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Cobbler

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Everything posted by Cobbler

  1. We’re the playground for the real mc’s(azdrazi)
  2. ((MC Name: Cobbbler)) Name: Sorcaril Sythaerin Vote 1: Theveus Sythaerin Vote 2: Theveus Sythaerin
  3. ay mal’maroon, parlin, haelun oment nae, aher nae ito ahern ito narne lin par’karinah
  4. "Dah pinkieh pawntiffz zupportin whuz eva fillz hiz poketz wit shiniez.... Lie'z tu hurtz veletez pinkieh'z rex.... mi'z grukkin why a liarz uz livin an ah 'hozh ole' white goi whilez hiz pinkiez klomp tu defendz himz." "Nubz honorz fo liar'z, Nub honorz fo coward'z, Nub honorz fo latz" Uddec would repeat to himself as he readied the horde to defend against those who have threatened their extermination.
  5. Uddec would try to read the treaty through all of the ink that was spilled over the paper to no avail. He thinks how they should have taken more time to clean off the paper press before distributing the copies.
  6. CREATION OF THE ASUL'DIRAAR Issued by the Okarir’sil 20th of The Sun’s Smile, 153 SA To the Blessed Citizens of Haelun’or, In this era of expanded dominion and ever-reaching frontiers, the imperative for a royal guard has never been more pronounced. With our borders stretching farther than ever, safeguarding our realm's sovereignty demands a vigilant and unyielding defense. The challenges and threats that emerge at the extended frontiers require a specialized force steadfast in their loyalty and unwavering commitment to protecting the Asulir. As our territories expand, so too does the need for a royal guard that can rise to the occasion, ensuring our monarch's safety and our kingdom's stability in these uncharted lands. With unceasing dedication, they stand as the bulwark against the tides of uncertainty, preserving the integrity of our empire amidst the vast and uncharted territories beyond. The members of the Asul'diraar shall be drafted from elSillumir. Soldiers known for their profound combat skills and unwavering loyalty to the Asulir shall be picked by the Okarir'sil. Dedicated and elite, this force will be tasked with safeguarding the Asulir, ensuring the continuity of the Asulir, and upholding the security and dignity of the Silver Empire. To ascend to the position of the leader of the Asul'diraar is an extraordinary and demanding journey, one that demands a unique combination of attributes, skills, and unwavering commitment to the tasks at hand. They are the embodiment of the guard's principles and the exemplar of honor and loyalty to their mission. While performing their duties as a member of the Asul'diraar, they will also be tasked to instruct the Sillumir on enhanced combat, ensuring the military of Haelun'or remains sharp with their combat skills. For this task, I promote Maethor Sythaerin. His abilities during the war that ushered us into a new Silver Age have proven his skills match the mission at hand. maehr'sae hiylun'ehya As signed by, Sorcaril Sythaerin Okarir’sil of the Silver Empire of Haelun’or, Commander of The Sillumir, Champion of Novkursain
  7. A mali'thill had barely begun to regain his strength when an message arrived on his desk. It was a delicate parchment, sealed with wax colored yellow and brown, and it carried news of a grand tournament taking place in the distant northern realms. The promise of a challenge and the allure of distant horizons tugged at his adventurous spirit, and a glimmer of excitement lit up his eyes. As he read the invitation and learned of the prestigious competitors and the legendary prizes, he made a swift decision. Determination burning anew, he began to prepare for the journey north, the echoes of the recent battle fading into the background as his heart quickened with the prospect of a new adventure and the chance to test his mettle in the upcoming tournament.
  8. The battle-worn high mali'thill sank into his ornate wooden desk, his once-shining armor now bearing the scars of fierce combat. The room around him was dimly lit by the soft glow of a single, flickering candle, its flame mirroring the flame that still burned within his determined eyes. With an air of solemn exhaustion, he removed his helm, revealing a face etched with the marks of battle but also a resolute determination. The room bore witness to his exploits, with maps, scrolls, and battle plans strewn across the desk, detailing the battlefield strategies that had seen him through yet another conflict. As he leaned back into his chair, a sense of both relief and melancholy washed over him; the echoes of the battle still rang in his ears, but for now, the tilruir'tir found a fleeting moment of respite before the next call to duty.
  9. Sorcaril would chuckle as he read over the matchmaker's description of his cousin, brought to a halt as he read over the rumors of the Okarir'sil. His eyes would focus as he read about his two colleagues.
  10. god I love jambalaya season

  11. A high elf would grin as he read over the missive
  12. Sebastian would grin as he read the missive, packing his bags from the coast he would ride home to join the legion.
  13. From my perspective the server is still pretty fun, it's a shame I'm going through a move atm else I'd be on more often. I think the majority of issues I see on LOTC spark up from the fact that LOTC constantly is trying to mix a Roleplay, Nations, PvP, PvE environment all at once. Players who favor one of the aspects over others will always complain about one of the others taking over another and vice versa so you'll never have a happy playerbase in that regard, you just have to try to balance it. You shouldn't remove certain aspects this environment because they're what make Lord of the Craft special. There is alot of servers that have spun off of LOTC that have taken one of the aspects of LOTC and run with it. Some are still up and running, though many crash and burn because they don't have the other aspects. The argument should never be to remove certain aspects of LOTC, but to balance it out. Bandits/Raids: It's already been said a ton in the thread though people always want to win. If the people who are being raided all the time won, then there wouldn't be as much outcry about the supposed issue. Easiest way to fix it is raid caps, ensure that only five players can conduct raids on cities during peacetime or wartime and you're fine, this gives ample ability for nations to win fights and would drastically decrease the amount of complaining about the recent systems, which I think are a good changes. Wars: Wars are so incredibly integral to LOTC. The majority of player boosts to the server are due to them, and they're the many of the reasons people get upset. This is due to the balancing issues I spoke to before but LOTC does a pretty decent job at balancing them. Players will never be alright with losing, but players have to take that OOC hatred they have for wars, and turn it into an IRP response. Builds: Give nations/settlements back paste. Resource world is a + as at anytime I can make slight changes to my build, though for building entire new builds it's unrealistic for many to expect to gather all the resources and make the build. Events: All in all, players need to realize that roleplay on the server should be 50-60% by nations/settlements, with the ST's filling the holes with larger scale events, and minor events for people. I've read alot of complaints about people complaining ST's aren't doing enough for nations for events but I think it's due to the fact that ST's aren't given the freedom they once had to do them, I think they should again. Problems arise but the server is doing well. People who think LOTC is doing poorly truly haven't been around for the dark ages and it shows. Arcas for a period of 2-3 months only capital tiles would load, you wouldn't be able to travel anywhere. Far more blatant racism, homophobia existed. This isn't to say that we can't improve, though LOTC has taken giant strides since even two years ago, off of pure volunteer work.
  14. Never said that people haven't been racist on LOTC, there will be racist people in everything in life which is terrible. I think LOTC does already a very good job at curving the problem that exists. The people from that time that are racist are surprisingly mostly banned or left. If we want to ban the word in question then sure, we can ban it. Though it questions what else we're banning going forward, since we're bringing into question the morality of what should be banned and what shouldn't be. Why should skin-colored slurs be banned and not genetic slurs? I work with height impaired people all the time and if I called them a midget to their face they'd report me and I'd be out of a job. Yet I see it being paraded around this comment section as an appropriate slur to use towards dwarves. I don't believe midget should be removed, this is merely an observation. Though you're trying to argue that certain words can't be used because people will take offense to them out of character, or you're trying to make the argument that the person using the word is infact racist or bigoted in real life. I will stand by the statement that this is a roleplaying issue.
  15. See this a lot, though LOTC is more than just mineman. While I agree it's minecraft that we're playing, this isn't just a mini-game akin to Hypixel. LOTC is a narrative storyline being written by every player that joins. We, as players, write and roleplay out politics, wars, death, and birth. These are and can be some very gruesome subjects from time to time. I don't believe that anybody on LOTC should be exposed to or be attacked by bigots or racists for who they're. It's wrong, and it's horrible when it happens. Though you can't expect to roleplay on LOTC and not come across one of the darker/intense/conflict-driven scenarios from time to time. Not trying to drive people off who don't want to see the kind of thing, though if LOTC is trying to portray a medieval scene in the slightest, then conflict will always be there in many forms. I'm not fighting to keep racism; I'm fighting to keep us from going down a path of banning stories, events, and entire paths that LOTC could follow if we got rid of these conflicts that are darker in nature.
  16. I'm in agreement with this statement. I'll say that I have a background of working with people of all races and backgrounds and that while I have never heard the word "darkie" or some of my African American IRL friends have listened to the word, I'm not one to judge others' experience. I think it's a very slippery slope, however, as @NightcastorKitty explained, to start banning certain words that aren't the obvious ones. You may have heard this slur in your life though I can promise not everyone has. I think a perfect example is that @christman has given some examples of slurs that he thought would be better, and I've unironically heard some of those being used as insults in real life. Do I think they should be removed? No, cause as long as the person using the slurs in a roleplay environment doesn't use them maliciously to hurt the person behind the screen, then I see it as you roleplaying your character's actions and not your own. The ruling of the law should state that as long as someone isn't racist towards the person running the persona(Calling someone one of these slurs in LOOC/OOC chat is an example), it should be allowed. Problems I see arising in the future are that we ban certain words for being too far and allow others. This same problem will arise with these new words, and so on. Now if we as a server believe we are at a point where we don't think racism roleplay should play a part in it, then it should go to a vote. This isn't an argument for all or nothing, though it's a terrible idea to start banning select words.
  17. I'm dumb nvm Buy his skins everyone!
  18. The salt argument isn't there as a way to meta-information; that's completely false. @ReveredOwl's correct in that salt has been a method found to work quite well through roleplay. Not to rag on you, but I always see the argument of "My CA doesn't need x because it already does y" when y is why you play the CA in the first place. The Corc CA fundamentally is the added implementation that you now need to feed, very close to how vampires work. There are some other added things here and there, but baseline, that's what being a Corc is. Given what a Corc is, it isn't a fair argument to say you don't need an easy tell because you need to go out and feed, not get caught, etc. That's why you play the CA; these risks are built into the reason that you play the CA and is the reason it's a CA to begin with. The hard tell, i.e., salt, was something added because you aren't some massive demonic creature that walks around scorched earth that's very obviously a monster. You could easily disguise yourself as someone and enter cities at will if it wasn't for salt. I would think it's an honor that I've caused such a ruckus on my CAs that every nation does a blanket salt test on entry to people to ensure that I'm not getting in, but that's beside the point. A much better argument to make in this situation is if salt is maybe too easy of a hard-tell for your CA to have, and I'm in agreement it's something that probably needs some nerfing(See my previous post and @Kholibrii's idea). Rounding this all up with that, you will never remove all instances of meta-gaming; we can only do our best to police it. Thanks
  19. Understandably the salt kinda directs your RP avenues a tad which sucks. Though I agree with many people in the thread that "darkspawn" salt determent was discovered to be helpful and implemented IRPly by nations. While I believe there should be some hard-counters to CA's, and salt would absolutely count as one of these, it's fair that some leeway should be implemented to allow Corc's to easier enter cities. I like @Kholibrii's idea ton, though I think this would be only available to more experienced Corc's. If the Corc community says they can regulate this internally, they can organize an internal tier system, but if that doesn't work, a time requirement to reach certain tiers could be created. This could be better for Corc players wanting to just get in and wreak havoc on their local city. Still, understandably the lore for salt being a sure-fire way of handling Corc's suddenly "not working" for Corc's would be a pretty significant culture shock and really only explainable by more experienced corc's having learned their way around it.
  20. Halerir Sorcaril would read over the missive as he spoke with his lari'maroon Ashwyn Sythaerin "What use is a missive of detestation if you provide no examples of them being inept? An empty message of treason made public to what cause?" Socaril would chuckle to himself as he crumpled up the piece of paper, tossing it into the hearth. "Perhaps now this paper will find worth in its existence."
  21. Eadred would grin as he read the proclamation, for progress was being made.
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