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ryno2

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Posts posted by ryno2

  1. Officer Grudgebeard would nail a response to the blank commentary section beneath the posting:

    "Ulfric ((@Terry)), you should meet privately with Bakir and the leader of Du Loc to sort things out. I am not available to broker peace between yourself and the Irehearts, as I would have been in the past. Whoever remains to advise you is most likely not up to the task. You must gird your beard and do it yourself without fearing for your own whiskers, as my dear Verthaik would have done."

    "Bakir ((@Elite_Snipes_)), I will only remind that the destiny of each of Urguan's clans is tied up inextricably with the Khazadmar as a whole. The threat of disunity may bring about justice, if done strategically, but beyond a certain limit it becomes self-defeating." 

     

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  2. Spoiler

     

     

    Grudgebeard gave Bryn a heartfelt farewell before stepping out into Urguan's musky cavern. 

    He took one final look around the old city, rubbing his hands along the stone walls of the gate
    before heading out and hiking through the mountains, past Eastfleet, Oren, Haense,
    and even further, past the frozen peaks of the far north, until he reached the northern sea.
    There, he untethered an old boat, loaded all his belongings aboard, and set off
    into the unknown, until his figure vanished between the crashing, treacherous waves,
    and his foot prints washed away, removing any trace of his existence.


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  3. Grudgebeard nods approvingly after hearing of the agreement.
     

    6 hours ago, Caelria said:

    Joseph Brandt, already on return from the rescue of Vortice's people from the Rustlers and the liberation of their keep, assessed the wounded and dead men at his side. To call upon the might of the Imperial State Army for their protection, only to sign with the Dwarves across the world? Had their suffering been for nothing to the people of Vortice -- even as they watched the red coats fight and die for them mere yards from their own gate?

      Reveal hidden contents

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    Spoiler

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  4. THE GRAND KINGDOM COHORT INITIATIVE

    wGEDNnEC4D_1tXSshBxq3E6QXrZeJZIaMLcYp3yVOGcyPV6Qb1z43PzDYCN_LRTcTM87tDHlqjRAjTty46pie2NTWcYQovrZ9ec201VON2OFnp91aDNWpv2WRqzgzUz2oFgCfEwQ

    The Dwarven Legion, defenders of the Grand Kingdom of Urguan and her vassals, has reached
    a level of size not seen in decades. As such, the burden of leadership over such a large force
    must be entrusted to a newer generation of Legionaries, who are expected to uphold
    the Grand Kingdom's values and maintain Yemekar's Balance amongst the descendants.


    8149e5ddc900b1b61afabeee0f01be5d.jpg

    AS SUCH, 
    the Grand Marshal has seen fit to write and pass the Cohort Initiative of the
    Grand Kingdom of Urguan, which will exist and carry out its duties as follows:

     

    The Cohort System
    Any individual within the Grand Kingdom of Urguan may petition the Grand Marshal
    to create their own Cohort, a military unit comprised of folk who consent to
    subordination

    under their Cohort's leader, who will be given the rank of Centurion upon their Cohort's

    approval by the sitting Grand Marshal.

     

    Approved Cohorts will be addressed by a name of their members' collective choosing, with their own

    sigil to represent them. Payment of Cohorts may be provided by the Grand Kingdom in times of war,

    but in times of peace, Cohorts may have limited autonomy and may participate in foreign wars, up to 

    and including mercenary work, so long as such work does not compromise the safety and

    wellbeing of the Grand Kingdom and her allies.

    Approved Cohorts may be given control of a plot of land within the Grand Kingdom

    for the creation of a fortress or outpost that will be used in defense of the Khazadmar. Any

    fortresses created by Cohorts are legal property of the Grand Kingdom of Urguan and the Legion.

    Cohorts 
    may engage in operations against their enemies with limited oversight; however, the scope
    and details of large operations, or operations at times of war involving the Grand Kingdom,

    must be presented to the sitting Grand Marshal for approval. 

    Centurions are expected to develop their own chain of command within their Cohort based

    on their knowledge of their brothers and sisters in arms. The Grand Kingdom and the Legion

    are not liable for any personal disputes that occur with approved Cohorts, and the Grand Marshal

    reserves the right to dismiss Centurions and revoke Cohort status at will.

    Any individual wishing to create a Cohort is encouraged to contact the sitting Grand Marshal,


    [Grudgebeard Star-eyes]

    with a designated leader, list of members, Cohort name, and sigil. 

     

    Spoiler

    Cohort leaders can apply either by replying to this topic or sending details to my discord, ryno#7390



    Narvak oz Urguan, Narvak oz Legion!


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  5. A small response is tacked under the missive in one location.

    "The prosperity enjoyed today by the Dwedmar is a result of the revolutionary spirit of the Frostbeard clan and wresting control of the Khazadmar from the stagnant Arcadian overlords of the old Grand Kingdom. Our current Grand King Jorvin Starbreaker, and Utak Ireheart before him, two of the best leaders I can recall, were able to develop their skills and a willingness to make bold decisions only because they were not pressured into uniformity by the Arcadian bloat throughout their lives. I agree that the Kaz'Ulrah Frostbeards were genuine Frostbeards, but I disagree that their revolution was some great sin against the Khazadmar; the tree of the Dwedmar must be watered occasionally by the blood of patriots and gerontocrats to stay strong and avoid subjugation by our fellow descendants, in keeping with Yemekar's Balance. So take heart, and dwell not on the kinslaying of those turbulent years, but on the newer, stronger fruit that grew from their sacrifice." 

    -Officer Grudgebeard

  6. 1 hour ago, Hanrahan said:

    you’re so right the one thing i’ve really really missed is pvp goons interrupting my RP for no greater reason than to upset people


    roleplay doesnt mean much if theres no potential for it to be taken away or dramatically changed without prior warning. conflict, including pvp and banditry, provides stakes and forces people to think about where they go and what they do, making the act of going from one place to another an engaging activity instead of a mindless one. as for upsetting people, the very act of banditry is inherently upsetting; nobody intentionally tries to get bandited, and even when bandits are roleplaying well they still tend to get treated with some ooc hostility by the bandited party. even then, upsetting people ooc’ly through roleplay is not necessarily a bad thing: all roleplay is predicated on ooc emotions, and ooc contempt motivates people to come up with solutions to roleplay problems rather than ignore them, increasing the amount of overall activity on the server. thus bandits, independent bandits and staff-backed server antag bandits, provide a service to the community by acting as a focal point of frustration that players can tangibly act against through roleplay, and in doing so successfully (e.g. defeating a group of bandits on the road) provide emotional and physical release for regular players; none of which can happen if rules are created that deter people from banditry in the first place. of course banditry can be done poorly, and people who bandit poorly should be called out or prevented from doing so, but creating rules to deter or prevent all banditry discourages good bandits and makes the server more dull and predictable

  7. 59 minutes ago, Hanrahan said:

    you’re so right the one thing i’ve really really missed is pvp goons interrupting my RP for no greater reason than to upset people


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    conflict and pvp actually provide some stakes; roleplay is only meaningful when it can potentially be changed or taken away without prior notice. if theres no stakes, or the conflict provided by staff through some event antagonist is intended to be won by the “good guy” playerbase then theres no purpose (or at least no sense of urgency) in getting on because people know the good guys cant lose

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