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Nozgoth

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Posts posted by Nozgoth

  1. 32 minutes ago, Jaxothy said:

    To try and be nice with this, as you are someone new to the server and has not written lore before:

     

    - This is obviously ripped from D&D / Baldurs gate 3, meaning it is material that is not simply 'inspired', it is blatent theft of other peoples works with little to no change at all

     

    - You have not made this in anyway the same as normal CAs or magics are written and made on the server. I suggest looking over the links posted on the bottom.

     

    - You did not think about how to match this at all to the server lore, or in anyway how the server rps certain magics. Especially adding a focus on romance which is very heavily looked down upon by the ST, especially if it is for a non-humanoid CA.

     

    - none of your abilites are explained, they are easily powergamed and poorly represented. They are in simple terms, uncreative and not thought out.

     

    - Your images use do not describe at all how these characters would actually look. and are stolen right from a game.

     

    - You do not explain how a devourer would become ascendant, nor any of the rituals behind the CA / magic on how to become one of these, though I assume it is by a tadpole in the eye.

     

    - Your redlines are a poor mess and make this very easily abused, when you write redlines, write them like they are for five year olds.

     

    - Your purpose has no thought or meaning behind it and is a niche already taken by other CAs and magics

     

    Links that will help you: 

    Base CA sub examples and how to write it

    Why lore can bad and examples of bad lore, this also goes over plagerism.

    A decent article on the difference between plagerism and influence

    https://www.thedailystar.net/shout/the-fine-line-between-plagiarism-and-influence-77381

     

    And lastly, the lore teams guides on actually making lore, and how to fit it into the server.

     

    I hope this helps and you take time to look it all over before submitting again; I hope I didn't come off as rude.

     

    no b*tches no p*ssy no money and ur homeless

  2. Spoiler

     

     

     

     

     

    READ ME:

    Spoiler

    wrote this when I was 14 lol (4 years ago) so it's kinda bad, just thought it would be funny if I posted another lore piece after all these years of not writing lore

    I was going on a nostalgia trip through my google docs, looking at all the lore pieces written by myself and the great lorewriting minds of yore like pundi, jentos, zidoax, lhindir, hephaestus, cameron, johann, etc.

    I do wonder what could be written now

     

     

    Wereweavers



    EDji7Gwzj_AfGTYBh6d-s1kK-PoepsRuYRUdQctbsOnozo0k8rDXb2gu3mq5afpJUZzHz-YnI1fspchQ9qbYa0GKzxvz5lkBUDkfAYMel7dRa8zoDy3s_UiF93h28_egwvmeP_6DN4VtwqKP8xAOGw
     

    “They skitter and crawl,

    Eight legs that sprawl,

    Skitter and spindle,

    Litter of thralls.”

     


     

    Origins

    The creation of the art of Wereweavers all started one dreadful night. Rain poured down and splattered against the brick. The wind howling, whispering, all while a peculiar man could be seen through the window of the tottering tower. “Pitter patter”, it said to him. In the center of the room sat a cauldron, bubbling purple fumes. Looking to the counter was a vial… not just any vial - no no, for inside it festered a cluster of putrid, vile beings. Thousands of tiny spiders skittered in the container, beckoning to leave. The man reached his thin digits for another glass vial, before moving forth to the bubbling liquid within the cauldron and filling the vial. He’d place the vial back on the counter, then opening a cupboard underneath the sink. A horrid smell wafted out of it. The figure would reach his hand in, withdrawing from it - a fresh, blood covered carcass. Presumably from a chicken, though it was mangled and unidentifiable. He dropped the carcass onto the counter, before opening the spiderling-filled vial and setting in a few droplets of the purple liquid which had been withdrawn from the cauldron. The thousands of tiny spiders began to seemingly go mad, festering even more. He’d dump them all into the blood covered carcass, before pouring a bit more of the liquid into the carcass. What felt like years for the man would pass, he would seemingly go mad - staring at the spiders within the carcass as they ran rampant. Eating the carcass dry. He would decide to go to sleep. After a few hours of sleeping he heard something. “Pitter patter”, whispered a voice again, though the rain had stopped. The figure got out of his bed, moving to the carcass “Huh? It’s… empty” muttered the figure, trailing off. A sound akin to clipping nails could be heard, skittering across the floor. He whipped his gaze around, though it was too late. A much larger spider, one about the size of a large hand leaped up his legs making its way to the center of his back - around the spine. It dug its legs into his back, planting itself into him “AGHH!” the shrill scream would echo throughout the tower.

     

    Wereweavers have always been quite rare knowledge, being passed down for generations to the far from mundane alchemists and seekers. A craft that has been around for years, recently rediscovered.

     

     


     

    Creation

    A complicated process, one attempting to procure such must first ensure they have an abundant supply of all alchemical materials and tools they may need. A large cluster of spiderlings is first needed, they can be of any mundane breed. Next, a violet elixir must be crafted and prepared, also a few different herbal reagents. Finally, a carcass roughly the size of a chicken will also be needed - fresh and covered in blood.

     

    This is a further alchemy, meaning it requires a valid FA for use and a valid teacher to learn how to create.

     

    Process

    Spoiler

    The herbal reagents must be sprinkled onto the carcass - as if you were seasoning dinner.

    Bathe the litter of spiderlings in the violet elixir, allowing them to eat it.

    The spiderlings will begin to get a lot more ancy, seemingly going mad. They will begin to climb onto each other and huddle up near each other.

    Pour the spiderlings into the blood and herb covered carcass, leave for 3 irl hours for them to fester and combine.

     

    Upon returning, a much larger spider called a wereweaver will be sitting in the carcass. All the spiders would have merged together from the properties of the herb and the violet elixir. The wereweaver will automatically rush toward the first descendent in sight, crawling up their back and planting itself in the back. During the time that they are left to sit, the spiders would mutate and combine into one bigger, more horrific looking spider.


    Es-8adxZlBQFjEdLyJSS5iWkqiJO3L86qF0haBD4bNTx3Uf7CIKTRa_i5QLcpbHO8rGGv0xMgjbjhbgyZvbNPekkji4Y-aIwG8H4bJn1Slm_B5MjETPsmA0Vm2uDjnCtm0z1LY98fecLlSvK0dI4uw

     

    Mechanics

    Spoiler

    Each step would take 1 - 3 emotes, with the last step taking 3 IRL hours. The wereweaver will rush toward and attempt to latch onto the first person it sees. If one already has a wereweaver on their back, the new wereweaver will look for the next person. If one wants, they can easily reverse the effect shortly after the wereweaver latches on by putting heat up to it and it will fall off out of instinct, though this is only possible for the first 2 IRL hours of it being on. After, the spider will be much harder to remove. The spider on the user's back can look pretty much however they like it, it’s all aesthetic.

     

    Requires OOC consent if infecting someone else.

    Requires a valid FA

    Requires a valid teacher to be taught how to create

    “Violet elixir” does not refer to any purple coloured concoction, it is the name of the elixir.

     

     


     

    Effects

    Once the wereweaver has taken its place on the back of the user and has stayed there for more than two elven hours, it will be planted and mainly only the back of its abdomen and cephalothorax will be visible, with an exception of mere parts of the legs visible. The rest of its body will be dug into the user’s back. It will be near impossible to remove at this stage without causing extreme damage to the person, the only method is to cut a chunk of the person’s back off, taking the spider with it. The spider would now be bound to the user’s body, much like a new appendage on them. Hurting the spider would only hurt the user. This new found parasite-like appendage has many interesting boons, though each coming with downsides. After the initial connection, the person will be under immense pain and will likely pass out or have to lie down. This subsides after 2 IRL hours. Once the two hour mark passes, the user will begin to slowly learn and realize themselves what the wereweaver brought to them.
     

    Physical

    Physically, the wereweaver’s inhabitance will have many effects on the body. One may notice that webs begin to appear on the surface of the skin, even sometimes the occasional regular spider crawling about. They will feel about normal when it comes to strength, though they will almost always feel tired or drained. Unless, they consume other, smaller spiders. The wereweaver will drain a lot of the energy from the user, eating spiders being the only good way to satiate it. The user will likely grow accustomed to the taste after a while, and will be dependent on eating them to have more energy and feel less tired.

     

    Succeeding the passing of time, the person will be able to completely avoid sleeping - as it will no longer have much of an effect on them, if the person consumes enough spiders that is.

     

    The presence of crawling spiders, webs and the massive spider on the host’s back will make it hard to conceal they have a wereweaver. The wereweaver on the hosts back will be a large source of fresh spiders, which find their homes throughout the host’s body. This being said, the wereweaver itself can be quite easily hidden with a simple shirt, though blatantly obvious if the back is not covered.

     

    Mental

    Mentally, this is not as taxing as other things may be - though it does come with its oddities. The user will feel dependent, almost addicted to eating spiders though they will never eat ones who have made their homes on the body. They will feel connected emotionally to the spiders produced by the wereweaver, and therefore will not harm them in any way.

     

    The host will also become very ancy and unable to do long tasks such as writing long letters and reading long texts, as well as sitting down and idling for extended periods of time.

     


     

    Abilities

    While having a wereweaver does lead to some flaws, it does as well have a skillset of new-found abilities. Some useful for combat, others not.

     

    Infestation - [Passive/Non-Combative]

    Spoiler

    The person afflicted with the wereweaver will always have a web being made and growing about on them, as well as many spiders which passively crawl over them.

     

    The spiders will always be around the person, which can be emoted as a passive presence, though with this ability they cannot be willed to do anything, nor can they hurt anyone else. They will also not hurt the host.

    The spiders cannot be willed to do anything, and pretty much will not leave the body. Unless stated in other abilities.

    The webs cannot be taken advantage of, or used in any way. Unless stated in other abilities.

    The spiders will not hurt the host, nor will they hurt anyone else.

     

    Webbing Manipulation - [Non-combative/Combative]

    The host is able to create new webbing, then being able to manipulate it - whether it be for combative purposes or non combative. They may choose to use it to tie someone up, or maybe choke them - or maybe just as a rope to tie something together.

    Spoiler

    The user must first send a signal down to their wereweaver, by willing to it from their now mental bond with it. They would then have to simply think and usher themselves to produce the webbing, which would come out of the wereweaver. They would then have to collect it from their back for further use. The webbing is a thick, sticking substance - much more dense than regular cobwebs. If enough is connected and intertwined, it can form a thick rope.

     

    It takes two emotes to produce about a handful of the webbing, with one more emote for each handful. The first emote, being to signal to the wereweaver, the second emote producing it and collecting it. If one is to do anything else with it, it would take an extra, reasonable amount of emotes for what the person is doing with it. The webbing will disappear and dissolve after each encounter.

    Takes 2 emotes to produce, and at least 3 emotes to do anything with it.

    A maximum amount of 3 handfuls can be produced in one encounter.

    The webbing dissolves and disappears after the encounter it was produced in (Or 15 emotes).



    Citations

    Spoiler

    Writer - Nozgoth

    pund probably looked over this like 4 years ago I can't remember tho haha

     

  3. Music Commissions | The Snake Charmer


     

    I make music, I can do pretty much any genre however I specialize in fantasy/medieval ambience and dungeon synth. You can commission me to make music for your character, guild, event, location (ie. a tavern, city), or literally anything. The aforementioned genres will fit perfectly for LOTC settings however if you want me to do a different genre just let me know.

     

    Policies

    1. The song will be posted onto my channel, from which you or anyone can listen to it.

    2. I will send WIPs and work with you to get the sound you want, just don’t be annoying.

    3. Payment will occur after the finished product, please don’t scam me.

    4. Any details, ie. title, picture, etc. can be decided by the customer (you).

    5. By commissioning me you agree to these terms.

    6. I can usually finish a song within a few days, so I will have quick turnarounds

    7. All payments go through paypal

     

    The Process

    1. What is your song for? (character, guild, event, etc.)

    2. What vibe should it have? (Epic? Sad? Mysterious? Spooky?)

    3. What type of instruments/sounds do you want? (optional)

    4. How long should it be? (I might increase price for longer tracks, unless it’s ambient in which case I can mostly loop it to make it longer)


     

    3-5 minute songs are priced at $25 CAD ($19 USD)

    Longer song prices vary (excluding super ambient stuff, which will adhere to the normal price)

    Special requests can be negotiated

    Contact me on discord @priestofworms to commission

    My music discord: https://discord.gg/jt8EaCp6uq

     

    Portfolio

    I will continue to update this after each new release. I have tons of unreleased stuff so if you have any doubt just ask me to send you some other stuff I’ve made. Unrelated: I also do jungle/breakcore if that interests anyone.
     

     

    Ps. the headcanon is that I have a character who is making the music, so if you want to rp with him, hit me up

  4. 58 minutes ago, Bonito said:

    this is dope!! great work

     

      Hide contents

    could you split the tracks into separate youtube vids and loop them to like an hour.. i wanna play these at events 1f913.png

     

    thanks man, im thrilled you enjoy it!

     

    I can totally do that for you man. The channel it's posted on isn't owned by me so im going to make a new channel and post each track separately and from there you can just right click it and use youtube's loop feature. I will send it to you once im done.

  5. Spoiler

     

     

    Supreme Mysteries of the Alchemical Void

     


    xZ5irQ5UMow3PlHrUZUU95wqfjE_rXZc7mmOpKfXIc41lQOn8dPEL-bc5hl0TrwKt67bA6hTARzgUMG8-1bkmUBvw2pAaMFWrdFFIy7rxC7BjR05OsgOcCcN0fyKV4nEp1pvX3CLfys3mWC5NzXu2tI

    ~The channeling of creation through symbolism and spoken word~

     

    The Preface.

     

    Since the dawn of time and creation itself, there lay machinations beyond the seeing-eye which dictate and influence every happening in one way or another. Be they the Creator’s remnant wake in the water of space, still rippling on to this day, the indiscernible waves of energy which the stars produce, or even the power of thought and the metaphysical. These things remain unhampered, immortal to the point where they may not be distinguished from air by a mortal mind and a mortal soul. Thus came symbolism. Due to the cryptic nature of these things, and origins even more-so, they may only be harnessed by use of symbolism and spoken word - for using them directly would be attempting to speak fluently in a language which does not exist.

     

    It is for these mystical reasons that alchemists, philosophers, pious theologists and mages alike deploy such curious processes in their workings. Their workings are riddled with symbolism. And this symbolism is deployed in assay to derive meaning for purpose - which is essentially the unbridled foundation of alchemy and magic itself. This makes symbolism a powerful asset in all that exists. The common alchemist uses ‘symbols’ to create concoctions, this is no coincidence. Symbolism, in one way or another, is found in nearly every form of magic (and religion, etc.), such as the trinkets used by mystics to contact the dead, the magic circles created by voidal mages, the material alphabet, or the runes used by blood mages (this, of course, does not account for the entire list, it is a mere few examples).

     

    Such things make up what is known as The Metaphysical Array.

     

    The Metaphysical Array.

     

    What is a sign? What is a symbol? What are they made of? Even though it seems as if impossible to answer this question, we alchemists have unknowingly figured it out, and the answer is right before us. The answer is there with every use of alchemy. With every potion crafted. We refer to symbols using names. For example, “fear”, “peace”, etc. The names are intentions, and have clear relevance in the creation of alchemical concoctions. Who figured this out? How could it be known that primordial dust, found in the make-up of matter, would have characteristics that are innately human? Is it reasonable to describe a material as peaceful, fearsome, swift, weak, or as any of the other characteristics that symbols seem to entail? It is very unlikely. So, finding out what symbols are made of can be ascribed to finding out where they inherit their characteristics from. And as we know, the “characteristics” are actually intentions. Who had the first intention? There must have been intention in the creation of the material plane as we know it, if all matter is derived from it.

     

    As demonstrated in countless ways, there is clear power in thought and intention. The coming-to-be of alchemy for descendents is not documented, however I believe it must have happened in either one of two ways:

     

    The knowledge of alchemy was passed down to us by a deity. All of the signs and symbols remain pure to their original intention (the intention of the creator). Ulll eth fo etwro.

     

    Or,

     

    Descendents discovered alchemy for themselves. They described each sign and symbol with their own intentions, and the collective belief in the new versions of the signs and symbols allowed this to work. They could not have possibly known the original meanings of each symbol, and hence came up with new intentions; intentions that we still use to this day.

     

    The Alchemical Void.

     

    The alchemical void is the idea that, while alchemy is inherently of the material plane, it must also exist outside of the material plane, and of course, in the void. The gift of nothing could not be any more paradoxical. It is the very nature of the void to be incomprehensible to those that exist within the material plane. The known laws of alchemy allow one not to understand the void, but to know what it is not. Many claim that the void is not anything. Some say that the void is everything. I am not here to say what the void is and isn’t, but to encourage the thought that everything had to come from something. From an intention. 

     

    The void has intention. 

     

    God is alchemy.

     

    Saevel, the Filius Philosophorum

  6. MC Name:

             Nozgoth

     

    Character's Name:

             Saevel

     

    Character's Age:

             idk tbh but he's like 150 ish

     

    What feat(s) will you be learning?

             Corcitura

     

    Teacher's MC Name:

             Zakajaervi

     

    Teacher's RP Name:

             Sir Solomon

     

    Do you agree to keep Story updated on the status of your feat app?:

             yes

     

    Have you applied for this feat on this character before, and had it denied? If so, link the app:

             no

     

    Are you aware that if this feat is shelved, it will be unavailable to use?

             yes

     

  7. 1 hour ago, Traveller said:

    lotcer? doing something productive? no..... impossible

    I don't play lotc anymore, just check in from time to time

     

    I'll let you in on a secret: Creativity is like a muscle. You've been training it for years on LOTC, so when you leave, put it to good use so that you don't lose it. The bounds are limitless.

  8. [!] A flier is found posted in every major city on Aevos.


     

    The Roleplaying Guild

     


    wQkCf3ZZbS8n-h1ZvBBd-31kLU8yzKP0pPXdUyh-PORLKAfF5SxQgDZVm4PLSY4dpnU7DQCOHbIb940jptSOly0-eg1am_QTiLu3T-AsQLIFLQJpPRQQ5D4848NKJ5zyDL5s2uAu1_U2Mrszx9I4fRM


     

    Ever wanted to be a knight? A wizard? A king? Look no further, for within The Roleplaying Guild of Aevos you can create your own destiny through acting and speech!

     

    Welcome to the Roleplaying Guild, the number one guild in all of Aevos! We have been providing a unique and fulfilling experience to all members for over 10 saint’s years. To ensure that the quality is consistent, we require you to fill out a signup sheet before joining. Simply mail it to the head office and our team members will be hard at work getting back to you! 

     

    Build your own nation, learn and cast powerful magics - Become a King, an Emperor, a Wizard, or a Warrior. Your path is your own, what will you choose?

     

    [!] Attached is an envelope filled with blank applications:

    Name:

    Age:

    How do you avoid powergaming in roleplay?

    How does metagaming disrupt fair roleplay?

    Character name:

    Character race:

    Character age:

    Physical description:

  9. Spoiler

     

    vargstep

     

    "^ basically ur cute church communion from when u were a kid with the lil bread thing n the grape juice but made by me its so ******* cursed except ur not eating bread ur eating a fetus no no no papa jentos i dont wanna eat a god-born fetus while black sabbaths and unspeakable things dance and shriek to the heavens that wont allow them to die and horrific entities singing in the corner of my eyes while the stars weep stop stop i didnt sign up for this i just want fursuit nononononononoooooo NOOOOOO I JUST WANT FERAL RP NOOOOOOOOO"

     

    excerpt from OG hidden creation ritual^^^

  10. Spoiler

     

     

    A sorry creature, reduced to a pitiful state, now less beast than man but still in his conscience he knew that there was no forgiveness for his crimes. Was this what it was to truly live? To finally feel alive? To teeter on the edge of life and death, knowing that one misstep could lead to your demise? Oh, what a thrill it all was! The minstrel had sung his last song. The piper had played his last piece.

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