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[✗] [Flora Lore] The Daerom Tree [Void Tree]


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( https://i.pinimg.com/564x/e5/99/0a/e5990a0c322a2ac13c639e8e3ae6c444.jpg )

 

PREFIX

The Tree of newfound growth is a wood attuned by the influences of the void. Groves of  Trees cannot be found as they’re not naturally occurring. Certain special conditions must be met for one of these trees to grow. The tree sprouting will have twisted roots flowing up the body to a twisted trunk, warping the tree as it grows. The first bloom of the tree will split in two through the middle, and a crystal will be found in its core, the two halves floating.

 

As the Daerom Tree blooms, its unique wood properties can be harvested, and the greater source of mana that influenced its growth can finally be witnessed. The wood overflowing with primal void energy, able to attune itself effortlessly to it, more manageable than that of magegold.

 

GROWTH

Artificially grown, the Daerom Tree is created through an overflow influence of the void. A greater mana source is required to passively cohort a sapling into changing its growth pattern to that of tremendous potential. Carefully imbuing the seedling will warp the roots to become twisted and hollow, as with the tree trunk when nearing the center. Once the Daerom tree blooms, the reasoning of the hollow wood near the trunks middle comes to tuition as the tree snaps in two, revealing a focus crystal core, the two halves of the tree become separated though still part of the same growth, the top-half remaining on top and ascending above the focus crystal like it remains unbroken.

 

The bloom of the tree sprouts that of the first appearance of crystalline-shaped leaves, similar to that of a colored glass packed together as if shaped thinly shaped glass hanging down to that of a willow tree. The leaves being transparent, can see liquid mana traveling between as if absorbing and collecting the greater source of mana around it and synthesizing the energy to liquid mana.

 

The tree's trunk is seen to be warped and twisted with intricate linings and designs adorned on the wood, the prior seedling fighting to grow to than what it was to become. The wood on the tree, when close, you can see the wood breathing the liquid mana flowing within the outside veins of liquid mana pumping from the leaves, branches, and trunk down to the roots and vice versa. Though these liquid mana channels are beneath the surface of the bark, they can be seen from the surface.

 

The wood of the Daerom Tree flows with liquid mana to keep sustenance on the wood. It is found to be highly resistant to that of voidal arts, able to distort the magic which hits it and distribute it throughout the whole trunks of the tree. Even pinpoint attacks will not bypass this resistance, only overwhelming force that cannot be redistributed to the level of wood available.

 

Daerom tree blooms will never falter in any season, therefore after, except only when the greater source of mana is destroyed or removed from it. Taking half that of its bloom growth to wilt fully. Starting with the falling of the crystalline-shaped leaves, which will eventually dry up the synthesis of liquid mana required to sustain the tree.

 

Growth Stages:

Quote

1 - LDUoVJl.png

 

2- L5fDrVa.png

 

3- tabuFF3.png

 

4- zolP2s2.png

 

5- e5aIXdH.png

 

 

HARVEST

The harvest of the Trees wouldn’t be one of difficulty having many ways to fell the tree. The most common way would be to remove the core focus crystal; doing so will collapse the top half leaving the bottom to be cut through normal means. Regular cutting methods otherwise would easily take the wood as if cutting a regular oak. The logs of  Trees would have varying colors differentiating the trunk rings depending on the aura color of magic(s), which influenced its growth.

 

The crystal core on the  tree would be that to match the size of the tree and is difficult to remove, a regular sized tree core may be removed through translocation or alter-position spells countering the flow of mana holding the crystal and tree, although unable with brute physical force, requiring at least orc level strength to pull out by hand. Shattering the crystal by slashing or blunt damage can be done, the crystal having 5 points of health, slash damage taking 1HP, and blunt taking 2HP. The crystal's durability and size depend on the tree. Abnormally large trees will have a greater to impossible breaking point/unable to move/translocate magically.

 

As the tree's core is broken, its topmost part will collapse and fall, succumbing to the laws of gravity that it once defied—allowing the easy harvest of the wood without much issue but destroying the tree in the process. You may instead for a lower yield of the wood harvest branches so the tree may be intact and regrow the broken pieces. The wood is remarkably light for what one would initially believe, that of the weight half of regular oak logs, yet having the same oak hardwood density usually. The remains of the tree can be stored until treated either in the void or within a greater void-influenced area until treated.

 

The harvested wood retains the same high resistance of voidal arts, distributing attacks through the wood if it doesn’t overwhelm its structure or too much mana cannot be redistributed. Causing the wood to splinter or shatter depending on the forces applied. An overwhelming force of void energies would require direct voidal attacks to attack the whole structure at once, including connected pieces. The force of the attacks will still be caused, either uprooting or pushing objects back, depending on the power of the attack.

 

You may discreetly harvest the tree's sap without cutting it down, which can be done with a spile or peeling bark. The sap will be a viscous sweet mixture of liquid mana, similar to honey. It can dry up to form mana formations of amber-like substances.

 

The crystalline-shaped leaves may be harvested from the Daerom tree without causing damage if enough remains to support the tree. The leaves are only as durable as a hollowed glass bottle, the leaves being hollowed focus crystals. The crystal leaves will not gather or synthesize liquid mana once barred from the wood. The leaves can be taken out of greater void-influenced areas without wilting.

 

REDLINES

  • Daerom Wood can only be made with constant greater void influence areas, being within a mana obelisks range or greater.

  • A Daerom Tree requires a greater void influence to grow and sustain itself, and you may only have one tree per 10 meters range. If you don’t meet the requirements, the tree will not grow.

  • You may grow the tree underground as it doesn’t require regular sustenance.

  • If growth is disrupted by either harvesting before the bloom or taken out of the greater void influence area. The tree will wilt and die.

  • When the Daerom Tree is ready for harvest if taken out of the greater void influence area. The tree will wilt and die.

  • If the Harvested Daerom Tree wood is taken out of the greater void influence area. The tree will wilt and die, except if stored in the void or treated.

  • The Sap/Amber/Leaves can be removed from void influence without it being destroyed.

  • The Tree can be seen with flowing void-based mana surrounding and inside of it.

  • The Tree can have mana flowing through or pass through it. A mana obelisk's range won’t be impeded if the wood blocks a path; it will go through it. Spells will not go through.

  • You will, at most, get three workable logs per tree. One Wood if the branches of the tree are taken, or three if cut down. You may receive more depending on ST discretion.

  • When harvesting sap, amber, or leaves from the tree, it will not destroy the tree. Does not require an ST signature.

  • When a seed is planted underneath a voidal tear or hollow, the Daerom Tree will sprout to life around the rift and grow to encase it, even to the size of an up to the size of an Elder Tree, bolding the same resistance to fire. When blooming, the center will be the rift/hollow in place of the focus crystal.

  • The wood density is that of Oak Hardwood, no matter the sapling used.

  • The weight of the wood is that of an oak tree wood halved. 

  • https://www.inchcalculator.com/lumber-weight-calculator/ 

  • Cannot be interacted by druid communion/control.

 

APPLICATIONS (RAW FORM)

The applications of untreated Daerom wood would be minimal to remain inside the void. Though all applications of regular raw form wood can be made. When taken outside of the greater void-influenced areas, however, the wood would wilt and die unless treated prior.

 

The applications of untreated Daerom wood remains similar to regular wood counterparts with exception of its high resistances to void based attacks/energies while within a greater source of mana. The wood may be built structurally similar to log-housing or defensive walls as with weaponry and armour continuing to allow the resistance to flow through it. Mana will still bypass through the wood allowing pure mana based influences to go through seamlessly which doesn’t prevent the negative effects of a voidal tear/hollow, still disrupting those affected.

 

If the structure of Daerom Wood is minimal such as when made into weaponry, armour or shields it may negate void-based strikes against it except unless overwhelmed, the overwhelm effect on these void-based attacks will persist for thirty narrative minutes, having a limit of three ‘strikes’. T1-3 attacks will accumulate one strike, whereas T4-5 spells accumulate to three strikes. The negation only works if the spell is a lesser size compared to the structure of your weaponry, armour or shield, for example a baseball sized projectile, a large based attack such as ‘water-wave’ will overwhelm the protection. Once the strikes have accumulated to reach three or past the threshold the Daerom wood splinters and breaks, the protection ceasing only potentially successfully protecting against multiple or one large void-based spell, as reminder the force of the ability will still be applied, with the same example of ‘water-wave’ you may not get ‘void wet’ although still be pushed back.

 

When the wood is burned through natural flames or overwhelmed voidal fire, even if the wood is dead it’ll burn with a stream of colourful smoke relating to the log rings aura colour which may become a grand spectacle or beacon of colour shining through the sky. Voidal flames will not cause the wood to ignite with natural fire unless intended. The logs will burn for thirty to sixty narrative minutes until it’ll eventually crumble to ash depending on the heat intensity.

 

REDLINES

  • The wood can be made into anything ordinary wood can be made into without limitation or special properties given to it, except if listed above.

  • When taken outside of the greater void-influenced areas, however, the wood would wilt and die unless treated prior. Thus the void-protection ceasing to exist.

  • Armour or weapons made from the raw-form of wood are limited to plates unable to form around the person and create an edge, making it so you're limited to blunt weaponry. Armour/weapons made due to the light nature of the wood can be worn/wielded, including two handed weaponry - the adeptness of using the weapon is depending on the person. Which includes T5 void-mages.

  • Void-based attacks will persist for thirty narrative minutes, having a limit of three ‘strikes’. T1-3 attacks will accumulate one strike, whereas T4-5 spells accumulate to three strikes. If your armour / weapon is overwhelmed with void energy it will not nullegate the effect of the spell.

  • Overwhelm means if the spell is greater than the current protection. Having wood armour trim cannot protect you. You have to be in full wooden-plate. If the spell covers more than the wood protected area, including connected parts it is covered 'overwhelmed'.

  • Cannot be interacted by druid communion/control.

 

APPLICATIONS (TREATED FORM)

The treated form of Daerom wood is done through the use of Transfiguration or Voidal Artificery weaving their mana through the wood with either transmutation or the imbue ability. Coursing mana through the wood and eventually sealing the liquid mana pathways causing the wood to no longer succumb to the effects of wilting and dying due to being outside of the greater void influence. The wood still retains its original density and durability however the voidal-resistances are lost, in turn voidal energies cannot now pass through the treated wood, including the negative/positive effects of a tear/hollow. The treated form of the wood is still capable to be worn and wielded by master void-mages allowing them some protection and further refinement of the wood allows them to shape it to many shapes and designs, removing the restriction of only plate or blunt weaponry.

 

Treated Daerom wood still retains liquid mana channels through it, which allows an enhancement of void-based applications such as the ability to retain an enchantment that is fuelled and powered by the wood not taking from the individual who activated it in question. The method of activation allows oneself to move away from the enchantment when initially activated, although it requires the individual to be within a reasonable area to do so. In turn- any deactivation word can be spoken by the opposing party to disrupt and cancel the enchantment as it casts. While the enchantment is being channelled it may break focus and cancel itself out if it has been parried, moved further than three blocks (per round), or forcefully moved through an attack.

 

Through the use of Voidal Artificery, obtaining the Daerom Tree focus crystal core one may utilise it as a bound object for a familiar/manifestation. The core can then be imbued within the center of a treated Daerom Wood figure to give life to a familiar providing it with a physical body to dwell. The body is able to be any size or shape up to a capped limitation of a standard wolf or dog. The familiar now with a physical body is able to articulate and move itself independently from the owner as it retains its own core. The new Daerom Wood familiar is unable to be cast from by its caster due to this, no longer utilized as a focus-crystal beast. The familiar however still may be bound with a singular separate enchantment, which when activated follows all rules specified above. The Daerom Wood familiar may-be-bound to a secondary focus crystal core which leashes it to a particular individual, unable to move more than 20-blocks away from it, limited to one per-individual effectively taming the familiar to follow commands given if the ‘leash-tether’ goes outside of 20-blocks or out of line-of-sight it will go inert, appearing as a gargoyle wooden statue. While the familiar still retains the no affinity for combat, meaning it will not go to strike/attack even when commanded, you may move it to a position to activate the trigger for the enchantment bound onto it or utilize it as a physical barrier for anyone hoping to pass.

 

REDLINES

  • Treated Daerom wood doesn’t retain any voidal magic resistance.

  • The treated wood will not have void-influences pass through it naturally unlike untreated. The positive/negative effects of a voidal tear/hollow cannot bypass the wood structure, unless broken. 

  • You may finely shape the treated wood and wear it like regular armour, retaining the same durability as hard oak wood. Master mages (T5) are able to wear this armour as if it was the weight of gamberson.

  • Treated Daerom wood can retain a singular enchantment, which can be independently activated within three blocks of the person activating it. Activation can be done without focus as with deactivating if within the same area. Otherwise the wood follows the same restrictions as enchantments, if attacked, knocked to the side or move further than 3-blocks per round it will deactivate. You may lay the enchantment down as a ‘trap’.

  • Daerom Wood Familiars are independent creatures in themselves not bound to a caster unless the ‘leash crystal’ is created alongside it. With the leash crystal the familiar will act as tamed and listen to commands of the beholder. It may not directly attack or fight in combat, although it may move/block areas. If an enchantment is activated on the body of the creature, it follows the above redlines. 

  • Wood familiar is unable to be cast from by its caster, no longer utilized as a focus-crystal beast.

  • The Daerom Wood familiars can be broken/destroyed by similar meals of breaking/splintering wood. The familiar will lose all memories of itself if the bound object inside of it is destroyed.

  • The Daerom Wood familiars will go inert and unmoving turning into wooden gargoyles if out of 20-blocks when bound by the crystal leash or out of sight of the beholder.

  • The Daerom Wood familiars when not bound will act as a passive creature made of wood, fleeing when threatened.

  • Follows all redlines from Transfiguration Enchantment lore and Voidal Artificer Lore unless specified differently above.

  • Cannot be interacted by druid communion/control.

 

APPLICATIONS SAP / LEAVES

 

The Sap harvested from the Daerom tree is a viscous mixture similar to honey with a sweet taste upon it, followed by its colour matching to the aura of magic which influenced its creation. The sap will provide no nourishment when consumed, as if it dissolves into nothing once eaten except for leaving the blissful taste of a sweetness aftertaste. If a being from the void or mutated from the void consumes the sap regularly they will find it to calm and ease the flow of hunger, sustaining themselves on it. Eventually the creatures or mutated void-creatures can forgo any other natural foods and survive primarily on the sap produced by the trees, if they go without it however- soon die or be met with hysteria overconsumption on anything around it.

 

The Sap when dried out can turn itself into an amber, which can be utilised as an arcane focus or focus crystal, which can aesthetically take the place of a crystal holding a more natural form.

 

The Leaves on the Daerom tree are similar shaped like regular leaves except its made out of a crystalline transparent structure, these ;leaves will take in voidal energy around it within areas of greater mana sources. The energy taken can be seen in these crystals following the ‘leaf stems’ which will have liquid flowing through. Able to be utilised as a device that can synthesise void-mana into liquid mana. The liquid mana extracted this way will have a void based origin.

REDLINES

  • Daerom tree sap will provide no nourishment or fulfilment to any playable race except if void mutated/created. This allows void based creatures “Eg- mana-weave bug” to consume it. The nourishment it will give to these beings will cause a reliance and need for the sap overtime. Keeping the creatures alive however at the cost of other nutritions. 

  • The Daerom tree sap can be utilised for faux flavours in food or drink to give sweetness to it without sugar required. 

  • The amber created from dried sap follows all focus crystal / arcane focus redlines if made into it. It only aesthethically is different.

  • The leaves may produce liquid mana when within a greater mana-source. One dose is able to be taken from a leaf each day. The leaves can be reshaped into jars with transfiguration - transmutation - alter shape, long as the crystalline stems are intact.

  • Cannot be interacted by druid communion/control.


 

Reference Art:

https://i.imgur.com/ZXhVwqp.jpg

https://i.imgur.com/OMmU9zq.jpg

https://i.imgur.com/qoPgbnQ.png

 

Citations:

1 - 

2 - 

3 - 

4 - 

 

Credits:

Evo - Writer.

Soul - Tree Builder.

Mages Guild - Feedback.

 

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first xddddd

 

yes, slay, boots the haus down gaga! but, honestly i support any little material additions to magic schools - ESPECIALLY, the void. you always do these really well, imo. +10

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Aye aye, get me some Doraemon tree +1

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nice but i would like to see it expanded in the future to include a use for the bark or even fruits

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Seems like a cool addition. :) +1

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He's been working on this lore for a while and it shows amazing job evo +1

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Seems really cool! Love expanding lore and trees so, double win!

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I really really like it! +1

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as a master of all voidal lore and things magic evo obviously begged me to read his lore submission, and I, the great lord of losers immediately tore into his piece with a savage ferocity, pointing out to him the many flaws and the massive potential for abuse. after he cried a little bit, he edited the submission with all of my suggested changes, and now the lore is half mine. this lore is now fit for accepting, and does not need a lore vote. I motion to my fellow ST to accept this lore post immediately, as the new story admin. thank you.

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woah cool, voidal trees are sick!!! +1

 

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39ad5c2e0b171da4c1244f5931992dd4.png

 

add these rn

 

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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

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