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Fireheart

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Everything posted by Fireheart

  1. Stop trying to interview me for admin smh

    1. Kaelan

      Kaelan

      Man’s done his time! Let him be free! 

  2. You thought log pits was a bad meme? Just wait for what’s coming later on today!

    1. Show previous comments  8 more
    2. sophiaa

      sophiaa

      flesh pits

    3. Legoboy7984

      Legoboy7984

      F for Humans since NordicGod coup’d an Emperor.

    4. ferdaboy

      ferdaboy

      i hope its for a community listening staff team

  3. MCname: Excitedly UUID: a79be6f4-01b4-49b9-b3ef-472cbea150f7 Reason: idk because he pugsied everyone and is a bad egg with big issues Evidence: Refer to his appeal I handled on this date
  4. R.I.P. “Thanks” 6-1 to 6-10 ?

  5. I will be on hiatus from the 2nd of June until the 10th. If you need assistance that I typically provide please contact either @Pun or @IZipZapManI Moderation Staff Update Log - May 2019 ‹ Introduction › Good morning and for those of you who are getting out of school for the summer or graduating, congratulations! This month we’ve seem a ramp up both in the sheer amount of tickets being submitted and also some complicated issues that have hit the community which include: Wars, indecisive moderation, and a general feeling of unfairness and toxicity that is harming the overall community. This is gonna be a focus of ours moving forward during the summer as we try to tackle these very complicated issues. You might have noticed that I didn’t include the header of “needing more moderators” at the top of the post since I wanted to really drive it here that we are in need of support and assistance. Providing feedback and giving opinions on how to fix issues as a community is always valued, but the day to day upkeep on the server is taxing, which is why I wanted to really encourage you that you should consider applying if you haven’t already or are on the fence about it. ‹ New Changes › Something I have been working on the past month is some back-end quality of life changes. Most of this has to do with disciplinary actions. This is something I have talked on quite a bit, but several months ago we rolled out an internal system of keeping track of player infractions (bans + warnings) and keeping them within a general guideline framework. These guidelines on the punishment to hand down after a player’s third time of griefing vs their first time were and still are a guideline, or a suggestion, for the length. However, it is highly encouraged and instructed to moderators to follow this unless the situation is unique and outside of the scope of what the guidelines outline. This document and structure can be found on our information post and will now be public. As always you can approach a manager to get the list of your infractions. Specific infractions which is every single mark up until level 7 will be not be held against you after the mark is a year old. Meaning, for example, if you griefed a statue of a dragon back in 2017 it will not count against you in 2019 if you are caught griefing a farmhouse. As a reminder there is a your view up relating to war rules. Please take a chance to give it a look over and provide your feedback. Recently a couple weeks ago I had a player approach me complaining about some of the rules and guidelines to heist. When I asked them if they saw the posts asking for feedback on it they said yes, but opted not to post on them since it didn’t affect them. While that might be true to you and wars you never know and we can not know if you don’t speak up. So please take a couple of minutes to read it over and post your thoughts! As mentioned on Friday the forums are going through a revamp in some areas. I hope you all have been enjoying the extra “Thanks” reputation button as we continue to live test it. Awhile ago some might remember the rework of “Appeals” and how we consolidated the sub-forum to make it more easy to work with. Alongside that now we are rolling out the second phase to this area which is hitting the brand new “Reports” sub-forum. This subforum will now house a one stop shop location for you to file player reports, magic reports, and staff reports. The hope is to make it more easily accessible. Both the reports and appeals subforum will now be OP view only sub-forums meaning that the respective staff for those sub-forums will be able to view it and the OP; no one else. This is to take into account the feedback I have received on people being scared to report players or groups due to the fear of backlash. If you are wishing to make general public feedback regarding a staff member or a specific team please use the respective team feedback forum, but make sure to follow that with an actual staff report for an investigation. These post should be constructive in nature and follow forum rules etiquette. As a final note due to the high volume of tickets and the current burden of work being placed on moderators we will be temporarily halting our service of providing fly to players. This is to cut down on the current workflow so that we can handle the more time sensitive and more important tickets such as CRP issues or other forms of player conflict issues. This is something I do want to bring back, but for the sake of the current team this has to be done to give some of us a small break from being burnt out. ‹ Current Team Roster › ‹ Monthly Statistics › Moderation Staff received a total of 5392 modreqs in May. Congratulations and thank you to: Potts24, Lomrun, and ZachsSlayer for taking the most tickets in that respective order! It was awesome seeing these individuals step into the team and really contribute a lot during their first month. The monthly quota for Moderation Staff 3%, for this month that meant an individual Mod had to complete a total of 161. Below you can view the general statistics for all members of the team. Keep in mind some new Mods were added to the team late in the month and some Mods were on leave for real life reasons. ‹ Roster Changes › + ZachsSlayer added to Moderation Staff + func_Soap added to Moderation Staff + Rwk0 added to Moderation Staff + Endershadow292 added to Moderation Staff - Murlocs stepped down as a Moderation Staff Manager - TastyCheesecake stepped down from Moderation Staff - Pandann stepped down from Moderation Staff ‹ Special Thanks › Gamma_Byte for building support. -------------------------------
  6. Hey there. Your report has only been sitting for two days please have patience as there are other reports as well.
  7. Greetings! This post is coming to you a day early before the monthly update log to announce something SUPER important!!11!!!111! Over the next day there is gonna be another wave of changes coming to the forums which will be a follow up to what we started back in March with the launch of the new map. These changes will be detailed in the update log coming out this weekend, but for now I did push one of the changes out. Alongside being able to upvote posts you will now be able to “Thanks” post which will do absolutely nothing. I repeat ABSOLUTELY NOTHING! This does not give you a positive reputation point like an upvote, but it also does not give you a negative point like the dreaded downvote button (may it rest in peace and NEVER return). We will be testing this feature for the next week to see how it works out and we might end up swapping it out to trying other kinds of reputation buttons. If you have ideas for positive buttons that are not toxic let me know down below! (I’m not locking this for my boy Med, gotta keep that man happy! ❤️) Keep your eye out for the update log and please follow me with some patience as we change some more things over (most will have to do with sub-forum functions). If you notice something missing or super br0ken shoot me a private message and have a good Friday! - Fire
  8. I for one welcome our technician overlords and and am excited for when we will some day be placed in 2x1 black boxes that will teleport across the map to do our roleplay!!
  9. What Med is suggesting is that the price multiples on itself so that it is not sustainable forever.
  10. Good evening morning. For some reason forums decided to not auto post this on the schedule placed on it so apologizes for the like twelve hour delay. As promised in my previous post we will be throwing out this centralized post for people to give their thoughts and opinions on several topics. The two specific topics for this thread are the follow: - Fortification criterias (what is and what isn't a PvP fort). - Fortification edits (what is a minor edit, what is major, et cetera). To break it down and to give context to how it currently has been handled most of this is under moderation discretion. Some questions to think about and answer when giving your input and feedback could be… Are you for or against modifications in the middle of a war? Should players be allowed to create giant 100 block tall forts over the timespan of a day or two or should it be restricted to something smaller? For sieges; what would constitute fair defensive modifications? Are there specific types of traps or building structures that should be outlawed for not being realistic or friendly to our roleplay atmosphere? ...and many more beyond that. I look forward to hearing people’s thoughts on the topic and remember that suggestions do have to fit within a rule set so detail and accuracy is appreciated! p.s. I hope Med loves me now since this post isn’t locked ❤️
  11. A follow up Hello there. It’s been a couple of days of a lot of silence on my end as I’ve watched a ton of reactions continue to unfold both from the events that transpired Saturday and Sunday with my follow up post to those events. I’ve taken some time to listen to people’s reactions, talk with various members of the community, and continue to review new information that has been brought to my attention after I made my post Sunday. To recap...the details I went over Sunday were in relation to the warclaim we had Saturday. To summarize the post touches on three major issues: The incident, the cause, and the unclear and incorrect communication. The decisive action in my mind and those around me was to redo that specific part of the warclaim where the bug became game breaking. The logic and thought process behind this was that the bug caused a clearly different outcome than what likely would have happened which we now know to be incorrect. Upon hearing the verdict large parts of the community came forward with more information regarding the warclaim. This included mostly unfair play and hacking from both sides during the warclaim. I would like to preface this and thank those of you who came forward and provided these details for us to look at. There are three specific instances I want to go over: The spawn killing issue: Several players from both sides of the conflict were sent to the lobby area. During this time period of them being stuck several, players were killed as they were awaiting transport from the area. In total, after speaking with players who brought forward information and going through server logs; we found seven confirmed defenders killed and four confirmed attackers killed in the lobby area. The hacking issue: During the warclaim, specifically at one part, there has now been released video of a player hacking and cutting down multiple players from the defending side. [Gif] The total amount of kills this now banned account achieved was seven before being killed themselves. Alting issue: There were instances where some players were ban evading during the warclaim as well as other players loading up several accounts that they either provided to other players or used themselves after their first account died to gain an edge. In total five accounts from the defenders were banned and two accounts from the attackers were banned. I apologize for jumping the gun on Sunday rather than waiting a little longer for more information to possibly come in. The amount of pressure put on this whole ordeal by all parties both directly after the warclaim and Sunday night was immense... Which is why I’ve taken a bit longer to do my follow up to ensure that this is the correct path forward. Taking into account the spawn killing that occurred in the lobby area, the hacking, and the alting issue that took place during the warclaim on Saturday; I can no longer in confidence believe that redoing that specific part of the warclaim would be overall fair to both sides. The outcome of Saturday will stand and all roleplay relating to it is now unfrozen. There were a lot of complications that we will need to go over together as a community and figure out. So keep your eyes peeled for a ‘Your View’ later on this week as promised in my post last week. Thank you, -Ryan
  12. Fireheart

    ama

    since we are married when do we meet and get to roleplay?
  13. Outcomes of Yesterday’s Warclaim Hey guys, yesterday during the warclaim there was a visual bug that resorted in a game-breaking issue that caused players not to be able to see a staff member from the defending side in the warclaim. This issue was first raised immediately after the battle to moderators by the attacking side and the issue started to be looked into for details. Thanks to multiple recordings and perspectives of the fight we were able to verify and replicate the visual bug on the war server. This has been passed along to technicians alongside some other more minor non game-breaking bugs discovered during the battle. It is unclear how big of an impact this visual bug played on the overall battle beyond the final push from the attackers into the throne room. Due to this issue as well as the improper verdict provided of the attackers being forced to push into the very backend of the throne room we will be repeating the tale end of the battle where the attackers held a point outside of the palace and the defenders held a point inside the castle. There are three points of information that feed into this which has forced a needed redo of this section of the battle: The staff member who was reported to be invisible was in fact invisible to other players, but not other staff members. Zac was live-streaming the event and was able to see the bugged staff member “GM_Deportter” due to their account having staff permissions for the purpose of spectating and live-streaming the event. “jdesarno” was able to see the invisible player due to them also having staff permissions as a team member for Story staff. This resulted in them being the player to kill the invisible player since they were able to see them whereas other players not on staff were unable to. The staff member who was reported to be invisible was verified to have been placed out of vanish; meaning it was a visual bug. After the fight the player reported for being invisible was approached by a moderator and screenshared to provide ingame client logs of the battle. These logs provide a timestamp of the player not being invisible leading up to the final battle after being informed that he was not seeable from crashes and relogs. This bug alongside two others were replicated after testing on the war server last night. These were reported, but will not be disclosed so that other players can not replicate it for future battles while it is looked into. There was a stalemate situation which resulted in an incorrect verdict requiring attackers to push the defenders. War rules define siege victory terms as invaders (attackers) driving the defenders from the city or gain control of the majority. In this case the location under contention was the throne room area. Defender’s fortified position in the back of the throne room was not a majority and would require them to repel the attackers out. Throne room length is 46 blocks. Defenders held a six block deep area of the throne room whereas attackers were able to hold a thirteen block deep area of the throne room. (Assuming both sides never pushed and they stalemated at those defensible locations on the throne room) Bringing us to the redo. Leadership from both sides has been contacted and informed of the current situation. Details will be ironed out and a post will be going up below this detailing the time and information regarding the battle. This redo will not be an entire warclaim but rather of the specific point where the visual bug became game breaking. All current roleplay and forum related rp post will be frozen until this battle can determine a fair verdict. Afterwards roleplay will either be unfrozen or voided depending on the outcome. Current in-rp perspective will be prior to the warclaim and siege.
  14. For those of you spamming my inbox...this is the resource pack that Tythus used today. https://www.planetminecraft.com/texture_pack/16x-farbenlehre-medieval-vanilla-pack/

  15. War & Its Issues Hey guys, in an effort to be more transparent, we are making this thread to describe a decision we are making. As some of you are aware, Renatus has recently been edited a good deal to become into a PvP fortress. Here are some images of the place in question: Here’s what it looked before: Mod management informed the leadership that was managing the warclaim that they could make edits, but nothing major/significant. Rather than adhering to that, they have decided to: Tear down the top of the palace and turned it into a PvP fort. Filled the city with soulsand and walled off the side streets to create an “Alley of Death”. Filled the lower levels of the fort with cobblestone fences. Made the only path up to the fort a parkour mix of ladders Run none of this past Management when told that they were present any massive edits to the team for review. At the moment, the alley is now deemed as fine, but the problem lies with the PvP Fort/former palace. As such, we have reached out to the group and have told them that we will be reverting the palace to how it was due to them breaching what we said they could do. We are also offering support in the way of /fly, building materials, et cetera, to help speed things along should the playerbase wish to work with us in order to ensure that the fortifications are completed before the warclaim. We recognize that some of the recent calls made, such as the warpath decision, was seen as off due to the fact that there was nothing in the rules talking about these things. We agree that we need to patch the rules to prevent issues like this again and we will be working on this in the upcoming week. We intend to make a your view on the patch ideas we have to address: - Changing warpaths. - Fortification criterias (what is and what isn't a PvP fort). - Fortification edits (what is a minor edit, what is major, et cetera). We apologize for the confusion/mess and hopefully we can work with the community on this.
  16. Moderation Staff are in need of more volunteers. If you are interested in contributing to the server in the form of a moderator please apply. Moderation Staff Update Log - April 2019 ‹ Introduction › Howdy, second month in the books for Arcas with a ton of exciting changes taking place and more on the way! As moderation staff we’ve gotten more situated with this change of work flow now with the new map and for the most part the growing pains are over. War rules have been released and we have had two warclaims already handled which is an awesome start. Over the next couple of weeks, months, and so forth we will be implementing small patches to warclaim rules to make corrects and changes as needed. In this update I’ll be covering in more detail items such as warclaims, coups, rule changes, and some changes in the team. ‹ New Changes › Starting off we have war rules. War rules were released last month after months of work and we have had two warclaims reviewed. @ScreamingDingo has been a huge help with aspects relating to reviewing CBs and we have had one actual battle so far. For the most part it is the same old same old with this rule set offering more offensive options for warclaims compared to the defensive version we last had that people did not enjoy. There has been some feedback given on having more specific rules and guidelines for actual battle details which is something I’ll be looking at working on and implementing this month. Coups are going to be going through a community review. A couple months ago we started our drafting process for the rule set which resorted in a large divide where sections of the player-base were very against the rule set and others were really looking for something at least to be implemented. This draft is looking to strike a compromise and we have had a handful of people that were originally against coups wanting to see more solid rules implemented especially after recent roleplay events. If you are interested in reading over the rules and giving your feedback please refer to the community review post here. Do note the disclaimer at the top of the post and and read it prior to giving your feedback. Nonconstructive feedback will be hidden if it does not provide a comprehensive opinion or provides actual feedback in nature. Moderation Management has been a very steady group since February. However, @Riftblade has recently stepped down due to real life related reasons which left a position to be held. Our process for selecting a new manager has several steps which include: self nominations, paper based interviews, voice based interviews, team feedback collection, and a discussion amoungst the current management which includes administrative input. After going through this process and having a very solid group of candidates @IZipZapManI was ultimately selected to fill the position. This should not be a major change for general playerbase beyond the fact that forum related support, especially when it comes to sub-forum support, might be lacking for the next couple of weeks. If you have specific changes that need to be done to certain sections of the forums please shoot me a private message on the forums for the time being and I’ll handle it. This will be until we come up with a better system. For nation and charter leaders you will still be able to use the dedicated Discord channel on the public LoTC Discord. ‹ Current Team Roster › ‹ Monthly Statistics › Moderation Staff received a total of 2835 modreqs in April. Congratulations and thank you to: Kaelan, Keening, and Pun for taking the most tickets in that respective order! The monthly quota for Moderation Staff 3%, for this month that meant an individual Mod had to complete a total of 85. Below you can view the general statistics for all members of the team. Keep in mind some new Mods were added to the team late in the month and some Mods were on leave for real life reasons. ‹ Roster Changes › + Potts244 was added as a moderator + Sykogenic was added as a moderator ^ ZipZapMan was promoted to a manager - Riftblade stepped down - Aythyinae stepped down - jollybee stepped down - GenericUwU was removed - Welsh was added this month and then removed ‹ Special Thanks › Lomrun for having a big hand in drafting the coup rules for the community review Pun for having a big hand in drafting the coup rules for the community review Sporadic for putting up with a lot of crap and helping moderation staff out still despite that Jollybee for a substantial contribution in terms of helping with charter management ...and of course Riftblade for being an amazing FM Director and then Moderation Staff Manager -------------------------------
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