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just a bit of advice for people wanting to make lore
when thinking of concepts, make it as simple and easily transferable as possible. Don’t try to re-invent the wheel for the sheer sake that players who get their hands on the lore will pervert those expectations
also consider not trying to make things that are big baddies and ‘absolute’ powers. With how LotC functions, antagonists are insanely flawed concepts which lose their purpose in narratives to this experience. Don’t try to use tropes that seem cool in novels, they /will/ fall flat on LotC.
other than that, just aim to enable the potential for interesting RP. Don’t try to have nefarious intentions of trying to boost some power or gain some extra stats to use in a ‘combat’ scenario. That’s all lore and all interactions on LotC should be about in their foundation, creating good roleplay.