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The Iron Circle: Organized Crime, Political Deception, And More!


Dun_Irongut
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The Iron Circle

 

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Introduction and Purpose:

The creation of the Circle was as casual as it was quick. A rough assortment of clansmen and friends, they simply decided to go into business together through casual conversation. When speaking of "business," it can be inferred as to which. However, they agreed; strong morals will stand. The death of a Blackmont is prioritized over a run of the mill bastard thief. The protection of the truly innocent will always be considered and of course, reputation must remain everything. On the topic of purpose, to each his own. Perhaps it's wealth, perhaps not. Whatever one's purpose, they are sure to be in for an interesting Circle of friends. 

 

Oath:

The first oath was taken when the first members of the group each cut there hands, letting blood flow into a communal bowl to create such a ritual for future members to take. It was not formed out of the need for silence or secrecy, but out of the want for tradition. This ritual is now the foundation of initiation procedure. One must go through several trials with their recruiter before sitting down for the oath. These trials may include killing someone on command, stealing, beating someone, or dealing substances of ill repute. Whatever the case, completion of these tasks with one's senior member leads to initiation. At this point, one is pulled out from whatever they are doing at an opportune time and brought to a dark "borrowed" room. The room is decorated and fresh flowers are on the table. After enjoying a fine meal of flat bread, baked potatoes, mushroom stew, and beef cutlets, the Oath is taken in three distinct and very secretive stages. It is here that all moral qualms are tossed away and the orders that come down from the Mask are expected to be followed to the letter. 

 

Ranks:

1. The Mask - The boss of all Circle operations. Orders are always given indirectly and he never makes direct contact his lowest underlings,only sending notes through various messengers. His word is law; failure to obey will result in your "removal," which may adopt a different meaning depending on your transgression.

 

2. The Cloak - Second in command for all Circle operations. Most prominent task is keeping all Dens in line and checking up on them. Can give orders, but cannot make Order changing decisions without approval from the Mask.

                    

3. The Coins - Acting mentors for the Shadows. Each coin may be assigned up for five Shadows and may be sent off to another town, city, village, or structure to expand operations and construct new safe houses. They must instruct the coins in whichever skills they can. Coins must be experienced

in two of these categories. All Coins are to be approved by The Cloak and Mask before being inducted.

  • Fencing: Those who wish to take the path of fencing stolen items and distributing them. Adequate financial skills. 
  • Theft: A pick pocket who has lost his child-like agility may wish to hone his skills further and become a fully fledged thief. Or perhaps one a bit older simply wishes to learn the rather casual art of removing a fine piece of jewelry from a Noble's jewelry box and exit through a broken window?      

Pick Pocket: A thief will take this route if he is young (5-17), able, and still being by a Coin. 

  • Recycling: Those who work to "chop up" items and strip them down. This may be melting down old armor and molding bars to be stored.      
  • Deception/Conning/Leadership: Skill in rhetoric, how to know when to bribe, etc. 
  • Combat: Prefered style of the user. 
  • Other: If a special skill is had, it may be very
  • useful. For example, an Alchemist may teach his skill and sell Alchemists fire, making a profit for the Circle. Such a skill must be approved by The Cloak or the Mask.

4. Shadows - Basic rank of the order. All members start here and move their way up. They will have already taken their oaths and their names will have been passed on to the mask. All Shadows are to be approved by The Cloak and Mask before being inducted. Will be taught at least one skill listed above throughout the course of their work. 

 

5. Associates - Those that associate themselves with the Circle. The information they get may not be much, but they are given help, paid, or inducted into the Circle. Those who are chosen to join the Circle start as associates and will be asked to perform certain tasks before becoming aware of the Circle and taking their oaths.Others will simply remain associates as long as they provide services to the Circle's members and are trustworthy. Those that take this route must always be kept in check and watched.  Associates will not be told of the Circle, it's motives, or it's activities. Only provided with tasks.

 

Application/OOC:

There is no application for now. All interactions have been and must be in-game. Remember that this post is purely OOC, so no information about this group can be taken from this post. You'll have to find it all out. 

 

The purpose of this guild/group, at least from an OOC standpoint, is to try and centralize Dwarven criminal RP and create yet another hub for roleplay. The roleplay in Kal'Azgoth has been dead for sometime and it is my hope that we can bring a new element to it, perhaps revitalizing the sparse RP that exists there. 

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[sounds so legit. xD]

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Dun enters the dining area of the local tavern and lights up his pipe, sitting by the fire and watching the passerby. As a few bottles are hastily brought to him by his cousin, the owner, he leans back and begins to take a rest.

 

 

 

[[OOC: Thanks for the support! I'm not usually up to setting up guilds, but this seems like a worthy cause.]]

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((I like the idea, it's cute. Some advice, though, if you care to take any. I suggest removing the topic. Forum posts are the Bane of groups like this. If you wish to create a secret society/organization like this that is all about deception and crime, it is SO much more efficient to do it all in game. Leave no paper trail. The deadliest group is the group no one sees coming. Just remember that having a forum post on the matter doesn't make it any more official than not having it, and some of the greatest villain groups have all done without forum posts ^.^ ))

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((I like the idea, it's cute. Some advice, though, if you care to take any. I suggest removing the topic. Forum posts are the Bane of groups like this. If you wish to create a secret society/organization like this that is all about deception and crime, it is SO much more efficient to do it all in game. Leave no paper trail. The deadliest group is the group no one sees coming. Just remember that having a forum post on the matter doesn't make it any more official than not having it, and some of the greatest villain groups have all done without forum posts ^.^ ))

 

[[i debated posting one for about a month since the group's creation. I'm still on the cuff about removing it, as I enjoy a place where it can be public. I'm not worried about meta-gaming or anything of that sort, nor do we need to be too secretive. Then again, I still agree with you. So, in short, I'm really conflicted.]]

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*Legion Commander Zahrer walks around on guard duty, always vigilant -_-

((I like the idea. Well done))

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This current Guild has been deemed inactive and has hereby been moved.

If you wish to appeal this decision you must present evidence to myself proving the guild is still active.

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