Jump to content

KidKrinkles

Diamond VIP
  • Posts

    543
  • Joined

  • Last visited

Everything posted by KidKrinkles

  1. Victor tucked at his sword-belt idly as he read the letter, but his eyes narrowed with a deep-stirred, parental anger. "Aye. Ravenswood indeed." He'd say with a spit. The Ranger would make sure to travel East-ward, and North, and keep his eyes peeled for manlets like himself.
  2. Mc Name: IlumTarus Rp Name: Edgar Allan Tarus Profession(If any): None to speak off. Race: Adunian. Why do you wish to join: I wish to remove the Orenian cancer from this plane. Skype: IlumTarus
  3. It is. I heard Dr_Dovahkiin smells like the docks.
  4. Dear Dwarves, I got you a lot Krugsmas present. Go check behind your trenches. Enjoy your gourmet coffee~ Tarus.

    1. KidKrinkles
    2. Nummy

      Nummy

      aww How kind. Presents. :D

  5. Dear Dwarves, I got you a lot Krugsmas present. Go check behind your trenches. Enjoy your gourmet coffee~ Tarus.

  6. Dear diary,

    1. Show previous comments  3 more
    2. monkeypoacher

      monkeypoacher

      He punched my horse in the mouth.

      >:|

    3. KidKrinkles

      KidKrinkles

      *Looks down at his diary.*

      "WHO HAS BEEN WRITIN' IN MY DI- I MEAN JOURNAL?"

    4. Kickstarted and Running

      Kickstarted and Running

      I am also now into James, the only man I will love.

  7. While I think that is a great villain, some villains get in your face, slap your milk out of your hand, give you a wedgie, then torch your home. It's just about how you go about doing all of that.
  8. For reference: Yes. I am Bubblegum Princess on Steam.

    1. Haribo

      Haribo

      THE bubblegum princess?

    2. Bircalin
  9. Server just go down?

  10. OOC: MCname: IlumTarus Skype Name: IlumTarus (Ryan Greene (Thalin/Tarus)) Villian Application Link: (Will find the links, but they are 1abc 2abc 3 & 5) Timezone: US Est. IC Race: Human / Northerner. Name: Thalin Letholdus. Age: 42 Gender: Male A brief description of yourself: Bald, scared, formerly a serial killer who stalked Arethor, Kingston, Elysium, and Abresi. Later assisted the Flays as part of the family in both war and personal quests for gold and glory. Finally was corrupted into the Black Scourge's first wave- and when the connection was cut- the only one I know to have survived. I still bare the gifts. Only just started reading and writing. Magic posession? Yes or [No] - Working on it.
  11. What IP is everyone connecting on? I can't get on crap.

    1. Show previous comments  7 more
    2. thepizzaplac

      thepizzaplac

      Mine just says communication error...And if I try it just says end of stream. I've tried restarting the client multiple times.

    3. Demotheus

      Demotheus

      it's down now. restarted again.

    4. Acornlad

      Acornlad

      I can't get on anything either.

  12. Edgar tips his head lightly, "I wholeheartedly agree. We are best to deal with them as little as possible, to share with them very little, and keep them on the end of a ten foot pole, not in fear, or hate, but in a thought of prosperity and care."
  13. Edgar furrows his brow and lifts his staff back up. He rings his hands around the metallic curve, the frog inside pops up and looks at Edgar absently, a low "rib-bit" is heard. "I'm rather concerned about the idea of the Delvers hoarding magical artifacts. I feel like putting so many unstable objects into one location could have devastating or unforeseen consequences. Additionally, I feel as though any one government representing itself as a magical order is a bit off, hmm?" "I would talk to my cousin about the Delvers more, Richard Tarus, as he was one of the founders. I feel as though, not having dealt much with the Delvers, I am a bit off place to make any statements on how I feel towards them. Though, I must reiterate, I dislike their hoarding. We should watch what few artifacts we ourselves have, if we have any, and make their existence a whisper."
  14. Edgar taps his way into the hall, the Maven badge in his robe pressed against his chest. His staff sways with his movement as he comes to the meeting at hand and pulls out a seat. He lowers himself into it, "It appears I had received my notice late- I'll catch myself up." He leans his staff on the table and folds up his hands, listening to the matters at hand so he might participate further.
  15. Was great for me to read. Super glad he finally posted this. I love the idea and presentation and am glad to have given (very little, 99% Amfionas's work, 1% my lazy suggestions) advice as he wrote this. Well done Amfionas, 10/10.
  16. Minecraft Name: IlumTarus Applicant Name: "My name is Edgar Adam Tarus, Archfather of the Old Faith of the North and Adunians." Race and Age: "I am a hundred and twenty or so, and an Adunian-Northerner, thank you." What position are you applying for? (Librarian, Maven, Inventor, Analyst, Phrenal): "I believe I'm going more towards Analyst however I believe I wish to see how the other roles operate before I settle into anything." List any experience you have had with matters regarding that Department: "A friend of mine, a certain Charles Napier and I, were discussing his current endeavors into the Kha'jyr. I personally lived amongst the Kha'jyr for five years and learned a few interesting things of simply how they live their day to day, their worship of Meztli, and even their martial arts as taught to me by Tla'Morthawl himself. I am an avid reader, an eccentric person, and a fond explorer, holding with me many pieces of documents and artifacts held by my family since Aegis, as well as having learned a great deal of tidbits about nearly everything. More recently I've found myself studying electrical evocation and magic, and that, is where I wish to focus I think." Describe the reason for your interest in that position (>5 sentences): "I was speaking again to Charles Napier whom finally sat me down and told me of these wonderful red coats and lessons that I'd be holding. I found this to be interesting, for as a man of the Faith, many simply wish to come here me say the same things I always say of the Gods, and how they act. They expect me to reinforce their Faith by simply being in their presence and by refreshing their minds I am bringing them closer to some sort of Nirvana per say. However I'm more interested in holding a class or a discussion with open minded intellectuals, not that my peers and followers are ignorant, but that they are so similar to me its hard to hear a new thought. I hope at this ministry I might make myself more worldly and cosmopolitan." By applying, should you be accepted you are expected to utterly adhere to the Common Clauses. Do you understand this?: "I do."
  17. Amidst the decay and ruin of the corpses stands a tent erect. Two men work out of it with shovels in hand, digging the graves for the fallen dwarves and humans and adunians alike, doing the God's work, and laying the dead to rest. From their tent rises a light grey smoke and the scent of cinnamon, the only bastion of fair breath among the death. They work solemnly through the night and the bodies begin to wittle and dwindle in number and the stacks seem to fade slowly over time. And their work continues... ... and it continues... ... and it continues.
  18. Actually, I was thinking of perhaps in an event people could stumble into a tunnel of the worms and be chased / hunted by the worm on their way to a goal. Who would be an event team member charging around blindly and killing whoever he/she finds.
  19. Well, they sort of move thanks to the carved tunnels they've made. Think of it like a train- once its of the rails, what good is it? It can sprout from the ground and wiggle about menacingly, but stationary, trying to maneuver to bite people. But surface walks couldn't happen.
  20. Ollphéist Craiceann The Flesh Worm - Introduction. A large, slimy, snake-like worm that hails deep from the Frozen Hearts of the North. The Ollphéist, or more commonly known as, the Flesh Worm, is a legless, armless, eyeless cold-blooded beast. It dwells within large, moist caves deep within the Earth, surviving off of underground critters, small mammals, and off of florescent fungus and minerals in the North. Adaptation and Survival. How it survives is, of course, through eating. Whenever it finds something small (perhaps a rabbit has accidentally burrowed into one of its tunnels?) dwelling its tunnels, it hunts off of reverberations in the tunnel. It forms a ribbed tunnel, with grooves in it so it might squirm about between them, its skin acting like a writhing muscle in order to propel itself forward, or backward, or to turn as it needs. It would proceed to hunt said creature through its movements, and with its maw (a folding, four segmented, tooth lined mouth), consume it whole. Its skin, is this worms most marvelous tool. It acts as, again, its primary mode of movement, but as well as a secondary way to obtain food. Occasionally said worms will find themselves in caverns, which allow for exponential growth. Caverns often held bio-luminescent fungi or luminescent quartz. The feint lighting and the space would allow the worm to both widen and to grow in length. The worm's skin basically conducts photosynthesis, like plants do. It forms food from the light from the fungi and crystals. Reproduction. The worms are asexual, allowing them to produce a clutch of eggs, which are roughly a foot tall and slender. They're usually a deep yellow, and are incredibly hard, like rocks. A pickaxe can be used to destroy them, as well as a war hammer, or any blunt smashing weapon. Swords can break on them, in retrospect. These clutches usually vary in number depending on the size of the worm, and are almost always, laid in the cavern. They take roughly one year to mature inside of the egg and hatch, producing larva, roughly two feet long, with a four inch radius. A fully matured Flesh Worm will stop growing (without lighting) at five feet long, roughly, with a foot radius. With lighting, their length explodes, while their radius gradually increases. Their insides however never grow- they will always remain roughly four to six inches in radius, meaning that a larva is incredibly easy to kill- you could burst one like a balloon. However, one that has been growing, could have up to an extra two feet of fat and skin, making them neigh impervious to nothing short of magic, cavalry, or siege weapons. Have no fear though, no worm has gotten so large in millenniums, and they're more fabled then real. Contrary to popular belief, the worms do not lay eggs in the corpses of children. They are called Flesh Worms due to the interesting characteristics of their skin, which were stated before. Relevance and Variants. In legend, these Worms were used as a Children's story to ward children the dangers of going into the Night or the Dark Forests. It was believed these worms were nocturnal, however, its more realized they rarely sleep, and rather hibernate until sensing disturbances in their tunnels. Additionally, it is known that in the North, a variant of Worm, not too distant to its cousin, dwelling under forests rather then plains. Its believed it used the tree branches to detect when larger creatures were wandering too far off and could get bigger game this way. Northern Worms were, naturally, more hostile and found humans to be easier pray than their Adunian Cousins. An overview goes as follows. Northern Worms - Hostile, usually just smaller than their Adunian Cousins (they relied more on meat then light, and as such, didn't become as big as frequently). They would kill small dogs especially, children, and if some could, adults. Parties would occasionally gather and hunt for caverns to slay the Worms and destroy the clutches. Adunian Worms - Hostile, but only to things that entered their tunnels (miners would have the biggest problems with these things, as well as adventurers and explorers). They were commonly incredibly large, but were lesser seen, lesser heard, and not a large worry of many's life.
  21. I have no checked this thread in a while. Yes, it is a religion. Sorry to have been so long. This is accurate. Good question. I hope this becomes a permanent part of Northern culture and Adunian culture, lore, and roleplay. It adds character to some and reasons to fight, things to hunt, and to do. I intend to try to add magic, beasts, mythology, and hopefully continue this into the grander scheme of all LotC as time goes by. For players, it provides both the option for Northerners to be pious to something other than the Creator (or whoever they follow), to add a unique set of views to a hateful world, and to give us background. It allows background for clans, and individuals, to roleplay off of.
×
×
  • Create New...