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  1. Today
  2. Updated based on feedback: - Changed durability to iron, leaves too much room for possible abuse. (I always envisioned the durability of the metal to be after taking its unique properties into account. Turns out I might've been the only one 😅) - Removed mana disruption ability, to avoid the metal being a jack of all trades.
  3. You’ve just arrived in a swampy, dim town. As you look around, your gaze is met with shacks and cabins. It smells of rotted wood and wet moss. You duck and step into a tattered tent, illuminated by a series of candles suspended in the air. At the back of the tent, an old hag raises her head, “What brings you to this dingy town? she begins, then pauses to study your face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a cushion, “Tell me your story.” "Oh, I um.." Hab nervously fiddles with his handkerchief while taking a seat. "Okay, I'll tell you." Thus Hab tells his tale, "I have always wanted to create my restaurant, but my home town was much too small for anything like that. My mother always praised my cooking as learned more and matured." Hab catches himself becoming lost in thought as he stares at floating candles, lighting this tent he finds himself in. Hab thinks of his mother and the home he left. Hab continues, "Since my mother died last year, my home no longer felt like a home. So I decided to venture out. See new lands. Maybe find someplace to open up the restaurant I always wanted. My mom would have liked that." Hab straightens his back. Feeling a bit more confident of his goal. Hab asks the old hag, "So ma'am, would you know of any towns near by?"
  4. r people really doing AI art in loresubs these days

    1. Show previous comments  1 more
    2. Onnensr

      Onnensr

      all da time

    3. Java17

      Java17

      Not everyone is able to afford multiple custom-made artpieces for lore posts.

    4. Youngie5500

      Youngie5500

      Yes. Not willing to spend hundreds of dollars on a lore submission.

  5. iykyk https://open.spotify.com/track/06GustVmK5U6yhVbvbjy3q?si=35abd6874d184909

  6. This feels like a vague redline - any strike from any material would disconnect a mage. Would a strike from Resonantium add an a extra charging emote for some set duration if the struck mage attempts to cast within a set duration, or would it introduce a extra emote before the mage can re-connect/charge if they somehow have managed to stay connected for a indefinite duration? I feel the metal should have some limit on how many times it can add a extra emote or disrupt before it incurs some cost to itself or the user, or can no longer be used in the encounter as listed in other abilities. To add to this, is there any particular reason why this would only effect voidal mages, and not any other magical user, including other users of Kani if struck by Resonantium? They all manipulate some form of mana to a extent, and anti-magical things tend to equally target all magics.
  7. I'd argue there are other materials out there, like thanhic steel that is just as useful with more applications. You'd need to be willing to wield a blunt weapon with very low impact force, in order to stun a single construct limb, or delay the casting of a spell. I took inspiration from the Resonance Anomaly from Kani for the mana disruption part; though if the general consensus is that the material has too many positive applications, that part could be removed.
  8. when will Raziel and Grandma go on funny adventures again
  9. idea is cool why not stick to cool miudc metal without op factor?
  10. This seems like a very over powered metal imo capable of tanking high density boomsteel hits, able to be wielded by kani users, able to add extra emotes to spell casting, able to completely stun limbs of magical constructs, all while having the durability of bluesteel and halving the force from hits
  11. (Out of the sake of phone formatting please bare with me) ”they protected her- they should of just…” in a distant memory The dame saw flashes of smiles glancing towards her. “Let’s go on an adventure mom!” ”they cursed her- Elena, I’m sorry. We failed you.” The memories flashed by continued the scene Into a dark cabin “you knew little of me, you cared for my own- as if they were yours” The disturbed flashes came with echos, insanity? Grief? Maybe even some sort of regret confused as pity? Thus her eyes gazed into the large waterfall that stood before her, the jungles singing with nature as she stood in this broken and shattered boulder. ”The duty is all I have left, If they wish to keep the victim in such state, then they can also cure her on their own…” the paladin laughed almost out of no where. “so much for order”
  12. And you may find yourself in a shot-gun shack. And you may find yourself in another part of the world. And you may find yourself behind the wheel of a large automobile. And you may find yourself in a beautiful house, with a beautiful wife. And you may ask yourself, "Well, how did I get here?"

  13. Camilla Falkner read the royal letters with a frown. "My dear cousin Wilhemina, don't you know your family has just settled into a snake pit?" The baroness remarked with her morning tea.
  14. [OOC Disclaimer: The term "Resonantium" is not widely recognized. Information and techniques related to Resonantium can only be learned through roleplay, either by being taught by others or through exploration and experimentation in collaboration with the Story Team (ST).] Born from the chaos in the crevices of Eos' most imposing mountain ranges, where its crust scrapes and struggles against the boundaries of tectonic plates, Resonantium is as enigmatic as it is coveted, for it possesses a bewildering attribute: it resonates. Resonantium's rare properties have captured the imagination and ignited the passions of many artists, artisans, and tinkerers across Eos, as this seemingly naturally formed alloy can resonate with kinetic, thermal, and even magical energy, producing iridescent colors, mesmerizing sounds, and palpable pressure waves. Ideal for crafting musical instruments that can stir the soul, architectural wonders that sing with the wind, shields that disperse impact, and intricate devices that buzz with life, Resonantium serves many purposes depending on the ingenuity and artistry of the hand with which it resonates. Resonantium ore, known by the descendants of Eos as 'Ripple Rock' or 'Echo Stones,' often deceives with its ordinary appearance, resembling mundane Ferrum ore. Its extraordinary qualities are only revealed under particular circumstances. In low light, the ore awakens with subtle iridescent ripples, echoing the ambient sound and vibrations. Resonantium ore's durability is on par with common ferrum, but may be perceived to be more durable, due to its energy-dispersing properties. The metal's toughness ensures it is exceptionally wear-resistant, maintaining its structure and properties even under strenuous conditions. The ore is highly sensitive to vibrations, reacting to touch, sound, and other atmospheric vibrations. Any contact with the ore causes it to emit a gentle, iridescent hue and reverberating sound; when struck, it disperses the impact into intense vibrations and powerful waves of sound. The unique resonating nature of Resonantium poses significant challenges for enchanting and alchemical treatments. Its constant internal vibrations at specific frequencies make it resistant to traditional magical enchantments, often causing violent reactive pulses that can disrupt or entirely negate the intended magical effects. Similarly, alchemical processes aimed at altering or enhancing the ore typically fail, as the treatments are repelled or rendered ineffective by the discordant vibrational forces within the ore. Redlines (Raw Form) The extraction of Resonantium Ore presents many challenges, primarily due to its deceptively ordinary appearance. Hidden among ordinary stone and ore, its true nature is only discernible under low light, where it subtly iridescently glows in response to ambient vibration. Therefore, miners must rely on careful observation to identify Resonantium amidst the more common ores. Resonance hazards are further complications of extracting the ore: Errant strikes on the ore can cause it to resonate and trigger structural instabilities in the surrounding rock, resulting in grave outcomes, such as cave-ins. The resilience and reactive nature of Resonantium ore render conventional mining tools less useful. The use of a standard pickaxe is inadvisable; instead, the ore should be delicately and carefully freed from its rocky encasement through other means, be they alchemical, with hammer and chisel, or a combination of the two, to avoid triggering potential resonance hazards. Copy: The ore appears similar to common ferrum but distinguishes itself in low light, emitting an iridescent glow when exposed to vibrations and resonance. Exceptionally durable and reactive to touch and sound, it can produce intense vibrations capable of causing significant harm. Redlines (Harvesting) Refined Resonantium, known as 'Harmonic Steel,' has the appearance of smooth metal. However, it constantly displays faint, shifting iridescent hues in response to vibrations and energy. This iridescence intensifies dramatically with the strength of the power the metal encounters. An example is upon solid impact, where the metal bursts into vibrant life, illuminating it with iridescent colors spanning purples, yellows, and blues, as the metal resonates deeply, dispersing sound and waves throughout the atmosphere in a sonic release. Harmonic Steel is on par with ferrum when it comes to durability, though may be perceived as more durable due to its impact dispersing properties. It is understandable that alloying it with other metals is an attractive prospect. However, such attempts invariably produce far inferior materials as the unique resonating qualities of resonantium are lost in the alloying process. To complicate matters further, the metal's resistance to change extends to alchemical treatments and enchantments; its constant internal vibrations repel and nullify treatments, making it immune to conventional methods of staining or altering, while its unique ability to resonate with and dispersing energies makes it resistant to conventional enchantments. Any attempt to enchant Harmonic Steel can provoke violent reactions, unleashing significant sound and pressure waves. These waves are potent enough to cause internal damage to any nearby. Harmonic Steel boasts a wide array of applications across three main domains. Artisans utilize it to craft instruments with unmatched clarity and resonance, ornaments and jewelry that harmonize with the wearer's pulse, and structures that resonate with the breeze and life of their inhabitants. Smiths fashion shields of striking splendor and robust defense, as well as armaments that mercifully disperse force upon impact. Lastly, tinkerers find Resonantium's potential boundless, innovating endlessly with this versatile material. Harmonic Steel is an unparalleled treasure among artisans and artists. Its unique resonating properties make it the foremost choice for items that produce or amplify sound. Musical instruments such as horns, bells, and string instruments benefit immensely from the metal's resonating properties. A Resonantium instrument amplifies and clarifies sound waves, yielding richer, louder, and fuller tones. This ability to amplify sound without distortion is invaluable in creating war horns, speaking horns, and other public address and alert systems. The complexity of working with Harmonic Steel compels artisans to continuously refine their techniques and explore new applications, fostering innovation and collaboration between artistic expression and technical craftsmanship. Architects and builders incorporate metal into structures for aesthetic and acoustic appeal. Buildings and monuments with Harmonic Steel implements can manipulate sound to create immersive ambient soundscapes and produce melodious sounds when caressed by the wind and rain. Though boasting several remarkable properties, Harmonic Steel still presents significant limitations in traditional smithing. For example, the metal is wholly unsuitable for edged or pointed tools and weapons due to the unique refinement method; any initially sharp weapon edge will shatter and be blunt. However, Harmonic Steel excels in other areas, particularly in crafting shields, blunt weapons, and aesthetic ceremonial weapons meant to avoid causing too much harm. Shields and weapons produced from Harmonic Steel endure the rigors of battle while producing iridescent glows and melodic resonances as they disperse energy, making it particularly effective for defensive purposes. However, when forged into a weapon, it delivers only half the kinetic force of a comparable weapon crafted from conventional metal. On the flip side, this quality is highly sought in shields, as they disperse around half the force of an incoming blow. An interesting exception is that the dispersed energy and melodic resonances turn to powerful shockwaves, capable of dispersing attackers and causing great physical strain on the wielders, should Harmonic Steel be struck with High-Density Boomsteel or vice-versa. Another unfortunate limitation is that despite the clear defensive advantages, the metal's resonant nature makes it a poor choice for protective armor. Any significant impact causes the metal to resonate intensely, potentially leading to internal injuries from vibrations transmitted through the armor, even with substantial padding. One group resonates with Harmonic Steel above all others. Practitioners of Kani, the Oscillit, with their control of and deep understanding of resonance, can resonate with the otherwise hard material, manipulating it freely as if it were water and may render strikes without dispersing the force of the impact. Resonantium unlocks a world of possibilities for innovative applications. When super-heated and cooled, it can store almost any energy and release it as resonance/sound waves, marking it as an exceptional, if not dangerous, material for creating dynamic and responsive mechanisms. As the metal becomes malleable with heat, it stores energy, a property that grand tinkerers can exploit ingeniously, creating artifacts that respond to external forces to harness and utilize the stored energy. However, the challenge remains in controlling and releasing this energy 'safely' and effectively. Mastering the use of Resonantium demands a deep understanding of metallurgy and the workings of the physical world. Grand tinkerers may feel encouraged to experiment with the metal's properties, exploring new ways to manipulate its storage capabilities and resonating energy. Given the metal's complex nature, collaboration between tinkerers, alchemists, mages, and metallurgists is crucial, as sharing insights and breakthroughs can accelerate the development of new artifacts. Ultimately, it's about tinkerers once again creating cool, innovative artifacts. Redlines (Refined Form) Refining Resonantium is a complex process that demands exceptionally high temperatures, well beyond the capabilities of standard forges. To achieve the necessary heat, blacksmiths must employ either alchemical, magical, or specialized mundane substances like Daemite powder to drive up the heat of their furnace. During the heating process, Resonantium exhibits a unique property of self-purification. As it heats, any impurities within the metal that do not resonate at the same frequency as Resonantium are gradually forced out due to discordant vibrations. This natural expulsion of impurities means that, unlike typical alloys, there is no need for fluxes or slag removal during the refining process. Attempting to create a new alloy at this stage will always result in failure; either the new alloy is inferior, with none of Resonantium's unique properties, due to changing the structure of the metal, or the resonantium will separate from the other materials, due to the discordant vibrational properties. Once the metal reaches the appropriate temperature, it becomes malleable, and the blacksmith can shape it as desired. At this stage, resonantium ceases to resonate with external energies and starts storing energy instead. It is recommended for smiths to take measures to protect themselves from the heat, this can be through many different methods, such as clothing, the application of Athin, amongst others. The cooling process must be carefully considered. As the metal accumulates more energy as it is shaped, intermittent cooling is necessary. This controlled approach allows for gradually releasing pent-up energy before it becomes excessive, ensuring a safer environment and more stable metal handling during the forging process. Unfortunately, a side effect of releasing the pent-up energy is that any attempts at sharpened points or edges result in failure, with the edges shattering and blunting as the energy is released, posing a danger to the smith and observers. Redlines (Refining Technique) PURPOSE: I have aimed to revive the dwindling spirit of experimentation, tinkering, and invention lost over the years. I hope this can be a material the players can play with in storylines and events in cooperation with ST. I still fondly recall experiences of when the node system was introduced, and players got to discover Lunarite for the first time. The metal is designed as a counterpart to Boomsteel—offering weak offensive capabilities but strong defensive potential while creating a unique dynamic between the two rather than merely acting as a direct counter to the otherwise unparalleled, dominant thunderclaps. Resonantium is intended to appeal to the artistic roleplaying community, offering intriguing aesthetics and some functionality. CITATIONS: [World Lore] - Volatite and Boomsteel [MA + FA] Kani - The Art of the Oscillit [World Lore] - The Deepsteels: Ch 1 - Daemonsteel [Magic Lore] - Transfiguration: Artisans of the Arcane [Magic Lore] Bardmancy [World Lore] Magegold | Arcaurum Athin CHANGE LOG: April 19 - Lowered durability to common iron and removed mana disruption effects based on feedback.
  15. From within the Skies, a now long-passed Waldenian greeted Waclaw with a warm embrace. "I have missed you, son." Karl von Theonus stated with a wide smile as he sought to pull the recently passed Lechian into a bear hug. "You must tell us of all your adventures. We've an eternity to tell tales to one another, and all of us have been waiting. We could not be happier to see you once more." Elsewhere within the walls of Vissingren, Konstantin knelt in prayer within the small chapel maintained within the fortresses walls. Although he had not spoken to his uncle in many years, the lessons imparted upon him as a youth had most certainly been retained well into his adulthood. He remembered as well of how in the early days of his regency of the Petran Commonwealth that Waclaw had always been present to offer counsel, and act as a much needed ally in those troubling times. "May you find peace, Uncle Waclaw. This world was better for having you within it. Had it only been for longer, so so much longer."
  16. From Lion Cub To She-Devil Leoni woke up to the smell of stale air and the debilitating feeling of malflame on her upper torso. Her blurred vision could only see faded figures in a circle around her. Her ears could only faintly hear their chatter amongst themselves, having only just woken up. She realized that her hands and feet were tied by rope, making her unable to do much other than squirm and turn her head about. Her eyes focused as she rose from her artificial stupor. The figures around her were the three that had ambushed her while on patrol. Apparently she’d been captured rather than killed after everything went to black. She hoped that her patrol-mate had either escaped or at least wasn’t dead. Her paladin armor was tattered and warped by several hits from a blunt weapon. Small amounts of blood were dripping from her torso, the wet lacerations underneath having been unattended during her trip. She turned towards the main figure among the group, a woman of pale skin and blonde-white hair. “Why- Why am I not dead?” She croaked inquisitively. The figures stood there silently, the response would be the rushing of malflame all over her body. The young mali warrior wailed in agony, the pain like nothing she’d ever felt before. Within moments, she began a horrific transformation. Her pale skin began to turn rough and changed to the color of dried blood. A set of pale, keratinous horns were born after painfully pushing their way out of her skull. A lizard-like tail would grow from her backside while her canines turned to long, pointed fangs. Her nails turned the color of oil as they stretched to arrowheads. Her brown hair inherited from her mother was now ashened by the fel-flames. Not soon after the transformation was complete, the pain faded as she once again fell into a man-made slumber. The figures transported her body to the front of the Sunbreak Keep. Her soul was now damaged goods to the Sunlit Lord, unable to be embered as her mentors were training her towards.
  17. Theoderic von Theonus found his wife somewhere in the family's keep. He could tell from her expression that something was wrong, and embraced her in a hug. "What happened? What's wrong?" he queried, and took the note from her hands. Quickly skimming through to see what it was that upset her like this. "Waclaw, oh..oh no.." he muttered after he finished reading, then found himself lost in thought. "I hope you find the peace in the seven skies you were never able to have here. If anyone deserved it, it'd be you."
  18. Artel was stood atop the new gatehouse of his home when word reached him, the aging man nods and thanks the messenger before turning his eyes towards Aaun, they linger there for a time as he thinks of his brother in arms, now at rest "ich would nicht stand here today if du had nicht come to our aid in der Frankish war so long ago" he says into the wind "enjoy ihr peace in der skies und say hallo to Isa for us", With a final dip of his head he turns to find his wife, knowing she will need him in these times.
  19. Calla von Theonus dropped the glass she held as she read the letter, tears beginning to fall freely as she scanned it over and over again to make sure she read it right. As the reality of the letter slowly sunk in, she found herself slumped onto her couch, staring blankly into the fire as she attempted to compose herself to no avail. "He's with Isa now... he's truly gone." At the bottom of the letter, Calla added in a little note, as if she was going to send a response back to her dear friend. 'I'm sure we'll see each other soon enough. But until then, give Isa a hug for me please.' Calla rose from her seat to find her husband and get a much needed hug. @Tremerus
  20. “The prophecy never came out to be true, Wallie. First it was Isa and now you.” Wine was being poured into a cup, a sigh followed after. “Tell her I say hello. I’m sure the rest will follow soon.” Rosalind of Norland stared into the distance, lost in thought. — Marisol didn’t cry or sob, sitting alone in her room with the letter. Her gaze flickered to the window, breaking into a slight laugh. “I would’ve been a great Lechian, I would’ve learned from the best.’’
  21. She missed her children and prayed their father had given them a better childhood than the world had given them all those years ago... She missed her husband, and prayed the world had been kinder in her absence... __ She would never know if those prayers had been answered, but when her eyes met those of the man she loved and cherished from childhood till death, she knew. "...Mein Liebling?" The words crawled up her throat, disbelief in her eyes, but it was him. Her hands graced his face, holding her world in the palm of her hands once more. "I've missed you..." The world had torn them apart before - but never again.
  22. As the sun dipped below the horizon, casting long shadows across the rugged landscape, Dietrich Faust sat alone, the crackling of a bonfire the only companion to his solitude. The aging Waldenian resembled nothing close to the once youthful and confident man he had been. His weathered face bore the marks of time, etched with lines of regret and sorrow. For decades he had wandered, nothing more than a solitary figure seeking solace in the wilderness, having chosen to flee from the memories that haunted his every waking moment. The peace he had yearned for eluded him, slipping through his fingers like sand in an hourglass. And now as news reached him of the passing of his friend, Waclaw Jazlowiecki, Dietrich found himself consumed by regret. He regarded Waclaw as a man far more than his noble titles and lineage; He was his best friend, his brother. The two shared laughter and tears, triumphs and failures, and yet in his selfish pursuit he had allowed the sands of time to slip away unchecked, believing that there would always be a tomorrow, that there would always be another day to return and catch up with his old friend. This was his biggest regret. Dietrich gazed into the flickering flames, a letter unfinished held tightly in the man's hands, and a quiet goodbye uttered. "You were always the better man, Red." He tossed the letter into the fire before then reaching for his flask and an extra cup from his bag. He opened it, pouring some of the fine liquor into the empty cup before setting it beside him, his gaze drifting towards the starry sky as he raised his flask up high. One last toast. "Farewell, dear friend.”
  23. Peace at Last (PK) ☩ When he awoke, the world was hazy. Waclaw Jazlowiecki descended from his bedroom in Nowa Warsovia, his limbs moving as if through syrup. He was dying, this much he knew. It had been a long time coming, he could only elude the embrace of eternity for so long. His mind began to wander, the events of his life playing out once more in his mind. Faces not seen so long they had almost been forgotten wormed their way into his memory once more. Scenes long since relegated to dreams and nightmares, re-enacted in a shadowy pantomime. He- -ran along a bustling city street, eager to catch up with his companions. “Eloise, Isa, wait up!” He called after them, lagging behind but running as fast as his five year old legs would carry him. “Hurry it up, Ginger!” The blonde girl called back. “We’re all meeting at the fountain!” His brothers, Aleksander and Witold, had teased him relentlessly for befriending girls, but he didn’t care, if Aleks tried anything Waclaw could just put him in the mud. Again. He rounded one more corner in Minitz, coming to a stop at the fountain and taking a deep breath. He- -held his sword tightly, looking up at his Father. Swords flashed against firelight in the night, steel clanging against steel in the all-too familiar cacophony of battle. This was… Adria. He would have recognized the surrounding city anywhere. It was the site of his first battle, after all. Men cut down in fruitless assaults on the castle, Adrians slaughtered in counterattacks, all culminating in the final, desperate sally that pushed the men of Haense and Aaun from the city. The twelve year-old boy had done his duty that day though, and most of the blood on his armor was not his. He- -cringed as the Mori’quessir cannon blasted another chunk of the wall away. He was running out of cover. He had come up to Norland against all common sense to help his friend Rosalind in, what he hoped, would stem the tide of the growing invasion of Almaris. It appeared increasingly hopeless as yet another chunk of wall disappeared in a clash of stone and iron. “PULL BACK FROM THE WALLS!” A voice rang out. A scared, desperate voice. They were all scared, he supposed, some were just better at hiding it. He didn’t want to be scared, he hated that he was scared, but these Legionnaires seemed damn near invincible. Then, almost as if on cue, a hulking figure crossed into his view, a Dreadknight- a creature of nothing but armor and foul magic. They all pulled back towards the gate of the city, making a final stand by a massive tree. He needed to survive this, to get back home. After all, his father- -Gestured to Waclaw from the Comital throne of Warsovia. “And so-” His father’s powerful voice rang out throughout the packed hall. “-I am, as of today, abdicating in favor of my eldest son, Waclaw Jakub Jazlowiecki.” Waclaw, only fourteen, was taken completely by surprise and made his way to the foot of the throne that was, inexplicably, his. “Friends, citizens, and all gathered today-” He began apprehensively. “-I was not expecting this honor. However, I accept it. I will lead our people into a new chapter. An era of peace and prosperity. I gratefully honor the trust you all have placed in me and will do my utmost to ensure that my reign is a Boon- -LOAD UP THAT PLATE!” His cousin called over the sound of battle below. They were in Karosgrad, holding the Harbor gate against the Mori assault. Yet another infantry formation was reduced to paste by the combined cannonfire provided by the Lechian Artillerymen. Things were going… refreshingly smooth. Nation after nation had fallen, and Haense was the last human nation worth defending that remained free. Four years passed since he first fought them in Norland and he had fought in damn near every battle since. Exactly one positive thing had come in the last few years- Isavella. She had gone missing while hunting and only recently stumbled back home. He… had been holding onto feelings for her. If he made it out of this, he’d act on them. But first he had to survive this fight. “Aleks!” He called. “Swing to the right! We need to hammer that damn siege bug!” The cannon fired once more, right into the mouth of the Devourer of Dobrov, causing the monstrous creature to flee underground with a shriek. They had bought themselves even longer to ensure the evacuation’s success. With a nod of satisfaction, he wiped the sweat and grime from his face. “Right. Now for the next problem.” He sighed. The Count of Warsovia- -stared out over the Failor countryside, the township slowly rising around them. After narrowly surviving the Fall of Almaris, he had begun working with the house Ivanovich to build a new home in safety, away from the hell that their continent had become. The Lecho-Raev Commonwealth had been an experiment for him, the first real test of his leadership, one he’d liked to believe he passed with flying colors. Nonetheless, he couldn’t shake the feeling- -Of nervousness growing in the pit of his stomach as he stood before Karl and Annette, Isavella’s parents. “I… would ask your blessing to marry Isavella.” He finally said. They had been courting, both officially and not, since just after the Battle of Karosgrad, and he decided it was finally time to make it official. He was nervous, however, until the older Waldenian man smiled and the woman embraced him. “Treat her right.” Karl requested, a command Waclaw had no intention of disobeying. He nodded- -“I do.” He said to the priest, holding his Isavella’s hand as the priest performed the rites of marriage. His eyes flicked out over the small crowd in the chapel, family and friends. Eloise, Calla, Theoderic, Artel… all people he was honored to have at his side. “Then-” the priest began. “-I now pronounce you husband and wife.” Waclaw smiled and leaned in, sealing the ceremony with a kiss. Isavella was his wife. Despite being a hardened veteran of a dozen battles already, he felt giddy. He- -smiled proudly, holding the squirming infant, his and Isavella’s first child. They had named her Roza, after Rosalind who they both had believed died a few years before. He would make sure this child of theirs would make sure never knew the chaos and war they did. She would live in a time of peace and happiness. After all, the role of a parent was to ensure their child lived a better life than they did. And, god- -As my witness, I will dutifully serve the Crown of Aaun to my utmost for as long as I live.” He repeated alongside the other two men knelt before their King. Their ruler smiled at the three. “Rise, knights of Aaun. May you hold your oaths.” Waclaw felt a sense of satisfaction as he accepted the title, knowing he had done his part. Two decades of fighting battles for King and Country. Things had been moving steadily uphill for both him and his country since they had first settled on Aevos, and now he was at the apex of his life. He knew not what the future held, but he would take it in stride. He had his duty to perform, and he would see it done even if it cost his life. The- -smell of the dead bodies littering the streets of Whitespire was nearly overwhelming. The scene inside the Council chambers had been predictably terrible. King Edmund, Waclaw’s cousin Heinrich, his friend and commander Leopold, all dead. Betrayal and blind fury grappled within his mind as he roamed the blood-soaked streets. Light glinted off something familiar. No… it couldn’t be. However, unwillingly, he moved to investigate the object. Much to his horror, it… it was. His wife’s necklace, a gift he had given her. A third emotion entered the brawl for control of his mind. Anguish. He cradled his wife’s body, holding her wordlessly as tears, long since thought dried up, began to flow. How would he explain this to their children? Roza was practically attached at the hip to her mother, a veritable clone but without Isavella’s ferocity. Krzysztof would likely take it better, but… there’s no way to take news of your mother’s death well. He sheathed his sword- -coming to a standstill next to his King, John of Aaun. Veletz, the successor of Adria, and likely ultimate mastermind of the attempted coup that had claimed the lives of so many, was finally surrendering after a long and brutal war. With this foe gone, maybe he could finally rest. War had been what he knew, what he had excelled at even, but now he just felt… empty. Like a bowl long since drained of any contents. Some vestiges of what once were remained, but he was, for lack of a better word, finished. He had instructed that his notice of abdication be published after the Veletzian capital was demolished, and he intended to make full use of his retirement. He- -reached the bottom of the stairs. He was old by now. Older than any member of his family that he had truly known. He sat himself down in a chair by the fire and reached for a quill and parchment. He began to write, excising in detail his final goodbyes to those he was leaving behind. His hand wasn’t cooperating nearly as much as he’d like. He felt tired, fog beginning to cloud his vision. He shook his head, clearing it slightly. If he fell asleep now, he wouldn’t wake up. He wrote as if he had no more time left which, in honesty, he didn’t. The last letter finally finished and sealed, he sighed and relaxed. The quill fluttered to the floor beside him. He took a breath and smiled. And he knew peace. Requiescat In Pace: Waclaw Jakub Jazlowiecki (1908-1973) The Following letters are addressed and delivered in private, do not metagame this information. To Krzysztof Jazlowiecki ( @Traveller): To Calla and Eloise von Theonus ( @carebear& @Rosey): To Marisol Solis ( @beetle): ----------------------
  24. I mean I dont see why they require you to record all spells on BM ma when other dark magics dont make you record all the spells.
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