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firespirit44

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Everything posted by firespirit44

  1. You people think I'm joking but I'm over here running the ST Actors to 50 hour work weeks. And I do it simply because I love oppressing people.
  2. This is fantastic, glad to see such a detailed map! Honestly it could be like the page covers of an epic novel.
  3. On LOTC I only played 2 characters. Jack Vivyaen and Arkus. I pvp defaulted Vardak in a tense rp situation in Aegis to win my friend back as Jack I sacrificed Arkus to be some lore-breaking seal
  4. Hey all, ST Events are going on break for a week. 

    We need to lie down lol

    1. AnonymousAlexa

      AnonymousAlexa

      Bruh you all deserve it. Great event yesterday besides the fact that my rp husband was simpin for squak's aengel... @Coolcod77 o_O

    2. Bawg

      Bawg

      Take your break, King!

  5. you ever think about what would happen if you were the lore admin for the server?
  6. ((What will it take for you to actually use an ingame screenshot you stupid kangaroo))
  7. cant believe that im getting bullied for being a boomer

    1. Wretched

      Wretched

      boomers unite, the youth cant stop us

  8. Its ok the ST puts a lot of requests to Barcardi and he always delivers. Great stuff as always, +1
  9. i’m mandating the event sect go on forced leave when 8.0 rolls around for the first month and going to the workshop after that we’re running on fumes and we know it
  10. The old paladin piled with missives, maps, and charts was delivered the latest news from the mainland. His thoughts wanders towards the mission Captain Alicjo was sent on, the thoughts of the crumbling Al-Faiz surfacing in his memory. ”A city is a bastion. It does not gurantee posterity, but without it you are doomed to scatter to the four corners of the land. Let us work so that Aegrothond will not fall like Al-Faiz.” With that said, he would pen a response for the Sea Prince privately, sending it back on the same courier.
  11. Hey all, we’re working with a new format for planning Inferi events. We’ve still got time on Friday if anyone wants to do an event with us! Click on my status to take a look at the timeslots

    Also yeah we’re very booked out lol

    image.thumb.png.8b687d711a05cbee5c25edee0603e8a8.png

  12. “You do know that this is tantamount to suicide right, Jack?” Crumena of Kamees would query with a strange calmness as the Paladins sat in the war room of Luxem, detailing their plans. It’s been a year since Al’Faiz has fallen to the demonic forces, three years since the loss of the Hammer of Urguan, and reports of Inferi reaching Aegrothond and Helena grow in a nice little stack by the table and boards now. The situation was dire, the dwarves and those of the Firewatch Alliance were setting up a defensive perimeter and enacting a naval blockade, but the old Paladin felt it just wasn’t enough. “It’s a risk I’m willing to take. I’m willing to gamble my life and those who follow me for gutting the Inferi operations. And I don’t intend to fold.” He would rap his knuckles lightly on the map, detailing construction plans for tents, a resupply port in Aegrothond, naval schedules for the Queen’s Dawn Revenge, and most importantly the backing of the Talus Grove. Archdruid Nivndil looked at the elderly Seeker in his eyes, and somehow was convinced that sending a crack troop of warrior druids alongside the newly ‘united’ Paladins to be a good decision. A veteran of many campaigns, Jack was undeterred, and continued making preparations. A camp intended to reconnaissance, for subterfuge, and for the love of Xan, they would be able to use it as a launchpad in the future should things get too hot. The Queen’s Dawn Revenge with her 5 ballistae would hold off any small raid by patrolling the sea, but if the demons inhabiting the encampment ever turned their red eyes towards them, they were doomed and Jack knows it. Their only hope, was to stay unnoticed, and to keep relaying information back to those of the Firewatch. Alongside the Paladins and Druids, came the Brotherhood led by Anduin de Rhys, Eldamarians led by Kairn Ithaelanen, adventurers of all shapes and sizes, former mercenaries, current mercenaries. It was a camp made of the strangest mix of people who Jack found, or found Jack in return. But they all respected one thing. The ability to stare death in the eyes, and come out the victor. And so they listened to this geriatric man clad in black, as they hoisted sail from Sutica, sailing past the Siege Fortress of the demons, and landing in a little strip of beach near the edges of it all. Perhaps it was because of his doomer nature, but Jack rather fancied the name ‘Last Light’. Vailoen promptly rapped him on the shins for it. Should you disembark from the White Rooster traveling between Aegrothond and the Last Light Camp, you would notice Diomedes carving away at some stakes, Velenius and Dresden constructing tents, as Jack would be talking to a group of adventurers, his maps and parchments simply pouring out from his table, his familiar voice droning off “Are you looking for a mission? I’ve got several that might fit your group. It’ll be dangerous, so be prepared with your cloaks, equipment, potions......” OOC Commentary Hey hey people, firespirit44 here. Welcome to the long-form-campaign that focuses a lot on the sabotage, scouting, ambushes for actions against the Inferi! We’re a small camp, but that could change accordingly within the next few weeks depending on what the players do. I’m here mainly as a organizer between the players and the ST, so feel free to reach out. Every week, I’ll post anywhere between 3-5 events for people to undertake over discord. You can contact me at kai#3130 to setup something with me if you want to participate, this camp welcomes small group or individuals rather than being part of any nation per say. The rules for the camps/missions are simple: The actions of each event contributes to the overall narrative of the camp. Your wins and losses could easily determine the future of the camp, so do be mindful of that Just as we can attack the Inferi, they too can attack us. Failure to repel attacks will cause the camp to suffer, and could possibly be eradicated entirely. Timing for the attack will be established roughly ahead in advance. Actions can be used to reduce the intensity of the attacks. If you want to go on missions, you must attempt to meet up with the mission leaders or be part of the pre-event briefing, and keep up with the plan OOCly. This is in order to save time for the ST, as understandably discussions can take anywhere from 30 minutes – several hours. The planning should be done well before the start of the events. You need a MC item to rp you having it! Dont just emote having a spyglass, a net, a javelin or sword without a MC item representation. Things like cloaks we can forgive with skins, unless it has a specific property like fire resistance etc. Then we’ll need to see the signed item. Have fun together! Its a team effort, where Captains are picked organically to lead missions. But make no mistake, all missions are generally medium-hard scale, with scouting being the easiest. Take lots of screenshots, and have fun trying to come up with solutions to challenge the Inferi. Should you have access to the Firewatch Scouting reports, you would find a fresh new stack of parchments deposited on the table. Mission #1: Fortress Scouting (Hosted by Knightei) People involved: Aiden, Alicjo, Apollyon, Becclain, Diomedes, Harold, Nivndil(C), Tailesin, Xanthus Details: Landing upon the remains of the Korvassan Voidal Tear, we pushed in-land to begin observing the fortress from the North. There we observed few guards upon the walls themselves, but heavy numbers emerging out from the gates, moving out in the vague direction of the Inferi main encampment. As the gates opened, we could see a mass of writhing flesh within, resembling a mass grave of sorts. Beyond the bridge on the mainland, a farmhouse garrisons some three-dozen Inferi troops, but all remained unaware of our presence. We send Harold in to retrieve a sample from the wall, to test it for alchemical and Druidic weaknesses. The exterior of the fortress is fortified with organic walls of flesh, which appear to respond to touch, as the wall seemed to recoil upon Harold's cutting away at it. The Inferi garrisoned within the fortress appeared to realize this, and emerged soon-after. All personnel were able to retreat to safety and we returned to camp. [Credit to Apollo#3511 on discord for the fantastic screens] Mission #2: Al-Faiz Operation (Hosted by Bathrugman and Worldeater) n/a
  13. Any apps currently on the forums will be judged to be either Temp or Permanent. If an ST app does not have [Temp] next to it, we will assume it is meant for a permanent position, though we may initially offer a temp position. Requirement and time dedication for permanent is much higher. And yes a Temp can go to Permanent if they perform well enough.
  14. I’ll pitch it to squak, I confess to not knowing if gnomes are even on the radar currently. The available jobs we have are posted here:
  15. Hey hey people, firespirit44 here. I’m here to talk about how recruitment in the Story Team will change up, as well as our plan moving forward as a team. The Story Team is, at the end of the day, a volunteer job position in LoTC. There’s simply no way of circumventing that fact. Lore reviews, events, guide creations, it honestly does take a lot of time. We realize that it's simply impossible to ask someone to stay on the team for a year or more, and that we need to reimagine how people join the ST. I think it's fair that we outline the details of the new positions and a few changes we’ll be making to current ones. So without further ado, here’s the new positions we’ll be introducing to the ST: Temporary ST These are project based ST that largely ignore the rest of the duties of the ST, but are hyper focused on one or two tasks assigned by them. They will not partake in wider activities such as lore voting, sreqs, but rather have a limited time frame to complete projects, such as ST actors for the Inferi Event, or a long running campaign like the Nether. We may even bring on writers to complete the Aengudaemonic project and etc. The pex given to these individuals will be lower than those given to full ST members, though it’ll be enough to do their jobs. And we will set a timeline for it, e.g. 1 to 3 months. Temporary STs are expected to: Agree to a timeline for the project to be completed. To commit a certain amount of time to the project at hand. To still follow the rules of the ST and not leak/abuse. To ensure the project will be accomplished to the best of their abilities. Permanent ST The permanent ST staff are expected to stay for 3 months - 1 year or longer, and therefore are expected to implement longer event campaigns, to handle player complaints against claims of powergaming/misuse of lore, and expected to contribute heavily to the narrative of the server lore wise and event wise, preferably for the length of the map. Holding permanent STs to this standard means that there isn’t going to be whiplash when initial concepts are scrapped over and over again when new management comes in. The permanent ST are expected to: Monitor and review lore so that it blends in to LOTC’s unique narrative To ensure implementation of lore pieces in a way that is memorable and interactable with the playerbaseTo handle player complaints on powergaming/misuse of lore To handle FAQ about lore To monitor ST systems/ lore mechanics like nodes, herbs, etc To collaborate with each other and with players to form a greater story narrative for the playerbase Trainers In order to promote good culture within the team and to improve the learning experience of newer STs, we plan on reintroducing the trainer role. Trainers are expected to last for a year or more, and will really push the limits of accountability, organization skills, and tracking productivity. This role is designed to be very human-facing-role, with heavy emphasis on communication. Trainers will be tasked with the following: Ensuring activity checks. That they can answer FAQ from staff internally and externally. To be very familiar with the systems of governance IE: How to write briefs, how to assemble mag pieces, etc To address STs who are reprimanded and give actionable tasks to improve Be proficient in ingame/forum commands. Ensuring ST rules are being followed. To host onboarding sessions with every new ST member. Managers Now that the merge with the ET and LT has finally been completed, managers are now morphing to take the role of furthering the role of the ST. Managers are now experimenting with different systems, such as alchemy integration, long-event-campaign formats, resources, interesting lore reveals, ST resource divisions, etc. Managers are expected to: Ensure the long term growth of the ST and how to achieve player-focused narrative. To think about the ST from a narrative macro point of view, incorporating unique LOTC lore. To facilitate collaboration between ST and other teams such as Dev, Community, etc. Ensuring that the team is being well run and that player complaints about STs are being handled To be held accountable to the player base and the admins. Announcement And finally, due to the introduction of Temp ST, I’m looking for a lot of temporary staff for about 3 months for the Inferi events. I’ll be pasting a job board soon to announce what projects are currently in the works. If you are interested, I would encourage you to apply! All you have to do is put a [Temp] on the side of your minecraft name, and under [How can we as the Story Team contribute toward the server's story?] just specify what project you want to work for. Hope to work with all of you soon! https://www.lordofthecraft.net/forms/54-story-team-application/
  16. Some screenshots of the event today courtesy of @Heero

     

    https://imgur.com/a/5v4Fzs3

     

    No more 5am events for me tho

  17. Fantastic video. I just wished the person showcasing would go through the steps of setting up their own shop with the command so we could see for ourselves how it works.
  18. My pleasure. It was not that I sought Norland out specifically, it was really by chance and RP that I met Edward and Chryssa that led me to Norland. I didn’t even know Norland exists, but that’s the beauty of being on the ST and being to just roll with the punches haha. Glad you all enjoyed it. Stay tune for more to come.
  19. Ghost hunting is back on the menu: 

     

     

    1. Urahra

      Urahra

      event was very cool, kai! thank you for your hard work!

  20. The Vanishing Memories: Part 1 There exists a ruin, a crumbling cobble structure behind the city of Morsgard. Existing before the Norlanders took hold of it, already in ruined long before that. Approached by a man wrapped in black and leather, the Order of Purifiers agreed to help, as they sought to unravel a growing mystery, of a vanishing castle that appeared on the mountains near Urguania, once every full moon... Within the ruins of the tiny structure, lays a pile of bodies; burnt, mummified by ice. Their souls long departed, yet the High Keeper Alisa would still grant them the prayers of the All-Father. A rusted sword, beyond recognition. Fragile as glass, with a muted blue hilt still preserved from the snow. A blackened pendant, as the bodies were being burnt. They would soon find out, that this would not be the last time they would pray for this nameless pile of bodies. As the full moon rose once more, and the clock striking midnight, the world dead to right. Dominus Fill’Yar would seek communion with the departed, partaking in her shamanistic sword dance ritual, with lingering grey lights as its attendants. The grey aura would slip off the rusted sword, forming a ghastly figure. Burnt, tattered, with blood dripping down its hands, its jaws sliced cleanly apart, it turns its gruesome countenance towards the party wordlessly, his flesh seemingly fused with the metal armour that he wore. A kite shield in one hand, bearing the mark of a burned tree, yet slashed and almost smashed beyond recognition. It holds its hands up for its sword back, only to grasp at air, the sword glowing softly in the moonlight. It turns, looking at the sword with an almost forlorn look, almost as if rejecting its reality, before turning to demand answers and berating the party for being late, asking hurriedly for Troy the Black Iron. The sounds of an otherworldly howl could soon be heard, growing louder and louder with every passing hour in the night. It was not until when the sounds of women and children screaming did the revenant then known as Knight Commander Randald yell at everyone to get to their stations. A ferocious snowstorm would soon engulf them all, covering their vision; as the revenant picks up its kite shield, and tries grasping at its sword one last desperate time. When they opened their eyes, they would feel the sun shine upon them. Although they were still in the frigid North, there were signs of grass poking out from beneath the snow. A different season in a different time, they mused. But the screams, they never faded. The party would turn to look at the grey revenant from before, though he seems alive and full of colour now; his tattered cape and battered shield still present, the sword before him now more real, as he reached forward to grasp it. Blood still adorned his features, his face already burned and marred beyond belief, blood running down his arms, soaking into the gravel they tread on. Yet he stood tall, and demanded that this new group of soldiers to make haste to the West Gate, as they held the South. No sooner as they were greeted by the barricade commander Major Konelyn, the new party demanded that Konelyn would pass control of the barricade towards them. A quick exchange of information occurred, before a dark, reddish beast would lunge towards them all, bounding across the bridge and past the barricade, snarling and biting at anything it could see. It was a massive Zekul, seeking out the souls of those that remained trapped in the tiny village of Hepdeen. There was no time to waste, as the party of Norlanders would fall in line behind their commanders, shooting and slaying at the mad hell-beasts. It was only as dawn came, did the attacks cease to be, with more bodies to add to the already crowded floor. Konelyn wept alone for his comrades, as the party went on to fortify and scout the area around. There was no hope to be found. A short scouting expedition led by Jager would turn into a full blown retreat, as red humanoid creatures armed with curved falchions emerge from the shade, hacking and slashing at the approaching party. They fought valiantly to make it back to the barricade, though the Za’rei did not give chase, content to await for their prey to despair, as night would soon fall once again. Seeing the situation turn hopeless, Konelyn begged the adventurers a way to break free, to escort the Princess’s pendant to safety. They met with the grim-faced beauty, Princess Lenevie, who looked less gaunt than the men, clutching her emerald pendant as if it was her only lifeline. She tried to make excuses to stay, but the adventurers would not be sympathetic, eventually bullying her into following them. They crossed the burning buildings to meet once again with Knight Commander Randald, who now had a few more dead knights to add to the pile of growing bodies. The area would stink of puke, blood, and organs, but Randald calmly explained the situation before them; they were all doomed, giving the Princess an almost incensed look. As men and food were dwindling, a desperate plan was concocted on the third day of the siege. The Za’rei were too strong and too numerous, so Randald himself would pay the price to clear the way, with his band of Knights of Trishna. He tasked the reinforcements to safeguard the Princess’s pendant, that he would spend his men’s blood freely for the cause, if the Kingdom was to be warned. They marched forward, facing the Damnable Host like prisoners upon executions day, with each men knowing he was going to their doom. A cry went out, and the Knights of Trishna charged forwards, throwing themselves towards the creatures without second thought, before being quickly overwhelmed. The adventurers would fight and protect their rear as they desperately tried to break through, their greaves crunching heavily against the snowy roads. They would run and run, until the Princess’s lungs gave up, collapsing on top of some stone stairs, as the tower in the distance blew its horn, signaling reinforcements. The sound of men and fighting were long gone, it was unknown what befell the fate of Knight Commander Randald. A snowstorm soon picked up once more, engulfing the weary and exhausted party, with only the image of Princess Lenevie kneeling in the snow, her emerald pendant clutched tightly to her chest, as she grieved for the men left to die, so that they may clear her way. They party would find themselves flung out from where they came from; daylight, by the ruined castle, where they first met Randald. As they turned to see the Knight Commander, they would witness him kneeling in the snow, with his burnt and marred kite shield planted over the body of a massive Zekul, his sword starting to loosen in his grip. “Curse you, Princess...” The man would say, before slumping forward in his death, his head bowed low, as the rest of his comrades bodies begin to fade against the morning light. The party looked at each other, completely befuddled. Was it a dream? If so, why was there gore on their blades, and their armour dented and burnt? As they were wondering such thoughts, the light where Randald passed seemed to glow, shard of rocks emitting a faint light beneath his corpse. Lightstone, the mineral that would only exist in a place where faith was the strongest. And it was in that faith to the adventurers, that Randald would willingly give his life away for, in order to complete his mission. He would not go quietly into the night, as he raged and raged against the dying light, making the Damnable Host pay dearly for each and every one of the Knights of Trishna. As he dropped his sword, the magic would soon turn it rusting once more, though its fuller would now bare the engraving clearly: Knight Commander Randald of the Knights of Trishna. OOC Thoughts from firespiri44 next page -> Hey all, thanks to those who joined in. It started out as a minor event, but the world in which these ghosts kept getting wider and wider, and soon I had the entire story told out by them. I had quite a lot of fun, getting used to the new abilities of summon and disguise, I have @ScreamingDingo to thank for that. Big thanks to @StickyPeptoas well for being on hand to just help out. It was difficult trying to herd that many players especially when they all go on to do their own things. And you’ve got a great skin for a Princess. Shoutout as well to @Kalehart, your revenant lore/rewrite was very helpful. I still strongly believe in mixing ‘playing minecraft’ and ‘roleplaying in minecraft’ as a concept. Its why the event had some very intense PVE moments, but I wish that this aspect not be ignored. Just because I run PVE, does not mean that I dont place any importance in the setup, the rp leading up to it, nor the strange OOC shift as everyone got a little too excited and just wanted the next high, without exploring the other RP opportunities. My apologies to those who were non-combatants, I simply did not have enough of me to cater towards it. I wanted to do some medic rp and strategizing, but there just wasn’t enough time, oocly and rply. I think I can do better for the next. This is a long event after all, so look forward to it. For those of you who want to get involved, I would recommend visiting Kaedrin and Morsgard. You’ll be able to find the leads to join in, or you can just message me over the forums, and we can arrange for you to naturally slide in! This is a multi-sector event, so anyone can join in if they can find the lead. Once again, thank you for participating. Cant wait to see what happens to Siegfried the Grey next.
  21. Thanks for the feedback, changed
  22. Signs X1 Earth X1 Water Symbols X1 Life Appearance A short ferny bush with wide fanned leaves, this plant can commonly be seen around oasis dotting the dessert landscape. It has a white flower with yellow and pink highlights, as well as a small seeds from its fruit that can be dried and thrown in stews for a almost liquorice taste. Location Deserts (Currently in Khorvassa) Harvesting Once the flowers fall off its tiny green fruit, one must pluck the fruit while at its unripe stage, and dry it for 30 days, changing its colour to a rust red. It’s only then will the potency of the Hubuhiley be increased. Effects Helps in breathing problems such as flem or hyperventilating. if made into a tonic by double boiling it for 3 hours. Gives you minty breathe Clears the stomach by making someone vomit if consumed raw Redlines Can’t be used to remove poison if the poison is ingested for longer than 6 hours (OOCLY) No curing asphyxiation due to external wounds to the neck
  23. Hey hey people, firespirit44 here. I’m starting a little project, called the RP Death Donations. If you feel that you have a character you want to kill (PK, no backsies), why not donate them to an event? I wont promise you the best death, but it’ll be memorable, and preferably impactful to you and those your character interacts with. Many thanks for the idea @ScreamingDingo If you’re interested, just fill out this simple form. And if I have a suitable event that I want to run with, I’ll give you a shout over the forums and we can coordinate from there. MC name: RP name: Where does your character live in rp? : How would you like this character to die?: (No promises, but I’ll try and make it work if possible. Not first come first serve, depends on what events I run)
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