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Posts posted by Hiebe
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On 6/16/2023 at 3:55 AM, Archmage_Cataris said:
It has been so long that my memory of my time in the Mages Guild is faint. Cataris spent a lot of his time far from the guild tower and in the deep north operating against the Undead and at one point leading an army to fight them (There's actually a video of this on youtube I once found). He also spent some time with the Ascended near the Dwarf kingdom of Urguan(?), I can't quite recall the exact name.
I do remember in the later days when Cataris' close friend was secretly working with the Undead and had convinced Cataris to allow him into the Mages Guild tower, which was forbidden for anyone but a member of the guild. Cataris did so and was betrayed by this friend. From memory it was this sneaking into the tower that caused Cataris to lose the favour of the guild and was thrown out.
It was shortly after that Cataris was murdered and then resurrected by the Undead as the first Lich. Unless things had changed he was the only Undead to survive the collapse of Aegis and make it to Asulon where he spent a lot of time in hiding or hunting down other magicians out of spite for his dismissal in the guild. He eventually died lonely, miserable and with an insignificant death to a lesser magician skilled in illusion magic.Edit: A memorable event was some players had created a cult and approached Cataris, worshipping him as the last living power of Iblees' magic left on Asulon. They eventually resurrected a giant and Cataris and this cult attacked an elven city with it
What up boomer
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Ok Rockstar
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Dwain sends his support and regards from his hidden sanctuary
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Never doubt the OG oren rally
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Make it one giant island. Allow for the ability to expand the map or add additional islands if space gets used up. Islands could be for event lands or new island for player to explore/colonize. Problem is eventually all land gets used and people for some reason feel weird building over old builds etc. Most like a blank slate to design on.
Please look into elevation as well. Its pretty boring to have a flat map with mountains everywhere for the only differences. Have highlands, swamps, caverns, trenches. Even in the ocean as well.
Glad to see sebs back on the team. Goodluck on 9.0
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On 7/14/2022 at 12:27 PM, itdontmatta said:
people who use my old name are just weird
No we are realist
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I would like to thank all the world team members from the bottom up for all their work over the years.
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Theres already been a Urguan I. Pretty sure....
States the middle aged dwarf
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Dwain sharpens his axe.
Ere we go again...
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Dwain agrees as he is tired of having to intervene in corrupt counting.
(That moment when mineman elections have more integrity than the usa)
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-1 having to re apply after being a runesmith alreafy icly.
Looks good otherwise
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Lets just play the old world blues mod for hoi4
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1 hour ago, Lionbileti said:
When will you enlist your children in the urguan legion?
I hope to not expose them to this server. I do plan to play Hytale with them if it ever comes out.
Also install a internet monitor program as well.
43 minutes ago, IsaaKc said:why still play.
man has wife and kid.
/seen Hiebe
Lifes gotten pretty busy so its leaning heavily atm. Might just do work for transitions and not so much week or day to day world team ****
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2 minutes ago, d0ntc4r3 said:
Favorite chars of yours?
Chars you wished had turned out better?
Top 3 lotc moments?
Top 3 cringiest moments?1. Hiebe Irongut, mage paragon king long time played (about 6 years). Best memories.
2. Ive had one or two humans and never got into it. Had an orc i wish i delved more into. It was back in 3.0 so pretty active community and interesting.
3. I would say top moments had to have been the release days of 2.0, 3.0 and the og wars of 2.0
Tnt mine traps vaq skills plugin had a really fun pvp mmo system. Lots of min max skills but it was fun using axes to destroy people. Release days were fun spending the whole.night awake getting my.first iron set and getting shops going to make mina.
4. EVERY PEDO MOMENT. Ive seen so many exposed pedos here in lotc it blows my mind. The internet is crazy and wild west like. Also when i was stupid enough and got myself banned in 3.0 for stashing diamonds, pretty cringy for myself.
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Ask me anything. 10 years today, idk why I'm still here but I am.
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Dwain is seen using a rusty shovel to decapitate snakes.
"Hrm.... snakes.... I 'ate snakes"
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Dwain hides in his deep.dark room in the back of Dunhiem.
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BEARDS IN BELTS,!
Cries the Holm Heir.
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Looks fun
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The Urguan Iron Banker hears of the 10% mark to mina transaction fee.
"Oooof, an dey say muh .1 mina fee was expensive..."
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4 minutes ago, ARCHITECUS said:
And what about the existing faraway vassal settlements which lack the fair courtesy of a free internal fast travel? They are disadvantaged in this case (excluding Haelunor, which is literally unreachable by walking) as the map develops and other nations enjoy their free connections to their own settlements. Places like Haense and Elvenesse are growing expansive without a good method of MC travel to connect them - they deserve a free internal fast travel as well.
These were grandfathered internal ferries so players had comparable travel times to Capitals from hubs.
We are not offering fast travels to Athera at this time, please check back in later.
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24 minutes ago, nickrocky213 said:
I additionally wasn't the one that granted the ferry, it was granted to us by World Management before I was even a Tech so :shrug:. Anyways, those three ferries are the only free ferries, they were given as promised. Though in the future people will be able to do intra-travel after we further iron out the kinks in the system.
27 minutes ago, ARCHITECUS said:Looking forward to that courtesy being extended to every nation. I would hate to see you favour your own nation, as bias is entirely alien to human nature.
Norland AND the Helves were grandfathered ferries for their nation roads. Norland's due to their massively longer travel time compared to other nations and helves for them being on a island. We didn't want repeats of last map's ugly super long bridges in the middle of the oceans/lakes so we grandfathered in no cost ferries that save a couple hundred block traveling to make it the same as other nations who are 3 mins away from their hub.
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- Popular Post
- Popular Post
Settlers of Almaris - Seafarers ExpansionHello there fellow LoTC players, the World/Tech Team is proud to inform you about the introduction of the Ferry Plugin on Almaris. This plugin will allow nations and independent settlements to purchase Fast Travel Routes between each other.
Process:
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For a nation or independent charter to purchase a Fast Travel Route, they will need to make a /wreq asking for a designer or a World Team Manager to help them out with this.
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The handler will calculate the cost of the fast travel route (0.5 mina per block as the crow flies rounding to the nearest 50 minas) and make sure both PROs agree.
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The ticket handler will charge the price of the fast travel route and will set up the Fast Travel.
Rules:
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For the time being Fast Travel Points will be made only between nation capitals & other nations’ capitals or independent settlements.
For example:-
Urguan Capital & Norland Capital can build a fast travel route between them.
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Urguan Capital & Marsumar can build a fast travel route between them.
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Urguan Capital & Urguan Vassal settlement cannot build a fast travel route between them at this time.
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There is no current limit on the number of fast travels a nation can purchase.
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For the time being, fast travel can only be set up on lore-approved vehicles like ships or carriages.
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This one is a bit obvious but for a nation to set up a fast travel route, there must be a roleplay agreement made between the PROs of both parties. This means Urguan can’t set up a fast travel route with Sutica if Sutica’s PRO doesn’t agree to it.
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The Nations can split the cost to purchase a fast travel or the fees at whatever percentage they want, depending on the agreement
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Nations are free to manage these fast travel routes as they see fit. If they wish to place a small tax for players to use the fast travel or leave it free it is up to them, all taxes paid using a fast travel go into the Nation treasury.
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Each fast travel will cost Nations 25 minas a week in upkeep. Treasuries will be charged for their costs.
Thank you @Nickrocky213 for making this possible, @BasketWeaver for forcing him to do it, and @soul for making this post.
Important Note:
This system is subject to change with time & feedback. Fast Travel between settlements within a Nation will be addressed after the initial trial period of the plugin.
Art Credit:
Penemann
41
The Worker's Guild of Numenost
in Kingdom of Númendil
Posted
Character Name: Dwain
Discord: Hiebe
Minecraft Name: Hiebe
Race: Dwarf
Age: 200 something
Timezone: PST