Jump to content

Asteodia

Member
  • Posts

    11
  • Joined

  • Last visited

Reputation

15 Good

1 Follower

Contact Methods

  • Discord
    Athela Vuln Graye#4660
  • Minecraft Username
    Asteodia

Profile Information

  • Gender
    Female
  • Location
    i'd rather not
  • Interests
    HP, LOTR, MC, and uhh *insert funny joke* idk

Character Profile

  • Character Name
    Alexandria Valjron
  • Character Race
    Adunian

Recent Profile Visitors

903 profile views
  1. Well, like said in the preface – this isn’t just a CA but also a lore change idea. Again, lore change not just CA creation also, the other snake CA was coincidence, I was working on it for a while before it published.
  2. Also, picture didn’t load, idk why heres a screenshot
  3. @FlipChimp Yeah, it was based off them LMAO
  4. THE SER “Man is the cruelest animal.” ― Friedrich Nietzsche Lore/Origins Long before the Ser were born, the dragons ruled the lands. These giant beasts flew across the night sky in search of prey, with no mercy. Yet, these beasts were one with nature, and when Horen, the first King Of Man, gained power, the dragons fell into ruin. Before their demise, however, two new creatures were created. Nephilim were the first, the Dragon People. These were the creatures men saw in dragons, yet not what they were. And then the Serpens, also known as The Ser. These creatures looked more like snakes then dragons, where what the dragons really were. The Nephilim were created to punish men, and The Ser was made to let Dragons live on. They lived in peace, away from all men, orcs, and dwarves. A handful of Mali’ame found their way to the Ser, and were, in general, not eaten. Many people have claimed to have seen these beings, as they reach 6’ in height. All sightings have been seen as myths, however. After thousands of years of living in peace and away from modern society, the Dwarves tunneled their way into the Ser’Tarra tunnels. A massacre ensued, leaving many Ser and Dwarves dead. The remaining Ser’Tarra fled, and rallied their siblings, and thus, the Ser were introduced into the modern world. The Ser despised the Dwarves, Humans, and Orcs for disrupting nature, and that the dwarves were the worst. A similar race in the Fae realm, called the Elekhei (https://www.lordofthecraft.net/forums/topic/194526-ca-race-lore-elekhei/?tab=comments All credit to her for the Elekhei) was also being evolved at the time. Many believe that the Elekhei are related to the Ser, but it is not certain. Appearance The Ser range in many different looks, some looking like Cobras, and others like Common Garter Snakes. Depending on the subrace, they would have different tints to their scales. The Ser’Tarra would be brown, the Ser’Aquis blue, and Ser’Ven black. They often have jewels attached to their tales, with one joule per year alive. This is a sign of glory, as many Ser died in the first years of their introduction into the modern world. If you were to insult a Ser’s looks, the Ser will attack, with the intention of making you as ugly as you said they were. Unhealthy Ser are smaller, weaker and overall worse. The tail of a Ser can be from 4’ to 6’, depending on the Ser. Many despide the Ser due to their looks, as a common fear of people revolve around snakes. Diet The Ser mainly only eat meat. Their favorite food being fish, rats, mice, pork, and steaks. All raw, of course. According to them, fire ruins the world. A healthy Ser will be 6’ tall and giant. An unhealthy one being slim and small, around 4’. Children are around 3’ healthy, and 2’ unhealthy. The unhealthy will die young, at 300 years old instead of 500 years old. If they were to eat anything but meat, they will have a reaction. Their scales would turn deep gray and start to fall off, leaving bare skin behind. This, to the Ser, is very painful and would kill them if not treated. They will not eat meat from Humans, Elves, Dwarves or etc. This, to them, is a sign of disgust, and rarely, can cause Dragon Rot. Disease The Ser don’t suffer from normal disease, yet they do suffer the same diseases, and some new ones, as the dragons. -Scale Wilting. Their scales will fall off, living pink or red skin in their wake. These patches will start to break up in hives, and sting to the slightest touch. -Claw Rot. Their claws will slowly shrink, leaving nubs behind. In time, if not treated, the claws will disappear and never grow back. Having no claws is a common sign of weakness to the Ser, and many will be disgraced for the rest of their lives. -Dragon Rot. The entire body will start to shrivel, making the Ser weak. Its caused by malnutrition mainly, though rarely Ser get it by feasting on Humans, Dwarves, Elves, and Etc. This disease makes the Ser VERY weak, and can die from the slightest cut. If the Ser where to do nothing about their sickness, they could die within a year. -Fire Glaze. When a Ser is burned, they can rarely get Fire Glaze. This disease will make the Ser very weak and unable to sit upright. Over a course of one week, the Ser will get temporary bad vision, bad hearing, and bad overall senses. In addition, they will have a constant headache and hives/welts. The Ser can also suffer from The Cold, yet it hardly affects them. Language The Ser speak in a weird tongue, consisting of mostly hissing sounds. They cannot write well, and often the writing looks like a child’s first attempt. Religion The Devourer - Primal god of the Ser The Religion of the Ser, peoples of the snake...from other races’s view on the practice their ways seem alien & strange-yet detailed & of interest. The Ser worship a giant snake, its humongous & strikes fear for all who dwell-its scales are said to be made from Descendant Skin-under the scales, the flames of Hell, if you stand near it you could smell its burning insides as its charcoal clusters around you, wherever it goes comes destruction, however-due to this it doesn't move that often, its constantly in sleep unless the end times comence-which is believed by the Ser. The Ser were touched by this giant snake, seeing it as their god, constantly doing its bidding through worship, they call him SEL’ANK, or the DEVOURER in common...reasoning being they believe at the end of time-the snake shall come out from its resting-awakened from times of troubles, and through this itll slither through the worlds, eating everything in its sight until there is no more signs of life, this is the end story for the Ser-However, the Ser believe they could resist this end event through practicing worship of this demon...this form of worship is done through the removal 0f skin on the snake’s tail, this being with a knife or any form of blade-once done they take the skin & burn it...of course as the Ser are similar to snakes they could regenerate said skin. In the Ser’s mindset their god is the creator of the ser, along with the first snake to ever exist. Rites of Ancient The Ser follow a very strict code, and when they come of age, (100) they will receive the Rites of Ancient. These writes, which can only be found in a single thousand year old book, must be read in the birthplace of the Ser, no matter how far it is. The rites consist of an oath, a pledge to nature, and deep magic. A council member is present at each, and if not, the rites will not happen. If the rites are not done by age 110 years old, the Ser will start to suffer from a curse, The Dragons Curse. This curse makes the Ser lose vision, smell, and senses. The Ser will suffer constant pain and then, in time, turn into a fern. Once the curse starts, there is no stopping it. The Rites go as followed. A 100 year old Ser walks into his/her birthplace, accompanied by their parents. (If alive) Ser being given the rites will say, “I, (Name) give myself to the Aaumin, pledge myself to naturz, and join the Ser in the togetherness of life.” At this point, a Ser elder will accept or deny the rites. If the Ser is denied, they must wait one more year before retrying. If/When rites are accepted a Ser Council member will enter the birthplace, and say the following in Ancient Serpenian “Quis sponzet az natursam izvenzes zias eozam sna auza mazorez, nusquaz ezze tusbaza.” Thus, the rites are complete. Culture The Ser have a strict code of honor, and if broken, the punishment is often death. The Ser, over 5,000 years ago devoted themselves to nature, and if a Ser were to dishonor nature, the Ser will no longer be worth anything to other Ser. The different Ser races have different opinions, however they all come down to the same principals. (I’ve decided that if the Ser are accepted, the different species should be able to make their own culture norms, as I think races should be as up to the player as possible. -Asteodia) Mating The Ser choose one mate, and stick with them for life. If a Ser were to break a bond by cheating, breaking up, etc. The two Ser will be unable to mate again, or have a love interest. They will feel no love for any other Ser ever again. If a Ser breaks a bond with another, the Ser in question will be put on trial, as this ruins the life of the other Ser. The punishment is often life in prison. Over the span of their 500 years, the Ser finds a mate at around 200, any younger will most likely not work out. Government The Ser have a unique government system. In the idea of a hierarchy, there is the Leader of a Ser City, a council consisting of 5, Royalty (The Ser Leader’s or Council’s Family) Guardians, whose job it is to keep the peace with nature and other beings, the common police, business owners/artisans, and then the common people. The roles go as followed: Ruker– Makes the final decision, advised by the council. Keeps the city in check, hires new council members and fires old ones. Oversees the Army, Business, Economy and just overall runs the city. Council of 5 – The council holds meetings with the people. The council listens to the concerns of the common Ser, and then take part in a private meeting in which the Council comes to a conclusion. Most decisions are made by the Council, yet the very big ones by the Serpans Ruler. Royalty – These Ser are family of the Ruler or council, they are normal people except they get honorable treatment. Guardians – These are hand picked Ser who pledge themselves to nature, the Ruler, and dragons. They protect nature, oversee the most dangerous tasks, etc. Common Police – These officials will take care of the majority of problems. The giant problems will go to the Guardians. Business Owners/Artisans – These are normal Ser who simply own a business or possess are useful skill, the Ser officials host more meeting for them than the common folk. Common Ser – These Ser make up the Majority of the population, just being normal, everyday folk. Titles are given by the council, and the Ser apply for them. Arts The Ser build in a very Elvish style, often with dragons and snakes engraved in all the buildings or items. Some examples of Ser what buildings look like are seen below: Ser’Ven Ser’Aquis Ser’Tarra ITEMS
  5. Well crap this is prob coincidence but me and a few others were also working on Snake people so, should I still go on with it or?
  6. Update: Please welcome GRANT VALJRON into the Valjron family!
  7. I realize the language is dead, but that doesn’t mean it can’t be revived!
  8. Adunian is a very unplayed race, even though its full of culture and origin. I’m contacting you all today to talk about a Adunian Family (Valjron) I am starting. Val, in Thuaidian, means serene or peaceful, and jron means night. As such, our last name means Peaceful Night. Before considering to join this unique race, please look at the following. -We live for up to 200 years -Thuaidian is an easy language to learn, so no worries there! -(Yes I copied and pasted this from the wiki) Adunians are a race descended from a tribe led by Harren, the son of Horen, and Sarai, the leader of a group of elves known as the Mali'Dun (this means Adunians are part-elves, though not all half-elves are Adunians, only the ones descended from those specific groups). -There are VERY FEW Aduinans left in LOTC, even though they are a very unique and interesting race. -I am planning to make a city in Alarmis, which means Valjron’s would be royalty there. The Adunian wiki: https://wiki.lordofthecraft.net/index.php?title=Adunians LIST OF PEOPLE NEEDED FOR VALJRON FAMILY: (Feel free to chose your first name) (Me) Alexandria Valjron (Wife to _______, 22) (N/A) _______ Valjron (Husband to Alexandria, 25) Optional: (N/A) _______ Valjron (Child, female, 10) (N/A) _______ Valjron (Child, male, 7)
  9. Thanks for feedback, do you think maybe a entirely void magic would be good? Like no nature magic, just void.
  10. I was suggesting a new idea, i.e void is inside of nature. I mean, literally count in your head 10 seconds, like the person just emote and not be able to do anything for 10s. It is on a doc Thanks for the feedback everyone. I’ll just edit it until its finished. K ty, fixed it.
  11. I didn't put all the details into the forum, I wanted it to be considered before getting super serious about it. About you saying it has branches out to far, its meant to be ALL things nature. As in, the void is nature, so people who master the void master nature as well.
  12. Voidism Magic - Tiers of Voidists T1: Apprentice Voidist T2: Voidist Mage T3: Senior Voidist Mage T4: Archvoidist T5: Summoner - Backstory: Before the beginning of time, the void was everywhere and nowhere. When the world appeared, the void was thought to be gone. However, deep within mother nature the void still resides. A select few people realised this, and when they did the void filled them with the deepest secrets of the Earth, they called themselves Summoners. These people trained other elves about the Earth. When a person was ready to become a Archvoidist, they too were given the deepest secrets. If they were not ready, the person would be destroyed and a fern would grow in their place. - What can a Voidist do? A voidist can create and destroy anything in nature. Their only weakness is fire because fire destroys the purest things in nature. A voidist can only learn 5 spells, trying to learn more will corrupt the person. - Spells: Animal Nature Water Void Crescere T1 and up. Causes plants to grow within a 10 block radius. (Three blocks up) Two emotes. (User must find the void within, then propel it.) - Petra Lapsum T1 and up. Causes rocks in a ten block radius to move. (If no rocks in area, useless) Two emotes. (User must find the void within, then propel it.) - Animal Loqui Fecit T2 and up. Lets the caster speak to animals for three minutes, can be used once a day. Three emotes. (User must find the void within, connect with the animal, then propel it.) - Surge petram T2 and up. Rocks in a 5 block radius rise up, creating a barrier. Two emotes. (User must find the void within, then propel it.) - Equus Voca T3 and up. Horses within a 10 block radius will charge the opponent for 10 seconds. Three emotes. (User must find the void within, connect with the animal, then propel it.) - Fluctus T3 and up. Water within a 3 block radius will overcome the opponent. Two emotes. (User must become one with the water, then propel it) - Inanis T4 and up. The floor in front of the caster will open up (Three blocks in front) A black shadow will overcome everyone in a 20 block radius, they cannot see. Only the caster can find their way out. (10 seconds) Three emotes. (User must become one with the void, contain it, then propel it) - Fluctus Giant A wave ten blocks high will knock the opponent back, causing pain. The opponent will be confused afterwards for 10 seconds. Three emotes. (User must become one with the water, contain it, then propel it) - Orbis T5 and up. Causes whoever it is casted upon to learn the secrets of the void. If the target is not ready, they will be destroyed. Ten emotes. (Target must say an oath, “I, (name), will use the void for the goodness of nature.”, caster must accept the target, target prepares, caster summons the inner void, void accepts, caster releases the void, void overcomes the target, target fights the urge to become one with nature and leave human form, success OR failure (Fail = target becomes a fern, success = new summoner) - Intellego Autem Vacui T5 and up. The void comes out, making nature stronger in the area. Five emotes. (Caster finds the void within, speaks to void, void accepts/declines (If decline, process cancels. 50/50 chance), caster releases, void returns) Questions? DM Herbifors#4660. Thanks. Q/A (Clear ups, etc) I am not just submitting a magic, I am submitting an idea (Void is one with nature)
  13. Asteodia

    Asteodia

    Zaleria Virwarin was born in the wild, where she grew up in the trees and the birds. Her father was unknown, but her mother always stayed by her side. One day, when her mother went off to get food, Zaleria was kidnapped by a masked man. She was only 3. She was never able to find her mother. When the kidnapped reached his destination, Zaleria was stuck there for 3 years until she escaped when the kidnapper was asleep. Zaleria doesn’t know what he wanted to do with her, but she knew he was in pain, mental pain. He would sit by her when she was asleep and cry. In a way Zaleria felt bad for him. Now being 6, she was on her own. After searching for her mother for 5 years, she finally got on with her life. Over her lifespan so far, she had learned how to hunt, fish, and build. She was always very lonely. She never had any friends. During long nights, she would remember the time she last saw her mother. Her smile, her warmth, and her lovely smell of lavender. But just like a fire, it is warm and nice, but if you got to close, it hurt. After she goes to sleep, she would see something. An empty plane. She would always see something, far into the distance. Close, but far. Her mother? Her father? She didn’t know. When she turned 15, she set out again to find her mother. Now being a skilled fighter and quick witted, she had... hope. She has never had hope before. But the hope was soon gone when she found her mother. She saw her, standing there, gaping at her and crying. Then in a instant, gone. Dead. Something took her. She never knew what. She now walked the earth, looking for something, someone. Her only purpose was gone. Now what? She set off once more. She had no reason to, but she went to study the gods and legends. The void had a deity she learned. Was that what she was seeing in her dreams? And the father of the elves had born where she had. She was alone, scared and sad. She had no where to go, no one to turn to and no one to love or be loved by. This is where my character will begin in game.
×
×
  • Create New...