Rule Changes, Week of 3/30/21
Raid Rules:
Original: Rule 3: Raid size is dependent on the raid target
Lairs: 3 player max
Settlements and non-capital tiles: 4 player max
Nation capital tiles: 5 player max
Update: Rule 3: Raid size is dependent on the raid target
Lairs: 3 player max
Settlements and non-capital tiles: 6 player max
Nation capital tiles: 9 player max
Rational: As initially intended, Raid Caps have been raised for raids against settlements and Nations on a trial period.
___________________________________________________________________________________________
Conflict Rules:
Original: Rule 5: If 12+ people become engaged in the combat, the combat is defaulted to PvP. This can be overridden through a majority vote of all people involved. Spectators may not vote. To avoid any complications, you may ask a Moderator to watch. Votes may only be redone if new people join the scene or through moderation, but not after PvP has been initiated.
Once PvP is requested, a PvP lock is initiated on whoever is present. Anyone who does not take part in the PvP or was not included in the PvP lock once the countdown is initiated is considered a spectator.
Spectators may not interfere in any way. They may not follow along (even if they are statused) with the PvP unless approved by a moderator.
Update: Rule 5: If 12+ people become engaged in the combat, the combat is defaulted to PvP. This can be overridden through a majority vote of all people involved. Spectators may not vote. To avoid any complications, you may ask a Moderator to watch. Votes may only be redone if new people join the scene or through moderation, but not after PvP has been initiated.
A Majority Vote is comprised of a minimum of 3/4 of players involved in the combat to override the PvP default and change to CRP.
Once PvP is requested, a PvP lock is initiated on whoever is present. Anyone who does not take part in the PvP or was not included in the PvP lock once the countdown is initiated is considered a spectator.
Spectators may not interfere in any way. They may not follow along (even if they are statused) with the PvP unless approved by a moderator.
Rational: Updated rules to clarify that when 12+ people become engaged in combat, 3/4 of players involved in the combat need to agree to switch to CRP rather than a simple half majority. If this can not be achieved in a quick and orderly fashion, the default remains PvP.
___________________________________________________________________________________________
General Raid Rules:
Original: Rule 5: All wartime raids shall have a /modreq filed prior to the raid when using war chat negotiated raid terms.
Update: Rule 5: All raids must have a /modreq filed by the raiding party prior to the raid declaring the origin, target, and number of raiders involved. It is not required for the Modreq to get claimed for the raid to continue.
Rational: The purpose of this rule, is more of a temporary change. By having moderators be able to observe the raids from the beginning they will be able to better observe and address the issues facing conflict and raiding with more experience and knowledge on how these situations conduct themselves. For those concerned that this rule will result in possible meta-gaming, please report concerns to Moderation Management.
___________________________________________________________________________________________
Original: Rule 1: A raid constitutes an attack or banditry (either in peacetime or wartime) by two or more players of an outside group on a nation, settlement, or lair.
Update: Rule 1: A raid constitutes an attack or banditry (either in peacetime or wartime) by three or more players of an outside group on a nation, settlement, or lair.
Rational: Minimum number of players required to be considered a raid is now three members, while we are still working to change the definition of a raid to be more focused on an attack and not general banditry the rest of the rule will remain in effect to be worked on by whoever takes my place.