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Mr. Etan

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About Mr. Etan

  • Rank
    Starcaller
  • Birthday 07/23/1997

Contact Methods

  • Discord
    Etan#0101
  • Minecraft Username
    Mr_Etan
  • Skype
    Cats
  • Website
    www.Catsaregreat.com

Profile Information

  • Gender
    Male
  • Location
    petting my cats
  • Interests
    οΌΏοΌΏ
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    γ€€γ€€γ€€γ€€γ€€| γ€€.γ€€ . l
    γ€€    /` γƒŸοΌΏxγƒŽ
    γ€€γ€€ γ€€ /γ€€γ€€γ€€ γ€€ |

Character Profile

  • Character Name
    Ancient Magus
  • Character Race
    H*gh Elf

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  1. An old man would look over the listed parties.. Elves, Orcs, Humans? HIGH ELVES AND DARK ELVES? "What kind of weird alternate reality did I wake up in?"
  2. You guys should +1 my comment instead of his lore.
  3. Good idea, and aye casting implements can act as handles I think I already wrote that in. Also, I added it so projectiles (and onlly projectiles) can be boiled with an extra emote. Only does 1st degree burns, at most 2nd if its consistent, to not step on fire evo toes.
  4. Much appreciated. I'm going to take some of this as well and stew on some ideas. Thanks so much! You can add me on discord here: Etan#1111
  5. Somewhere, sometime, the old Elf stubbed his toe and screamed out. "SARRRAAAAHHHHHH."
  6. A thesis on innate casting and the overcomplication of magic By the ancient wizard Divadri Before you was a parchment. It was longer than a usual parchment perhaps the writer was too lazy to write on the other side. Perhaps you found this posted by a tavern or mayhaps you are a fellow wizard summoning their daily wizard newspaper and found this thesis upon it. This was an open thesis. β€œAh yes, magic. So whether you thrive in the topic or hate it, we cannot deny that magic is a great part of our world. The world itself was born from the abyss afterall molded and shaped by a greater being, one GOD himself as the mortals say. This would by proxy make him the greatest magician of all. But what if it was all but a dream? I digress..” Some ash was smeared here on the parchment. It smelled of fine herbs a bit minty as well. Perhaps a pipe was being smoked when it was being written. β€œAll students of mine can attest to one conclusion of magic in which it is born of a dream. It might be safe that our reality itself is but the dream of one slumbering GOD but.. That is another topic of debate for the future aye?” A splotch of ink was here. Did he try to scratch something out or did his pen leak? β€œThese younger generations go out trying to put reason to rhyme with the unthinkable.. That there is a β€˜Science’ behind the chaotic energies that lay between our stars and that one can tame that is untameable. Hoshposh I declare! I cry out asking for our generations to stop with their β€˜rationalizing’ of the void and their over stepping in attempts to tame this beast. We must step back from these ways and go back to the ways of yore - a safer understanding of the void. Dreams!” β€œI think, and therefore, it is.” β€œThis is what magic is. Not tearing open holes in realty and sundering thy souls to the void. Nay! We must ground ourselves in reality but keep our minds open to the dreams I say.” β€œMagic is simply that - dreams. If we wizard's wish to conjure forth a pool of water to splash the rabble and youths off our lawn and keep them from stealing our pink flamingo lawn ornaments (I know who you are, I will find you and I will kill you) - Then we must first understand what water is innately! We must be able to picture it in our mind's eye!” β€œIt's just a dream! You do not need to know all this hoshposh of temperature and numbers. You just dream of the calm and cooling ocean waves splashing between your toes on a warm afternoon.” A few dots of ink were here. It may be evident the writer was tapping his pen a few times in thought or perhaps he was just bored. β€œWe do not need to over complicate the already complex. We do not need to overreach into such a power and drag the world down with us. Simplify your wizardry and do it safely. Wizards and Witches of the realm hear me out. Reflect upon this, yourself and think deep.” A cat paw was stamped here in ink. It looks as if the author was trying to get it off the parchment as it was smeared but gave up. β€œAsk yourself this. What reason do you dream so big?” β€œIf you cannot justify it to yourself. You do not deserve such.”
  7. Worry not expressing your own opinion doesn't discredit anything and I appreciate it. I just wholeheartedly disagree with your idea that a "rewrite" needs to be 100% different. I feel as large scale tweaks and changes to already existing lore constitutes a post much like this otherwise I would be making several amendment posts. I did ask Squakhawk about this, he did say that a rewrite is best for overhauls and rewording and better explaining a previously written lore I would argue is a decent overhaul. But hey, thats my opinion and if I cannot sway yours then so be it. I understand your viewpoint regardless though. This is already addressed with a redline. But I could re-add it to ensure everyone understands you can't drink it. I agree with you - but I personally think *this* post is *not* the place for debating such. This is a problem with void magic as a whole, not water evocation. It would be weird if we only did this to one of many void lores. This point is not to disregard your opinion as they are valid. I feel as Voidal Magic as a whole could use a change but that would require the Lore Section of the story team to actually have the guts to shake the norm and start up a Void Project like in the past. I can assure you that if any player attempted a whole rewrite of Voidal Magic as a whole it likely would not get passed through for the sake of stability of lore. Until then, with the way Voidal Magic is now, Evocations are kept simple and used for a half bit of combat and half bit of utility and art. Its kept simple for a reason and we need to keep it simple until the day someone decides to rewrite the entirety of voidal magic and how it works together. Honestly, in my opinion, having separate lore's for every "magic" for voidal magic is crazy. It should be more like Alchemy with a primary core post or three with explaining the mechanics and then spells can be added individually. Thank you thank you thank you for your thoughts on Water Evocation this right here is what I am looking for on this post. So we can make the lore better together. Water Evocation is quite versatile yes that is my idea for it as well. This lore does keep the water shields, whip and the wave as well. It actually better expands on the spells. ^ Could you elaborate on this idea for me? It sounds really interesting, but I do not see how it is different from Water Projectile? So *this* would be a really cool idea. Entrapping people in a water / tide cage of some sort? We could do something like that yes but it could easily be an addition to water barrier instead of a spell. Questions with this. Do you think the ability to call forth a rainstorm, to put out a large fire for example, is not disguising water from other elements? I truly enjoy the idea of summoning a rainstorm of sort as an ultimate ability that isn't 100% combative. Whats your opinion? Do you think we should get rid of ice? It's been a huge part of water evocation for a long time. End Note: Thanks so much for responding. Every opinion helps shape the overall end product and I hope to have one that the majority enjoys and will promote roleplay for both sides. Tbh, I enjoy discussing these on the forums on the post itself as it allows people outside of the circle of influence to nitpick and provide their two cents. Edit: Also this - do you think some sort of stronger more compressed water to be used as the material for this kind of enchanting would be better? Solid barriers of watrer, Water statues and Water Weapons of sort?
  8. Hi Songwitch I appreciate yout feedback! I feel that you may have accidentally missed the changes and clarifications I have added to the lore that greatly improve overall on the lore quality it certainly is a rewrite. Understandably as sometimes the small details can be missed. Heres a breakdown! Properties of Water changes: -Clarification that it cannot mix with liquids -Clarification on how it interacts with nature -Clarification on how long it takes to freeze or evaporate evoked water when interacted with intense elements -Clarification on the different non combat aesthetics that one can evoke their water as. Spell Changes: Evoke Water / Ice was left alone as its honestly extremely freeform. This can be shaped into ANY non combat spell or use that one can come up with so long it doesnt break red lines. We shouldn't need to list out a million spells as non combat use when we can be open and free form about it. Water Projectile had some changes. -Clarifaction on the force it has, how it hits as a semi solid -added scaling power so progression from novice to master is reflected Water barrier -Made it so it can be placed within range of the mage not just infront of them. -Clarified that the water is rushing and moving, so blades can't just slash through them anymore that didn't make sense, can still be peirced -*ADDED* A partial barrier called 'Redirective Water' which allows one to use flowing water to redirect projectiles aimed at them. Water Whip -Clarified the type of damage it does -Clarified the whip needs to be HELD. -Clarified the whip is effective against skin only. -*ADDED* a single lash ability to it, allowing for quick strikes or quick blocks Ice Projectile -Added clarification of the impact damage of ice which was missing on current lore. -Add the ability to change the projectiles sizes, which effect impact. -Added better clarification on multiple charged projectiles. Summon Wave -Added a tell for the creation of the wave -Added a much needed speed for the wave, which was missing in current lore. -Clarified what happens to the wave is the mage is interrupted mid cast. -Clarified the force behind it Ice Spike -Changed it from being useless to an actual trap with a telegraphed area of effect -*ADDED* a single spike version of the spell that is more powerful, but only one single area. -Clarified on the impact damage of ice spikes, which is missing in current lore. Ice Barrier -Merged the Ice Barrier and Dome together for easier understanding. -Better clarified the amount of emotes to break the ice from impacts, which was missing in current lore. -Made it so the walls could be placed in range rather than in front -Clarified the ice to be transparent, which previous ice was only semi for some reason. -Better clarification on what you can or cant do while holding the barrier Storm Call **BRAND NEW SPELL** Complete got rid of the old useless ice storm and replaced it with a storm call spell that has 3 variations, all of them have UTILITY use instead of pure combat use. The rainstorm is harmless, and simply reduces visibility and can also be used in roleplay to help bring actual rain to dry areas. The slush storm is a field effect to hinder movement. The ice storm is an annoyance hinderence. I added to enchanting a new DEEP ICED, Which is super strong ice that is bound to Arcanium frames for use of Art, Gates, or weapons which is a nice, useful enhancement to enchantment. I would argue, with my changes above, that there is Significant change done to the lore that warranted a rewrite. It was not hastily written I did spend the time purely focusing on the writing. I posted the lore hoping to get feedback and opinions from *everyone* interested. This is why I did not work with anyone else because often when this is done, it can become a feedback loop of people who want the same things, and it doesn't allow diverse opinions such as yours and others that were already posted. I truly appreciate you taking the time to express your feedback, and I hope this feedback will help sway your opinion that there were no significant changes, and then, perhaps provide feedback on these changes so we can better improve this lore together.
  9. This was my thought too really. Thats why I was thinking it could be more 'indirect' healing like using water with pressure to stop active bleeding or to cast broken bones until they get proper healing - sort of like how fire evo can cauterize wounds but you'll still want a medic after. What do you think about that?
  10. @TeawithFrisket @DISCOLIQUID and anyone else interested in possible healing waters.. Should the branch of healing water evocation spells require a 2nd slot dedicated to Water Evo? Just a thought.
  11. Listen I don't need the d*uids over here saying my void water is causing AGONY. ;) Hm hm hm.. How would the rejuvenating waters heal you think? It needs to make *alittle* sense even if its maygick. Toss me a suggestion.
  12. Okay, Listen, I know you're totally right. I don't want to agree with you cause it was cool in my head but when you put it this way.. I'll update the lore albeit sadly. I appreciate your feedback!
  13. I do enjoy the concept of having water have more 'healing' esc utility though the concept of voidal 'healing' is often tiptoed around. I love the idea of using water to break fevers, treat burns and wash wounds. Poison extraction seems it could be iffy since you need to see your water. I was also thinking of perhaps 'water pressure' bandages and splints that can be conjured for stopping active bleeding or helping someone who just broke a bone temporarily until they can get proper medical treatment. One should also be able to wash wounds and extract foreign objects from wounds with ease with water since its both steril and the pressure can be altered I imagine. Let me know what you think of these concepts? I can add them in as spells. As always, thanks for your feedback. Glad to see you Samler! Glad you like the write thus far. I understand the want to make whatever surface made wet becomes dry, but I also want magic to have odd and whymsical properties that can't be very easily explained.. Like why is that towel still wet after the evocations gone? And when I wring out out.. wheres the water? Etc. Let me know what you think. As for liquid mixing - I think water evocation shouldn't mix with liquids, thus it can be used as a cup of sort for perhaps moving liquids? Useful utility there for sure. As for the evoke water / ice I'll look into the distance, I suppose it does make sense. Summon Wave - That you for calling this out, I totally forgot current lore never specified speed and I'll work something into it. Thanks for the feedback on Stormcall I'm in love with the idea of making storms with magic. I was actually thinking of making it so if one summons rains the pressure from the artificial water causes real rain to mix in - so perhaps it can be used to help aid drying fields and water large farms? As always, Thanks for the feedback!
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