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Godwein Stafyr (Z3r05t4r)

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About Godwein Stafyr (Z3r05t4r)

  • Rank
    "No man can teach you magic."
  • Birthday 04/16/1993

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    Z3r05t4r
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    gepanzerterigel

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  • Gender
    Male
  • Location
    Austria, Austríche, Österreich

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  • Character Name
    Garon Stafyr
  • Character Race
    Human

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  1. Godwein Stafyr (Z3r05t4r)

    From Ruination [FRP]

    Republic of Danwent The opposition just received a new face. A man of ambition, clearly. A voice of blunt and proud promises. Appealing to the masses. Enticing them. Thoryus Armon, who in a swift motion got elected by the people and gathered the support of eight senators. Including himself, it gives him 9 votes. His agenda: War and military. Protection of borders. The returned Aywentos and his Traditionalist League soon find some common ground with the Stalwart Guard, the party of Thoryus. However, his allies Theodos and Dionius and their party members strongly declined the agenda of the newcomer, stating it was too aggressive, did neither preserve peace nor prosperity. Their goal was neutrality and growth. Nothing more. Nothing less. For most matters the Stalwart Guard remained in the opposition, with the triple alliance of the other parties running things smoothly. But things might yet change, depending on the political and international climate. Aywentos was already wary about exactly that. Nation Info: Government: Republic, ruled by 50 senators (lifetime positions). Traditionalist League: 13 Senators Commoner’s League: 14 Senators Prosperous Path Party: 13 Senators Stalwart Guard: 9 Senators Unaffiliated: 1 Senator People of note: Aywentos Rumaari (Senator of the Traditionalist League), aged 29 Dionius Liber (Senator of the Commoner’s League), aged 31 Theodos Abemani (Senator of the Prosperous Path Party), aged 29 Thoryus Armon (Senator of the Stalwart Guard), aged 32 Population: 5,125,472 this year. (4,500,000 Starter) Growth: 3% + 1,125% (farms) + 0,25% Moranese Wheat 6 farmsteads. Cities: Tzaria (900,000 inhabitants) (Capital) Essevith (800,000 inhabitants) (Starter) Ruhia (600,000 inhabitants) (Starter) Towns: Susvii (500,000 inhabitants) Settlements: Wessevith Koryii National Budget: Treasury: 0 Duwats. Income: 42,500 Duwats Base Income: +3,000 Duwats Economic Points: +4,000 Duwats Merchant Guilds in Tzaria, Essevith & Ruhia (2): +9,000 Duwats Trade Partners: (Sehmon Remnants, Kingdom of Numeria, The Eye, Carrow Lords) +4,000 Duwats Trade node of Susvii: +1,000 Duwats Population Taxation: +15,000 Duwats Trade Port of Tzaria: +2,000 Duwats (4 trade partners) Town of Susvii: +3,000 Duwats Moranese Wheat: +1,500 Duwats Expenditure: 5,000 Duwats Armed Forces: -3,000 Duwats Total of 11,000 men. Equals -3,000 gold for land maintenance. 11 companies of Bronze Legion (T2 Unique Regular Medium Infantry) at 5,500 men 11 companies of T1 Regular Light Archers at 5,500 men Naval Forces: A rowing boat. Fortifications: 1 Keep in Ruhia (No upkeep) 1 Keep in Essevith (No upkeep) 1 Fortress in Tzaria (-2,000 Duwats) Available currency: 37,500 Duwats Republican Actions: The temple is finished. Due to an error in the national ledger, the cost to finished it is substantially higher. (-9,000 Duwats to finish it up (10k total). I was 4,000 Duwats too high, so I deducted it from the Temple construction progress) A market is being ordered for Tzaria, to treat with the new crop that was found and is now growing plentiful in the warm and vast farmlands of the Republic. (-7,500 Duwats) A manufactory is being ordered to be constructed in Tzaria. (-7,500 Duwats) In a plea by the Commoner’s league, and with thorough and mutual agreement from all senators (50!) a school is being constructed in the capital, to be open for everyone to access and learn. (-10,000 Duwats) The remaining funds are used to train another company of light archers to supplement the national garrisons and guard forces. (-1,000 Duwats for 1 unit of T1 Light Archers). The remaining funds are allocated into the ongoing project of securing, clearing and repairing of the underground temple or shrine in the Salthand Delta. As well as the continous clearing of it. (-2,500 Duwats)
  2. Godwein Stafyr (Z3r05t4r)

    From Ruination [FRP]

    Republic of Danwent It was a rare sight, but that’s what it was. Not just one, but two senators at the same time helping to build. With their very own hands. Theodos, fresh father of twin girls, was covered in dust, dirt on his nose, carting stone bricks along with fellow citizens of the Republic, inhabitants of Tzaria. His project for this very year was to establish the trade port of Tzaria, fully functional with the capacity to house traders from abroad. Whilst Susvii where he spent the previous year, was growing nicely, it was not quite ready to accommodate the traffic that a trade port would bring along with it. So it was Tzaria first, and he’d do his best to make it right. The picture was very similar further into the city in the holy district, where the first proper temple of the Republic for the Elder Soul was beginning to grow. Dionius, with a pregnant wife of his watching was laying brickwork for the very temple he had dreamed of. And whilst doing so, with the intent to appease the Elder Soul, to bless him with many healthy sons and daughters. Whilst his two friends were busy with interior affairs, Aywentos himself was busy with the coronation of the new King of Sehmon. A trade partner it was, and for such the connections had to be kept up, relations to be maintained. The year also held some less enjoyable, but important news. Two senators recently died, one of sickness, the other of simple age at 68. With these new positions open, there was a race in the Republic as it has been in the past centuries, a popular event, which brought out many candidates from all over, assembling in the cities, debating and discussing. After all, any citizen could become a Senator. And any citizen could vote for his favorite candidate. Activity and new wind, fresh motivation for the people overall and praises for the three young Senators who were leading them were countless! Nation Info: Government: Republic, ruled by 50 senators. People of note: Aywentos Rumaari (Senator of the Traditionalist League), aged 28 Dionius Liber (Senator of the Commoner’s League), aged 30 Theodos Abemani (Senator of the Prosperous Path Party), aged 28 Population: 4,922,422 this year. (4,500,000 Starter) Growth: 3% + 1,125% (farms) 5 farmsteads. Cities: Tzaria (850,000 inhabitants) (Capital) Essevith (750,000 inhabitants) (Starter) Ruhia (550,000 inhabitants) (Starter) Towns: None. Yet. Settlements: Wessevith Susvii National Budget: Treasury: 0 Duwats. Income: 38,500 Duwats Base Income: +3,000 Duwats Economic Points: +4,000 Duwats Merchant Guilds in Tzaria, Essevith & Ruhia (2): +9,000 Duwats Trade Partners: (Sehmon Remnants, Kingdom of Numeria, The Eye, Carrow Lords) +4,000 Duwats Trade node of Susvii: +1,000 Duwats Population Taxation: +13,500 Duwats Rebalance of Farms: +4,000 Duwats Expenditure: 5,000 Duwats Armed Forces: -3,000 Duwats Total of 11,000 men. Equals -3,000 gold for land maintenance. 11 companies of Bronze Legion (T2 Unique Regular Medium Infantry) at 5,500 men 11 companies of T1 Regular Light Archers at 5,500 men Naval Forces: A rowing boat. Fortifications: 1 Keep in Ruhia (No upkeep) 1 Keep in Essevith (No upkeep) 1 Fortress in Tzaria (-2,000 Duwats) Available currency: 33,500 Duwats Republican Actions: Another stretch of land is claimed for farmlands, irrigation ditches running through them from the famous rivers in the Republic. (1 farmstead for 5,000 Duwats) The long awaited construction of a temple in the capital Tzaria begins. Wise men from all over the Republic are hoped to flock to it, as well as the place of worship that is already standing in the allocated “holy district” of the expansive capital. (-5,000/10,000 Duwats) As Susvii does not have the size required yet, the construction of the first national trade port will happen in Tzaria instead. (-13,500 Duwats, I am Human, thus discount) The remaining funds are allocated to the establishment of a last outpost further North, to act as the gateway city into the Republic. Koryii shall be its name. (-5,000 Duwats) Any people present in these stretches of lands the Republic is claiming for itself are of course offered to join the nation as equal citizens, with the right to vote for the Senatorial positions, including the two that freed up recently, due to the death (illness and old age) of the Senators who held them. To easen the burden of being introduced in such a vast nation, funds are allocated. Whatever is not being used by the people, will be invested in order to facilitate the construction of proper roads. (-3,000 Duwats) The remainder of the funds are allocated to the continued cleanup for the Salthand Delta and the excavation of the underground temples or tombs they encountered, as well as securing the building from flooding and cave-ins. (-2,000 Duwats again)
  3. Godwein Stafyr (Z3r05t4r)

    From Ruination [FRP]

    Republic of Danwent “A wedding? I mean, we just returned from Theodos’ wedding. And he took his new wife and left for Susvii, leaving us in Tzaria to look after things?” – “Yes, Aywentos, it appears as such. Whilst the other Senators of his party are clearly supporting us, it does not mean they will not think for themselves and prove as roadblocks in one matter or the other. Anyhow, we need to send a representative to the coronation of the new King of Sehmon. And, I am getting married in two weeks.” – “Well, being a single man is very freeing, but gives you more obligations than you’d like by times... oh well. I will go. Let’s bring it up in the upcoming Senate session tomorrow. Will you look after the excavation you are not so much a friend of?” – “Yes, yes. What we have found by now has changed my mind, I admit. It is curious, it could be a temple, or worse, a tomb. I don’t want to unearth any curses, so we should confer with the priests soon. And allocate funds to temples and shrines.” – “Next year, Dionius, next year.” The two young senators continue chatting as they cross the grand plaza of Tzaria, headed towards the central Council building, where the Senate holds its meetings and where new laws are announced by criers. Tzaria was prosperous and busy, a fresh wind has been blowing through the nation, spirited on by the souls of the three Senators Aywentos, Dionius and Theodos. Nation Info: Government: Republic, ruled by 50 senators. People of note: Aywentos Rumaari (Senator of the Traditionalist League), aged 27 Dionius Liber (Senator of the Commoner’s League), aged 29 Theodos Abemani (Senator of the Prosperous Path Party), aged 27 Population: 4,779,050 this year. (4,500,000 Starter) Growth: 3% (5,000 from event) 2 farmsteads. Cities: Tzaria (850,000 inhabitants) (Capital) Essevith (750,000 inhabitants) (Starter) Ruhia (550,000 inhabitants) (Starter) Towns: None. Yet. Settlements: Wessevith Susvii National Budget: Treasury: 0 Duwats. Income: 35,500 Duwats Base Income: +3,000 Duwats Economic Points: +4,000 Duwats Merchant Guilds in Tzaria & Ruhia (2): +6,000 Duwats Trade Partners: (Sehmon Remnants, Kingdom of Numeria, The Eye, Carrow Lords) +4,000 Duwats Trade node of Susvii: +1,000 Duwats Population Taxation: +13,500 Duwats Rebalance of Farms: +4,000 Duwats Expenditure: 5,000 Duwats Armed Forces: -3,000 Duwats Total of 10,000 men. Equals -3,000 gold for land maintenance. 10 companies of Bronze Legion (T2 Unique Regular Medium Infantry) at 5,000 men 10 companies of T1 Regular Light Archers at 5,000 men Naval Forces: A rowing boat. Fortifications: 1 Keep in Ruhia (No upkeep) 1 Keep in Essevith (No upkeep) 1 Fortress in Tzaria (-2,000 Duwats) Available currency: 30,500 Duwats Republican Actions: A third guild for the Merry Merchants is constructed, this time in Essevith to house the merchants coming from the North. (-9,000 Duwats) In agreement to Dionius’ directive, the Senators agree to allocate the majority of the funds to agriculture, expanding the stretches of farmland and properly taming and connecting the dispersed fields of the hamlets. (3 for the price of 15,000 Duwats) With the recent discoveries and findings, additional funds are directed towards the continous clearing and renewal of the Salthand delta, as well as the excavation of the structure that might lie beyond this hallway. (-2,500 Duwats) A new company of the Bronze Legion is being trained (T2 Unique Regular Medium Infantry). (-3,000 Duwats) A new company of Light Archers is being trained as well (T1 Light Archers). (-1,000 Duwats)
  4. Godwein Stafyr (Z3r05t4r)

    From Ruination [FRP]

    Republic of Danwent New faces that bring new prosperity. New opportunities for the people of Danwent. Jobs, homes and new frontiers. The current direction of the trialition of the Senators Dionius, Aywentos and Theodos is to prosper and grow, the Republic, their people and the borders. Susvii within the borders of the Republic to the South, to provide new opportunities to the merchants, a future site to build a trade center for the whole region. Wessevith in the North, to claim more of the lands that lie beyond the Duwent and Esswent River. Other than that, nothing of note occurs, aside from Theodos’ marriage that is being celebrated with the common people of the city of Tzaria. It’s a quiet and prosperous year. Nation Info: Government: Republic, ruled by 50 senators. People of note: Aywentos Rumaari (Senator of the Traditionalist League), aged 26 Dionius Liber (Senator of the Commoner’s League), aged 28 Theodos Abemani (Senator of the Prosperous Path Party), aged 26 Population: 4,635,000 this year. Growth: 3% + 1,5% 2 farmsteads. (0,75% each) National Budget: Treasury: 0 Duwats. Income: 27,500 Duwats Base Income: +3,000 Duwats Economic Points: +4,000 Duwats Merchant Guild in Tzaria: +3,000 Duwats Trade Partners: (Sehmon Remnants, Kingdom of Numeria, The Eye, Carrow Lords) +4,000 Duwats Population Taxation: +13,500 Duwats Expenditure: 5,000 Duwats Armed Forces: -3,000 Duwats Total of 10,000 men. Equals -3,000 gold for land maintenance. 10 companies of Bronze Legion (T2 Unique Regular Medium Infantry) at 5,000 men 10 companies of T1 Regular Light Archers at 5,000 men Naval Forces: A rowing boat. Fortifications: 1 Keep in Ruhia (No upkeep) 1 Keep in Essevith (No upkeep) 1 Fortress in Tzaria (-2,000 Duwats) Available currency: 22,500 Duwats Republican Actions: Another Merry Merchant Guild to be built in Ruhia in the West to acommodate the influx of traders from abroad. (-9,000 Duwats) Two new settlements are given funding. One being Susvii in the South, located at a wide open natural bay, ideal for ships to dock in the future and to transport goods to and from. The other being Wessevith, over the border to the North, along with claiming vast swathes of the lush and fertile plains there. The military is partaking in scouting the lands and securing it. If there are any hamlets, towns or people living there, they are invited to join the Republic of Danwent as equal members with full citizenship. In order to hold up to the promise, they also bring gifts along. (-10,000 Duwats for the Settlements, 1,500 Duwats as gifts) The remaining Duwats go into the further excavation of the Salthand Delta. The Senate has decided to try cleaning and clearing it out to make the area arable in the future. (-2,000 Duwats)
  5. Godwein Stafyr (Z3r05t4r)

    From Ruination [FRP]

    Republic of Danwent Another year has dawned on the peaceful Republic of Danwent. Little news and activities marked the previous decade, but now since the ascension of the three young men Aywentos Rumaari, Dionius Liber and Theodos Abemani to Senator, there was a fresh wind coming to blow within the nation. The ambition and eagerness of the trio was remarkable, and they themselves equally persuasive towards the other Senators and powerholders in the Republic. Albeit there were a handful of hardliners that were keen on preserving the status quo as much as possible, the remaining senators were convinced that the trio was necessary to bring new prosperity and get rid of the (fat and lazy) stagnation they had in the past years. Aywentos and Dionius both garned the support of twelve senators each, Theodos able to gain the support of another thirteen. This political coalition of fourty senators of their otherwise different opinions and views would give them the power they needed to push reforms and reshape the nation as times needed it. The remaining ten senators banded together to maintain the opposition, for better or worse. After long and tedious sessions it was decided that the populace was lacking certain produce in their diet. The allocation of funds to construct additional farmsteads was therefore granted with the grand majority of 100%. As money is a commodity that should flow, between workers and merchants and craftsmen, a central guild building was proposed and promptly agreed upon to be constructed in the capital city of Tzaria. The excavation of the Salthand Delta was only barely passed, with Theodos and Aywentos and their Senators just barely managing a majority. The Commoner’s league was opposed, although less concerned with the outcome. To quote Dionius: “We could have saved the Duwats for more dire times, but what comes first, comes first.” Last was the envoy from the neighbouring Kingdom of Numeria. Whilst there was not much of note to be heard in the past decades, aside from usual infighting monarchies tend to have, it’s the first time they sent an envoy and actively reached out to the Republic. Naturally, the request for trade was granted, equally inquiring if their own merchants may traverse the Kingdom to sell their produce. Nation Info: Government: Republic, ruled by 50 senators. People of note: Aywentos Rumaari (Senator of the Traditionalist League), aged 25 Dionius Liber (Senator of the Commoner’s League), aged 27 Theodos Abemani (Senator of the Prosperous Path Party), aged 25 Population: 4,500,000 this year. Growth: 3% + no modifiers National Budget: Treasury: 30,000 Duwats. Income: No income to be reported this year. Expenditure: (does not apply Turn 1) Armed Forces: -3,000 Duwats Total of 10,000 men. Equals -3,000 gold for land maintenance. 10 companies of Bronze Legion (T2 Unique Regular Medium Infantry) at 5,000 men 10 companies of T1 Regular Light Archers at 5,000 men Naval Forces: A rowing boat. Fortifications: 1 Keep in Ruhia (No upkeep) 1 Keep in Essevith (No upkeep) 1 Fortress in Tzaria (-2,000 Duwats) Available currency: 30,000 Duwats Republican Actions: One Merry Merchant Guild is to be constructed in the capital of Tzaria. (-9,000 Duwats) Excavation of the Salthand Delta is ordered. For relics of times old, but also to see if there is anything of note to be found. Workers will be paid accordingly. (-2,000 Duwats) Two farmsteads are constructed in order to feed the growing population. (-14,000 Duwats) The merchants of the Kingdom of Numeria are welcomed with open arms, the hamlets, towns and cities always glad for a visit from abroad. The Republic approaches the other immediate neighbours with offers of trade, namely the Eye, the Carrow Lords and the Sehmon Remnants. A place of worship is erected in Tzaria. (-5,000 Duwats)
  6. Godwein Stafyr (Z3r05t4r)

    Tamriel Imperialis V2 (RP)

    First Year Archduchy of Camlorn A quiet year. Strengthening the grip over the lands, continuing the courtship with the Archduchess of Northpoint, Silus is vigilant about the Orcish movements. Again he offers peace for cessation of the western two Orcish strongholds. The Orcish troops may withdraw without harm. Income Base Income: 10,000 Septims Tax from Provinces (16/4=4): 8,000 Septims 3 Orsinium Provinces (3 turns left) being assimilated. Income from Economic Investments (50k): 5,000 Septims Income from trade: Northpoint, Sentinel, Rihad. (3/5 slots) 3 x 1,500 = 4,500 Septims Total: 27,500 Septims. Military Standing Army: 47,240 men, 10 catapults First Army (lined into second army) 5,000 Breton Light Infantry 10,000 Breton Heavy Infantry 5,000 Breton Archers 2,000 Breton Light Cavalry 50 Breton Mages 5 Breton Catapults Second Army (To Orsinium! And the surrounding lands mostly.) 6,000 Breton Light Infantry 8,500 Breton Heavy Infantry 10,500 Breton Archers 190 Breton Mages 5 Breton Catapults Actions Recruitment 10 Breton Catapults (-4,000 Septims) 2 Battering Rams (-3,000 Septims) 5,000 Breton Archers (-2,500 Septims) 100 Breton Mages (-4,000 Septims) 2,000 Breton Heavy Infantry (-4,000 Septims) The armies of Camlorn remain in the lands surrounding the Orcish holds, but always ready and prepared should they be needed elsewhere. Their goal is to isolate them and cut off their supplies. Patrols are dense and any attempts at sallys and raids should be countered by the experienced forces of Camlorn. The courtship with the Archduchess continues. Investments into the economy with the remainder of the yearly budget. (-10,000 septims) Second Year Archduchy of Camlorn And it’s yet another new year. Quiet and watchful remain the steadily increasing forces of the Archduchy. Fortifications and holdings are to be improved, the grip on the lands of Western Orsinium to be tightened. Again, Silus proposes his demand to the Orcish king, to save lives for both sides. Income Base Income: 10,000 Septims Tax from Provinces (16/4=4): 8,000 Septims 3 Orsinium Provinces (2 turns left) being assimilated. Income from Economic Investments (60k): 6,000 Septims Income from trade: Northpoint, Sentinel, Rihad. (3/5 slots) 3 x 1,500 = 4,500 Septims Total: 28,500 Septims. Military Standing Army: 54,340 men, 20 catapults, 2 battering rams First Army (lined into second army) 5,000 Breton Light Infantry 10,000 Breton Heavy Infantry 10,000 Breton Archers 2,000 Breton Light Cavalry 150 Breton Mages 10 Breton Catapults 1 Battering Ram Second Army (To Orsinium! And the surrounding lands mostly.) 6,000 Breton Light Infantry 10,500 Breton Heavy Infantry 10,500 Breton Archers 190 Breton Mages 10 Breton Catapults 1 Battering Ram Actions Recruitment 10 Breton Catapults (-4,000 Septims) 1,000 Breton Light Infantry (-1,000 Septims) 3,000 Breton Archers (-1,500 Septims) 50 Breton Mages (-2,000 Septims) Another envoy is sent to the Orcish king. The armies of Camlorn remain in the lands surrounding the Orcish holds, but always ready and prepared should they be needed elsewhere. Their goal is to isolate them and cut off their supplies. Patrols are dense and any attempts at sallys and raids should be countered by the experienced forces of Camlorn. 10,000 Septims are allocated this year to improve infrastructure and fortifications in all holdings throughout the country. This should repair and renew them where needed, but also provide additional garrison space, to let besieged locations last longer. Investments into the economy with the remainder of the yearly budget. (-10,000 septims)
  7. Godwein Stafyr (Z3r05t4r)

    From Ruination [FRP] [OOC]

    Nation Name: Republic of Danwent BRIEF History: The Republic of Danwent and its preceding national identities trace back to the oldest settlements of mankind in the world. “Historians” claim that Danwent was the cradle of all of mankind, although there are little notable landmarks showing such. The only thing that remains is the high amount of people that live within the Republic’s borders, kept safe by its bronze legion. What is notable, is that for the entirety of its existence, Danwent has been a Republic, with an electoral system where originally the chieftains of the founding tribes came together, bound my a shared tongue and shared beliefs, to choose five amongst them to be their leading council in matters of greater importance, that affected every tribe in the region, whether they wanted or not. Memories of the old Empires that were once, have faded and were forgotten, sometimes curious objects resurfacing from those centuries ago. And as such Danwent grew in number, but stagnated in innovation and progress. Old methods were reused over and over again, the people remained happy, satisfied and lazy, going about their daily lives and not looking outward, considering themselves safe for all eternity. It was just that the recently elected senators, three at once, were all great minds alike, and whilst they were indeed glad that it was peaceful and prosperous, it would not last, and had to be secured, should ever something bad happen. Aywentos Rumaari, Dionius Liber and Theodos Abemani. These three young men were the dreamers that would lead Danwent into a bright future, or its decay and final ruin. Nation Culture: Human, Danwenti, part of the Central Arosi culture group. Nation Government System: Republic, a Senate of fifty Senators chosen for lifetime by the chosen mayors and representatives of the hamlets, towns and cities. Economy: 4 points into economy. An economy mostly based on agriculture and the animal husbandry, Danwent also produces lumber in the logging areas of the Western domains. The lifestyle of the majority of the people is quite simple and basic, there is not so much of a wealth discrepancy between the people in the cities and the people of the land, which is reflected in the general population density, with merely a third of the population living in cities, the remainder sprawled throughout hamlets and little townships across the land. Education: 3 points into education. Whilst falling short on general education, with mostly the inhabitants of the cities being partially able to read and write, along with general shortcomings of metalworking, stone construction and shipbuilding (fishing hasn’t been a strong point yet, despite the easy access to sweet and saltwater fish), the population of Danwent has learned well how to facilitate the flow of water, with irrigation grids spanning the wide plains near the central rivers. After all, such a massive population must have massive access to food and other supplies. Size (include rough area on map): 8 points into size. Total population of 4,500,000. 1 capital city. 2 major cities. Military: 4 points into military. 10 companies of T1 Regular Medium Infantry. 5,000 men Namely, the Bronze Legion of Danwent. Armed with round thick bronze shields, decently long iron tipped spears, as well as simple iron swords, wearing leather armor, topped with a simple skullcap of bronze. 10 companies of T1 Regular Light Archers. 5,000 men Lightly dressed in fur and leather, these archers are meant to skirmish and harass before withdrawing behind the Bronze Legionaires. Mysticism: 2 points into mysticism. Pantheon of the Elder Soul. Fat and complacent, the pursuit of magic and otherworldy arts was long forgotten, merely shrines and small temples in the towns and cities of the nation were utilized to conduct mass for the Elder Soul and the ancestors of the people. Key Figure 1: Aywentos Rumaari. Senator. Key Figure 2: Dionius Liber. Senator. Key Figure 3: Theodos Abemani. Senator. Unique Unit: Bronze Legion. Replaces the Medium Infantry. Excels in combat on plains and open areas, able to utilize formations well, shield-and-spear walls, but is definitely not lackluster in close quarter combat. Hidden Fruit: Potato. Cabbage. Lichi. Ananas. Tomato. Wheat. Carrots. Apples. Strawberries. Stuff they grow.
  8. Godwein Stafyr (Z3r05t4r)

    Onwards [Sci-Fi Nation FRP - RP]

    Chapter I: The Great Wars (Ended) Chapter II: Old Shadows (Ended) Chapter III Act 1: N’Fe a Te (Ended) Chapter III Act 2 - Endgame Alea iacta est The Alduu’uuranean Protectorate was no more. A region of space fully overrun by a species that showed no remorse, did not reason, did not argue, but just came to kill and consume. The Drag’nix are advancing, steadily, never tired, always hungry. And thus millions of people are fleeing South. South, south, south, to safety, to gain distance between themselves and the maws of monsters. In the West, the frontlines against the Ar’gakari have grinded to a halt, thanks to the steady efforts of the Allied nations under command of Antor. However, the Zaxx and Rak’nak’thax remain cut off, encircled by Ar’gakari now, unable to render assistance or be helped. What appears to be of help is that the Ar’gakari have finally clashed with the Drag’nix, the battles apparently needing more of their strength as they might have anticipated. One may just hope yet. However, always forgotten, is the third threat in the East. And this year, 2162, would be a milestone for the Keerim Imperium. And what a milestone it was going to be. ----- Commonwealth of Redskap Aside from a system holding a rich rocky giant covered in Itoron they find nothing else of value. By Antor’s inquiry, on even exchange, the Shipyard capacities are being utilized to construct an assortment of destroyers and also Light Cruisers, to be manned by the Allied nations and to join the fight on the frontlines in the West. The new colonies find their homes on worlds ranging from lush and forested to dry steppelands. The State of Elysium Encircled and cut off from the remainder of the galaxy, merely three nations remain with some kind of integrity. The Zaxx Empire hard pressed, short on combat craft and also losing a lot of manpower, the smaller nation of Rak’nak’thax and the State of Elysium. All they can do now is to dig in, to weather the Ar’gakari’s push. At least they have been given a moment of peace as the Ar’gakari have halted their advances, as they have clashed with the Drag’nix in the East. With the Zyrka now flooding into the State of Elysium, it brings new innovation and prosperity. The creation of new sentient Synthetics goes incredibly smoothly, the know-how of the Zyrka is truly amazing. Michael himself might just say yes, for he could be fully aware that his continued existence is rather secured by fighting than getting slaughtered. Asgard Republic As the many allies before have tried and failed. The Ar’gakari technologies are like riddles, like living entities that defy any foreigner attempting to crack or access them. Kingdom of Britannia/Silver Knight Corporation And with tenous effort and exhausting the majority of the accumulated Dakite supplies, they finish the construction of the Dreadnought. A ship of such resilience it can barely be fathomed. The Android and Synthetic research is in early steps, setting on from present robotics research, but with little experience and know-how at hand, it’s going to be a long and tedious task. Human Republic With the additional access from the Allied Council to technologies further beyond and scraping together what there is on record and still exists physically (namely the Protorian Avatar vessels), a functional schematic that passes all standard stress tests and mechanical requirements is finally developed and ready to be built. However it requires a shipyard of substantial capacity and is certainly a very expensive investment. The Han Dominion The Rontan homeworld delves deeper into its world war. More nations of both Attuse and Kachak begins to join in, the resources and manpower invested into this conflict is on an unprecedented scale (for the Rontan). It’s a stalemate that does not appear to be broken quite yet, but Attuse clearly has the technological advantage and continued superiority on sea and air, access to more needed resources, food and supplies. The Ganvius Nation has sent ambassadors by now in order to negotiate with the combatants to bring a peaceful solution of the world, and the Rontan Coalition, to warn them of the dangers that are out there in the galaxy right now, to warn them of the one war. The Great War. The Grand Polish Republic A grand archive is being set up and begins to store the sheer endless amounts of data and information accessible from the Allied Nations. However, the people assigned to this might require funding from the state in order to successfully and more quickly proceed with the further expansion of this archive. It might even become a copy of what the Protorians have on Proteum Davun. United Baltic Confederacy The Western Galactic Barrier it’s being called. With engineers and scientists and generals from allied nations all over working on it, just behind the frontlines against the Ar’gakari, a network of the most deadly and well fortified solar systems is being erected. High-capacity detection in every system to observe every move of the enemy, resupply stations, battle fortresses glaring with guns and turrets and so forth. But to be fully operational the way it’s intended it requires more men. More resources. And much more time. Hephaestus Industries The Zyrka in said area of space do not really fall for Hephaestus’ bait. Remaining mostly isolationist, they appear to focus on rebuilding a functional Zyrka society, with the millions of refugees that have flooded in from the North. Trade Federation An astounding breakthrough is being made in regards to all research projects. A dire discovery. ((Skype)) Kyber Kore With Kyber Kore’s affinity for research, they continue to do... exactly that. With the fresh data from all the Allied nations, new perspectives, opportunities, options thought impossible or dismissed are now being explored. And within the span of a year, results become visible. And the Allied Council is pleased, ready and willing to fund Kyber Kore more for additional research subjects they deem necessary. Antor himself approves of it, and inquires about Kyber Kore’s plans for the future. ((Skype)) Frontier Kolranate Affiliation The Redon remains quiet about the FKA’s intentions, but he... lets them do as they wish. Naturally the Zyrka are bewildered by the sudden aggression of this particular group of Humans. The Kolran himself is soon to be found of the rare alignment of Chaos, with seemingly boundless potential. Amongst the drafted men and women, about a quarter show psionic affinities, albeit in majority rather small. United States Of Arcturus Armed up, slow but devastatingly dangerous, the massive battle station is reminiscient of the Ar’gakari world ships. Perhaps it’s capable of standing toe to toe with one, although that still needs to be proven. What is more imminent for the USA is the third enemy in the East. The Incursion, for dire news are coming in. ----- Allied Nations & Events The African Union, the Latin American Federation and New India have been evacuated, nine million humans brought to safety in other human territories. But this would not suffice, as billions of Krib, Cevelli, Alduu’uuraneans, Adaptaar, H’wong and Cynn are flooding south, straining the resources of every nation that is there. And they are not running from the Ar’gakari, they are running from the Drag’nix. Protorian, Saryn, Galaron, Backhatta and Tassaran fleets are stemming the tide of the Drag’nix as well as they can, to allow the unceasing massive withdrawal and flow of refugees. The Allied Council is distributing the refugees as they can. The Keerim Imperium is breaking. The Keerim Empress has died, leaving three sons and a daughter behind, who are vying for the throne of the Imperium. The Ganvius are trying to negotiate as they can, to keep their Keerim allies focused on the fight against the Incursion which appears to have grown in strength and number, quite substantially. Thadon Datrax remains at Lithrua, his condition unchanged. The Lithruan Empire continues to tirelessly defend each sector of space from Drag’nix, Incursion and Ar’gakari. The First Archivar, Salraku Remvate returns from the dead, and calls an immediate emergency meeting with all galactic leaders on Proteum Davun. Those who can’t make it, are projected by holograph. Word has it, that a Korosi invasion fleet is being prepared in Ursa Minor, to be sent to the Milky Way. ----- Map In work. Yes, I know. ----- Year 2162 by Earth’s calendar.
  9. Godwein Stafyr (Z3r05t4r)

    Tamriel Imperialis V2 (RP)

    Archduchy of Camlorn The fifth year was marked with the victory of the young Archduke over the Orcish King at Northpoint. But such a victory was naturally due to the sacrifices made by the men of Northpoint as well. Regardless of it, having saved the Archduchess from the claws of the Orsimer, Silus was with all intent to continue the war, to rectify the injustices done to the Bretons in the past. All the while he continues to keep in touch with the Archduchess of Northpoint, both charmed by her beauty, as well as her kindness, which he understood as necessary. With burdened heart, but clear mind he continues the war against Orsinium. To Sentinel he sends notes of apology, as his forces are tied in combat with both Redguards and Orcs, West and East. The Kingdom of Rihad however proves to be a valuable ally to assist them in the current war against Gilane that has chosen to backstab them in the right time. Silus condemns both Gilane and Hegathe for their opportunistic and imperialistic behaviour, attacking realms in weakness and aiding unjust wars declared against peaceful lands. Income Base Income: 10,000 Septims Tax from Provinces (16/4=4): 8,000 Septims Income from Economic Investments (40k): 4,000 Septims Income from trade: Northpoint, Gilane, Sentinel, Rihad. 4 x 1,500 = 6,000 Septims Total: 28,000 Septims. Military Standing Army: 25,190 men, 5 catapults First Army (lined into second army) 3,000 Breton Light Infantry 2,000 Breton Heavy Infantry 5,000 Breton Archers 5 Breton Catapults Second Army (To Orsinium! And the surrounding lands mostly.) 4,000 Breton Light Infantry 4,500 Breton Heavy Infantry 6,500 Breton Archers 190 Breton Mages Actions Recruitment 4,000 Breton Archers (-2,000 Septims) 50 Breton Mages (-2,000 Septims) 4,000 Breton Light Infantry (-4,000 Septims) 4,000 Breton Heavy Infantry (-8,000 Septims) 5 Breton Catapults (-2,000 Septims) Silus begins courting the Archduchess, writing letters en route, as he travels with his second army, with personal visits to Northpoint in between. Naturally, and he makes no secret of it, does he wish to marry her, asking for her hand ever so often. Honesty is a strong point of his after all. ((Mod)) A diplomat is sent to the King of Orsinium, bringing a letter from the young Archduke himself. There is acknowledgement of the Orcish prowess in battle written in it, but also a simple statement of the intentions of Silus himself. The Western territories of the Orcish Kingdom are to be ceded, nothing more nothing less. With the hint, that it may be early to call it a victory for the Bretons, it is however advisable to make amends to save lives and focus on enemies more... relevant. ((Samo!)) The First Army, freshly reinforced simply increases the prepared fortifications and holdouts they already made those years ago, effectively encircling the city of Daggerfall too, which should run low on supplies by now, coming into the third year of isolation. Any approaching vessels in the harbor of Daggerfall are naturally harassed by archery fire from the nearby cliffs and mountains which the Bretons have long taken for themselves, knowing exactly what the Redguards are planning. At the same time catapults are now being brought into the prepared positions in order to lockdown the harbor too and destroy any anchored ships there. ((Mod)) – Later, still in the same year the hungered out troops of the Redguards surrender the city to the well-fed and highly moraled First army of Camlorn. As soon as they open the gates and disarm the foreigners, they bring much required food and supplies from the outlying countryside to the citizens as well as the new prisoners. They should not hunger, just because they were soldiers of another realm. To avoid fighting the Orcs on unfavourable terms, Silus orders the Second army of Camlorn to begin occupying/conquering the countryside around the city provinces. In addition to that, for their military alliance, he requests that the armies of Northpoint act in the same manner in the vicinity, to allow to aid eachother, should the Orcs make an attempt at attacking them, whilst doing so. ((Mod)) Supporter of the recently successful Archduke rally in all towns and cities of Camlorn for volunteers and contributions for the ongoing war against the Reguards and Orcs. The noble families of Camlorn are requested to send their professional retinues and retainers to support their liege in this justified defensive war against the Orsimer. With the promise of distributing newly gained holdings amongst the younger lordlings of these families and potential monetary recompensation after the war. ((Mod)) The captured Orsimer are disarmed and distributed in the cities of Camlorn, where they are to work and live amongst the Bretons, as armorers, smiths, carpenters, a few dedicated ones as hunters, to be integrated into the civilian life, slowly but steadily. The population should be shown that it is not them who are their enemies, but their leaders who have caused suffering and injustice. ((Mod)) Investments into the economy with the remainder of the yearly budget. (-10,000 septims)
  10. Godwein Stafyr (Z3r05t4r)

    Tamriel Imperialis V2 (RP)

    Archduchy of Camlorn “To battle men and women of High Rock! To battle! For Northpoint, for freedom, for our homes and our people!” comes the lonesome battlecry at first, originating from nobody else than Silus himself, mounted wearing blue and silver. He is to be joined by the roars of the combined forces of Camlorn and Northpoint, as they descend on towards the Orcish siege lines around the city of Northpoint, a series of catapults on a hill behind them focused on firing at the siege weaponry the orcs have brought. This would certainly become a bloody night. One to begin the fourth year of Silus’ reign as Archduke of Camlorn. The newly found Coalition members in the East are certainly the aid required in crushing this menace early on. The only recommendation Camlorn hints, is that they’d attempt to occupy the countryside first before going into active sieges, in order to starve out the Orcs. The First Army that had already liberated the regions around the city of Daggerfall continues to dig in and fortify the regions, prepare ambushes and traps, chokepoints against any Redguard sallies out of Daggerfall itself. Income Base Income: 10,000 Septims Tax from Provinces (15/4=3,75): 6,000 Septims Income from Economic Investments (30k): 3,000 Septims Income from trade: Northpoint, Gilane, Sentinel. 3 x 1,500 = 4,500 Septims Total: 23,500 Septims. Military Standing Army: First Army (in the region of Daggerfall) 2,000 Light Infantry 1,000 Heavy Infantry 4,000 Archers Second Army (at Northpoint, to battle!) 5,000 Breton Light Infantry 3,000 Breton Heavy Infantry 5,000 Breton Archers 100 Breton Mages 5 Breton Catapults Actions Recruitment 100 Breton Mages (-4,000 Septims) 3,000 Breton Heavy Infantry (-6,000 Septims) 3,000 Breton Archers (-1,500 Septims) 2,000 Breton Light Infantry (-2,000 Septims)  Silus and his 2nd army, along with the forces of the 1st army of Northpoint engage the Grand Army of Orsinium at Northpoint. Their goal is clear. Crush the Orcish army, liberate Northpoint (and free the trapped Archduchess). ((Mod)) Investments into the economy with the remainder of the yearly budget. (-10,000 septims)
  11. Godwein Stafyr (Z3r05t4r)

    Charter System [Your View]

    Is there a tile map already? Mostly curious since that plays into the charter restrictions. Also, did a little map comparison with Vailor and Athera. https://i.imgur.com/l6LbMqY.png
  12. Size comparison (decently accurate) for 7.0 to Vailor and Athera: https://i.imgur.com/l6LbMqY.png

    1. Show previous comments  3 more
    2. Godwein Stafyr (Z3r05t4r)

      Godwein Stafyr (Z3r05t4r)

      Not strictly. Vailor had no wilds to speak of, player groups and nations were distributed somewhat evenly everywhere, disregarding CT placement. With the CT in the center, much like it was on Asulon, and the primary nation tiles on equal distance it changes the whole ordeal a bit. On the other hand of course, I would not mind giving the Anthos layout another shot, with a central crossroads area, so to speak, but the CT either adjacent to it, or further off, so it does not act as a straight up roadblock in the middle of things.

       

      Anyhow, depending on the usage of land it can feel empty or centralized. But humans need some room to have some distance between their holdings. It’s just how it goes with the builds. Although Focusing populations in cities is also viable. I think we have learned and improved a lot, so I am quite confident that 7.0 will go well.

    3. xxx

      xxx

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      Edited by xxx
    4. Quackers

      Quackers

      Thank you, Czar, very cool !

  13. Godwein Stafyr (Z3r05t4r)

    Tamriel Imperialis V2 (RP)

    Archduchy of Camlorn The third year of Silus’ rule dawns and already the tides of politics and war were engulfing him again. Following the demands and invasion of the Orsimer into the Archduchy of Northpoint, for whose ruler he has vowed to marry, it was required that the Archduke of Camlorn takes action. Agreeing to the proposed Non Aggression Pacts going with the trade agreements with Northpoint, GIlane and Sentinel, he also additionally counterproposes a formal Alliance not only to Northpoint, but also to the Kingdom of Sentinel. For the latter the strongest argument was, that the Orsimer, as they were marching on Northpoint, would not halt in their crusade and turn South once the Breton Realms fell. And that did indeed include Sentinel. To show his true intent of securing peace and prosperity in the region, the Archduchy of Camlorn declares war on the Kingdom of Orsinium and immediately a day after the messenger left the realm, the second army of Camlorn crosses the border to claim the Southern reaches of it. Mountains and hills were more than familiar to the Bretons, the advance to be executed carefully. Any Breton towns and villages were to be notified by the advancing troops, to join up against the Orcish suppressors and join in the fight against them, as they continued to raid and plunder their homelands and their people. The First Army that had already liberated the regions around the city of Daggerfall was to hold its advance, dig in and fortify the regions, prepare ambushes and traps, chokepoints against any Redguard sallies out of Daggerfall itself. Income Base Income: 10,000 Septims Tax from Provinces (15/4=3,75): 6,000 Septims Income from Economic Investments (20k): 2,000 Septims Income from trade: Northpoint, Gilane, Sentinel. 3 x 1,500 = 4,500 Septims Total: 22,500 Septims. Military Standing Army: First Army (in the region of Daggerfall) 2,000 Light Infantry 1,000 Heavy Infantry 4,000 Archers Second Army (in the Southern Regions of Orsinium) 2,000 Light Infantry 1,000 Heavy Infantry 2,000 Archers 5 Catapults Actions Recruitment 100 Breton Mages (-4,000 Septims) 2,000 Breton Heavy Infantry (-4,000 Septims) 3,000 Breton Archers (-1,500 Septims) 3,000 Breton Light Infantry (-3,000 Septims) Silus begins courting the Archduchess of Northpoint by officially declaring war on the Kingdom of Orsinium in aid for the Archduchy. Along with this comes naturally a proposal of marriage and an offer of an alliance. ((Mod)) The trade agreements and NAPs are signed with all three receipients. The Kingdom of Sentinel is approached and warned about the threat the Kingdom of Orsinium may pose in the future for itself and other realms to the South. They are approached with an alliance offer and to join forces to contain the threat before it gets out of control. ((Mod)) In attempt to extend trade and prosperity, merchants of Camlorn travel further south and east, approaching Skaven, Dragonstar and Rihad. The first two are also being warned about the threat that could evolve through the Kingdom of Orsinium and are told to take preemptive measures to prevent a failing of their realms. ((Mod)) Investments into the economy with the remainder of the yearly budget. (-10,000 septims)
  14. I want to make a new character. Ideas?

    1. Show previous comments  7 more
    2. Tide1

      Tide1

      An orc would be pretty cool

    3. ThatGuy_777

      ThatGuy_777

      A wandering, dwarven musician that can only share past events in the form of song.

    4. Tide1

      Tide1

      that too ^^

  15. Looking to make a new character, join a family, idk. Any ideas/takers?

    1. Cassiflorn

      Cassiflorn

      Could try out the new group of easterners genuinely trying to reboot the culture with fresh newcomers and veterans alike! 

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