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Sky

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  1. I hope by now it is clear that most of the ‘toxicity’ that comes around player bases from their leadership is mostly derived from staff pushing the constant need to be on the server at a very consistent play-style, otherwise there is punishment that comes for not having as many people online as your neighbours. Which causes discontent between the leaders of the settlement who wants his little town to flourish and the residents who simply want to have a fun time on a server whilst also living their life outside of the server. Rules and punishments that revolve around time and activity only end up hurting what they are built to support.

    1. Show previous comments  6 more
    2. Salvo

      Salvo

      I find unfair dumping all responsability on staff members, who at the end of the day are still players. The main problem is the desire to win against other players, and lotc being inherently competitive instead of cooperative. 

       

      To make an example, instead of a staged theater duel between two actors, LotC is an american football match.

    3. jdesarno

      jdesarno

      What a world we live in.

    4. Myleres

      Myleres

      @Salvo
      at least if it was European football we could introduce the acting part ? 

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