“Cold be hand and heart and bone,
And cold be sleep beneath the stone;
Nevermore to wake on stony bed,
‘Til the sun should fall and the moon lay dead.
In black wind the stars shall die,
And still on gold here let them lie,
‘Til Living Synod rests its gaze,
O’er barren land and withered haze…”
♫♫♫
Rite of Consumption & Wight Changes
The following shall be added to “Rite of Consumption.”
The following redlines shall be added to Wights, and their affiliated flavor text in the lore changed to reflect these changes.
Reasoning:
Before these changes, Wight phylacteries lacked any method of tracking whatsoever, being player-signed structures that no one could feasibly keep tabs on if foul play occurred. This way, all phylacteries are on record and marked down for documentation. As well, Wights needed a small tweak to make demanifestation far more damning, and to put a limit on the effectiveness of Invoking a Wight.
As well, there have been numerous complaints of Apparitions forced to be undergamed by event staff when Mystics have sought out Wightdom, due to the incredibly strong nature of these creatures. The events experienced by the community thus far however have typically been seen as difficult, so this change was targeted towards maintaining the status quo and alleviating pressure from the ET to try and get these creatures perfectly right in terms of their combative abilities. Having played an Apparition myself, I can attest to the difficulty of truly getting into the mindset of these colossal titans.
Soul Harvesting & Menhir Mechanics
The following shall be added to “Rite of Hindering,” within the paragraphs and redlines pertaining to Menhirs.
The following shall be removed and changed from that same section.
The current “Rite of Scavenging” shall be removed, and its mechanics incorporated into the “Saturation” liturgy and additional redlines added, as follows.
Replacing Rite of Scavenging, the following spell shall take its place in the Mysticism ‘Sacraments of Pale’ roster - dubbed “Rite of Harvest.”
Reasoning:
By and large, simply fixing up a lot of what was broken upon prior amendments to the lore, quality of life tweaks, and replacing Scavenging’s spot on the roster with something that lends well to genuine engagement with other individuals in roleplay while keeping true to the core themes and identity of Mysticism. As well, I am attempting to curb the issue of lore-mandated murder hoboing when it comes to soul mechanics, given prior issues.
Hexing Changes
Rite of Hexing
Timegeist shall be moved to “Minor Hexes.”
Flamegeist shall be moved to “Major Hexes.”
Cagegeist shall be removed.
The category of “Major Hexes” shall be reorganized as follows.
The following shall be added to “Minor Hexes.”
The following redlines shall be added to Rite of Hexing, or changed if italicized
Reasoning:
Hexes, while originally intended as curses to put on trinkets to ruin the lives of those afflicted, have proven to be incredibly combatively powerful and beyond reproach by many folks, given their vagueness and potential for abuse. This amendment seeks to fix this by bringing the combative hexes to heel, while not impacting the efficacy and intent of non-combative hexes, and instead expanding upon their potential uses.
Spell Tweaks
The following redline shall be added to the spell “Diminish.”
The following redline shall be added to the spell “Expulsion.”
Reasoning:
Things that should be there but were removed during Edit-mageddon for some odd reason. Just making sure they’re noted down so no issues are present.
Gleaming Changes
Gleaming, the casting tell of Mysticism, shall be changed to allow for gentler aesthetics that are not as glaringly evil, allowing for aesthetic freedoms on an individual level.
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