itdontmatta 7192 Popular Post Share Posted April 18, 2023 Hi everyone! Development of the next map is well underway. In the coming weeks, we hope to offer updates about a specific launch date as well as the systems we have crafted for the community to enjoy. At the moment we are discussing roads. While we have come to an agreement about the road shape and design, we are at an impasse about whether or not building on main roads should be allowed. Road Building: Although the rule was not fully adhered to, settlement construction was initially prohibited on roads this map. At the start of the map, nations were not allowed to build next to hubs or on roads, though exceptions were eventually made as more settlements began to prop up. The main points that have been brought up in our discussion about restricting nations from building on roads have been: Arguments for restricting road building Potential bottleneck on other nation’s activity Checkpoints that may not be conducive to roleplay Realms will potentially have to pay out of pocket for longer roads if they don’t wish to go through other realms The space being blocked around roads is minimal and not very impactful. Keeping roads clear as a route for people to travel from place to place without barriers Arguments against restricting road building Main roads that pass through nation territory are subject to that nation’s influence If a nation gets their activity cut off by a road that goes through another nation, then it should be dealt with in rp or through the construction of a new road that goes the long way around Realms should have sovereignty over their lands, including roads within their tiles Soulstoning directly to and nearby realms exist, so activity won’t be affected much by allowing nations to build on roads. Nations should engage in RP-diplomacy to resolve disputes in road travel What are your thoughts? Do you think we should restrict road building? 44 Link to post Share on other sites More sharing options...
Laeonathan 3931 Share Posted April 18, 2023 the main roads should be restricted 100 % 16 Link to post Share on other sites More sharing options...
Qizu 4037 Share Posted April 18, 2023 lorraine. . . Link to post Share on other sites More sharing options...
xMuted 2459 Share Posted April 18, 2023 QIZU TOLD ME TO VOTE YES!!! RALLLLYYYYYY!!!! 3 Link to post Share on other sites More sharing options...
Diogen 3061 Share Posted April 18, 2023 people building on top of roads and messing with other groups feels very needlessly chaotic 23 Link to post Share on other sites More sharing options...
Jentos 6814 Share Posted April 18, 2023 Take a seat IdontMatta Could you consider my electronic messages left in your Discordtm DM's Thank you, -Jentos Spoiler yeah ppl shouldn't be able to build on main roads unless for some specific thing, maybe situationally 18 Link to post Share on other sites More sharing options...
NikoNiko 212 Share Posted April 18, 2023 As long as the building isn't ON TOP of the road it's fine. Additional thoughts: Roadside buildings like taverns, guilds, merchant caravans, ruins etc bring interesting roleplay and are just a cool sight when walking by. Roadblocks are just obnoxious and annoying to deal with if they have gates and restrict the flow of people. If you want to set up an actual roadblock then send guards there and have them roleplay with travelers without a gate in the way. Buildings at least 10 blocks off the road = fine Buldings that engulf the roads = bad 16 Link to post Share on other sites More sharing options...
garentoft 8352 Share Posted April 18, 2023 the main restriction on roads should be that you're not allowed to block them off. i think you should be allowed to build on them on the condition that settlement/building/whatever doesn't actively prevent people from travelling across the road (ie gates, walls, etc. that serve to block off the road). 25 Link to post Share on other sites More sharing options...
DrunkPapaBear 1975 Share Posted April 18, 2023 Nub touch main roads. Nations can do whatever they want with secondary roads on their tiles. 15 Link to post Share on other sites More sharing options...
Operator_Bugman 220 Share Posted April 18, 2023 I try to believe in a realistic approach to things like this, where while toll booths do hinder rp they can also foster other types of rp. However this entire thought process ia built on mutual respect and a general understanding oocly. Said understandings hardly every actually happen so while I thing building on roads could be beneficial the problems nations and settlements would have to deal with in making other roads, dealing with toxic or potentially harmful individuals, or other various things seem to outweigh the plus sides of putting nations on the main road 4 Link to post Share on other sites More sharing options...
AfroJoeTheOlogBro 1093 Share Posted April 18, 2023 Let them build on the roads. We need more road side caravans and taverns and the like. Just dont block the road itself, build on the side of it 12 Link to post Share on other sites More sharing options...
AnimeWolf0080 1493 Share Posted April 18, 2023 Keep the roads clear! It was a real hassle when roads where blocked off in Atlas, and it's been rough this map having to go around build trying to get to places. Please for the love you hold for the craft keep the roads clear. I will die on my hill. 4 Link to post Share on other sites More sharing options...
Disheartened 749 Share Posted April 18, 2023 I don't play but I saw this and thought I'd speak up, since it isn't mentioned in the main post. Keeping a main road available to navigate to nations keeps things user friendly, especially when it comes to new players who do not yet understand how soul stones work, or who may only have one slot to save a pillar to. As much as I agree things should be left to rp, it's nice to keep things like this restricted to some extent to maintain some order. 7 Link to post Share on other sites More sharing options...
ReveredOwl 5314 Share Posted April 18, 2023 a nation should be able to build what they want on their own roads, however the main road between nations (ones that aren't in their tiles) should be restricted 3 Link to post Share on other sites More sharing options...
marimbamonk 1498 Popular Post Share Posted April 18, 2023 I feel like we should restrict building on roads to start and then revisit this discussion once we're actually ON the map and seeing how it feels. Hard to conjecture about it now. We should start conservative rather than letting people build chaotically all over the roads on Day 1. The map size, road length, nation positioning, etc. is really going to factor into whether or not the community feels like they want an extra settlement or RP hub between two places. If previous maps are anything to go on, old, abandoned settlements and plots are rarely ever revisited, cleaned up, or repopulated. So I think we should be mindful of what we build before we have a bunch of ghost structures on the map. Save the road space for the event team to run cool stuff, or have them build cool ambient locations or points of interest. A strange tree, a cave, a shrine, a park, etc. Spots where people can stop to RP, but not build a whole settlement. Just my thoughts 33 Link to post Share on other sites More sharing options...
Recommended Posts