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About Manduin

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  • Birthday 06/06/1944

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  1. Find out IC. The shop has price listings IG.
  2. ♩ ♪ ♫ ♬ ♭ Store name: Sew and So Outfitting Store Location: Caras Eldar. Turn left immediately on entering the main gates. Proprietor: Roland Merrithew (ClockworkElves) Employees: Eannen Ithelanen (Redmarch), Aerenna (Bunemma) Sew and So Outfitting is a tailor’s shop owned and operated by Roland Merrithew, a recent migrant to Atlas, formerly operating a location of the same name in the Aeldinic city of Gwynon. Located in the shining jewel of the Dominion of Malin, Caras Eldar, its doors are open to those of all races and all walks of life, if they can afford the steep premium necessary for the quality stitchwork that is offered. Providing clothing in a variety of styles, the shop hosts three artisans in the craft; Roland Merrithew, Eannen Ithelanen, and Aerenna, all of whom can be specifically commissioned for their work, each with their own unique craftsmanship and style. The following is a portfolio showcasing previous works of individuals in the employ of Sew and So Outfitting; Works by Roland Merrithew, specializing in clothing Works by Eannen Ithelanen, specializing in male clothing and armor Works by Aerenna, specializing in female attire To be added In order to commission Sew and So Outfitting, customers can visit the shop in person, which is located to the left of the main gates in Caras Eldar. Business is conducted strictly in person, and one may pen a letter to the proprietors in order to arrange for an allotted time slot for measurements if their schedule is constrained (Send a forum PM to my inbox). Sew and So Outfitting reserves the right to deny any commission based on the item being commissioned, or any of the following; race, gender, religion, sexual orientation, political alignment, nationality, physical, mental or spiritual ailment, magical practices, temperament or general state of being of the customer Following approval for a commission in-character, please fill out the following format and post below. Minecraft Name: Race: Gender: References: Hair/Eye color (if full skin or head): Other Information: Agreed price:
  3. Manduin

    The Clan Ithelanen

  4. Manduin

    The Clan Ithelanen

    Hey I think Bagley wrote this. You can't just plagiarize his stuff without his permission, you should probably take this down. very excellent writing though
  5. Forum Name (Link the profile): Manduin Minecraft IGN(s): VaguelyBagley, ManduinWrynn Reason for ban (If a specific reason was stated, otherwise ‘reached 10’): Spamming. Why should you be unbanned?: I have already appealed to have my ban reduced to forum only - I am appealing now to have it lowered to content moderation with the intention of being able to make roleplay posts. I understand the mistakes I made in the past, and I only really want to utilize the forums for roleplay purposes, which is why I'm asking to be allowed to post under moderator approval. If you were banned due to an accumulation of warning points, what procedures will you take in the future to prevent this happening? (N/A if other): N/A
  6. Manduin

    [✗] Visitants ~ Huntsmen of Yore

    Any good roleplayer will put their life into the hands of RNGesus.
  7. Manduin

    [✗] Visitants ~ Huntsmen of Yore

    Not a huge fan of this; witcher copy-paste lore needs to stay off of the server.
  8. Manduin

    [Aengul] Zecharael

    Zecharael, Once-Aengul of Justice Image credit to Snodsnow Sigil -- Closed Gauntlet Long forgotten to the aeons and only whispered of in the most archaic and ancient of celestial repositories, the Aengul Zecharael once stood among the heavens as a paragon of justice; his was a station demanding of respect, righteous and impartial. From his gilded court, he presided over the material and divine planes and doled out judgment upon all. Yet there were those who sought to rise above the rule of law and it was their undoing that Zecharael relished in, for no being was above justice - not even the Aengudaemon whose majesty was born of celestial grace and this would prove to be his bane. When Iblees reared his head in defiance of the Heavens, he made it his purpose to seek out and pass judgment upon all those who saw fit to join in the Betrayer’s folly, and many did face retribution at the hands of Justice. So engrossed did Zecharael become in this single-minded pursuit that he neglected his duties and would no longer preside over the judgment of the many, rendering his celestial court desolate and untended. It was during this era of strife that he came to an impasse with the Lord of Sunlight, who brazenly committed sacrilege with his intervention into the material realm and the siring of an abomination born of a mortal. Justice would have raised a hand to strike him down were it not for their ongoing conflict with Iblees and his subsequent death at the Betrayer's hands. The Gilded Court of Zecharael Before he was slain doing battle with Iblees, Zecharael ruled from his domain - known simply as the Gilded Court. It was an expansive chamber of gilded stone lined with statues of marble and motifs of heavenly design. Always was Zecharael’s domain bright with the incandescent light of the heavens, and from atop his lofty throne did Justice damn those guilty to punishment for their transgressions. However, it has fallen into disuse with the absence of its lord. What were once bright halls that were host to constant tribunals are now desolate, silent and empty of life and utterly devoid of light. Untouched, the Court remains as a fragment of the Aengul’s power and persists in the celestial plane. History Zecharael was once heralded as a champion among the rank of the Aenguls. His name was Justice and thus did he preside over the righteous and brought suffering to those who did not bask in the light of the Heavens. The Aengul Zecharael was closely aligned to two others- Xan, for through order there was law, and through law, justice; and Eshtael, who brought balance in her wake and served as warden to many of those found guilty of his arbitrations. When the Betrayer revealed his nature and cast his siblings aside in his mad quest, Zecharael was among the first to heed the call of the Archaengul and bring glorious battle to Iblees and those who stood with him. As the conflict dragged on, the Aengul came to a realization - that the divine were not above justice, and that they too had to be tried for their crimes were the natural order to be maintained. He became obsessed with this singular purpose which would inevitably drive him to turn on the beloved Lord of Sunlight - Xan, who he so loved and cherished. When Order made his descent into the mortal plane and sired children with a mortal woman, Zecharael was among the few who would openly challenge their brother, and in this discourse animosity was fostered between the two. However, his wrath would not come to pass for the Aengul of Justice was slain in the war against the Betrayer - killed doing battle with the Archdaemon himself. His mantle was taken on by Tahariae and his name faded into obscurity. Authorship Bagley, Concept and Writing Archangel_Avacyn, Concept and Consultation
  9. Manduin

    [✗] [Voidal] The Primordial Stones

    I feel like this invites powergaming, lowering cast times with negligible consequence - especially considering how numerous mental magic and transfig are.
  10. Manduin

    ClockworkElves' LT Application

    Minecraft Account Name(s): ClockworkElves, Barrelbombs Skype: Bagley.prolol How long have you played on LotC?: I joined a month after the launch of Aegis. Time zone and availability: GMT -5, most days. What subgenre (refer to LM specifications list) are you versed in most?: Magic, specifically voidal and dark magics; I am also experienced in aengudaemon and dragonkin lore as well as humans, adunians and high elves. Give a summary of any staff positions you have held on LoTC: I held the position of ET actor for the better half of Freema's tenure as ET lead, and later under Raelplayer - the majority of 2015, and I also rejoined briefly in early 2016. I have also briefly served as an ET actor manager and later ET general manager. Have you ever written lore for LoTC?: I have offered consultation and assisted PoorYeb in writing a few projects mostly tied to the Event Team, one of those being a Tayl Patron. I have recently written a culture document for the Azdrazi Nephilim and assisted Perrin with his Vehement Weapons lore piece alongside submitting a piece of lore privately to the team. Have you ever received a blacklist or ban?: I have been banned four times now. Two were week long temp-bans, one was for a month in late 2015 and the most recent was six months and involved a staff blacklist, which has now been repealed. Who do you not get along with on the Lore Team?: Archangel_Avacyn
  11. Manduin

    The Azdrazi

    ♫ “In the days of yore, when Aegis yet hosted descendant life, there existed two, ancient towers, whose names were Aemon and Daemon. It is said that therein, the race of dragons made covenant with the race of Man. The god Dragur - whose very breath animated stone into life, birthing dragons - so fancied Men, admiring their indomitable wills and capacity for genius. His children, the Dragaar were bestowed unto Man as guardians, forever sworn to safeguard the nascent sons of Horen. It is rumored that this covenant is accredited to Horen’s adoption of a black dragon as his personal standard.” - On Men and Dragons, alleged records of an Aegisian Scribe The Azdrazi are the ancient scions of the Aegisian Knights who pledged themselves to the chieftain of dragons. Theirs is a path of sworn devotion, both in spirit and body. Enamored with the grandeur of Dragur’s children, the progenitors of the order strove to be like their idols in every way. Donning scaled armor, they dressed like their gods. Ascending the highest mountains, they took to the skies like their gods. Wielding fire, they fought like their gods. The greatest of the dragons, Azdromoth - who so honored the covenant between Horen and Dragur - bestowed the gift of dragonflame unto the souls of the aspirants in return for eternal, leal service. Beneath the wings of their lord, the ancient Azdrazi - as named for their master - erected great bastions of dragon worship. Their feats were without rival. The Azdrazi, in all their might, were without means to reproduce. Their seed sowed life as it was before their transformation. Their scions were without the dragonflame they so cherished. Dragon worship yet persisted for aeons, passed down by hopeful, but fruitless, aspirants. Their worship yielded naught. Azdromoth’s defeat at the hands of Eshtael damned them to a slow demise. The greatest were petrified, buried with their master. The weakest died alone, crumbling into ash. The Azdrazi of old were requited naught by the years. They were never again to feel the warmth of fire without the presence of their ancient, imprisoned master. The Tribulations of Ascendance The Tribulations are a set of trials in which every potential Azdrazi endures. They form the very heart of their culture, a culture based upon overcoming adversities to the betterment of oneself. The tribulations are said to have been instituted in honor of Azdromoth according to the more senior and wizened of their kin. It is told that in eons past, their father traveled the world carried by ivory wings and an implacable thirst for knowledge and wisdom on all things, undertaking numerous feats of body and mind alike as testaments to his prestige. Thus did his children, the Azdrazi, follow in his stead. To lose one’s humanity to the process of Transference is a harrowing ordeal and to this day only the strongest and most competent of aspirants survive to undergo the process. When an aspirant seeking to be brought into the fold of Azdromoth’s brood makes their intentions known, they are brought before a gathering of the Azdrazi. There, they must ‘sell’ their qualities to the assembly, who might deign whether or not the aspirant is worthy of their time and may begin their trials. In order to be accepted and taken into the fold, the Aspirant must be sponsored by two Azdrazi who shall vouch for and endorse the person’s potential as an aspirant. This is typically done mid-assembly. After the conditions of sponsorship are met, the aspirant shall be given to one of their sponsors who will oversee their progress and guide them on the Tribulations of Ascendance as their designated mentor. Once they are officially taken under the wing of an Azdrazi, they are required to inhibit Tor Azdraeth for the duration of their trials.The Tribulations consist of six trials which an aspirant is required to complete. Failure in any one of these trials is likely to result in the death of the aspirant or their banishment from the grounds of Tor Azdraeth. Customs In emulation of their master and forebear, the Azdrazi have taken on a number of customs and tradition which they call their own. The Immaculate Blade The Immaculate Blade is a title that has for long shaped the fortunes of the Azdrazi. The rise and fall of these draconic champions can most always be accredited to the Blade. Theirs is a sacred charge bestowed unto them by Azdromoth himself. The Immaculate Blade serves as the Warden of the Azdrazi, a lofty honor of which few are worthy, overseeing both creation and destruction of fledgling Azdrazi. They tend to the flock of Azdromoth, watching over the Tribulations of Ascendance and safeguarding the secrets of their order. It is the Immaculate Blade who doles out punishment for those who have wronged their kind, wielding the feared ability to sever the inner-flame of Azdrazi and inflict permanent death upon his kin. Draconic Names When an Aspirant is deemed worthy to undergo the Transference after completing the Tribulations of Ascendance, it is required of them to take on a new name. The Azdrazi, regardless of their origin, inevitability lose much of their persona - their humanity, as it were, once they take on the boon of Azdromoth’s covenant. It was the belief of the ancient elders of the Azdrazi that taking on a name born of the draconic tongue would signify the death of their old self and final ascendance into their new state of being. It is a practice that carries into the modern day, tying in with the sixth and final tribulation. Chronicles Knowledge is sacred to all dragonkin and Azdrazi are no exception to this. It is said that one of the first Azdrazi was so obsessed with preserving a record of his feats and wisdom that he carved an account of his life onto the walls of a great cavern in the underbelly of Azdromoth’s fortress. As time went on, many of his brothers began to emulate him by carving their own murals into the cavern walls, depicting how they lived and their many accomplishments. So engrossed were some Azdrazi in this form of preserving histories that they would take up hammer and chisel, dedicating themselves to the art of sculpting what they would call chronicles to ensure that their stories would not go untold and went on to spread this practice to the far-flung strongholds of their kin across Aegis. It is continued into the modern era with the inhabitants of Tor Azdraeth preserving the ancient murals and adding their own within the repository. Hoarding The process of Transference imparts a great many qualities onto the Azdrazi, making them closer in likeness and in mind to the Dragaar than to mortal men. These draconic champions emulate their creator in a number of ways, and one of these is an inborn desire to maintain a hoard. As greater dragonkin would keep vast hoards of material wealth or knowledge, so too do the Azdrazi strive to accumulate collections of oddities to augment their pride. While it is not uncommon to keep hoards of treasure, most Azdrazi cherish items of relevance to their past life; a soldier might collect trophies of conflicts long-past while, on the other hand, someone who was a tailor would amass something as mundane as textiles. It is subjective to the individual as no two Azdrazi are the same. It is customary that when Azdrazi answer the call to summons by the Immaculate Blade, they will bring with them an item from their hoard to deposit into the repository beneath Tor Azdraeth. Weaponry The warrior culture of the Azdrazi breeds a certain reverence for their weapons. They are extensions of themselves, both literally and figuratively. Once an Azdrazi has undergone the Transference, they forge their blade of burnsteel in a ritualistic process where their own blood is mixed into the molten ore to impart upon it special properties, after which it is tempered through Dragonfire. For an Azdrazi to be stripped of their weapon is one of the greatest dishonors they can face and is employed as a punishment for those who overstep their boundaries. The Immaculate Blade may at any time demand the sword of an Azdrazi. Those who refuse would blaspheme, warranting their execution and the destruction of their chronicle. Beliefs Chief among these is their reverence for the befouled scion of dragonkind - to others, Azdromoth is a herald of apocalypse; god-eater, defiler. Yet, the Azdrazi do not see him only for the warped creature that he has become and never has their love for their father diminished. His path is a misguided one and ever are his children earnest in their desire to set him free from the weight placed upon his shoulders - to disenthrall him of the Betrayer’s chains. They call him First Born, Giver of Flame, Father of Giants, Lord of the Sky and Protector of the Faithful and his is a majesty is deserving of praise. While the Azdrazi do not necessarily adhere to any one faith, they venerate the memory of their patron, echoes of a time where he held the world upright upon his ivory wings. As the scion of a noble bloodline of man would honor the name of their forebear, so too do the Azdrazi honor their father from whose covenant they are born. For the Azdrazi, death is not lasting. From their covenant with Azdromoth, they are blessed with eternal life. Yet the cycle of ascension comes to an end always, and it is inevitable that an Azdrazi will perish in time - be it by their own hands or by forces greater than themselves. They do not view death as a tragedy worthy of mourning and grief and instead exalt those who have perished in service to the greater good. It is taught by the scions of Azdromoth that when one of their own returns to the earth, their dragonflame endures becoming as starlight, illuminating the night sky whilst their spirit passes on into the halls of Dragur. These distant embers are cataloged by the Azdrazi who attribute many of the constellations to fallen champions of their order, using them as a means to teach their folklore and immortalize the valor of these fallen heroes. Mortal man is viewed in the opposite, however. Unlike the Azdrazi who meticulously catalog their experience so that future generations might reap the boon of their wealth of knowledge, the human mind is nascent and snuffed out ever too quickly by the Deceiver’s curse, leaving much wisdom lost to the ages. So too are fallen mortals honored by the Azdrazi, especially those slain by their hand. They will take the corpse of the fallen with all their possessions and engulf them in dragonfire. It is a common belief amongst Dragonkin that their inner fire signifies purity, thus they effectively cleanse the deceased of their impurities and herald their ascension into the afterlife. It is not uncommon for the ashes of exceptional men to be kept and held by the Azdrazi in urns engraved with a recollection of their most notable deeds. Credit to Pooryeb for the introduction and both Freema and Archangel_Avacyn for ideas