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[CA] Sprites, the Faeries of a Thousand Whims

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Pengin

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SO EXCITED TO PLAY MOTH MORE!

 

on another note, as someone who’s been playing a sprite for 3ish years(?), it’s been a little tiring! people randomly decide to take your lil guy and torture them just for fun, and the current lore means you can only cry and scream as you die 😭 it’ll be nice to have ways to actually disguise oneself or get away/defend yourself!

 

another thing i love is the means of talking more, as having to constantly telepathically commune with others gets tiring 😔 also having an irp purpose (bargaining) is going to be SO fun! it really fits the vibes of the fae well! 

 

hoping this gets accepted 💚🧚‍♂️

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Period we love to see it

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32 minutes ago, Pengin said:

Corruptive Magics

 Magics of voidal or corruptive nature cast within [20 Blocks/Meters] of a sprite cause great discomfort within sprites, an innate sense of wanting to distance themselves from the source embedding within their mind. If cast within [10 Blocks/Meters] of them, their senses will become moderately distorted, a mild pain riveting throughout their body. When cast within [5 Blocks/Meters] of a sprite, they will feel a deep sense of dread and a large amount of pain, often trying to escape the vicinity of the corruptive arts at all costs.

 

Greater sources of corruptive magics, particularly dark magic, which spread blight can cause sprites within [5 Blocks/meters] of their casting to be passively afflicted with blight. which will set in over the course of a [Narrative Hour]. A blighted sprite will have its vessel slowly wither away over the course of a [Narrative  Day] unless treated.

 

hello void mage here - the lore looks wonderful!

 

To be specific, however - Voidal magic is general is not corruptive, nor does it emit some radius or aura that creatures might be able to inherently detect. The only living thing that produces anything close to what you describe is a Voidstalker who has at most a 5m Radius of decay for only flora. While Obelisk/Tears/Hollows do have some form of a radius, their lore does describe how they function. 

 

It is a bit of a nitpick, but it is not really fair to say all void magic emits some unseen, unreferenced radius that only druids/fae entities can detect, despite the total lack of such references in any other lore or any similar effect across magic lore in general. 

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I'd actually make a sprite CA with this lore. Shenanigans must be had.

 

Someone hold me accountable to this statement if it passes. 

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13 minutes ago, PrimnyaQuorum said:

hello void mage here - the lore looks wonderful!

 

To be specific, however - Voidal magic is general is not corruptive, nor does it emit some radius or aura that creatures might be able to inherently detect. The only living thing that produces anything close to what you describe is a Voidstalker who has at most a 5m Radius of decay for only flora. While Obelisk/Tears/Hollows do have some form of a radius, their lore does describe how they function. 

 

It is a bit of a nitpick, but it is not really fair to say all void magic emits some unseen, unreferenced radius that only druids/fae entities can detect, despite the total lack of such references in any other lore or any similar effect across magic lore in general. 

It's not a nitpick at all, it's rather helpful to have that pointed out. I'll make some changes to the weaknesses list when I get a chance and separate voidal arts from corruptive magic so they can have a more proper description.

The weakness for this was taken from Epiphyte's lore page and amplified some, which actually specified some of these. I had generalized the weakness while modifying it for sprites without realizing the importance of its clarification.

Corruptive Magics: Epiphytes have a natural disdain for voidal magic and dark magics natural to all of their fae cousins. The casting of a dark or void spell within 10 meters of them will cause the epiphyte to grow somewhat nauseous. This nausea becomes too debilitating to focus within the range of a proper voidal influence, such as a voidstalker, voidal obelisk, or voidal tear. Greater sources of these, or spells which corrupt specifically, might blight the epiphyte akin to a tree lord. When blighted (which takes at most 2 weeks after exposure) the epiphyte will become a feral and violent husk of their former selves until cured by druidic means.

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Yes PLEASE... I've wanted a fae CA and sprites as they are are such dead ends,,,,

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3 hours ago, Pengin said:

Corruptive Magics

 Magics of voidal or corruptive nature cast within [20 Blocks/Meters] of a sprite cause great discomfort within sprites, an innate sense of wanting to distance themselves from the source embedding within their mind. If cast within [10 Blocks/Meters] of them, their senses will become moderately distorted, a mild pain riveting throughout their body. When cast within [5 Blocks/Meters] of a sprite, they will feel a deep sense of dread and a large amount of pain, often trying to escape the vicinity of the corruptive arts at all costs.

 

Greater sources of corruptive magics, particularly dark magic, which spread blight can cause sprites within [5 Blocks/meters] of their casting to be passively afflicted with blight. which will set in over the course of a [Narrative Hour]. A blighted sprite will have its vessel slowly wither away over the course of a [Narrative  Day] unless treated.


does cantrips count or only purely combative dark magic? Also can they pin point the source with this or just know a general area?

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SPRITES!!!! : >

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I am so very happy to see the fated rewrite at long last and I wish all of you the best of luck! Sprites have always been such an interesting CA in the fact that they are quite simply one of the very few Magical CAs that aren't just altered descentants, but rather entirely new beings with their own wholly different nature. :}

 

Suffice to say, I am very much rooting to see this lore piece succeed and thrive, they deserve all the funtimes that this rewrite would objectively offer them and more! <3

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13 hours ago, PrimnyaQuorum said:

 

hello void mage here - the lore looks wonderful!

 

To be specific, however - Voidal magic is general is not corruptive, nor does it emit some radius or aura that creatures might be able to inherently detect. The only living thing that produces anything close to what you describe is a Voidstalker who has at most a 5m Radius of decay for only flora. While Obelisk/Tears/Hollows do have some form of a radius, their lore does describe how they function. 

 

It is a bit of a nitpick, but it is not really fair to say all void magic emits some unseen, unreferenced radius that only druids/fae entities can detect, despite the total lack of such references in any other lore or any similar effect across magic lore in general. 


This is incorrect.

 

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17 hours ago, PrimnyaQuorum said:

unseen, unreferenced radius that only druids/fae entities can detect,

this already exists is the thing, treelords schizo out in the presence of casting too.

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Just now, Werew0lf said:


This is incorrect.

 

 

I have separate thoughts on this from Prims, but I invite you to show an approved Voidal Submission that states that a Voidal Fireball would have added 'Void' damage beyond it's Elemental nature.

 

Several submissions, I.e. Sprites, Epiphytes, and even the latest Cleric submissions are using a template that includes Voidal Magic as a overwhelming weakness, where there is nothing necessitating it. Voidal spells, particularly the Evocations are by design counterparts to natural Elements. That should be the start and finish of these interactions. They are clear in what they do / do not do in most cases, and where they are not it should be addressed on the associated Lore Pages.

 

I state all this in defense of the staple fantasy Mage class, that I believe is continually mishandled via Lore interactions in pieces beyond Voidal ones. Each submission that is approved with lines like what is included here is progressively harming the intended state of Voidal Magic as a Neutral Magic. I have similar criticisms of Tree Lords and Epiphytes, but I concede to the idea that they are simply made to be uncomfortable with nearby casting - yet even that is unnecessary to achieve the desired contrast between Nature x Void.

 

Druids and Mages have coexisted for years without there ever being Lore officiated 'Void magic Corrupts Nature' statements, and have still created beautiful philosophical dialogues in opposition to one another. 

 

I've had the pleasure of roleplaying in many Void Magic communities, and have gained a general litmus test of the common player who uses the lore for their characters. Generally I don't believe we need to include opposition to every single Deific Magic concept (shamans/spirits, druids/nature, paladins/order, clerics/purity) in Voidal Lore.

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1 hour ago, Luxury said:

Several submissions, I.e. Sprites, Epiphytes, and even the latest Cleric submissions are using a template that includes Voidal Magic as a overwhelming weakness, where there is nothing necessitating it. Voidal spells, particularly the Evocations are by design counterparts to natural Elements. That should be the start and finish of these interactions. They are clear in what they do / do not do in most cases, and where they are not it should be addressed on the associated Lore Pages.

 

I state all this in defense of the staple fantasy Mage class, that I believe is continually mishandled via Lore interactions in pieces beyond Voidal ones. Each submission that is approved with lines like what is included here is progressively harming the intended state of Voidal Magic as a Neutral Magic. I have similar criticisms of Tree Lords and Epiphytes, but I concede to the idea that they are simply made to be uncomfortable with nearby casting - yet even that is unnecessary to achieve the desired contrast between Nature x Void.

Druids and Mages have coexisted for years without there ever being Lore officiated 'Void magic Corrupts Nature' statements, and have still created beautiful philosophical dialogues in opposition to one another. 

 

people co-exist with colds and other diseases all the time, im not sure if this is the statement to make?  fae creatures and/or nature CAs are not ALWAYS druids and vice versa - a normal person with druidic magics and a normal person with voidal magic are, at the end of the day, normal people. they are still made up of descendant flesh and blood and bones, hence why they do not keel over and die like things of natural composition might. 

while it might not be necessary, it is perhaps an already well-stated and known fact that the voidal is the antithesis of all things. 'abundance of' vs 'lack of', which is where the voidal weakness of paladinism came from also. voidal taint via tears and hollows are examples of how voidal magic corrupts and blights the current plain of existence, as stated by prim, but that does not necessarily change the fact that voidal energy at it's core is inherently corruptive. it is less about the nitpicky parts of the spell and it's mechanics, and more about it's battery, so to speak. 

 

sprites in this case, are not descendants in any way - they were never descendants to begin with, unlike treelords, or epiphytes. they are specifically FAE creatures that hail directly from the FAE REALM, with bodies nearly-entirely composed of floral material besides their organs. if you want an example of more proper voidal corruption examples, i would implore you to read the Mani Summoning lore too, in which a group of voidal mages can in-fact corrupt a Mani, or a druidic demigod in such cases, whom also come directly from the Fae Realm.

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31 minutes ago, marslol said:

people co-exist with colds and other diseases all the time, im not sure if this is the statement to make?  fae creatures and/or nature CAs are not ALWAYS druids and vice versa - a normal person with druidic magics and a normal person with voidal magic are, at the end of the day, normal people. they are still made up of descendant flesh and blood and bones, hence why they do not keel over and die like things of natural composition might.

 

When I state co-existence, I mean the communities of players. Players who use Voidal Magic, and player who use Druidic magic. I wanted use this section to highlight the fact that differences have historically been strictly cultural, for years and years and there was a kind of harmony that was present between the communities I feel has degraded with the modern submissions.

 

32 minutes ago, marslol said:

while it might not be necessary, it is perhaps an already well-stated and known fact that the voidal is the antithesis of all things. 'abundance of' vs 'lack of', which is where the voidal weakness of paladinism came from also. voidal taint via tears and hollows are examples of how voidal magic corrupts and blights the current plain of existence, as stated by prim, but that does not necessarily change the fact that voidal energy at it's core is inherently corruptive. it is less about the nitpicky parts of the spell and it's mechanics, and more about it's battery, so to speak.

 

This section in particular might be better informed by the opening line of the recent cosmology lore. I'll quote it here

""In the beginning there was nothing - a true state of nothingness - THE VOID. Though The Void existed as an abstract concept, it did not exist in reality. For without creation there could be no comparison; it was everything and nothing. And though it is now considered by most to be a source of great powers and energy, it is more accurately described as the potential thereof. 

 

Neither was this primordial state bound by time. Though living beings may perceive the slow burn of decades and millennia, the time before time was simultaneously infinite in its duration, and of no length at all. Suffice to say, what came before is simply incomprehensible to mortals linked to the forward temporal flow.""

 

This section states what Voidal Energy is, Potential. That is the key term to help wrap our heads around it - it's incredibly abstract, and with good reason.

 

50 minutes ago, marslol said:

sprites in this case, are not descendants in any way - they were never descendants to begin with, unlike treelords, or epiphytes. they are specifically FAE creatures that hail directly from the FAE REALM, with bodies nearly-entirely composed of floral material besides their organs. if you want an example of more proper voidal corruption examples, i would implore you to read the Mani Summoning lore too, in which a group of voidal mages can in-fact corrupt a Mani, or a druidic demigod in such cases, whom also come directly from the Fae Realm.

 

I will concede that a group of Magi channeling quantities of sheer potential energy (as defined by Cosmology lore) into a Mani would / could change the being. In the same way that such a process could change any being. It  also requires the intent to do so and ritualistic means, and is not consequential to ordinary day-to-day casting. It's a moot reference here but I am glad it is brought up, as I think Mani expresses a far more healthy interaction between Nature and Void magic that is fairly in line with accepted Lore. Simply, a Rock conjured of Voidal Magic is not some mote of sheer and vast Voidal potential Energy and does not damage (Nature or Fae beings) any more than throwing a normal rock at a plant would. It's energy that was once Potential Energy, that has been moulded and shaped into something in the same way that Cosm lore implies all of Reality was done.

 

I'm sure these topics can be kicked back and forth quite a bit. My only real advice is to be mindful of which Voidal Lores explicitly state interactions with Nature, as some of the assertions being made about Void Magic being corruptive and blighting, namely any of the Subtypes (Evocation all the way through Alteration) are perhaps a bit misinformed. There are extreme outliers that are more likely to have the wanted effect, such as Voidstalkers and Voidal Tears.

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