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[✗] [Alchemy] Alchemical Artistry


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Alchemical Artistry

[Music]

 

3._book_of_hours_use_of_rome_the_three_l

 

A product of an alchemist and the clumsy nature of a fool.

 


 

Tincture of Living Words

(Common | T1)

 

Description

A wondrous ink discovered by chance, used by eccentric writers and artists to bring literal life to their words.

 

Recipe

Base: Distilled water

  • A few drops of black ink
  • An optional pigment of choice
  • Fire | Agility x1
  • Mundane | Connection x1
  • Mundane | Order x2

 

Modifiers:

  • Set the text alight with fire, the text will appear burning on the page.
  • Drop water on the text, the text will wave like the sea.
  • Blow on the text, the text will spin.
  • Shaking the paper spreads and bounces letters everywhere, they will return to their place after a moment.
  • The possibilities are endless, you decide how the text will appear.

 

Creation

A few drops of ink and the pigment of choice must be added lastly, after the base and symbols, with their attached signs, are already concocted together.

 

Effects

The Tincture of Living Words is utilized as if it were normal ink, the quill must be dipped within the concoction and spread on the parchment. While contained within the phial, the ink appears iridescent and vibrantly colored from the pigment of choice, the tincture on the page remains in such a state until fully dried, losing this iridescent property only. The ink dries at half the speed of normal ink and before it does so, the writer must add their chosen effect, less they wish to waste a portion of the ink, as it will possess no movement on its own. When the text moves, the Tincture of Living Words shifts between the fibers of the parchment, producing a subtle noise of crumpling paper. A mixture (1 potion) should produce enough ink to fill a standard ink phial and last for 5 pages (Standard A4 format). The tincture must be kept in a tightly sealed container or it will dry out over time.

 

Redlines:

  • The text is always 2 dimensional and shows only as much text as was written, however it can stretch and turn and even pass over itself.
  • Cannot bring life to already existing text.
  • The text will behave according to the LAST modifier applied to it, a word/sentence cannot chain different effects one after the other.
  • The text must be readable, the ink cannot conceal text and it will always be above any drawing on the page.
  • Can only function on paper and canvas.
  • If ingested, the user would feel like throwing up to expel the liquid, and would at most leave the person nauseous. It is as harmless as normal ink.
  • Does not require an ST signature.

 

 


 

Tincture of Living Pictures

(Common | T2)

 

Description

A modification of the Living Words tincture, now able to breathe life into drawings, even if by a limited amount.

 

Recipe

Base: Distilled water

  • A few drops of paint, preferably white.
  • Various pigments of choice.
  • Mundane | Agility x1
  • Mundane | Connection x1
  • Air | Clarity x2
  • Water | Life x2

 

Creation

A few drops of paint must be added lastly, after the base and symbols, with their attached signs, are already concocted together. The paint should be preferibly white as it can then be mixed with other pigments to create a full palette of colors from a single concoction.

 

Effects

The Tincture of Living Pictures is best applied with a brush, but artists’ tools know no bounds, and so the way they wish to portray their picture is for them to decide. While contained within the bottle, the paint appears iridescent and vibrantly colored from the pigment of the paint, the tincture on the paper or canvas remains in such a state until fully dried, losing this iridescent property only. The drawing will be brought to life by the intentions of the artist, which they will have to communicate to the paint as a sentence on the surface.  A drawing of a bunny could be instructed to jump around the bottom of the page should the artist write “Jump around the bottom of the page.” or react to the watcher should they write “Wave at the watcher if they smile.” The text must be written before the paint dries out and it will be absorbed by the rest of the paint, the artist must be swift and complete the painting in a day’s time before all the tincture dries out fully, after which it may not be modified anymore.  The living paint merely follows a set of instructions assigned by their artist, such as: perceiving the emotions clearly displayed by a watcher, if it's bright or dark, if it's raining or not. It is by no means able to acknowledge something outside its surroudings, retain information, hold conversations or produce sounds. The living paint is even able to conceal text behind them, should it have been written before the painting is made, revealing it only to those who pronounce a certain word or perform an action, such as “If the reader says ‘elderberries’ then move to the left.” A mixture (1 potion) should produce enough paint to evenly coat a small canvas (12x12 inches). The tincture must be kept in a tightly sealed container or it will dry out over time.

 

Examples of actions and reactions:

  • Example of an action "Jump around."
  • Example of an action "Yawn from time to time."
  • Example of a reaction "Wave if the watcher looks at you."
  • Example of a reaction "Sleep if it's dark."
  • The possibilites are endless, but the sentence should follow these examples.

 

Redlines

  • The drawing is always 2 dimensional and only shows as much as the artist drew of it, however the image can stretch and turn and even cover itself.
  • The tincture does not enhance drawings, the artist's skills will determine the result.
  • Cannot bring life to already existing drawings.
  • The drawing is simple minded, it follows a set instruction and perceives it's immediate surroundings only and so it cannot see through barriers.
  • Can only function on paper and canvas.
  • A maximum of 3 actions/reactions can be instructed to a drawing, the actions must be simple and short and not overly detailed.
  • Actions performed by the drawings cannot last longer than 5 seconds.
  • If ingested, the user would feel like throwing up to expel the liquid, and would at most leave the person nauseous, it is as harmless as normal paint.
  • Does not require an ST signature.

 

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Solvent of Undoing

(Common | T2)

 

Description

A solvent that undoes the tincture of Living Words and Living Pictures, brewed by an alchemist after their apprentice vandalized their tomes. 

 

Recipe

Base: Aqua Vitae

  • A few drops of oil of any kind
  • Mundane | Curtailment x1
  • Fire | Strength x1
  • Mundane | Impediment x2
  • Mundane | Separation x2

 

Effects

A clear and bubbling oil, yet cool to the touch, with a pungent smell of alcohol and grease. It's used to dissolve the tinctures of Living Words and Living Pictures, once spread evenly across the surface where the tinctures were applied, the ink will produce a faint hissing before being quickly dissolved. The oil will undo the drawings or text, evaporating them out of the surface alongside itself and leave no trace behind, other than a faint imprint. The solvent will not dissolve anything outside the Tinctures of Living Words and Living Pictures, meaning it can be safely used and retain text that was covered, should it not have been written with one of the mentioned tinctures. A mixture (1 potion) should produce enough solvent to erase several pages or small canvases (5 standard A4 format pages or two 12x12 inches canvases)

 

Redlines

  • Does not erase text/drawings written with normal paint or ink.
  • Does not work on magical text/drawings made with other kinds of magics/feats.
  • If ingested, the user would feel like throwing up to expel the liquid, and would at most leave the person nauseous, it is as harmless as a paint solvent.
  • Requires consent from the artist who painted the text or picture in the first place, should the item not be owned/obtained by who utilizes the solvent (Such as a painting hung in another player’s house)
  • Does not require an ST signature.

 

Notes

Spoiler

I want to post this lore to perhaps give more variety and options to have rp centered around the trope of moving pictures or text that do not have to rely on magic.

 

Credits

 

Writer:

Vitalian

 

Ideas, proofread, general help:

Crevann

Olandyr

NLThomato

 

Inspiration:

Inkulinati and other works that have a similar art style.

 

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1 hour ago, Astrophysical said:

just use haruspexy

 

2 hours ago, Jihnyny said:

just use haruspexy

I'm pretty sure these potions are made for those people who don't want to have any involvement with magic or spirits. It's quite redundant saying "Use this ability to do x aesthetic thing"

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I hate magic and I love writing, drawing and undoing the things I make. I approve!

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Not sure if giving alchemy common potions that do the same thing as haruspexy and bardomancy is a good idea, it devalues those magics a bit (as cool as the effects here are.)

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1 hour ago, ColonelClassy said:

Not sure if giving alchemy common potions that do the same thing as haruspexy and bardomancy is a good idea, it devalues those magics a bit (as cool as the effects here are.)

 

I can see why they could be considered redundant and devaluing, however I still thought I should propose some other options for those who don't want to delve into magic to produce those effects. Turning them into rare variants would be easy.

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