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MamaBearJade

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About MamaBearJade

  • Rank
    Lover of her Moon
  • Birthday August 21

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  • Minecraft Username
    MamaBearJade

Profile Information

  • Gender
    Female
  • Interests
    DnD, Roleplay, Reading, Star Wars, Video Games

Character Profile

  • Character Name
    Lilliana Solaray | Z'raeth Oussana | Elawynn Caerme'onn | Rin'su Lorenthus
  • Character Race
    Tree Lord | Dark Elf | Wood Elf | Dark Elf w/ Vitilligo

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  1. How many art hoarders are still on this server? I have a few artists I can direct you to.

  2. IGN: MamaBearJade screenshot/s: All screenshots link to larger size. From Fringe
  3. Five days until i close the Skin raffle.
    raffling off some old skins I never got around to posting if anyone wants a chance at a free skin - Open until May 15th
    https://docs.google.com/forms/d/e/1FAIpQLScxxkZzdIYDIyn0ywS3P3SpuSItmc_uSuJO28dwkMi6BPGilA/viewform

  4. raffling off some old skins I never got around to posting if anyone wants a chance at a free skin - Open until May 15th
    https://docs.google.com/forms/d/e/1FAIpQLScxxkZzdIYDIyn0ywS3P3SpuSItmc_uSuJO28dwkMi6BPGilA/viewform

    1. Urahra

      Urahra

      this is really generous of you! I entered! Thank you for your hard work!

  5. I found some old skins I was going to raffle off awhile back. I guess better late than never. Open til May 15th.

     

    https://docs.google.com/forms/d/e/1FAIpQLScxxkZzdIYDIyn0ywS3P3SpuSItmc_uSuJO28dwkMi6BPGilA/viewform

  6. It's just an update and clarification to an already accepted creature
  7. Name of the creature: Ker Wolf (Optional) Link to a picture of the creature + name of the artist: Lilliana Solaray and Alpha Luna – Eyesinthedark666 Is this creature tamable and if so, how: The Ritual Ker wolves are proud creatures. They are protective of their young and will often attack any who come near them unless part of the litter or pack. Ker wolves are normally non-aggressive to others. The ritual to prove yourself consists of three parts; Dominance, courage, and kindness. While the Ritual does not seem to hold any special properties, it is a tradition that has been bred into these creatures from years of breeding. Their bonds are strengthened by the ritual, and many have forgotten how important the bond is between a child and their pup. Dominance Ker wolves have their own hierarchy. To show dominance towards a ker wolf shows you can protect the young as they would you. This is usually seen by not looking away when the mother stares you down. Courage Ker wolves are large creatures. Strength and speed are an asset to the wolves. They often try to scare would be tamers away by being intimidating. If angered, they will bite. Standing, unflinching under their scrutiny tends to win the trust of the wolf over. Kindness Offering the mother wolf a meal is the fastest way to getting hurt. It is an insult to her. However, bringing food for the pup, shows compassion. Should the mother wolf let you pass, presenting meat to the pup will ensure it will accept you as its littermate. Age The ritual is typically done with children who have yet to reach the age of thirteen. This is to create a lifelong bond with the pup that cannot be compared to older wolves and pups.The child must pass the ritual in order to bond with a pup. A ker wolf’s bond with a child is far more special than one who has bonded with an adult. Any ritual done with an adult is far more dangerous, and the pup has more of a chance to leave when they are older to find a pack and a mate. The Ritual Breakdown The stages of getting a wolf is always Distrust, Intimidation, Acceptance or Injury. Ker wolves will injure any who attempt to continue the ritual after they have deemed the person unworthy. First two to three emotes should consist of them showing distrust. The following emotes would be intimidation, trying to scare off the potential companion. If they are acceptable, the wolf would allow them to approach the pup. If they are denied, the following emotes would be either of injuries or taking the pup away. The Importance of the Ritual Unlike doing the same with any other creature, the ritual forms a special bond. This bond is unlike that of a normal wolf. In order to bond with a ker wolf, you must pass the ritual. Ker wolves will only fully bond when they are pups. A full grown ker wolf will not bond with its companion and may leave at any time, this is also true for adults who bond with a pup. When the owner of a fully bonded ker wolf passes, the wolf will lose its will to eat. Unless intervened, the ker wolf will pass away. Ritual RED LINES - A ker wolf does not aim to kill, if the player is persistent, take the pup away and end the roleplay. - A ker wolf has been known to cause serious injury to those who ignore the mother wolf and attempts to take a pup away. - Druid magic will not sway the beast in this sense, keep the roleplay fair (Most mother wolves are companion animals, wild ones should be played by an ET) - Do not make it unfair to others even if you don't like them. - Don't metagame the ritual. If you never did it, or were taught, you don't know it. - Don't metagame how to succeed in the ritual. Its meant to test the character. Can you use this in combat: Ker wolves will not fight in any combat except against another companion animal. A ker wolf of such size often will put itself between its littermate and its enemy, often becoming the victim to the blade. A ker wolf who falls in combat is a perma-killed, you may have it flee combat to avoid this, but it must not be in a powergaming way. Habitats - Check all that apply: Forest Summary of the creature: The first ker wolf pup was tamed many centuries ago by a young male dark elf. His clan had watched as he showed his worthiness to the pack, becoming one of the wolves himself. As he drew near the den mother, he kept his head high and his body low. Refusing to back down as she lashed and snarled, he crept forward. Once the den mother had deemed him worthy, he was the first to create an everlasting bond with his ker wolf. The two began a new ritual together, one that was passed down within the clan only for many years. However, the secret was slowly lost only to be given to a dark elf and subsequently a young girl, who became a druid. These large wolves are great companion animals and mounts for the dark elven clans. While they did not attack descendants or other humanoid creatures, they have been useful in hunts. However to acquire the beast, a ritual with the mother had to be done. One that proved you were worthy of the wolf. Characteristics of the creature: Appearance Ker wolves are as tall as an average horse. Ranging on average between four and a half feet to five and a half. However, there has been a legend of them once reaching seven feet at the shoulder, however, none reach this height anymore. This allows them to be rideable by most descendents. These creatures come usually in browns, reds, black, dark greys, or in patches of lighter tones of the colors. There are rare instances where these wolves are tan or golden in color. Their eyes are usually red, brown, black, or blue. The blessed wolf, or Laura’s protected, is the only white furred ker wolf. This wolf is often the alpha of the pack and bonds only with a young child. The wolves seem imposing, even threatening to those around them, often showing teeth and looking imposing. Their bodies are sturdy enough to handle the same damage a horse can. Behavior Ker wolves are non-aggressive towards descendants. They will not attack without reason to. If a ker wolf is threatened, they tend to run away. If they are cornered, they will defend themselves or their packmates. However, should a den mother see her pups are in danger, she will attack to kill. Like any wolf, they are pack animals. Should you be lucky enough to pass the den mother’s ritual, a pup would bond with you, making a lifelong friend and companion. Pups Due to the nature of the ker wolves, only six wolf pups will be born to any one pack every 4 to 6 ooc months. These pups must then bond with their companion before the second month of their birth has passed. Lifespan Ker wolves live a very long life. Many believe this is because of the blessing they have received from the ancestors. However, there comes a time when all things must pass. A ker wolf can live to a maximum of two hundred years (four ooc years). Very few live to be this age, most die from disease or other issues. (Optional) Origins of the creature: Legend says Luara and Kor once touched the land many centuries ago. Luara found a wounded wolf in the woods, having been damaged by a hunter’s bow. She took pity upon the creature and healed it. Kor, watching from the shadows blessed the creature to grow big and strong, to guard her children. The wolf, blessed by both had grown into a large size, soon becoming the size of a horse. As the creature grew, so did its intelligence. It found others like it and formed a pack. An old clan of dark elves stumbled upon the pack and at first were afraid. However, at the sight of the moon in the Alpha’s form, they began to worship the creatures. A bond was created and the two lived symbiotically together. However, this is only a legend. No one knows where they truly came from. Strengths/Weaknesses Senses Ker wolves have the same senses as their smaller canine counterparts. Their sense of smell no better than a common wolf, same with hearing and sight. When tracking, a ker wolf can detect a scent up to two ooc hours later. However, strong scents such as certain herbs, can cause the wolf to become confused and unable to continue it’s tracking. Control Ker wolves are wild animals. Being blessed by the ancestral gods, they cannot be controlled by druidism or any other magic. They can be feared or forced to stand down. However, should a deceased ker wolf be resurrected, its form decays quickly making them only usable for one resurrection by necromancers. Any and all attempts to control another player’s ker wolf must be given out of character permission. Red Lines Ker wolves are no more sentient than a dog. For example, they cannot suddenly know you are in trouble and come hunting for you. These creatures can have the same intelligence as a german shepherd, but their sentience is no higher than that. They show fierce loyalty and devotion, but do not respond to commands like a person does. Subtle hand signals, words, or movements must be used to tell the ker wolf what to do. However, only druids may be able to commune with ker wolves on a more knowledgeable level. This means a bonded druid may not need any signals to get a ker wolf to move with them. Ker wolves cannot be used to get into MCly inaccessible areas. If it is locked or you can’t get through, the wolf is of no use. This includes, breaking doors, jumping fences, or digging under fences. Ker wolves cannot enter an area that does not have at least a 2x2 entrance. They are to be treated like an MC horse. If your horse don’t fit, neither does the wolf. Only approved players may breed ker wolves. This means, there will be only a handful of people who can give out ker wolves. Ker wolf owners are required to be registered with the lore holders to keep track of who has the wolves. Should you be found breaking any rules with ker wolves, the lore holders or lore team reserve the right to make your ker wolf die or run away. Availability: Uncommon - A person can only find one of these IRP from someone else who has approval to have one. Lore team will have a list of approved breeders as well as those who have wolves.
  8. Ela would like to return to her service under Tah +1
  9. MamaBearJade

    Just_Arc

    Changed Status to Accepted
  10. MamaBearJade

    Just_Arc

    Thank you for your patience. You will find our New Player Discord will have valuable resources and members to help you. Please also read over our New Player Guide. I believe you will also find our Nations and Charter and the Human Settlement Guides wiki pages helpful.Feel free to send me a PM if you need help. While in game, keep a look out for our monks who can help you in game with any problems you may have.
  11. MamaBearJade

    Mimatout

    Changed Status to Accepted
  12. MamaBearJade

    Mimatout

    Thank you for your patience. You will find our New Player Discord will have valuable resources and members to help you. Please also read over our New Player Guide. I believe you will also find our Nations and Charter, Halfling Settlement Guide and the Misc Settlement Guides wiki pages helpful.Feel free to send me a PM if you need help. While in game, keep a look out for our monks who can help you in game with any problems you may have.
  13. MamaBearJade

    Just_Arc

    Changed Status to Pending
  14. MamaBearJade

    Just_Arc

    Your application was good, however there is some edits that need to be done before we can accept you. Please make the following edits within 24 hours of this post. ☾ ⇒ Your application is missing Lore. Please see our Nations Wiki and Forums for current lore such as cities, religions, events, ect. ☾ ⇒ You are missing a character flaw. You need to have at least one character flaw. This can be physical or mental. You will find our New Player Discord will have valuable resources and members to help you. You are welcome to PM me with any questions comments or concerns you may have. Please notify me when you are finished with your changes
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