https://www.lordofthecraft.net/forums/topic/209163-%E2%9C%93-ca-addition-amendment-paleknights-palelords/
— An addition to the Augment Section
Knights Woe
Eidola who take on this augment would be able to utilize the non-fatal version of Mysticism’s saturation spell. Over the course of [2] emotes, the Paleknight will leak their interior waters onto their own menhir craft. This will force it to take on a spectral appearance (such as aesthetic translucency, ectoplasmic wisps, mournful whispers etc) to no combative advantage.
Should the paleknight land a killing blow on their target, the victim will not die but be reduced into a half-awake state (and therefore are unable to help combatively). This state will persist until the encounter ends. Following this, the victim will be unable to remember the encounter save for hazy, nightmare like recollections. Optional flavourful nightmares, paranoia or mental unrest may be roleplayed following this encounter for however long the player decides.
Knights Woe takes up [1] augment slot, and reaps [1] soul fragment.
- Knights Woe requires a menhir weapon to utilise.
- The hazy recollection cannot be used to metagame any information (such as people involved in the encounter, places, or otherwise discerning facts). It is vauge.
- This ability cannot be used on the same persona for the next three ooc days.