Single Status Update
The server is reaching a slightly raised level of basedness, a lot of constructive posts coming out recently with genuine feedback.Edited by Chrxsm
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I hadn't played much LotC before I started playing again in 2019, however, I feel like the past three years have likely been the worst for this server, lot of red tape and general lack of care it would seem surroundings some staff members, toxicity remains a blemish in this community but those who bully others carefully hide it, the server feels like it lacks innovation in regard to plugins, and some of the plugins that do exist is like trying to play an old 90s cRPG, horse whistle plugin for example, it is great and all, but it took me ages to work out how to actually summon a horse 100% of the time.
When all I got told was to right-click the whistle, I was confused nothing happened, then sometimes when I tried it something did happen, only to realize I had to be within reach and facing a block. But after pressing right-click sometimes my horse would summon, most the times it didn't, so I ended up spamming right-click until I got it, but then that brought the issue of putting the horse back in the whistle again, after sometime, I just realized if I HOLD right-click on the ground and then look up into the sky I could summon my horse 100% of the time.
I had some of the same issues with Vortex when that was out, the recipes were confusing, so many unneeded items you need to collect to make something like a basic ass fishing rod just meant no one was going to make fishing rods, crafting as it is now is actually just great, simple resources that are generally easy to obtain compared to Vortex when one would have to travel the entire ******* colossal map to gather everything needed.
LotC just needs to focus on one thing, ease of access to Roleplay, everything single system in plugins and in rules needs to be designed around serving Roleplay. Gathering at the moment is still a chore, where I have to ride around the map every so often to gather materials from mines and then individually click on the nodes is boring as watching paint dry, not to mention, takes away time from being able to actually Roleplay.
I hope it changes but with how things have been I'm not going to be holding my breath.
in a genuine opinion i don't think staff and players should be viewed as seperate entities as they're one in the same
i use all kinds of lore the same as anyone else, any change implemented effects me, or any st for that matter, just the same
i know ET and LT have been doing better in the last 2-3 years than they have been for nearly half a decade, and we're still looking to do better and improve, but I don't think some issues inherently rely upon staff
while I think crp/wars and rules according are of course in hands of staff and in hands of teams to implement them, there is aswell an inclusion on players, the culture and mentality surrounding them OOC- after being involved with wars directly for nearly two years as a footgoon, an organizer, and a staffmember organizing, there isn't direct blame to be put on such an easy blanket as staff to target
example during elvensse war, hearing nightly "We are going to raid these [redacted] [person who touches kids] [slur] until they don't have activity anymore" is ******* depressing that a playerbase has such a horrid mentality and stance on roleplay that they would do this through such blatant rule abuse and thinly veiled victim mentality of "we're generating roleplay, staff fuckign us in the ass!" - To see nations completely shut themselves off from conflict and to simply act like it doesn't exist, to see nations getting into OOC conflict over petty rivalry or disagreement, to see ban-wars and ban-reports on simple fact of "i don't like them, here's a ton of misconstrued evidence, i don't care what happens to them i just never want to see them on the server"- gates always closed, thinly veiled anti-pvp terrain and disgusting contingency forts, targeting of ST for doing "events" for some playerbases more than others- I don't mean to sound like Tseric (send me ur paypal if u get that reference) but it's a damning reality to realise that no matter what you do, you can't do something that'll make everyone happy- nor, can you write something in good faith or conscious, and expect it not to become perverted and twisted to be used in bad faith and conscious.
Example of a few of these could be the recent harassment on a few particular members of moderation from a few communities who are sending threats, being completely uncooperative, and antagonizing these poor guys who just want to try and make things right- the same could be said for ST who have been doxxed in the past, the same could be said for the material (st) node system which can't be made right because of player mentality that no two people or groups can share
And the farthest thing from what I'm trying to say is this is how it is, it's certainly there- but there are fantastic members of the community, communities, and groups who make this server worth the while. There are countless people on this server who slave away for staffwork, for playerbases, for roleplay and the betterment of it - there is an insurmountable pride and joy I have to see people happy and having fun with the work I've done, with the work anyone's done - it's a glimmer of light to know that someone is happy, and that someone is making roleplay. Infact, I'd argue the majority of the server is like this- I think it's a vocal, old-guard few can't allow others to have fun if they aren't. NL's like Rudi, Noobli, Terry, Wand, Chase, a few sparing more - have in the last year been nation leaders who cooperate and want to see not only their nation, but the server, a better place than they had last left it- to encourage and entice roleplay even if it might not be immediately convenient for them.
I mean to say in this ramble overall, I don't think staff are wholly the issue, as staff are just players- they play the server just the same as everybody else. I don't think players are wholly the issue, as some things are beyond their control, I think the majority of our problems stem from a server-culture which permeates in a victim mentality in which LOTC is a game, and a game that can be won- not a story, not a narrative, not a shared experience. I think a lot of posts recently touch on this well and I think it's fantastic we as a community can recognize this, and make steps to improve. No rule system will work, no story will be great, no retention will be had, if we don't work together as a community, one which acts as a unified unit which seeks to improve itself, to make those things work. No one man, no one team, no one group, will ever make something perfect for the server. But we altogether, with a common vision of making a narrative, a shared roleplaying experience in which we are all valued- we can do that, and by the recent state of things, I'd sure say we're trying to.