WestCarolina 1779 Share Posted February 25, 2023 Art by Tyvar Kell Hitching, The Tree Climbing Game Run, run, run. Climb, climb, climb. So went the Mani of Squirrels, Saen’Dei, up the tree with a scampering and a chittering. Dash, dash, dash. Scratch, scratch, scratch. So went the Mani of Panthers, Norra, up the tree with a scrambling and a growling. One and two, so they flew across the bark to reach the top. Three and four, Norra hit the floor. Five and six, Saen’Dei made it up alive. The game of Hitching is a competitive, Wood Elven climbing game originating from Nevaehlen. Kinsmen would challenge one another in their climbing skills, scaling the length of a tree with various branches, to retrieve the prized bundle of colored feathers at the tree's peak. Only the quickest of climbers, those said to have the spirit of Saen’Dei or Norra, prove successful in this game. Mechanics: In order to play, one must have at least two players. Each individual goes in turn order. There are 12 points to gain with the rolling system, symbolizing how high the player climbs. Player 1 rolls out of 100, (3) times. For each roll that they get above a 50, they get to advance that many places, and thus gain that many respective points. Once player 1 makes their moves and rolls, player 2, and so on, may take their turns at rolling and advancing. Should an individual roll below a 50, that roll does not add to their advancement. For instance, should a player roll above a 50 twice, but not a three times, they will acquire (2) points and thus (2) movements higher. However, if an individual rolls below a 50 for all (3), they do not advance at all. Once a player has acquired (12) points total, they are deemed the winner, and are able to reach and snag the bundle of colored feathers. ** If a player rolls a 100/100, they get to move an additional spot ** ** If a player rolls a 1/100, they must descend an a spot ** Spoiler Writing help from @ThumperJack! Link to post Share on other sites More sharing options...
Recommended Posts