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Clans of Hefrumm


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Clans of Hefrumm

 

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The Cottonwood Clan [Blackroot vassal]

 

Despite not being an elder clan, a title only the Treebeards hold, the Cottonwoods are the founding clan of Hefrumm. For most of its history the clan was considered very primitive, since they mainly focused on subsistence hunting. This turned the members of the Cottonwoods into great hunter-gatherers. With time the Cottonwoods evolved a culinary culture that formed the base for most dishes and drinks consumed by the forest dwarves.

 

The Cottonwoods tend to be easy going and open towards anyone that hunts or celebrates with them.They enjoy living life and try to avoid straining themselves.

 

Since the rule of Chief Bhodi Cottonwood, the curse of the Wendigo fell upon the Cottonwood Clan. The remaining Cottonwoods often look back at their glory days of their clan. Their hunters remain eating the foods their forefathers taught the clan without creating any innovation, and await for the day that their fire will be reinvigorated.

 

Origins and Appearance:

The first written records of the Cottonwoods originate from Atlas. Originally a nomadic forest tribe, the Cottonwoods tend to have a very specific appearance; Olive skin and orange hair. Traditional Cottonwood clothing tends to be made from materials collected be it plant or animal pelts.

 

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Achievements:

The Cottonwood clan was the founding clan of Hefrumm. The Cottonwood Village served as the building blocks of Hefrumm back in Atlas. This created the first political union of forest dwarves ever recorded in the history of the mortal races.

 

The cottonwoods were also the first clan of forest dwarves to ever have Paragon from their clan thanks to the paragonhood of High Chief Bjor Cottonwood.

 

The cottonwoods brought the forest dwarf tradition of druidism into Hefrumm.

 

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The Blackroot Clan

 

The Blackroots are one of the oldest clans of Hefrumm. Originally the Blackroots were a branch of the Cottonwood clan, one more focused on spirituality rather than the simple hunter-gatherer lifestyle of the Cottonwoods. 

 

This spiritual perspective led the Blackroots to see the body as secondary to their spirit. Due to this, Blackroots often try to exceed their limits both of body and mind. Their caste of Berserker warriors was formed trying to overcome the pain and limitations of the body through sheer will and traditional Blackroot remedies. Others became Seers who use substances to reach beyond their minds' capabilities. The Seers of the Blackroots are the eldest and most honored seers of Hefrumm allowing many blackroot seer traditions to overflow onto the larger Hefrumm Seers' culture.

 

Despite their traditionalism in spirituality, the Blackroots are quite out of the box thinkers and are usually open to social change, aiming for the physical world to come into balance with the spiritual world.The clan gave Hefrumm multiple High Chiefs, during whose rule the culture, spirituality, and autonomy of Hefrumm has always been prioritized.

 

Origin and Aperance:

The Blackroots share blood with the Cottonwoods as well as the Grandaxes and Frostbeards. Due to this, traits found in those clans can also be found in the Blackroots. Traditional clothing for the blackroots tends to be made from pelts or bones in order to honor the fallen creatures they have killed, and be granted the spirit’s favor.

 

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Achivements:

 

The Blackroot Clan through High Chief Karl Blackroot was the one to create the first constitution of Hefrumm, laying on paper its relationship to the Grand Kingdom of Urguan.

 

Clan Blackroot led Hefrumm through the inferi invasion under the rule of Karl Blackroot.

 

The Blackroots through High Chief Yazmora Blackroot was the first forest dwarf clan to reach the rank of Grand Queen of Urguan, through her marriage to the Grand King. During her tenure as Queen she remained in her more important position of High Chief.

 

The Blackroots normalized the forest dwarf seer culture in Hefrumm, allowing for a unique religious practices among the forest dwarf clans.


 

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The Treebeard Clan

 

The Treebeard are the oldest clan of the forest dwarves, being the progenitor of all other forest dwarf clans.The Treebeards hold a symbolic importance in the same way as the Cottonwoods. 

 

Treebeards are known for being academics and religious dwarves, being the link between the more traditional cave and mountain dwarves and the other forest dwarf clans.

 

Culturally, the Treebeards do not have a shared identity entirely distinct from that of the other forest dwarves. In fact, their lack of a monolithic identity is what allowed all other forest dwarf clans to emerge from it.

 

Origin and appearance:

Treebeards are (like all forest dwarves) descendants of Gloin Treebeard son of Urguan Silverbeard (ancestor of all dwarves).

 

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Achievements:

During the Blood Age the Treebeards allied themselves with the Mountain dwarf rebels to overthrow the Khorvadic Empire of the Ironborn.

 

Clan Treebeard normalized druidic beliefs in forest dwarf culture, something that many of the clans that came after the Treebeards continued to do.

 

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The Mossborn Clan

 

The youngest clan in the chiefs' council of Hefrumm, a lot of their history has been lost due to time due to several natural disasters that have struck the clan in ancient times, from plagues to droughts. These days the Mossborn have reformed themselves by seeking out lost individuals of the clan scattered through the realm, and they have reunited with their forest dwarf brothers in Hefrumm.

 

This clan is known for their famed skills in metallurgy, a craft rarely practiced by forest dwarves. 

 

In terms of faith, the Mossborn are devout worshippers of the Brathmordkin, in particular favoring Yemekar The Forgefather and Anbella the Hearthmother. They see their green armor as both a way to honor their ancestors and as a way to worship both Yemekar and Anbella, since both their aspects are required for its creation. Though this by no means that they are only smiths, as Mossborn trains in and appreciates many different forms of crafting.

 

Origin and appearance: 

The Mossborn originate from the bloodline of Grojak Mossrot, son of Gloin Treebeard, and the bloodline of Theodoric Grimgold, son of the Paragon Tungdil Goldhand. The Mossrot and Grimgold bloodlines coalesced into this clan, when the Grimgolds married with Mossrot islanders, who had fled the mainland to escape slavery by the Ironborn Empire. One can easily tell who is from the Mossborn clan by their striking green armor which they wear almost always, though this is not strictly enforced among them.

 

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Achievements:

The Mossborn clan gave Hefrumm their first Grand Admiral of the dwarven navy through Garedyn the Green.

 

The Mossborn have given Hefrumm their first Grand Steward

 

The Mossborn gave the  forest dwarves their seccond Grand Queen of Urguan, due to Ealisaid’s marriage to Bakir Ireheart.

 

The Mossborn are also responsible for spreading a selfreliant smithing culture to Hefrumm.

 

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Clan Aavik

 

A folk clan of Hefrumm originating from the Treebeards that ended up in the frozen tundras after the exile of Gloin. The Aavik, very much like the Cottonwood and other survivalist clans, are great hunters. Their diet is also balanced heavily with fish.

One of the biggest cultural aspects that differentiate the Aavik from other forest dwarf clans is the role metal plays in their culture. The Aavik only use metals that originate from the stars.

 

Appearance:
Like most forest dwarves the Aavik have a more toned skin compared to other dwarves. They tend to wear clothes made from the pelts of the animals they have hunted.

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Alternative Groups

 

Green Collective

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Despite not being a clan, the Green Collective serves as an organization within Hefrumm of much importance. The Green Collective is the order of the epiphytes and sporophytes of Hefrumm, one dedicated to the service of the tribunal the Brathmordakin that protect Anbella’s balance (Anbella, Dungrimm, Belka). They serve as keepers of Hefrumm’s oath to Anbella and nature.

 

Origin and Apperance:

Since epiphytes cannot reproduce, the ranks of the Green Collective come directly from the clans, usually the largest ones. The seers of Hefrumm have a ceremony to honor one’s path to become an epiphyte. Because dwarven epiphytes come from different forest dwarf clans their appearance tends to vary, however, if they merged with the same species of fae plant they would be made of similar materials. In the folks’ council the Green Collective has one extra vote in Hefrumm as a ceremonial way of honoring the organization.

 

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Achivements:

Members of the Green collective have been able to reach the position of Chief in their respective clans, with some like Karl Blackroot achieving the position of High Chief of Hefrumm.


 

Common Clans / Clanless dwarves

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Apart from being a confederation of forest dwarf clans, Hefrumm is also the home of all forest dwarves. Since many forest dwarves come from smaller social groups they lack any sense of clan and hence their identity is just based on their forest dwarfness. Some others do have a sense of clan however their clan was destroyed or almost wiped out due to the history of the forest dwarves. Both of these groups are respected in Hefrumm and due to them the Folk’s Council was formed so that they could also partake in the community of Hefrumm.

 

Origin and Apperance:

Common folk originate like all other forest dwarves from clan treebeard, some broke away from other clans, and some are from very small clans that do not reach the requirements to be in the Chiefs’ Council. Because of this the origins of the common folk of Hefrumm is varied, something that affects their appearance. A common forest dwarf from the swamp lands does not look similar to one of the frozen tundra, they are as varied as the larger forest dwarf clans.

 

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Achievements:

Qrue was the first clanless forest dwarf to ever become High Chief of Hefrumm.


 

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[OOC] Join Hefrumm today! Here is our discord: https://discord.gg/8Fgtkdmmg8

 

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"Thes will do noiceleh"

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Somewhere off in the vast seas, upon an island-hopping steamship, Morul Irongrinder read the missive, having acquired in some odd happening of the oceans "BAHH! Grimgolds 'ave corrupted Urguan ahn ahll woh inhabit et! toh claim kinship toh ah paragon es nae jokin' mattah, ahn wat ahbout teh grudge?! curses uhpon yer, twisted lies taht claim toh beh dwarves..."

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39 minutes ago, Norgeth said:

Somewhere off in the vast seas, upon an island-hopping steamship, Morul Irongrinder read the missive, having acquired in some odd happening of the oceans "BAHH! Grimgolds 'ave corrupted Urguan ahn ahll woh inhabit et! toh claim kinship toh ah paragon es nae jokin' mattah, ahn wat ahbout teh grudge?! curses uhpon yer, twisted lies taht claim toh beh dwarves..."


A Grimgold catamaran cut the waves of the sea, a single object being pushed from the hull as it passed. As the object came into view, it was clear that it was a floating leather hide, inflated with hot air and stuffed full of bullshit. Upon its taut skin was sewn the Goldhand-Grimgold agreement to end the Grudge.

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