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Godwein Stafyr (Z3r05t4r)

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About Godwein Stafyr (Z3r05t4r)

  • Rank
    "No man can teach you magic."
  • Birthday 04/16/1993

Contact Methods

  • Minecraft Username
    Z3r05t4r
  • Skype
    gepanzerterigel

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  • Gender
    Male
  • Location
    Austria, Austríche, Österreich

Character Profile

  • Character Name
    Garon Stafyr
  • Character Race
    Human

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  1. Godwein Stafyr (Z3r05t4r)

    Starfare [Sci-Fi Nation Strategy FRP - RP]

    2106 War is conducted, as yet another nation falls under the unifying hand of the Galactic Remnant. - Any issues that are outstanding, colonizing and such, poke me.
  2. Godwein Stafyr (Z3r05t4r)

    Starfare [Sci-Fi Nation Strategy FRP - RP]

    2105 Messier remains quiet. It's an empty galaxy for the most part. I wonder how much you will fill it with life and activity. - Any issues that are outstanding, colonizing and such, poke me. Map update is in the works, and will be placed accordingly to everyone's colonization efforts. More details in chat.
  3. So, how is the rest of the forum doing? I have pretty much withdrawn into the FRP section, not doing much on LotC otherwise anymore.

    1. ZachoSnacko

      ZachoSnacko

      Its pretty crazy right now man, post after post and the entire server in crazy mode.

  4. Godwein Stafyr (Z3r05t4r)

    Starfare [Sci-Fi Nation Strategy FRP - RP]

    2104 Despite the fall of the USSR, it appears that there is little activity of note. Trade is being conducted, albeit slowly and on long ranges, alliances are being forged, and people are looking for friends and foes alike. - Be mindful of your national ideas. Discuss them accordingly and get them set in place.
  5. Godwein Stafyr (Z3r05t4r)

    Tamriel Imperialus (RP)

    The Sarpa Stats: Capital: Helstrom 4 provinces (1 AP) 70 AP in Economy (7 AP) 16 AP in farms (2% bonus pop growth) 6 AP into road infrastructure (some dirt roads instead of paths) 16 AP into Swamp Fish Farms in the region (4% bonus pop growth) 25 AP into mines (1x 3 AP, Moonstone Mine) 207,437 Argonians Growth: (3% baseline, 3% primary race, 2% farm level, 4% fishing wharfs) 25,471 growth +750 event growth per turn +750 event growth per turn +135 event growth per turn +800 event growth per turn +1,200 event growth per turn 24,963 Dunmer Growth: (5% baseline, 2% farm level, 4% fishing wharfs) 2,564 growth +100 event growth per turn 5,500 Light Infantry 2,500 Heavy Infantry 10 Mages 40 Ladders 1 Battering Ram Trade with Markmount, Blackrose, Stonefalls (3 AP) Defensive Pact with Stonefalls ---- Ever so slightly dismayed by the unwillingness to pursue prosperity for their own people, Swamp-in-Head proceeds to deal with the remaining Lordships of Blackmarsh. Styling himself now as Lord Chieftain of the Sarpa, he orders that the streets should be solidified, heavy rocks and material to prevent them from sinking into the surrounding swampy areas, heightened, to be resistant to the changing levels of water in the swamps. In order to still allow water to flow between the swathes of swamplands, every ten meters a long tube is placed in the roads to allow water, fish and other swamp animals to pass around between the puddles. It would be a great undertaking, but it should allow quicker response times between the territories for emergencies, and also allow traders to haul large carts between the cities, filled with goods and merchandise. He nods with a splashing noise to conclude his decision, and soon the councillors go off to do their duties. ---- 6 AP (default) 3 AP (trade) 7 AP (economic improvements) 1 AP (eventbased, per turn) 1 AP (eventbased, per turn) 1 AP (eventbased, per turn) 1 AP (eventbased, per turn) 1 AP (eventbased, 2 turns) 3 AP (mining capacity) 1 AP (provinces) Actions: 10 AP into more economic improvements, discussion with the other tribes in Blackmarsh about a great commercial exchange, based upon the unified currency and a road network for the whole land. 10 AP into expanding the road infrastructure, solid paved streets with smooth stone tiles, between the cities and regions, sloped to let rainwater flow off into the ground left and right. The other lords who agree on unified currency and the road network are approached during this project, in order to ascertain where they should build them, and to connect them. 3 AP into training more Heavy Infantry. 2 AP into establishing another fish farm.
  6. Godwein Stafyr (Z3r05t4r)

    Onwards [Sci-Fi Nation FRP - RP]

    Chapter I: The Great Wars (Ended) Chapter II: Old Shadows (Ended) Chapter III - N’Fe a Te A Future Imperfect --- Life goes on, people consume more resources, more people are born to consume more. Disregarding the easy access, the sheer abundance, it has dragged the people everywhere into a lazy and thoughtless mood. The eternal greed that has packed the politicians of so many nations costed millions of others their lives. So in the end, they had to pay the highest prize themselves. Killed by the one they trusted the most, their loyal lapdog. The Grand Commander of the Lithruan Coalition. Following the talks at Rhodium, after the coup, Thadon Datrax was officially announced as the first Lithruan Emperor on Lithrua itself, the new capital of the massive nation. Encompassing the territories of the Ascardian Principate, the Ceri Collective, the Tjieran Principate, the Maltese Principalities, Edonia, Kanata and the Eastern Han Dominion, the balance of power shifted once again. His new nation might be the strongest to have been there in years, a highly militarized and organized country with billions of citizens. But, for now, peace. Time shall heal. At least for now. --- Star Republic of Edonia As hostile rhetoric turns into an armed intervention, the Edonians churn out a large battlegroup to send immediately off to war. A grim business and certainly an expensive one. Nothing is found in the way of new resources this year. Republic Star State of Kanata York III, already bustling with industrial sectors, is prime real estate for business hoping to shorten their supply chain and produce their goods on the same world as their corporate headquarters; a great strategy to cut shipping costs [+4 AP]. More ships are churned out of the Kanatian shipyard, sent off to join in what a Kanatian general describes as a jolly good seal clubbing. A pair of shipyards are also churned out in the newly claimed sectors of the Republic. A colony ship also pops out of the yard this year. Thee scans of new Kanatian space yield a Xylorite mine for the Republic to exploit. A detachment of veterans deployed alongside the Elysians during a ground-space operation over a Darkul supply station. The Elysians managed to score a sort of win over the Darkul in space; however, on the ground Elysian, Edonian, and Kanatian alike were slaughtered on the station with no survivors making it out alive. The Elysian League The Elysian League’s fleet grows, a necessity after the shaky results of their last confrontation with the Darkul. The AI itself continues to develop, but appears to fall into struggles with the sheer amount of information it receives, so much of it contrary, not just polar opposites, but with endless shades of grey. The Ka’cezh Star Empire sends 500 instructors to train the volunteers and drafted pilots of the Elysian League. Going by them, they need every pilot they can get. The Fields of Elysium glisteen in the golden sun of their star [+6 AP]. The Lord of Stars himself sends a friendly missive, wishing the best, stating that the continued assistance of the Elysian League in this war is more than enough proof that this is not attempt to abandon ship. West of the northernmost colony, they find a world covered in orange crystals. Trizendrium. Approach and landing is difficult as the fragile structures crack up and cause massive explosions and fires. On the northern hemisphere appears to be a solid plateau where they can safely land and establish a mining facility with spaceport. Agerian Commonwealth Badab’s economy grows significantly this year after the Commonwealth answers the call for investment from the people who had previously felt rather neglected by the government on the homeworld. Juno also sees a significant amount of growth as well as subsidies pour into thee sector [+16 AP]. Soldiers begin their first year of the Agerian’s brutal training regiment with thousands of soldiers dropping out of the program by year’s end. Thulean Republic The Thuleans have become rather adept at building ships and strike craft after a couple of years of heavy rearmament. By the middle of the year, all of the ships are completed and the Redon fighters enter production, the last one flying out for testing just before the beginning of 2157. Thulean scientists make little headway on the new engines this year given a significant cut to resources as a result of the Redon’s order. The Thuleans settle a new planet around the same time as they churn out a new ship to continue their expansion. Their resource survey yields nothing significant this year. United States Of Arcturus A defensive ring… ambitious. The Arcturian engineers get to work, quickly finding themselves rather strapped for resources by the time they finish the bare bones of the ring. By the time the year ends, they find that the resources allocated have yielded a ring only dotted with weapon emplacements every so often. If Kyber Kore wanted a defensive ring strong enough to really defend their planet, they’d certainly need to commit more resources. The Citadel’s defenses, already relatively strong, gain a significant boost from the Arcturian defense contractors. Their defensive tech provides a substantial boost to the station, making it even more of a challenge for any potential invader. Given their significant attention from other human states, hiring more defense contractors and holding a successful expo comes rather easily for ADS. However, war makes holding the expo incredibly difficult. Few alien contractors show up and those who do are the less… capable ones. When tensions were simmering, it would’ve went excellently but now that they’ve boiled over into all out war… well… the contractors are busy [+4 AP]. Despite the war erupting between the LC, CHE, and Keerim, a small stream of Krib and even a few Ymorians arrive in Arcturian space, though far less than there would be if there was peace [5,000 more Krib, 10,000 Ymorians]. A pair of South Dakatoa Class Battleships join the fleet alongside a new colonial freighteer. Mineral surveys yield nothing this year, nor do archaeological surveys. Solar Ascendancy Later in the year, a freighter loaded with Saryn Guardian Robots shows up and begins to restore the facility. It is suprising, but most certainly welcome. Seven new ships join the Solarin fleet this year, deploying with the rest of the sizeable fleet held by the Ascendancy. The Solari Network, having successfully eliminated the Black Agents last year, turns up nothing of interest this year. Quiet. Another year of the Solar Knight training sees another thousand men drop from the program. They clearly lacked the mental fortitude to continue with the training despite having the physical prowess for some of the more punishing challenges. The remaining 7,200 are ready to push through whatever comes next. Pack-Hunter development continues with the Slavic Federation choosing to join the project, committing some resources for 2157 [+10 AP specifically for this project from the Slavs, will continue in this way until completion]. Project Sol continues to develop though given its nature, the Slavs decide not to help with this one. Kingdom of Armathwaite/Silver Knight Corporation The fleet of Armathwaite continues to grow steadily with a complement of auxiliary ships joining the fleet this year. The new agricultural programs go a long way in strengthening the supply chain of food on the Silver Knights, a nation that up until this point has been a major importer of staple crops from across the Southern Galaxy [+4 AP]. The Disruptor weapons possessed by the Silver Knights continues to improve. Dorahy Unchained. Hephaestus Enterprises Business, business, business boys. Business boys building business-boy-bastions. Wowee, business boys and industry individuals came together. Integration, neato [+6 AP]. The Myrmidon Droid enters the research and development phasee. The shipyard over Aurora remains boring much to the chagrin of the College of Arts, but what is not boring is the potential to produce some truly massive ships in the coming years. The combat training proves to be very gainful for Hephaestus. The Da’nor San’da’dok Grandmaster finds two amongst the enforcers with untapped Fury potential. Amongst the higher levels, he states. Sending them to the Grand Alliance Academy for Psionics might be a wise choice. The bloody, or rather oily, battle is storming the charts in several of the surrounding nations. There are actually sport companies contacting Hephaestus on the event itself, if they could partake with some machines of their own design. Amongst them is a subsidiary of Zyrka Engineering as well. Seven Bloody Colonies! Seven! Bloody! Colonies! The Trade Federation Tipping rounds with Trizendrium or charging them with the material proves relatively simple now that basic concepts of manipulation have been mastered. The material proves highly effective at disabling various sorts of targets. New mortars have been developed capable of levelling targets while setting them ablaze. Xeri & Kosh begins to develop weapons plants and trizendrium refineries to aid in the R&D of triz weapons [+2 AP]. Business flows into the Citadel [+4 AP]. Ruthless Monkeys. The ingenuity in the Ar’gakari’s technology and protective measures seems to be endless. Finding one backdoor triggers three more defense mechanisms, who once backdoored, cause viruses to show up elsewhere, chewing out system after system that attempts to access it. Mnbli’s studies actually conclude this year, graduating with excellence from the Academy. Arcturus Defense Solutions pads the Citadel’s defenses, bolstering them significantly and making the citadel a great force to be reckoned with. Frontier Colony Affiliation Utopie gains a galactic class five shipyard capable of producing heavier ships for the affiliation. A small boost to a mid tier power, certainly. The new Duo-Infusion xylorite Reactor would take time, but given the FCA’s expertise with Xylorite, it should move along quicker compared to some other powers. Five new u-boats are completed this year along with six corvettes. Psionic Draft continues and Utopie becomes more cosmopolitan, slowly moving away from its agrarian roots. Women and men alike of so many races. Coming with the cause to heal the sea of wounded. No matter where they’d go, they would be reluctantly welcomed, but in the end appreciated. It did not matter if they were Lithruan soldiers, Redon Imperial forces or the faceless Keerim. In all of it, gratefulness is present. Diarchy of Andorra A new scanner undergoes the first phase of research and development. Given Andorra’s excellent universities, technological exchanges, and laboratories, a decent mock-up is designed by year’s end. Project Infinity [Skype]. The pirate groups that attacked civilian crews are quickly snuffed out and eliminated, most proving to be nothing more than opportunists preying on the Andorran government’s somewhat reckless prospecting program. B.A.S.E. A light cruiser, corvette, and some fighters join the fleet. Business, boys. The Commonwealth of Viyter The Trizendrium research turns out to be well progressing, allowing for its use as a missile and rocket payload by the end of the year. The newly established Lithruan Empire orders one billion new legs, arms, hands and feet from Viyter. Along with that order come the exact specifications of the future wearers, along with their medical information and wishes. Veterans from these past wars. Millions of them. Cybernetic research continues on. [Skype] The Grand Polish Republic Whilst new complexes dot the landscapes of the Polish worlds, Business flourishes. That comes along with the fact that the first Ganvius ships have arrived, going along with the recently signed trade agreement. The first few prototypes of a Dialite battery are being tested and worked on, but it’s not quite at a first viable version. Asgard Republic The Imperium replies that they have been amassing forces for an operation like that, but are unable to maneuver quite yet. They are in contact with the Saryn. The essence of life substance appears to be stuff of wonders. A little droplet appears to restore badly damaged organs and very sick people, as (very unpleasantly) tested on a volunteer. Only issue is, that the Republic has two vials. (Don’t meta this) The Saryn are open to trade and Asgard citizens may freely visit their worlds. It goes a long way. ----- Events Looking back in history in the end, the decision of the KUS falls, that it should be joined with their English brethren. Not to fall into insignificance and pure neutrality, not to be exploited by sheer greed and capitalism of the AUSTRALIANS, and not to be under the unruly thumb of a naive young queen. Not to mention the Americans. Hah. At the same time however, the Slavic Federation officially proposes a merge with the Solarin Ascendancy. Under the conditions of fair and righteous elections under Protorian supervision, with democracy as the sole ruling form, a President to lead, a parliament to make laws. To inherit the spirit of who they truly are, the proposal includes a renaming into Human Republic. Elsewhere, a ship is being sent off with one man on board. And to bring the galaxy into a standstill, the Alliance of Darkul, Zaxx, Darkul proposes a ceasefire with the Ka'cezh Star Empire. Rumors have it, that the Ar'gakari have shown up in the Carina cluster, running amok there. The war in the east remains without change, as the Keerim toil away, keeping the incursion at bay. ((20 AP FOR EVERYONE FOR WAITING. Another 5 for pok, thanks for helping me out.)) ----- Map In the works. Needs some adjustments still. ----- Year 2157 by Earth’s calendar.
  7. Godwein Stafyr (Z3r05t4r)

    Starfare [Sci-Fi Nation Strategy FRP - RP]

    2103 Time moves forward. - No happenings. It's quiet. Be mindful of your national ideas. Discuss them accordingly and get them set in place.
  8. Godwein Stafyr (Z3r05t4r)

    Tamriel Imperialus (RP)

    The Sarpa Stats: Capital: Helstrom 4 provinces 60 AP in Economy (6 AP) 16 AP in farms (2% bonus pop growth) 6 AP into road infrastructure (some dirt roads instead of paths) 16 AP into Swamp Fish Farms in the region (4% bonus pop growth) 14 AP into mines 181,966 Argonians Growth: (3% baseline, 3% primary race, 2% farm level, 4% fishing wharfs) 22,742 growth +750 event growth per turn +750 event growth per turn +135 event growth per turn +800 event growth per turn +1,200 event growth per turn 22,399 Dunmer Growth: (5% baseline, 2% farm level, 4% fishing wharfs) 2,310 growth +100 event growth per turn 4,500 Light Infantry 2,500 Heavy Infantry 10 Mages 40 Ladders 1 Battering Ram Trade with Markmount, Stormhold (occupied, replaced by Blackrose), Stonefalls (3 AP) Defensive Pact with Stonefalls ---- This is Argonian Telepathic Radio. Nothing to report. Stay safe out there. ---- 6 AP (default) 3 AP (trade) 6 AP (economic improvements) 1 AP (eventbased, per turn) 1 AP (eventbased, per turn) 1 AP (eventbased, per turn) 1 AP (eventbased, per turn) 2 AP (eventbased, this turn only) 1 AP (eventbased, 3 turns) 1 AP (eventbased, this turn only) Actions: 10 AP into more economic improvements, discussion with the other tribes in Blackmarsh about a great commercial exchange, based upon the unified currency and a road network for the whole land. 11 AP into expanding the mines accordingly, bringing them up to a working level. 2 AP into training more Light Infantry.
  9. Godwein Stafyr (Z3r05t4r)

    Starfare [Sci-Fi Nation Strategy FRP - RP]

    Starfare "Nobody would have believed it, but even fewer would have expected it in such a way. Our first contact with another race! Saryn they called themselves, and they were not all so different, in fact, they looked just like us, well, mostly, given their eyes were galactic clouds and star formations. It was the year 2101, one year into the new century. 23rd of September, I remember the day. It would have been just a normal day on Earth, if it wasn't for the sudden appearance of dozens of these ships the Saryn fly through space with. And by no means were they hostile. They entered orbit, and clearly requested audience with the United Nations in various languages, English, German, Chinese, Spanish, Russian, Swahili and so forth. Of course we were excited at first, but the welcoming and greeting ceremonies turned a bit sour, when the Saryn commander in charge hurried ahead onto the pedestal, dismissing the U.N. secretary and gave his speech. And told us about how little time there was left." "The Saryn have been an ancient race that was travelling our milky way years before we even invented agriculture. And according to what they told us, a dreadful foe has arrived in the galaxy just a hundred years before they came to warn us. It was a long and dragged-out war, but after a hundred years, even the numerous and advanced Saryn seemed to be at an end. In hopes to at least save some traces of our milky way from this enemy, they approached us in a decision to send us away from our cradle, Earth, forever, to another galaxy. Messier 51a." "The Messier gate, they called it. A massive ring-like structure for us to fly our rather simply constructed spaceships through. Massive vessels we crafted with their assistance, but our resources, to house a million people in stasis each, bringing along many materials and more. They gave us the technology for a Warp engine at least. Now, the Messier gate activated, and it appears as if the Messier galaxy was zooming right into our faces. It was staring at us, a whirlpool of stars. The automated systems on our arks travelled through the gate, crossing millions of lightyears in an instant. Except that the automated guidance systems did not really like this "jump". They failed briefly due to navigational errors, and our vessels drifted apart from eachother towards the galaxy, soon to be out of sight and contact from eachother. Being awoken days or even weeks later, the crews decided to do the simplest thing. Activate the warp drives and travel down into Messier 51a. And this is, where our new lives began." ---- OOC reference and issues to be directed here: https://www.lordofthecraft.net/forums/topic/174785-starfare-sci-fi-nation-strategy-frp-ooc-apps/ Some Rules: Be nice. Be fair. Try to feedback with other players and the moderator. If questions, ask first, then do. Enjoy. And common sense, we all hate it, but it's necessary. For more guideline info in regards to game mechanics and technology, I refer to the OOC thread. ---- Map: ---- Reserved. ---- 2102 It's the start of a new year. Celebrated by some, dreaded by others. Regardless, here we are, a new world, a new home. Given a second chance by the Saryn, we must make our way forward. Be friends or foes, amongst the stars. - No happenings.
  10. Godwein Stafyr (Z3r05t4r)

    Starfare [Sci-Fi Nation Strategy FRP - OOC & APPS]

    Welcome in, hary.
  11. Godwein Stafyr (Z3r05t4r)

    Starfare [Sci-Fi Nation Strategy FRP - OOC & APPS]

    All above are added in. Alfonso, I voided the 60 AP into destroyers there, as it did not add up. I assume it was a typo.
  12. Godwein Stafyr (Z3r05t4r)

    Starfare [Sci-Fi Nation Strategy FRP - OOC & APPS]

    All accepted. Devland though needs to rework his app and fill in the stats section.
  13. Godwein Stafyr (Z3r05t4r)

    Starfare [Sci-Fi Nation Strategy FRP - OOC & APPS]

    Starfare "Nobody would have believed it, but even fewer would have expected it in such a way. Our first contact with another race! Saryn they called themselves, and they were not all so different, in fact, they looked just like us, well, mostly, given their eyes were galactic clouds and star formations. It was the year 2101, one year into the new century. 23rd of September, I remember the day. It would have been just a normal day on Earth, if it wasn't for the sudden appearance of dozens of these ships the Saryn fly through space with. And by no means were they hostile. They entered orbit, and clearly requested audience with the United Nations in various languages, English, German, Chinese, Spanish, Russian, Swahili and so forth. Of course we were excited at first, but the welcoming and greeting ceremonies turned a bit sour, when the Saryn commander in charge hurried ahead onto the pedestal, dismissing the U.N. secretary and gave his speech. And told us about how little time there was left." "The Saryn have been an ancient race that was travelling our milky way years before we even invented agriculture. And according to what they told us, a dreadful foe has arrived in the galaxy just a hundred years before they came to warn us. It was a long and dragged-out war, but after a hundred years, even the numerous and advanced Saryn seemed to be at an end. In hopes to at least save some traces of our milky way from this enemy, they approached us in a decision to send us away from our cradle, Earth, forever, to another galaxy. Messier 51a." "The Messier gate, they called it. A massive ring-like structure for us to fly our rather simply constructed spaceships through. Massive vessels we crafted with their assistance, but our resources, to house a million people in stasis each, bringing along many materials and more. They gave us the technology for a Warp engine at least. Now, the Messier gate activated, and it appears as if the Messier galaxy was zooming right into our faces. It was staring at us, a whirlpool of stars. The automated systems on our arks travelled through the gate, crossing millions of lightyears in an instant. Except that the automated guidance systems did not really like this "jump". They failed briefly due to navigational errors, and our vessels drifted apart from eachother towards the galaxy, soon to be out of sight and contact from eachother. Being awoken days or even weeks later, the crews decided to do the simplest thing. Activate the warp drives and travel down into Messier 51a. And this is, where our new lives began." --- Another warm welcome, this time to Starfare (derived from Stars and Warfare). In this FRP, with the help of game mechanics, the players are pitted together and against eachother in an empty galaxy, to build their nations, expand, trade, prosper and wage war. I have not decided upon a winning condition yet, but there might be a victor in the end, who knows. For those familiar with Onwards, you will easily find yourself into this game, as Starfare basically uses the long-developed and evolved game rules of its sister game Onwards. There are a few differences and adjustments in the rules though, mind you, so please read into it accurately, but also feel free to ask me questions if you are interested in partaking. It's not as complicated as it may seem on the first glance. With different premises though, this game should run faster, as my input as moderator will be a lot less than what is known from other FRPs. https://docs.google.com/spreadsheets/d/16yQHJrVThUHW4B4punsUraPg71aYmwwJlCeZGZmUMYE/edit?usp=sharing The game runs on two resources, one being AP (Action points) acting as universal currency and basically action points to do and build, the other being RP (Research Points) which are exclusively used by you to develop technologies by the tech tree or try your hand at custom technologies (which require my input though). Please mind the terms like CS (Colonized System/Sector) and TC (Territorial Claim) and other game mechanics detailed in the google doc. And now, without further ado, the application form: --- Application Form OOC: Username: Skype: (Pm if you want.) Ideas and Suggestions?: RP (Humans preferred, for other races (from the doc or else) notify me): Nation Name: First Planet Type: History: (Assuming it's a bit of a custom nation.) Stats: (Everybody starts with 1,000,000 population, as well as 200 AP to distribute freely. Mind the mechanics.) Map location: (Remember, fill a square and send it to me privately.) --- Any additional feedback, comments and suggestions, feel free to post here, pm me here on the forums or contact me in Skype under gepanzerterigel (shown name Stereo Czar).
  14. Godwein Stafyr (Z3r05t4r)

    Tamriel Imperialus (RP)

    The Sarpa Stats: Capital: Helstrom 3 provinces 55 AP in Economy (5 AP) 12 AP in farms (2% bonus pop growth) 6 AP into road infrastructure (some dirt roads instead of paths) 16 AP into Swamp Fish Farms in the region (4% bonus pop growth) 7 AP into mines (potential for copper) 159,224 Argonians Growth: (3% baseline, 3% primary race, 2% farm level, 4% fishing wharfs) 16,885 growth +750 event growth per turn +750 event growth per turn +135 event growth per turn +800 event growth per turn +1,200 event growth per turn -2,000 military losses, this turn only 20,089 Dunmer Growth: (5% baseline, 2% farm level, 4% fishing wharfs) 792 growth +100 event growth per turn +12,000 this turn only 4,500 Light Infantry 2,500 Heavy Infantry 10 Mages 40 Ladders 1 Battering Ram Trade with Markmount, Stormhold (occupied, replaced by Blackrose), Stonefalls (3 AP) Defensive Pact with Stonefalls ---- At long last, some peace and quiet, after a yearlong bloody feud with the Dunmer. It was a good show of force, yet generous enough to show willingness for peace in the end. Swamp-in-Head sloshes with his head, engaging into politics yet again, overseeing the market business, negotiating with other tribes, to establish something more lasting for all of Blackmarsh. He proposes, the great commercial plaza of Blackmarsh. Helstrom is in the center of Blackmarsh and would offer itself as an ideal location with roughly even distances. Along with that, he proposes the construction of a road network, whilst it may ease travel for potential enemies, in the immediate future, Blackmarsh is safe and if the Argonians keep together, it will stay that way. ---- 6 AP (default) 3 AP (trade) 5 AP (economic improvements) 1 AP (eventbased, per turn) 1 AP (eventbased, per turn) 1 AP (eventbased, per turn) 9 AP (Spoils of War, this turn only) Actions: 5 AP into more economic improvements, discussion with the other tribes in Blackmarsh about a great commercial exchange, based upon the unified currency and a road network for the whole land. 10 AP into claiming a province east of the capital. 4 AP into expanding the farms in the provinces. 7 AP into driving additional mineshafts and deepening the mine itself.
  15. Godwein Stafyr (Z3r05t4r)

    Tamriel Imperialus (RP)

    The Sarpa Stats: Capital: Helstrom 3 provinces 50 AP in Economy (5 AP) 12 AP in farms (2% bonus pop growth) 6 AP into road infrastructure (some dirt roads instead of paths) 16 AP into Swamp Fish Farms in the region (4% bonus pop growth) 140,704 Argonians Growth: (3% baseline, 3% primary race, 2% farm level, 4% fishing wharfs) 14,686 growth +750 event growth per turn +750 event growth per turn +135 event growth per turn +800 event growth per turn +1,200 event growth per turn 7,197 Dunmer Growth: (5% baseline, 2% farm level, 4% fishing wharfs) +100 event growth per turn +6,000 this turn 5,500 Light Infantry 2,000 Heavy Infantry 10 Mages 40 Ladders 1 Battering Ram Trade with Markmount, Stormhold (occupied, replaced by Blackrose), Stonefalls (3 AP) Defensive Pact with Stonefalls ---- With the unified currency being expanded upon still, in a dryer hilly location in their territory, the Sarpa begin to dig a mine for future exploits. Curious what the earth may yield to either supply their smiths with the materials for improved weaponry, or riches for the merchants of Blackmarsh. Further north, the whole Argonian army in the East turns West, to assist Archon in their impeding battle against the Dunmer. Swamp-in-Head is in command, supported by Broke-his-Claws. This time, they do not halt to pillage and plunder, but move straight over, sending back what they have gained with escorts that have arrived from the freshly trained men, to send it back to the capital of theirs, along with the prisoners of course. ---- 6 AP (default) 3 AP (trade) 5 AP (economic improvements) 1 AP (eventbased, per turn) 1 AP (eventbased, per turn) 1 AP (eventbased, per turn) Actions: 5 AP into more economic improvements, for ware exchanges and minting unified currency regulated with distinctive weights. 2 AP into training light infantry. 3 AP into training heavy infantry. 7 AP into digging mines.
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