Jump to content

Sebasgann

Member
  • Posts

    372
  • Joined

  • Last visited

Reputation

232 Brilliant

About Sebasgann

  • Rank
    The Developer
  • Birthday 01/29/1996

Contact Methods

  • Discord
    RiverBird#4489
  • Minecraft Username
    Sebasgann

Profile Information

  • Gender
    Male
  • Location
    Pearl Harbor Hawaii
  • Interests
    Working out, Swimming, MTG, D&D, Anime, Coding, Electronics

Recent Profile Visitors

11059 profile views
  1. I think alchemy is a good idea, it can be fun in the players hands, and help automate a process that normally requires staff assistance. i think magic is a nigh impossible task because of the number of magics and their complexity, wether it’s aesthetic or functional. The tricky part about skills is whether or not it’s tied to experience and levels or not. On one hand having level requirements incentivizes player activity and interaction more, and is amazing for new player retention which I think is a huge issue, but is tricky to make it not feel as gamified. On the other if the idea is to create scarcity and regional based resources and let players create cuisines or fish based off their biome then that adds solely to the role play experience and adds more culture to the different regions. If we’re open to using off the shelf plugins like ItemsAdder, half of the things on this list are easily configurable and can be done in a week. More important than that in my opinion, are we open to the idea of a forced on connection server resource pack so that anything custom actually has a custom item texture? I think it’s an antiquated line of thinking and doing things to just use base item textures and just change their name. When we could have custom item textures for all the fish, food dishes, plants, exc. work with the community team to host competitions for creating item textures for stuff to see whose talented in the community and commission the pool of winners to help create the resource pack, and I’ll donate a large number of my item textures as well.
  2. Can we bring back the fishing plugin? The best way it was implemented was when the fish caught was dependent on the biome the water it was in. Have drop tables for fish caught in these different biomes, there can be overlaps but there should also be things unique to the biome. Also have a chance of a random event occurring. At least right now I don't have the creativity to come up with potential random events, but something as simple as an aquatic mob spawn Infront of the player occasionally might be interesting. Have a weight and length random number generator so people can participate in fishing competitions, it was just nice. Have fish the fish grant different hunger restoration. One fish might restore 2.5 food. another might restore 3, something like a sardine might restore 1 exc. It would also be nice to see fish that are unique to certain biomes, and perhaps rare also have mechanical status effects that they apply, whether they're harmful, or beneficial. I could see a fishing plugin like this working in tandem with a cooking plugin, I'm just offering a few points I've seen with fishing plugins in the past, the server always saw a boost in roleplay in this area and I can't remember a time when adding fishing to the server was never not loved. --- Aside from my recommendation, this brewing plugin sounds excellent. It's intuitive, not too complicated, the number of conditions that have to be met adds a level of skill to producing quality contents. It's the type of stuff I wish there was more of on the server, in terms of incentivizing certain types of roleplay with fun interactive mechanical plugins everyone can enjoy. +1
  3. I takes time to make good events, they have to be planned somewhere around 2 months before they actually happen, at the least. You have to get a rough outline, go through a couple iterations, then build the event sites, and all of that needs to be done weeks before the event should ever happen. At least a week before the event period starts, people need to be rehearsing their events, that's how a good event team, and planning operates. That leaves us with about 4 weeks, which was less time than we had last year for the Christmas project, but this time we have experience and can make it work a lot easier. 1 week to plan, 2 weeks to build, and one week to rehearse. Saying that, it doesn't sound like a lot of time, does it? Besides that point, does anyone else have any productive suggestions on what you would like to see this Christmas?
  4. Happy Jolly Afternoon! -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=- River here, asking you all what you all want to see this year for Christmas. We have plans and ideas ourselves but it could never hurt to ask you guys for your input on what we could bring this year. Surely there's something we've missed, and surely you all have some valuable input to share. So without further ado, feel free to leave comments of some suggestions, some elements, lore, mini events and comment other peoples responses. -=-
  5. Community meeting in 13 meeting. I think...

  6. That moment when lefty knows all the words to high school musical.

  7. whoever's ddos'ing me can stop, I have internet access

    1. Anderssn

      Anderssn

      What's your ip m8?

    2. Space

      Space

      i feel like people think ddosing is more common that it actually is

    3. Anderssn
  8. So whose gonna update the staff list

    Several new ET, new admin exc,

    1. Kim
    2. Silent™

      Silent™

      While they're at it, they need to update the donation page.

  9. wasn't that the volcano temp map? 2.5?

    1. Your Favorite Impure

      Your Favorite Impure

      Yurp, also known as Elysium

  10. I think I could almost say "I like this Admin line up, they're open to a lot of change"

    1. KoTo
    2. Sebasgann

      Sebasgann

      Get that **** out of my face. It has nothing to do with my status.

×
×
  • Create New...