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[Addition] [Arcane Scions] Limb Lag


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[Spell [Combat]] - Limb Lag

Alongside their masteries of Melding the inanimate and unfeeling , an amputee scion may push the limits of their arcane a step further to form a temporary replacement for long absent limbs.

 

A scion who is missing an arm, leg, hand, foot or any number of digits may pair their Melding and Soul Lag abilities to uniquely compensate in battle. In [2] emotes [1 Connect + 1 Cast] during which the scion must stand completely still, one may form a temporary extension to an amputation site which is not freshly injured or already home to an artificial prosthetic. This replacement limb, spectral and arcane, manifests in accordance with the scion's anatomy and whilst their "Shadow" will noticeably now lack these body parts, rendered incapable of executing Soul Lag actions that require them.

 

Limb Lags (of which a scion may create no more than two) are temporary, strenuous expressions of a scion's mana and fractured soul. Whilst having no effect on a scion's stamina or spellcasting in the moment, the spiritual strain a Limb Lag places on a scion's fractured soul makes them impossible to maintain permanently. Whilst they cannot feel pain from mundane means, a Limb Lag is always physical and tangible, mirroring the strength, speed and dexterity of the scion's organic limbs. The arcane itself is no more dense than flesh and bone would be and, if damaged to any extent that would disable a mundane limb, will de-manifest in its entirety, requiring the ability to be re-cast. Though the limb cannot be abjured, other magic-disrupting blows such as from thanhium, null arcana or auric oil treated weapons will also cause the Scion to feel the same pain as if struck in their physical flesh before de-manifesting it as normal.

 

Limb Lag will always appear inherently 'magical', radiating the scion's aura about a translucent and untextured cast of their lost limb, though its aesthetic may be uniquely styled to fit the scion's arcane specialisations should they so choose:

 

-Illusionists are capable of recolouring their limbs as they please, as well as turning them opaque and dull or radiant and fractal. A limb cannot be disguised nor camouflaged this way, however. Nor may it be made to appear mundane. 

-Transfigurers are capable of touching a mundane material and absorbing its texture into their limb. For instance, by touching iron and making their limb appear rusted and metallic. This has no functional impact on a limb's actual composition or utility, .

-Translocators may have gaps in space along the length of their limb, where an elbow might disappear into one rift whilst a forearm re-emerges from another. These rifts may be no more than three inches apart. The volume of the limb will lessen and adjust its structure to accommodate for these rifts, meaning its overall size and shape will remain the same as if it were mundane.

-Elemental Evokers may retexture and animate their limb with their chosen element. Flaming limbs will give off light and be warm to the touch. Frozen limbs will be reflective and cold to the touch. Earthen limbs will be jagged and coarse. Air limbs will howl and chime when moved and billow at the touch. These effects may vary with different expressions of said evocations, though will never reach combat relevant extremes (E.G. flaming limbs never be hot enough to burn someone). 

-Conjurers are capable of forming fleshy circulatory networks beneath the translucent surface of their Limb Lag. All other attempts to augment their limbs would fail, however, as they are forced to instead utilise their jing ability as normal. 

 

-Limb Lags are strictly temporary, and cannot be permanently manifested. They will last the full duration of a combat encounter as needed and will always be conjurable when required in life or death scenarios based on instinct, though without immediate threat/ out of combat the limb can only be retained for one OOC hour at a time.

-Limb Lag cannot be used on fresh wounds nor internal organs. To create a replacement, a severed limb must have had time to stabilise and scar. That is to say Limb Lag could not be used to replace a limb cut off in the same combat encounter, nor could it be used to 'heal' or bandage a scion in any way. 

-scions who are simultaneously Amputated mystics or possess any form of prosthetic on their desired limb (animii, golemancy, et cetera) cannot utilise Limb Lag in tandem. That is to say this ability is reserved for scions which choose to forego a limb in their day to day lives, only manifesting one when it is crucially needed. 

-Limb Lags share all of the vulnerabilities of the scion's remaining Soul Shadow. For instance, if a Limb Lag is burnt with malflame, the Scion would be stunned and interrupted, causing the limb to de-manifest and afflict the scion with double the pain usually experienced by said magic. 

-Whilst a Limb Lag cannot feel pain outside of the aforementioned, it can still feel strain and fatigue like any other limb. Limb Lags are only as strong, capable and hardy as the scion's physique would allow their natural limbs to be. 

-Limb Lags cannot be conjured in space, and must be attached to the site of a prior removed finger, toe, hand, foot, arm or leg in accordance with the scion's anatomy. Only two 'major' portions of a Limb Lag may be created at a time, such as a replacement arm (any proportion), full hand, leg (any proportion) or full foot. Any amount of 'minor' proportions of a Limb Lag can be created such as fingers and toes as well as strictly aesthetic 'filling in' of scar tissue, missing ears, eyes, noses et cetera. Only the aforementioned fingers, toes, hands, feet, arms and legs created by Limb Lag may be functional; a replacement eye could be conjured with Limb Lag for aesthetic purposes, but a scion would never be able to see with it, for example.

-Instantaneous changes to Limb Lag made by the scion's other voidal magics are intended as strictly aesthetic, and will have no bearing on a limb's strength, endurance or density nor provide any combat relevant benefits. 

-Tier 3

 

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something something mysticism

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Scion is already cool and underrated. This will just make it even cooler. I like it!

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Kind of nice, but you might as well just allow conjuration limbs to be fully organic flesh/plant limbs as jing would not be usable on them anyways.

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DenAId

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Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.

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