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Old Kalehart

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About Old Kalehart

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    Heart of Red
  • Birthday 06/19/1997

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  1. A guy walks into a bar. He promptly leaves as everyone begins throwing chairs and crap. MFW

  2. How to avoid frustration with the plugins: Don't expect them to work for the first few days.

  3. Oh god, the nostalgia from this old LOTC trailer.

    1. cmack1028


      Oh yeah? What about this -

    2. Supah?


      How ironic seeing the dwarf defending the high elf.

    3. Lathros
  4. Generic and unneeded complaint about the server's downtime!

    1. Supah?


      It's totally needed.

    2. HuskyPuppy


      go away benji, u suk m8.

  5. The goal of the idea was to make it as wide-spread as possible, not limiting it to any particular playerbase. By the nature of it involving Shamanism it would involve the orcs no matter what; be that in the event character seeking advice from other shamans, or simply mingling with the Orcs as would be his nature. As Lago said, Shamanism is the orcish magic. Where one is, so too must be the other. As far as the use of shamanism by an uninformed ET member, that does of course pose some issues. I, to be entirely honest, hadn't thought of it. However I do think that it could be relatively easily fixed by requiring the ET member chosen to play this shaman character to be taught OOCly of it's workings. Perhaps the shaman may even bring along others of his discipline to assist in these pseudo-exorcisms; providing both roleplay for the other shamans and by extension the orcs, and giving a safety net of someone more experienced who is able to correct any potential mistakes.
  6. All very valid points, thank you for the feedback ^.^ In more specific regards... I agree of course that it's the orcish magic, I could perhaps have worded my statement better. What I meant was that it is possible for other races to learn Shamanismm whereas no race other than dwarves even has the capability to learn Runesmithing. As far as I'm aware, at least. In regards to the random spawning of a trained orcish shaman, I'd recommend you speak with Heero in regards to that. The concept was for Heero's event Shaman character to have taught the one mentioned in this idea. I believe he had some lore regarding how his character came to be, and lore regarding a blank period of time in which the character could have taught another. Not, of course, that I don't see the potential issues with that idea in itself. Anyway, thank you fellers for posting your thoughts on the idea.
  7. I say haunting using the term rather loosely. The Shaman wouldn't look into anything he didn't deem as being some sort of ancestral spirit. I'm not entirely clear on the lore for them, but my impression is that Tentoa tends to play elementals/spirits/atronachs of that origin; demi-spirits of the ancestors, something like that. This is more of a rough draft than anything anyway, if the community enjoys the idea then I will flesh it out further, clarify this kind of stuff. ^^
  8. Among long reeds and sulphuric fog stands an elf. He wears simple garbs of red and white, which flow and move with every gust of air. Mushrooms, moss, and mold of all sorts covers the ground at his feet, and he kneels to slowly run his lithe fingers over the flora; seeking the presence of the spirits within. With a dull stare originating from pure white eyes, the elf’s gaze shifts to one of the many hanging vines as he rises. He grasps it in one hand, tugging upon it idly as his gaze casts backwards. Behind him is a group of others; mostly humans, but a few orcs intermingled with them; curious of the elf’s abilities. In a voice that is both heavily accented, yet so soft that if it weren’t carried by the gust of stagnant air they could not hear it, he speaks “Dah spihrut is cloze…” Moving with a distinct grace, the elf uses the vine in his hand to steady himself as he moves to a different spot of ground in the swampland, eyes flicking this way and that to seek the spirit that he has heard rumor of. His gaze settles upon a point in the south, where only the keenest of eyes could detect the twisting of nearby flora towards a central point. “It eez… Huhr…” he mumbles, advancing forwards with the group following behind. Once the elf and his companions had drawn close enough, he would stop and place a hand to a tree at his right, long nails digging into the bark. “Bregthar, mi callz upon latz. Keep diz spihrut within uhr reech, suh daht wi may return eht to dah Starguzh.” his voice echos gently as a creature begins to rise from the mud at it’s feet. A miniature shur’dru of earth and stone stands before the elf after a few short moments, eyes of pure obsidian observing him with a wise stare. The elf gives a grunt towards the spirit in thanks. Speaking again as he kneels to set a hand to the murky water at his feet, the elf’s voice echoes once more “Aqathro… Latz rize tu help latz kin. Keep dah spihrut in uhr reech, und keep eht sayfe…” The elf watches as the water ripples and writhes, rising to his feet. As before, a form begins to rise, though this time from the water. A fish of iridescent blue forms, seeming to swim upwards through the air and gaze at the elf who, once again, gives a grunt of thanks. “Rulg.” he utters, to which the spirits respond by simply sinking back into the ground and water. “...Did they just leave?” asks the nervous voice of a human in the elf’s company, to which the elf responds simply, “Dey hav hurd uz.” and moves forth. Under the elf’s feet, mud would rise; creating a pathway towards the unseen entity within the swamp. He approaches, and draws a vial of a dark black liquid from a pouch upon his hip. As the group approached, the entity lingering in the swamp would come into view. Mud would rise in a sphere around the now visible form of the air spirit, which twists around to face the approaching people with a sound similar to that of a sigh. The mud closes in around it, the spirits working together to trap their demi-kin so that the shaman may work. The elf stops in front of a small opening in the sphere before him, gazing idly towards the entity, “Dis nub dah plaze fur latz. Tuu clozed, tuu stihll.” he utters. His company of humans and orcs gather near the opening, knowing that their job is to halt the spirit if something goes awry, which he knows from experience... Something will. With a hand extended, the elf holds the vial of liquid, voice echoing louder and with more authority now, “Latz wihll gu tu dah Starguzh, whur latz belung.” At this, the spirit emits a buzzing shriek of anger, sounding much as wind through reeds. This is the shriek which has earned the creature it’s name, and brought it to the odd elven shaman’s attention. The being charges the elf, it’s shriek sounding again. The elf would respond with distinct calm, crushing the vial within his hand and throwing the incredibly light fluid towards the oncoming creature. This mixture becomes trapped in the current of air that is the being’s form, staining it with a black haze to make it visible, “Gehd eet.” speaks the elf to those behind him as the spirit rockets itself off into the swamplands; shrieking all the way. “Noizeh.” he mutters as the people charge after it, “Nu wundahr dat dey cahll eet dah Bansheh uhf dis zwamp.” -END- So I was recently asked to create an event concept and get community feedback on it. After a fair bit of debate as to whether I wished to post this or not, I’ve decided to do so. Regarding the Controversy of an Elven Shaman Now then, about this event series. The basic idea is that ET actors and builders will all work together at their leisure to create areas in the world that do more than simply provide an aesthetic. In this example, the concept is that an event team actor has been roleplaying as an air spirit in this swamp, shrieking like a banshee and terrorizing a nearby settlement. To explain where the elf comes in; you can think of him as an exorcist. He has been tasked by the orcish shaman who taught him (An event character of HeeroZero) to seek out spirits in the mortal realm who are causing mischief, and return them to the ancestors. He keeps a close watch for rumors of haunted areas or unusual entities, and will hunt down those which he believes to be spirits gone awry. He would gather willing participants; likely from whatever settlement is being bothered, and venture with them to find the source of this rumor. The events could range from PVE, to something akin to hide-and-seek. It all depends on the spirit that has been tracked down, and how it will interact with those who’ve found it. The goal of the event series as a whole is to bring events to more isolated groups, to enrich the atmosphere of the realm of LotC, and to bring one of my favorite styles of events into LotC; monster hunting, of sorts.
  9. RIP, Tentoa.

    1. Show previous comments  3 more
    2. Old Kalehart

      Old Kalehart

      mama rhia mama rhia mama rhia let him go.

    3. Heero


      In the words of Cracker, "Don't worry. If you get spooked, I got plenty of alts."

    4. comanderbly^


      real smart to say you're gonna alt!

  10. When the servers go to sleep, the forums wake up to play. This playing quickly degrades into people throwing eggs at eachother.

  11. Guys, help me decide! http://goo.gl/9WkFHo




      You cannot simply 'decide' that your character is Ascended, Necromancer, Shade, or Druid. All of these paths are difficult to achieve, though being a Druid can be done in 1-2 weeks. All of these character options have some form of powerful magic in them. Why not roleplay a Farmer, or a Soldier? If you don't want to do that, then just create a character, don't create a wizard. LotC is a RP server, not a server with a class selection screen.

    2. xxx


      normal person is not an option?!??!!?!

  12. You go right ahead! If you can turn this lore into something implementable, then by all means do so.
  13. Wow, I'm a bit surprised I overlooked so much when I originally wrote this. Only real correction I have was that the comment on hugging someone whilst burning to death was more of a kamikaze idea, sacrificing the puppet to do it. I'll look into changing the lore, but odds are I won't bother since I don't particularly want to use this magic myself anymore.
  14. It was compared a lot due to the name, but in practice the two are completely different. Arcane Puppetry is essentially a very specialized mix of: Golemancy Transmogrification Telekinesis
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