 2, announcement says 1. Also Evo had great questions about the magical implications. Link to post Share on other sites More sharing options...
Lord_of_losers 938 Share Posted November 5, 2022 3 hours ago, Samler said: Confused, blasting potion's new description says 2, announcement says 1. Also Evo had great questions about the magical implications. 3 emotes to throw draw prime throw 1 Link to post Share on other sites More sharing options...
rukio 8908 Share Posted November 5, 2022 2 hours ago, Lord_of_losers said: 3 emotes to throw draw prime throw Think he means before a blast pot explodes 1 Link to post Share on other sites More sharing options...
Samler 1001 Share Posted November 5, 2022 I meant time after priming. The lore page and announcement says 2 different things regarding time between priming -> explosion. Announcement says if not used after 1 emote, explodes in your hand. Lore page says if not used after 2 emotes, explodes on you. 1 Link to post Share on other sites More sharing options...
squakhawk 7208 Author Share Posted November 5, 2022 17 hours ago, E__V__O said: It wasn't exactly specified, what about magic specific alchemy? Eg- dark alchemy for necromancers. If there is a spell active and youre inside of it (not the mage), eg- whirlwind from air evocation, can you activate a alchemy potion? What of pets, if a pet has a potion, can it be activated? If the pet was a summon? How would enchantments work with alchemy? 3 hours ago, Samler said: I meant time after priming. The lore page and announcement says 2 different things regarding time between priming -> explosion. Announcement says if not used after 1 emote, explodes in your hand. Lore page says if not used after 2 emotes, explodes on you. Clarified the blasting potion timer As well, Black Alchemy isn't necessarily magic, its just the lifeforce base reagent from which they draw a lot of their effects. The magic limit is auto-alchemist, it's only if the holder/wielder is connecting to a magic or an enchantment. Summons/creations would be inherently magical by default, and would count obviously as an active spell/enchantment. 1 Link to post Share on other sites More sharing options...
_Sug 2546 Share Posted November 6, 2022 22 hours ago, squakhawk said: soon() This is a risky saying Squak.... Risky indeed. Where is my magic plugin soonTM...? 1 Link to post Share on other sites More sharing options...
E__V__O 1983 Share Posted November 6, 2022 3 hours ago, squakhawk said: The magic limit is auto-alchemist, it's only if the holder/wielder is connecting to a magic or an enchantment. Summons/creations would be inherently magical by default, and would count obviously as an active spell/enchantment. Focusing on this, 1) You cannot use enchantments/magic while actively using alchemy. - I assume you cannot prepare multiple alchemy potions at the same time? , - Would an alchemy potion counts as a major action similar to enchantments/casting? As in the beholder while priming/readying a potion have limited moved an actions to represent it? eg- Unable to attack/strike/block or move X amount of blocks while focusing? 2) Summons/creations would be inherently magical by default, and would count obviously as an active spell/enchantment. - If you have a 'druid' who is communing with an animal, does this count as magical since communion doesn't have any 'cast times' and passive by default? Quote When a Druid reaches Tier 5, Communion becomes a passive ability which does not require concentration and effort to maintain it is insignificant. - If you have a golem/atronach/alchemy man/smoggers, ext would they be able to activate or carry an activated alchemy potion? - If you have two people, one is a conjurationist who summons a cow. The second person not connected, placed an activated potion on said cow. Is this possible? - Is an Olog now unable to carry alchemist potions as they wouldn't understand how to activate them? Link to post Share on other sites More sharing options...
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