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Godwein Stafyr (Z3r05t4r)

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About Godwein Stafyr (Z3r05t4r)

  • Rank
    "No man can teach you magic."
  • Birthday 04/16/1993

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  • Minecraft Username
    Z3r05t4r
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    gepanzerterigel

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  • Gender
    Male
  • Location
    Austria, Austríche, Österreich

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  • Character Name
    Garon Stafyr
  • Character Race
    Human

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  1. Here. To guide those that might be lost. At least some reference.
    1. Salvo

      Salvo

      Adria being razed to the ground was indeed good times.

    2. Cracker

      Cracker

      jeez man...

  2. Silus wonders if he should stake his claim to the throne. Having second thoughts about his past, he grumbles dismayed as he finishes a small golden gear for another chronometer.
  3. Old Chicago “Maximillian Cabelli. Maximillian Cabelli. Cabelli.” the young man scratches his chin, staring at his image in the broken mirror. “Is gonna be great today, I tell ya. Time to do some stuff.” he muses to himself, finishing the bottle of Old World Whiskey, before stepping out into the sunlight of his block. From today on, Old Chicago would begin to grow proper, the foundation was set and prepared, now they had to look outwards, to claiming new blocks, securing their foothold, expanding their domain and getting the city under proper control. Proper control granted safety. Safety granted satisfaction and an environment people would prefer to grow up in. Citizens: 2,000 Humans (Old Chicago) Stockpiles: 400 T2 Melee Weapons 75 T1 Firearms Income: Base: 15k C, 4 L, 2 M, 2 F, 5 S, 2 E, 1 AE, 2 R Population (2): 8k C, 6 L, 4 R Improvements: 3 Agriculture Houses: 3 S Expenses: Population (2): -8 S Improvements: 3 Agriculture Houses: -2.25k C, -3 L Tech: T2 Melee Weapons T2 Armor T1 Firearms Traits: Land Of The Free – Agriculture is 25% Cheaper to create. Organized Diplomacy – Allows three more diplomatic partners of all kinds. Actions: By order of their leader Cabelli, the two blocks to the East are target for takeover, sending in two bands of a hundred men into each, armed to the teeth. (200 guys with 200 Melee weapons and 40 firearms, split up) The plan is to set up trading operations in one sector and new farm houses in the other. (2x Trade Shops @ 10k C & 2x Agricultural Houses @ 7.5k C) To better protect the people, new suits of leather armor are made for the guardsmen. (-2 M for 40 sets of T2 armor) Lastly, the guys and gals at homebase focus on developing makeshift explosives, Molotovs for now. (5/5 R into explosives) A side project is to improve on the armament of the Old Chicago Guard too. (1 R into firearms)
  4. Application: (STARTING STATS WILL BE DETERMINED IN DISCORD DMS) Faction Name: Old Chicago Civilization Type: Civilized Faction Backstory: With a dream inherited through generations of survivors after the bombs fell, the Cabelli family found itself under renewed leadership, after Maximillian’s father, Roberto succumbed to severe radiation poisoning earlier the same year. The dream that was now resting in the hands of Maximillian was an ancient holotape documentary about the glory days of the Old World, the United States of America, the city of Chicago. And this is what the very first Cabelli pursued, after the bombs dropped, pulling together survivors, working hard and steadily to be able to return to the glory of these old days at some point. The perils of the city became part of their daily lives, knowing that they would not last long alone, and only civilization could destroy the wilderness that had claimed their homestead, as well as their home country. But pursuing outside the limits of Chicago, that was a dream left open, as for now, there were deals to be made and enemies to be fought. Characters (Minimum 1, Max 5) Character 1 (Leader): Maximillian Cabelli Discord: You know.
  5. Stafyr Trading Company For people with taste. The World’s Greatest Store for your high quality food produce needs! We sell every kind of meat and fish (that is edible for the common man), as well as some other specialties, and lots of eggs! Prices are as follows: Cooked Porkchop – 3 Minas Steak – 3 Minas Cooked Mutton – 2.5 Minas Almannir Fried Chicken (Cooked Chicken) – 2 Minas Cooked Cod – 2 Minas Cooked Salmon – 2.5 Minas Pumpkin Pie – 3 Minas Rabbit Stew (RARE! EXTRA FILLING! PERFECT FOR THE HUNGRY WARRIOR!) – 6 Minas Cake – 10 Minas Cookies – 1 Mina Eggs – 0.5 Mina But that is not all! Are you a hunter, a farmer, a fisherman short on coin? The Stafyr Trading Company buys your raw food at reasonable prices, UNLIMITED! Raw Mutton – 1.5 Minas Raw Beef – 2 Minas Raw Porkchop – 2 Minas Raw Rabbit – 2 Minas Raw Chicken – 1 Mina Raw Cod – 1 Mina Raw Salmon – 1.5 Mina What are you waiting for? You must be starving already, reading through all this crap, so get your bearings, move your legs and come to Reza, at Robert’s Plaza 5!
  6. Kingdom of Danwent – 1528 There is promise in this new year. The king married a beautiful wife, a marriage that brings strong ties, but also duties to Thoryus and his fellowship. For the safety of Danwent and the surrounding realms. Duke Hasoran was still on campaign against the Throats in the East. How that would turn out is yet to be seen. At home, the recruitment of new troops is of absolute importance. And, Count Theodos, the Master of Ships has ordered the construction of new warships to bolster the fleet of the Kingdom and give them a presence on the seas. Following the victory of the Numerians, Aywentos Rumaari is to investigate the political situation in the neighbouring Symonese Empire. It is clear that by now, the dissent of the Lords and the growing unrest has reached the Governmental Complex in Tzaria. All in all, the stability of this neighbouring realm is of importance to King Thoryus Armon. Whilst there is still the conflict with Numeria to be considered, Peace is the goal he is working towards. More RP to be added as required. Nation Info: Government: Feudal Monarchy with one King. People of note: King Thoryus Armon, aged 54 Queen Alma of Symon, aged 18 High Priest Kaylius Sarnari, aged 48 Duke Aywentos Rumaari, Master of Word, aged 51 Duke Otto von Mikkelbach, aged 45 Duke Hasoran Alaari, Master of War, aged 48 Count Theodos Abemani, Master of Ships, aged 51 Count Tarun Syndrii, aged 36 Knight Solanus Rumaari, aged 23 Population: 37,775,676 this year. (4,500,000 Starter) Growth: 3% + 4,5% (farms) + 0,25% Moranese Wheat + 1% (national idea) + 0% Growth Spell (cooldown 2 turns) + 2% Elder Soul Blessings (T5) 167 farmsteads. Cities: Tzaria (1,500,000 inhabitants) (Capital) – Market (IV), Trade Port, Manufactory, School, Church, Great Wonder (T5), Merchant Guild, Trading Company, three barracks, Military academy, Tall Stone Wall (1 layer) Essevith (1,000,000 inhabitants) (Starter) – Low Stone Walls (1 layer), Merchant Guild, three barracks, Temple Ruhia (1,000,000 inhabitants) (Starter) – Low Stone Walls (1 layer), Merchant Guild, Trading Company, three barracks Susvii (1,000,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild, Trade Port, Trading Company, three barracks Koryii (1,000,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild, three barracks Wessevith (1,000,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild, three barracks Raedia (1,000,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild, Trade Port, Trading Company, three barracks Rohsor (600,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild, Trade Port, Trading Company, three barracks, Temple Esorvor (600,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild, Trading Company Razryii (600,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild, Trade Port Solinyii (500,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild, Trade Port Rotyia (500,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild, Trade Port Hybria (700,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild Shovia (600,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild Tzarkyii (600,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild Arevith (600,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild Esolia (500,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild Krytor (500,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild Caldria (500,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild, Trade Port Morvera (500,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild Towns: Settlements: Eaysir Rochtor Librii Nonvii Viceria National Budget: Treasury: 17,500 Duwats. Income: 351,500 Duwats Base Income: +3,000 Duwats Economic Points: +4,000 Duwats Merchant Guilds (20): +60,000 Duwats Trade Partners (13/14): (Symon, Numeria, Bordealeux, Eadni, Galahar, Librarians, Fyr Darrick, Trident, Volarucio, Äulem, Elea (blockade), Nascent, Ruhn) +18,000 Duwats Trade node of Susvii: +3,000 Duwats (city + trade port) Population Taxation: +112,500 Duwats Trade Port of Tzaria: +6,000 Duwats (12/13 trade partners) Trade Port of Susvii: +6,000 Duwats (12/13 trade partners) Trade Port of Raedia: +6,000 Duwats (12/13 trade partners) Trade Port of Rohsor: +6,000 Duwats (12/13 trade partners) Trade Port of Razryii: +6,000 Duwats (12/13 trade partners) Trade Port of Solinyii: +6,000 Duwats (12/13 trade partners) Trade Port of Rotyia: +6,000 Duwats (12/13 trade partners) Trade Port of Caldria: +6,000 Duwats (12/13 trade partners) Increased Trade (event, Games of Danwent): +5,000 Duwats Towns & Cities: +51,000 Duwats Danwentii Wheat: +1,500 Duwats Manufactory in Tzaria: +1,000 Duwats Road tolls: +1,500 Duwats Exports: +17,000 Duwats Caravels arriving at Danwent: +1,000 Duwats (4 from Galahar) Dowry: +25,000 Duwats (this turn only) Expenditure: 32,250 Duwats Armed Forces: -18,250 Duwats Total of 56,100 men. Equals -18,000 gold for land maintenance. -250 gold for Veteran Upkeep. Bronze Legion (T3 Unique Medium Infantry) at 12,175 men (2,700 garrisoned) – Regular Bronze Legion (T3 Unique Medium Infantry) at 250 men – Veteran (upkeep -50% from academy) T1 Regular Light Archers at 3,750 men (1,500 garrisoned) T2 Regular Medium Archers at 1,500 men (500 garrisoned) Danwentii Pavise Crossbows (T3 Unique Crossbows) at 9,925 men (3,300 garrisoned) T3 Regular Medium Cavalry at 5,000 men T3 Light Infantry at 13,500 men T3 Light Archers at 8,500 men T3 Symonese Heavy Infantry at 500 men T3 Symonese Medium Infantry at 1,000 men 1 Mage 16 Adepts Naval Forces: -5,000 Duwats 10 galleys at 250 men each Fortifications: -9,000 Duwats 1 Castle in Ruhia (-1,000 Duwats) manned by 500 Light Archers 1 Keep in Essevith (No upkeep) manned by 500 Light Archers 1 Fortress in Tzaria (-2,000 Duwats) manned by 500 Light Archers, 500 Medium Archers, 500 Bronze Legion 1 Castle in Tzarkyii (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion 1 Castle in Hybria (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion 1 Castle in Koryii (-1,000) manned by 600 Danwent Pavise, 400 Bronze Legion 1 Castle in Esorvor (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion 1 Castle in Shovia (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion 1 Castle in Krytor (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion Available currency: 336,750 Duwats National Resources: 4 unit of Danwentii (Moranese) Wheat for trade (Market in Tzaria) (Exporting to Sehmon (3k), Trident (4k), Surya (5k), Bourdeleaux (5k) (4)) Actions: Twenty stretches of Farmland are ordered for the growing population in Danwent. (-50,000 Duwats) The five new province capitals are beginning to gather people from all throughout the Kingdom, letting them grow into proper towns. (Takes a turn, costs nothing.) In Hybria and Rohsor, the Adepts focus their attempts on the holding of these proud eagles, nurturing them, providing them with food, to increase their population, going for attempts to breed the biggest and strongest specimen with eachother. It is a process that may take years, but the High Priest is certain that these wonders of the Elder Soul might aid and protect his followers just right. (-7,250 Duwats as additional funding + more magic! MOD) A new proposal from Duke Otto leads to the recruitment of a new man-at-arms. The Western Guards (T3 Regular Infantry) begin to assemble! (13 x 4,000 Duwats = -52,000 Duwats) In Tzaria, the design for a new ship of the line is being drawn up. The scholars and shipmasters are joyful as they make great strides in doing so. (-22,500 Duwats for research of Carracks (10% discount from school)) Essevith’s Temple gets expanded to a Church, whilst Ruhia receives a temple of its own. (-40,000 Duwats) To increase the industrial capacity of the growing nation, sixteen public manufactories are ordered to be built throughout Danwent’s cities. (-120,000 Duwats) In order to be able to react to the changing times of war and peace, Duke Aywentos Rumaari orders the construction of nine new barracks in various cities of the Kingdom. (-45,000 Duwats) Aywentos Rumaari visits the Symonese Empire to learn about the current political situation there, following the words of dissent and unrest. (Mod)
  7. Turn 13 2213 “The face of thine enemy.” Democratic Laconian Systems Hostilities have errupted between the Fareen Interstellar Empire and the Republic of Tintra. With diplomatic relations broken down, first space battles are taking place. The project for communication relays at this stage in time with the current technology is not viable, however later on, with a communication system that breaks the barriers of lightspeed, the constructed arrays could be used accordingly as an additional network, or backup systems. The exploration vessels find many systems, some with habitable worlds, few worlds even with life, but nothing out of the... ordinary. So to speak. Lastly, the reports come in, that a functional Warp Drive has now been finished and is ready to be installed on all vessels of the DLS. (T1 Warp Engines achieved.) The Remnant Defensive measure development inconclusive. Errors detected in subsection 899-C-XY-2-G-G-Z-1915607. Assume recalculation measures for upcoming projection... Seeker#001 confirms orders. Target is pursued. Contact attempt. Contact attempt. Contact attempt... (Encounter) H’Wong Nation A dire year perhaps for the researchers of the H’wong. Neither of the projects make any notable progress or breakthrough. The scientists lost themselves in the details of the projects it appears and wasted a lot of valuable time. Republic of Korinth Whilst many in the Republic prepare for an era of great expansion and discovery, the scientists at home ruffle their hair, unable to determine the right approach still for the matter of FTL communications. Many runs of math and formulas, many attempts at different approaches, and thus far none have given the right answer. On military matters, the fleet of Korinth prepares itself for the worst case. (Discord) CORRUPTOR DOMINION Surprising. But they manage to do it. The first signal that leaves one world and reaches another is the loud incoherent screech of the rampaging head scientist who was just lamenting the incompetence of his supposedly perfect racial mates. It matters not, for within the coming days it was figured out and the problem was solved entirely. The fast way of communication are now open to the Perfection of the Galaxy. (Quantum Comms) UNION OF SOVIET SOCIALIST PLANETARY REPUBLICS Titanium drilles chip away, crude industrial laser cutters try their best, but the ore yields are not reliable yet and too little to be of note. But progress is progress, and certainly the solution is near! U N I O N T H U L È E N E All the leaves are brown and the sky is grey. Talarak Clan Oh, such easy prey. (Discord) And the ship finds more civilization. (Discord) The exploration vessel finds nothing but empty space and systems, rocks and pebbles, space dust and neutron stars. It’s as unremarkable as the progress report of the researchers on the yet unnamed Cloaking Field Projector (CFP) they work on. The Antebellum Corporation They come unannounced. And they come as foes. The face of thine enemy. (Discord) And the ships are there in the time of need. One of the exploration groups encounters immediately hostile forces. (Discord) Whilst the deflector technology is in its infancy of development, the communications continue on, are so close, but haven’t found the final piece of mathematics yet. A little piece is missing, and the scientists are working tirelessly on it. Who knows. Redon Empire With all due effort, the scientists begin to lay the groundwork for this FTL communication system. Step by step now, they will get closer to really tying together the expanding Empire and to ascertain the truth in “Red dar Imperiad”. The Foundry Research project started. Amassing resources for experimentation. Amassing resources for calculation. Amassing energy to allocate for digital simulations. Processing. Processing. Processing.... The colony ship headed into that sector is suddenly greeted by a system that shows a rich assortment of highly dense black and white colored crystal formations. Unknown elements going by the concurrent known “periodic table” or list of universal elements.
  8. Kingdom of Danwent – 1527 The year 1527 is marked by the third Games of Danwent, the international event where all known (to Danwent, that is) realms are invited to send athletes to compete in a dozen contests. This display of skill, agility, speed and strength will bring prestige and glory to the champions, as well as riches, paid by the Kingdom, for the best shall be rewarded for their effort indeed! Thoryus Armon decreed some minor rule changes to provide rewards for those who do not reach the first place, but still perform decently enough, with the second and third rank receiving rewards. Even as a kingdom, the spirit of the game remains unchanged. Friendly, open competition, to share and struggle together! Peace is the agenda of the King, as the Republican spirit still lingers strongly in him and his people. But peace can not be everywhere. To the East, the massive host of the Kingdom of Danwent arrives together with their Fey allies, the Duke Hasoran Alaari prepared to do what must be done to bring this threat to the knees. Coordinating with the Librarians and other “Great Coalition” members, they are ready to strangle this darkness in its infancy. Back at home, new positions are granted to the loyal entourage of the King. Aywentos Rumaari is granted the title as Master of Word, which makes him a direct representative of the King himself. Theodos Abemani is named Master of Ships, whose duty is all about navy and trade. And lastly, the absent Hasoran Alaari is granted the title of Master of War, for all military matters and handling the land forces of Danwent. There is still a matter outstanding for the King of Danwent. Thoryus is unmarried and has no children, leaving the succession a very open question. Whilst there is a quiet consensus that in the worst case either Hasoran Alaari or Aywentos Rumaari would be appointed as King, a son would be the preferred option, lest it avoids a conflict of interest for all parties involved. And so missives are sent to all surrounding realms, with the simple announcement that Thoryus Armon, King of Danwent is looking for a wife. Also, Mercenary companies and foreign forces may only traverse Danwent when they have explicit permission to do so. In written form, by the King. Other than that, Mercenary companies are only allowed to stay in the coastal cities and ports of the Kingdom, waiting there for contract or else. Nation Info: Government: Feudal Monarchy with one King. People of note: King Thoryus Armon, aged 53 High Priest Kaylius Sarnari, aged 47 Duke Aywentos Rumaari, Master of Word, aged 50 Duke Otto von Mikkelbach, aged 44 Duke Hasoran Alaari, Master of War, aged 47 Count Theodos Abemani, Master of Ships, aged 50 Count Tarun Syndrii, aged 35 Population: 34,108,962 this year. (4,500,000 Starter) Growth: 3% + 4,5% (farms) + 0,25% Moranese Wheat + 1% (national idea) + 0% Growth Spell (cooldown 3 turns) + 2% Elder Soul Blessings (T5) + 1% growth (this turn) 157 farmsteads. Cities: Tzaria (1,500,000 inhabitants) (Capital) – Market (IV), Trade Port, Manufactory, School, Church, Great Wonder (T5), Merchant Guild, Trading Company, three barracks, Military academy, Tall Stone Wall (1 layer) Essevith (1,000,000 inhabitants) (Starter) – Low Stone Walls (1 layer), Merchant Guild, three barracks, Temple Ruhia (1,000,000 inhabitants) (Starter) – Low Stone Walls (1 layer), Merchant Guild, Trading Company, three barracks Susvii (1,000,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild, Trade Port, Trading Company, three barracks Koryii (1,000,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild, three barracks Wessevith (1,000,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild, three barracks Raedia (1,000,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild, Trade Port, Trading Company, three barracks Rohsor (600,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild, Trade Port, Trading Company, three barracks, Temple Esorvor (600,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild, Trading Company Razryii (600,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild, Trade Port Solinyii (500,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild, Trade Port Rotyia (500,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild, Trade Port Hybria (700,000 inhabitants) – Low Stone Walls (1 layer) Shovia (600,000 inhabitants) – Low Stone Walls (1 layer) Tzarkyii (600,000 inhabitants) – Low Stone Walls (1 layer) Arevith (600,000 inhabitants) – Low Stone Walls (1 layer) Esolia (500,000 inhabitants) – Low Stone Walls (1 layer) Krytor (500,000 inhabitants) – Low Stone Walls (1 layer) Caldria (500,000 inhabitants) – Low Stone Walls (1 layer), Trade Port Morvera (500,000 inhabitants) – Low Stone Walls (1 layer) Towns: Settlements: National Budget: Treasury: 0 Duwats. Income: 294,750 Duwats Base Income: +3,000 Duwats Economic Points: +4,000 Duwats Merchant Guilds (12): +36,000 Duwats Trade Partners (12/14): (Symon, Numeria, Bordealeux, Eadni, Galahar, Librarians, Fyr Darrick, Trident, Volarucio, Äulem, Elea (blockade), Nascent) +16,500 Duwats Trade node of Susvii: +3,000 Duwats (city + trade port) Population Taxation: +102,000 Duwats Trade Port of Tzaria: +5,000 Duwats (11/12 trade partners) Trade Port of Susvii: +5,000 Duwats (11/12 trade partners) Trade Port of Raedia: +5,000 Duwats (11/12 trade partners) Trade Port of Rohsor: +5,000 Duwats (11/12 trade partners) Trade Port of Razryii: +5,000 Duwats (11/12 trade partners) Trade Port of Solinyii: +5,000 Duwats (11/12 trade partners) Trade Port of Rotyia: +5,000 Duwats (11/12 trade partners) Trade Port of Caldria: +5,000 Duwats (11/12 trade partners) Increased Trade (event, Games of Danwent): +5,000 Duwats Towns & Cities: +51,000 Duwats Danwentii Wheat: +1,500 Duwats Manufactory in Tzaria: +1,000 Duwats Road tolls: +1,500 Duwats Exports: +17,000 Duwats Caravels arriving at Danwent: +1,000 Duwats (4 from Galahar) Olympic Economic Boom: +10,000 Duwats (this turn only) Olympic winnings: +2,250 Duwats (this turn only) Expenditure: 30,250 Duwats Armed Forces: -17,250 Duwats Total of 51,100 men. Equals -17,000 gold for land maintenance. -250 gold for Veteran Upkeep. Bronze Legion (T3 Unique Medium Infantry) at 12,175 men (2,700 garrisoned) – Regular Bronze Legion (T3 Unique Medium Infantry) at 250 men – Veteran (upkeep -50% from academy) T1 Regular Light Archers at 3,750 men (1,500 garrisoned) T2 Regular Medium Archers at 1,500 men (500 garrisoned) Danwentii Pavise Crossbows (T3 Unique Crossbows) at 7,425 men (3,300 garrisoned) T3 Regular Medium Cavalry at 2,500 men T3 Light Infantry at 13,500 men T3 Light Archers at 8,500 men T3 Symonese Heavy Infantry at 500 men T3 Symonese Medium Infantry at 1,000 men 1 Mage 16 Adepts Naval Forces: -5,000 Duwats 10 galleys at 250 men each Fortifications: -8,000 Duwats 1 Castle in Ruhia (-1,000 Duwats) manned by 500 Light Archers 1 Keep in Essevith (No upkeep) manned by 500 Light Archers 1 Fortress in Tzaria (-2,000 Duwats) manned by 500 Light Archers, 500 Medium Archers, 500 Bronze Legion 1 Castle in Tzarkyii (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion 1 Castle in Hybria (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion 1 Keep in Koryii (No upkeep) manned by 300 Danwent Pavise, 200 Bronze Legion 1 Castle in Esorvor (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion 1 Castle in Shovia (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion 1 Castle in Krytor (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion Available currency: 264,500 Duwats National Resources: 4 unit of Danwentii (Moranese) Wheat for trade (Market in Tzaria) (Exporting to Sehmon (3k), Trident (4k), Surya (5k), Bourdeleaux (5k) (4)) Actions: Ten stretches of Farmland are ordered for the growing population in Danwent. (-25,000 Duwats) Regardless of the result, High Priest Kaylius Sarnari himself travels west in order to find these big eagles and to domesticate them with his adepts. They shall be well taken care of, fed, kept healthy, and so forth. It is in order to increase their population too after all, and perhaps, find bigger exemplars than the ones discovered too. (-7,500 Duwats as additional funding + magic! MOD) The Third Games of Danwent take place. The prize pool runs at 40,000 Duwats! (-40,000 Duwats) All the other cities receive Merry Merchant Guilds in order to allow them to facilitate business properly and accordingly. (8 x 9,000 = -72,000 Duwats) Five new provinces are drafted and settled upon for Danwent. Whilst not immediately having any representation anymore in a council, it was still essential for the proper administration of the growing population of the nation. (-25,000 Duwats for Settlements; Map & Names follow shortly) By long distance message, Duke Hasoran orders the recruitment of five companies of Danwent Pavise (T3). (5 x 6,500 = -32,500 Duwats) Furthermore he orders the expansion of the Keep at Koryii to a castle. (-5,000 Duwats) Also five units of Danwentii Riders (T3) are being trained to bolster the mounted forces of the Kingdom. (5 x 8,000 = -40,000 Duwats) The remainder is being retained for now. (-17,500 Duwats)
  9. Turn 12 2212 Map update, see Discord Chat. Space gets smaller with the increasing discovery of technologies to bridge the distances. For the future, it might hold dread and riches alike. Redon Empire Colonies that will soon be thriving in the coming year. A world rich of plant and animal life, nothing extraordinarily challenging or dangerous, mostly made for peaceful farming and infrastructure. Or meditation. That is important for the balance of every warrior. And a world of tall and high mountains, dangerous to climb and explore, but full of riches in the far reaching caverns and caves of its crust. Back at home, the warfleet grows, as there is a potential friend or foe, yet to be decided upon. Republic of Korinth The scientists struggle to find the right approach, and quite a few paths are being followed upon, mostly to end up in dead ends. It appears to be a very unsuccessful year for the researchers of the Republic. Democratic Laconian Systems For space is dark and empty. The exploration vessels find nothing of note, systems here and there, some with planets, very few viable for long term colonization. The Tintra have encountered the Fareen Interstellar Empire. Going by rumors and little news that trickle out of the Tintra embassy on the DLS homeworld, the relations are not very warm between the two opposing ideologies. Given, the Tintra just had a war behind them, so their cold shoulder should be understandable. U N I O N T H U L È E N E The Rontan situation continues to deteriorate and barely any success is present from the increased attempts and efforts of the Union. The exploration vessels find nothing first, except... for a star system with a planet that appears to be dotted in huge formations of a dense fleshlike rock. Aside from looking morbidly disgusting, it might be of interest. The Republic of Tassarea And the increased investments bring more advertisement and more contact with the Protorians. And already the first hybrid girl has been born. The news ripple through both nations, an astounding development for the scientific community, which assumed that the races were incompatible. Biologically that is. Proven wrong again, by the end of the year, there were twenty of them already. (+20 Tassarean-Protorian; +35,000 Protorians from migration; -10,000 Tassareans from emigration) The exploration vessel encounters what appears to be a deposit of a strange grey goo-like substance on a very rocky planet in a system there. It does have a nearby habitable world, a very forest covered world, which has no interesting resources to offer. A Protorian exploration vessel is encountered in the very system too, surveying the grey substance. They exchange greetings and hails, before continuing on. The ruins prove to have been an old barracks of some kind. The weapons found inside appear to be utilizing energy to fabricate some kind of plasma beam. The Remnant Defensive measure development inconclusive. Errors detected in subsection 377-A-XX-9-A-A-C-1111101. Assume recalculation measures for upcoming projection... Seeker#001 detected unknown vessel. Design unknown. Origin unknown. Scan indicates biological lifeform. Disengage immediately. Safely disengaged. Report sent back to Core. Continuing survey. CORRUPTOR DOMINION The Corrupters are growing. A tidal wave in the making, as they continue to toil on, screech, scream, scratch and hurt eachother. They want more. Perfection like themselves. And the others are out there, waiting to receive it. The communication technology makes no gains this year as the scientists groups have to be replaced with more focused and likeminded individuals. The Antebellum Corporation If they had managed to research such communication devices sooner it would have been better. Very late in the year, as the vessels return to refuel and report in, they come with message (separately) that they have encountered not one, but TWO foreign species, that were already in strong contact with eachother. They kept their distance and went unresponsive for the most part to avoid detection. UNION OF SOVIET SOCIALIST PLANETARY REPUBLICS The mineral proves to be the most resilient material known to man so far. All attempts at mining it have simply... failed. Talarak Clan A big freighter shows up during this time an loads up the substantial load of refined minerals before warping towards the galactic north. The small mining crafts continue gnawing, else there is no activity to be seen in the system, aside from another smaller freighter showing up to dock and apparently stock the station with necessary fuel and supplies. It does leave in the same direction too. Stealth is stealthy. Nothing yet. H’Wong Nation And the Ha’wun drive it is. As the colony ship departs, in company of the warships, the female scientist downstairs achieves a breakthrough, allowing the H’wong to sail the stars with haste, shortening the time needed to traverse the vast emptiness. (T1 Ha’wun Drive gained) The colony ship arrives late in the year, setting down on a world covered in grass, being surprisingly flat, having barely any oceans. As if someone pulled up a new planet on a canvas, outlined the landmasses and oceans, but forgot to fill it with more life, heights and more. The Foundry Light combat crawler. Functional. Efficiency at 98%. Suitable for all currently available combat projections. Ready for production.
  10. “Did we just surrender?” murmurs a surprised Silus in Reza.
  11. **MC Names of all involved** Everyone **Description** Droprates not adjusted for rabbits. **Date of occurance** July 2, 2014 **In game specifications** Alberich Stafyr, breeding and butchering rabbits to make rabbit stew. **Steps to Reproduce** Step 1: Draw carrot to lure in rabbits. Step 2: Draw sword/axe/trident quickly. Step 3: Hit Rabbit to kill. Step 4: Loot ← This is where the error occurs. **Expected Behavior** Increased drops alike other neutral mobs (to make it viable to be breeding, given the limit on breeding to four per... restart? idk) **Actual Behavior** Vanilla droprates. Abysmal, bad to be economically viable with the already hampered breeding rates.
  12. Kingdom of Danwent – 1526 It is just the second year after the coronation of Thoryus Armon as King of Danwent. The lands are prosperous, the people happy, the realm appears now stable, after a new order has taken grip. Corrupt offices everywhere were purged, many overloaded bureaucratic hierarchies have been purged. Streamlining the whole system in line with a feudal hierarchy, there are now few governing the many, appointed by nobody else than the King himself, though their descendants may inherit their titles and domains. But the King does not rest, and already he is preparing plans for the immediate and distant future. He has now to step into a political game of balance carefully, not to be drawn into needless wasteful wars. Potential alliances with Numeria and Symon pending, he is yet considering to head East to destroy the Bloated Throats once and for all, before they threaten all of Naros. The Green Throat Pact still looms, and Galahar rules the waves. So much to consider for one man. And Thoryus wanted exactly that. Nation Info: Government: Feudal Monarchy with one King. People of note: King Thoryus Armon, aged 52 High Priest Kaylius Sarnari, aged 46 Duke Aywentos Rumaari, aged 49 Duke Otto von Mikkelbach, aged 43 Duke Hasoran Alaari, aged 46 Count Theodos Abemani, aged 49 Count Tarun Syndrii, aged 34  Population: 30,522,561 this year. (4,500,000 Starter) Growth: 3% + 4,5% (farms) + 0,25% Moranese Wheat + 1% (national idea) + 3% Growth Spell (cooldown 4 turns) + 2% Elder Soul Blessings (T5) + 1% growth (this turn + next, by event) 137 farmsteads. Cities: Tzaria (1,500,000 inhabitants) (Capital) – Market (IV), Trade Port, Manufactory, School, Church, Great Wonder (T5), Merchant Guild, Trading Company, three barracks, Military academy, Tall Stone Wall (1 layer) Essevith (1,000,000 inhabitants) (Starter) – Merchant Guild, three barracks, Temple Ruhia (1,000,000 inhabitants) (Starter) – Merchant Guild, Trading Company, three barracks Susvii (1,000,000 inhabitants) – Merchant Guild, Trade Port, Trading Company, three barracks Koryii (1,000,000 inhabitants) – Merchant Guild, three barracks Wessevith (1,000,000 inhabitants) – Merchant Guild, three barracks Raedia (1,000,000 inhabitants) – Merchant Guild, Trade Port, Trading Company, three barracks Rohsor (600,000 inhabitants) – Merchant Guild, Trade Port, Trading Company, three barracks, Temple Esorvor (600,000 inhabitants) – Merchant Guild, Trading Company Razryii (600,000 inhabitants) – Merchant Guild, Trade Port Solinyii (500,000 inhabitants) – Merchant Guild, Trade Port Rotyia (500,000 inhabitants) – Merchant Guild, Trade Port Hybria (700,000 inhabitants) Shovia (600,000 inhabitants) Tzarkyii (600,000 inhabitants) Arevith (600,000 inhabitants) Esolia (500,000 inhabitants) Krytor (500,000 inhabitants) Caldria (500,000 inhabitants) Morvera (500,000 inhabitants) Towns: Settlements: National Budget: Treasury: 7,250 Duwats. Income: 257,000 Duwats Base Income: +3,000 Duwats Economic Points: +4,000 Duwats Merchant Guilds (12): +36,000 Duwats Trade Partners (12/14): (Symon, Numeria, Bordealeux, Eadni, Galahar, Librarians, Fyr Darrick, Trident, Volarucio, Äulem, Elea (blockade), Nascent) +16,500 Duwats Trade node of Susvii: +3,000 Duwats (city + trade port) Population Taxation: +91,500 Duwats Trade Port of Tzaria: +5,000 Duwats (11/12 trade partners) Trade Port of Susvii: +5,000 Duwats (11/12 trade partners) Trade Port of Raedia: +5,000 Duwats (11/12 trade partners) Trade Port of Rohsor: +5,000 Duwats (11/12 trade partners) Trade Port of Razryii: +5,000 Duwats (11/12 trade partners) Trade Port of Solinyii: +5,000 Duwats (11/12 trade partners) Trade Port of Rotyia: +5,000 Duwats (11/12 trade partners) Towns & Cities: +51,000 Duwats Danwentii Wheat: +1,500 Duwats Manufactory in Tzaria: +1,000 Duwats Road tolls: +1,500 Duwats Exports: +12,000 Duwats Caravels arriving at Danwent: +1,000 Duwats (4 from Galahar) Expenditure: 30,250 Duwats Armed Forces: -17,250 Duwats Total of 51,100 men. Equals -17,000 gold for land maintenance. -250 gold for Veteran Upkeep. Bronze Legion (T3 Unique Medium Infantry) at 12,175 men (2,700 garrisoned) – Regular Bronze Legion (T3 Unique Medium Infantry) at 250 men – Veteran (upkeep -50% from academy) T1 Regular Light Archers at 3,750 men (1,500 garrisoned) T2 Regular Medium Archers at 1,500 men (500 garrisoned) Danwentii Pavise Crossbows (T3 Unique Crossbows) at 7,425 men (3,300 garrisoned) T3 Regular Medium Cavalry at 2,500 men T3 Light Infantry at 13,500 men T3 Light Archers at 8,500 men T3 Symonese Heavy Infantry at 500 men T3 Symonese Medium Infantry at 1,000 men 1 Mage 16 Adepts Naval Forces: -5,000 Duwats 10 galleys at 250 men each Fortifications: -8,000 Duwats 1 Castle in Ruhia (-1,000 Duwats) manned by 500 Light Archers 1 Keep in Essevith (No upkeep) manned by 500 Light Archers 1 Fortress in Tzaria (-2,000 Duwats) manned by 500 Light Archers, 500 Medium Archers, 500 Bronze Legion 1 Castle in Tzarkyii (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion 1 Castle in Hybria (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion 1 Keep in Koryii (No upkeep) manned by 300 Danwent Pavise, 200 Bronze Legion 1 Castle in Esorvor (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion 1 Castle in Shovia (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion 1 Castle in Krytor (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion Available currency: 234,000 Duwats National Resources: 4 unit of Danwentii (Moranese) Wheat for trade (Market in Tzaria) (Exporting to Sehmon (3k), Trident (4k), Surya (5k) (3)) Actions: Twenty stretches of Farmland are ordered for the growing population in Danwent. (-50,000 Duwats) All cities receive low stone walls to ascertain their safety. (-167,500 Duwats, 22,500 covered by event) The city of Caldria in the East receives a tradeport, now urgently necessary, given the circumstances. (-13,500 Duwats) The remaining funds are listed publicly in multiple languages as a reward for people who can give proper information to the King regarding a species of giant eagles. Simultaneously, all adepts and mages in Danwent begin to command swarms of birds to seek out such giant beasts that might roam the skies in the mountains and high peaks. Specifically in the West at Rohsor and Hybria, although they should also skim the mountains of the Roots of the world. (-3,000 Duwats + magic being utilized, MOD)
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