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Tristanx7

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Everything posted by Tristanx7

  1. Bert the dirt farmer hammers another missive up without question. He's illiterate and was taught from a young age not to question his betters - even if they looked a little funny, just 'cause they're skin and bones and have no eyes doesn't mean they're not a lord after all.
  2. faiz its tristanx7 habibi pls add on discord

  3. I've been actively playing the Brinejaw clan since 3.0, our original clan thread got deleted during some changes in the forums.
  4. Sea Dwarves (Korhelon Khazad) The Korhelon Kazad, or Wandering Dwarves, are a small dwarven ethnic group. As many of their members are born and grow up at sea, they have a hardy mindset and body, as well as a tendency to adhere to the philosophy of “Survive at all costs”. They are the youngest of all dwarven cultures, though not different enough to be considered their own subrace. They share many parts of the Dwarven Language, however life at sea has caused their dialect to be slightly different, as well as have an expanded vocabulary to describe ships and the sights, sounds, and other aspects of the ocean. This accent has also bled over into their use of the Common tongue, which is very different from their dwarven brethren. Visually the Korhelon Khazad are extremely diverse, picking up various garments from all manner of lands and cultures as they travel and sail the waves. Most Sea Dwarves have two different sets of clothes, one for wearing in cold climates and one for in warm climates. They tend towards clothing suited for sea-faring use, and appreciate durability and versatility over aesthetics. Most males wear hats or some form of head-covering, and depending on which dwarf you ask these hats can have different social significance, with the general consensus being that only Clanfathers may wear tricorn hats. While there were once many Sea Dwarf clans, their numbers have since dwindled until as of the writing of this manuscript, only the Brinejaw clan is known to remain. Their vibrant culture carries on the seafaring traditions of their ancestors, and provides historians with a rare glimpse into the past lives of Dwarven sailors. History The Sea Dwarves began as a motley collection of all dwarves whose livelihoods revolved around the sailing and construction of ships. While these were originally Forest Dwarves, as Dwarven ships eventually became based upon steam-engines and clad in iron, Cave and Mountain Dwarves also entered the sailing and shipbuilding trades. As time progressed and these groups intermingled and interbred, and their children carried on their professions, they diverged culturally from their land-dwelling kin. Eventually, enough of a trend in their cultural differences arose that they began to form their own clans, taking on names of the seas such as the Brinejaws, Reefcutters, Helmguiders, and Anchorbrow clans. Many of these clans would form their own guilds and merchant groups, specializing in certain sea-based trades. This led to a practice of having numerous clans represented on a single ship, as almost all navigators were Helmguiders, all shipbuilders were Reefcutters, and so on. As the races fled from Aegis, a madness overtook the Sea Dwarf clans and, believing that those who had plotted the course to flee the islands was wrong and heading the wrong direction, chose to sail away from the main fleet. Believing that their Deep God would guide them safely to a new home, they wandered throughout the oceans for centuries, perfecting the arts of fishing and whaling in order survive undue hardships. Due to the lack of the ability to resupply, whenever a clan ship was lost, the survivors would simply be absorbed into another clan, until eventually entire clans disappeared. When the last ships miraculously arrived at Anthos, only the Brinejaws remained aboard, with harrowing tales of cannibalism and madness at sea. Language The Sea Dwarven dialect of dwarvish contains words unseen in standard dwarvish language, for example: Vadglim, lit. “Bad Water” - Salt Water Anbokk, lit. “Food Rock” - Salt Wugorix - Coral Ahrarok, lit. “Big Fish” - Whale Kavir Ahrarok - Whaling Ahraglim - Oil (specifically from whales) Wuhaefron - Kelp Wuindar - Plants that float on the surface of the ocean. Velfraed - Aft (towards the Stern) Wareeft - Starboard Wafraed - Stern Waneeft - Port Watrullak - Bow Veltrullak - Forward (on a ship specifically, towards the Bow) Sea Dwarves also have very colorful slang terms. Agnogaakin - Landlubber (literally, “One who mates with mountains”) Warithon - Matey Azoz - Ahoy Wailuk! - Avast, blast it, generic expletive. Hailim! - Shiver me timbers, what the F***, expletive for surprise. Wugum - Scurvy dog, generic insult. Sea dwarves also have a tendency to bleed ship-speak and such into their use of the common tongue. They have a very different accent from their dwarven kin. Provided are some example phrases in common, the standard dwarvish accent, and sea dwarvish. “Hello my friend, how is your wife?” “‘Lo m’ friend, ‘ow is yer wife?” “Ahoy matey, ‘ow be ye’ wife?” “Ah, work was hard today!” “Gailuk! Work was ‘ard todeh!” “Hailim! Work be ‘ard t’day!” Sea dwarves use ship directions while on land as well. Left and Right become port and starboard, and so on. Common Traits The Sea Dwarves of yore shared very little common traits outside of their clans, however due to the shared lineage of the current living Korhelon Khazad, they do have a general shared appearance. Most have tanned, olive skin which is very tough. They tend to have eyes that range in color from blue, grey, and green. Their hair and beards vary in color as they age, and one can usually tell the age of a sea dwarf from the color of their beards. This change in color is attributed to both their ethnic traits as well as the accumulation of salt and sun which bleaches the color away. Young sea dwarves have dark colored beards, usually similar in color to those of forest dwarves. As they age, this color is gradually sapped away, becoming greyish-green in color, until it eventually becomes stark white. Sea Dwarves whose beards lose all of their color are known as “Saltbeards”, and are regarded as elders and full adults within their society. Society Sea Dwarf society is not that different from the core Dwarven society. They are comprised of clans lead by a single Clan Father. A Clan Father is marked by an ornate tricorn hat, typically decorated with feathers and other embellishments to demonstrate his wealth and power. Sea Dwarves differ from Dwarven society in that they have a much less permanent view of things. While land-based Dwarf cultures have clan-holds and large, enduring constructions, Sea Dwarven clans will have a fleet of Clanships, which come and go as new ships are added to expand the fleet or replace broken-down ships. Sea Dwarves also tend to have even fewer female dwarves than other clans. When a male sea dwarf becomes of age, he will from time to time vanish for years at a time, only to return with beardlings in tow. If asked, male sea dwarves will claim that they are children of “mermaids”, however it is far more likely that they interbreed with other races such as elves and humans in order to avoid inbreeding, as all dwarves serving on Clanships are related in some way or another. Clothing Sea Dwarf clothing varies greatly depending on the location of the sailors. In colder weather, heavier furs and leathers are worn in order stay warm, while in warmer climates, dwarves shed their furs in favor of lighter cloth. One thing that remains constant is the use of headgear to denote rank, where the more powerful or influential the dwarf becomes, the more ornate and boisterous their hat becomes.
  5. Brinejaws have a mixed lineage due to our history. Could you just put a "Brinejaw" tab similar to what the Irongrinders have? Members of the Brinejaw clan are Egil Brinejaw, Tarax Brinejaw, and Gralthran Brinejaw.
  6. I havent updated my show yourself image since 2012-ish... here you go (it's got a filter but its the most recent photo I have):
  7. I think that the priest sect should have equal spells to the soldier sect, since currently the soldier sect has 2 exclusive spells while the priest sect has only one. This could lead to people not wanting to become part of the priest sect in the future because "soldier is better". I've seen it happen before, and would hate to see it happen again.
  8. Why does my forum avatar get cropped into a tiny square all the damn time?

    1. Kim

      Kim

      because the forum sucks

       

      if you want a bigger profile pic, make a gif out of it with gyazo and use that img URL

      the bigger the resolution, the higher res itll look, since gyazo shi ts on the quality when converting it to a gif

  9. What are the taxes like? I may be interested, but I don't want to have to pay a crazy amount of taxes on top of the buying price.
  10. If+you+guys+haven

    1. Tristanx7

      Tristanx7

      lotc statuses, why you so **** up

  11. I'll start working on it. I'll show you some of my previous works so you can get an idea of whether or not you'd like a skin from me.
  12. What would I have to do to get tacos added to Nexus cooking?

  13. People die if they are killed...

    1. GodEmperorFlam

      GodEmperorFlam

      Everyone who wears a hat eventually dies. You've been warned.

    2. Tristanx7

      Tristanx7

      Good thing I wear a mask!

  14. anyone wanna play overwatch ranked?

    1. Show previous comments  1 more
    2. Tristanx7

      Tristanx7

      46 due to idiot teams... I placed at 52. That's what I get for being a support main, I guess.

    3. Queen

      Queen

      Oh rip, sorry you're too low :p

    4. Tristanx7
  15. I personally think that this is a good idea, although I feel that it should be opened up for all races/nations, not simply being a dwarven weapon, which is something that the original poster said would be fine by him. In the past days of LOTC, we had cannons, albeit very poorly regulated ones. When cannons were banned previously, all forms of explosives besides alchemists' fire were removed lore-wise and server-wise. Since you can now create blocks of TNT, explosive arrows, and fireworks, it would seem very reasonable that cannons could get brought back as well. Now, Cpt_Noobman has presented a well balanced, mechanically sound idea for a new type of siege weapon. Which is what it should be viewed as, a new type of siege weapon, not necessarily something that breaks the "fantasy aesthetic". For those of you worried about said aesthetic, just think about Warhammer Fantasy, a setting which, in my opinion, is on par with Middle Earth. For those of you not aware of the setting, it features many races which we have on LOTC, and has provided a lot of inspiration to many of them. Both the humans and the dwarves have their own variations of cannon alongside siege weapons like trebuchets and ballistae. My point is, cannons in a medieval fantasy setting do work well, and I agree with previous sentiments on this thread that having ballistae and trebuchets on ships look weird (although I know that Roman ships did have catapults and other weapons for naval combat). TL;DR: The implementation of this cannon lore would bring an interesting element and further enhance the fantasy setting of LOTC, not hinder it.
  16. Was very disappointed by the lack of chimichongas at this warclaim. This is clear evidence of hacking on behalf of the dwarves. I would like to request that all dwarves and their allies be banned and Dizzy removed from the GM team.

  17. What even are orcs, anyway?

    1. bumblefina

      bumblefina

      krug's children

    2. Dromui

      Dromui

      Sometimes they play actively.

  18. These new forums are irritating.

  19. Apparently people can rip off the witcher II, but I can't wear red and black armor due to it resembling comic book characters. I call BS.

  20. MC Name: tristanx7 Character Name: Joe Why do you want to be a Dread Knight?: It sounds like fun. Do you understand that you cannot go against the Dread Lord's orders as a Dread Knight?: Yes Time zone: CST Skype Name (You can PM it to me privately): tristanx7
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