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Catarrh

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Everything posted by Catarrh

  1. Probably the meanest would be the basic fire curse, which causes the sensation of being on fire. It's more of an interrogator's curse. Earth would be more of a slowness or even a petrification curse. Back when I was learning, air curses were more related to energy and emotion, so it'd be more about causing a sense of depression or physical exhaustion. Shortness of breath would also be a possibility. The water curse Malog first learned was a disease hex, which admittedly overlaps heavily with immortal business, which is why I personally prefer nausea (as in sea sickness). Of course, it's worth mentioning that these are just suggestions. Not every fire hex, for example, has to cause pain. Altered mental states are also possible, or excessive body heat. Honestly, if it reminds the average person of fire, it can likely be a fire curse (within reason, of course. Obviously, one can't just say that chronic constipation or something reminds them of fire lol). To be fair, it was easier to implement the elements when witch doctors also had their own form of blessing, but witch doctors can't bless anymore. It was believed to have made farseers less interesting. Anyway, There's not really a set list of elemental curses, or even of immortal curses for that matter. The general idea is that, if you can link the curse to some kinda spirit, and the curse isn't too ludicrous, it's possible. So, when it comes to elemental curses you'd want to consider what kind of emotions or conditions one would typically associate with a particular element. So, perhaps you'd want to make someone unreasonably passive. The water spirits could probably answer that call for you. It's why when I teach witch doctory, I usually like to give little creativity related tasks before the student even touches any actual magic. Anyway, in summary elemental curses can vary depending on what you associate with the element in question. Sorry if my reply was rambley and repetitive, by the way.
  2. Well, farseers are also supposed to be able to have vague visions, which I've always thought was cool. Also, all the first curses my orc learned when he first began his witch doctor training were elemental curses.
  3. Is everyone ready for a visit from Yeshmiyek this year?

    usIxFy1.png

    1. Man of Respect

      Man of Respect

      helo mrs yeshmiyek i don't worship you i worship odin true son of your culture we are strong and you are weak you filthy rascal our army of one thousand frenchs with mexican moustaches shall put an end to your fake religion

    2. Catarrh

      Catarrh

      You're just asking to go in the pot, Sandk1ng.

  4. http://prntscr.com/d2bk7w This happening to anyone else?

  5. Can anyone help me out? Maybe an FM or something knows what to do. I typed up a topic that included spoilers, and when I posted it, the whole thing was made into one big spoiler, and the whole second half was a spoiler within a spoiler. 

    1. Show previous comments  1 more
    2. Catarrh

      Catarrh

      no results for that name

    3. Cooliomafia

      Cooliomafia

      Strange, let me add you, what's yours?

    4. Catarrh

      Catarrh

      I'll pm it to you

  6. The orcs can thank me for my glorious drumming, and magnificent rallying speeches now.

  7. With all the various kinds of pickled foods in the world (e.g. pickled eggs, pickled okra, pickled pig's feet, pickled beets, pickled peppers, etc.), why is it that pickled cucumbers got to be called "the pickle" instead of being called pickled cucumbers? Is it just because they're the most popular kind of pickled food? I assume they are, anyhow. 

    1. Show previous comments  2 more
    2. Runabarn

      Runabarn

      Those aren't cucumbers you backwards savage! Dill and cucumbers are different species.

    3. Runabarn

      Runabarn

      Pickle Dill*

    4. Catarrh

      Catarrh

      Dill pickles are still cucumbers. They're called dill, because the brine has dill seeds in it.

  8. http://prnt.sc/bo3w4n I thought this got fixed.

  9. Malog reads the poster, and watches the others for a while as they struggle to decipher "tree spel men," and finally says out loud, albeit in his thick Orc accent, "Druidz."
  10. Drûth Skhelll Habitat: This massive tortoise exclusively inhabits jungles. Description: The Drûth Skhelll, or Bush Tortoise in the Common Tongue, is the jungle dwelling cousin of the famous Duhnah Skhelll. While similar in its enormous size, the Drûth Skhelll differs from its desert relative in temperament and general behavior. Unlike the Duhnah Skhelll, the Drûth Skhell is herbivorous, finding its sustenance in the dense foliage of its jungle home, and often swallowing stones to assist in digestion. As such, it is noticeably safer to approach. Some might even consider it relatively docile. This is not to say the beast can’t or won’t defend itself when it feels threatened. It shares the powerful jaws of the Duhnah species, and can use them with lethal efficacy. Its shell also provides a near impenetrable defense, rivaling that of the great tortoises of the desert. Unlike the shell of the Sand Tortoise, however, the shell of this species doesn’t become brittle upon death, but stays behind as a proud monument to its previous owner long after the stalwart beast passes away. Like many other reptiles, the Drûth Skhelll grows for as long as it lives, as evidenced by the discovery of rare colossal shells left behind in the jungle, though most specimens only seem to live long enough to reach the size of a respectable house. Their coloration has been noted to vary from deep grays to dark greens, well-suited for their hostile jungle homes. The females tend to lay and bury large clutches of eggs, many of which are likely to fall prey to the various predators of the jungle. Needless to say, the Drûth Skhelll is extremely slow, with the exception of its devastating bite, much like that of the common snapping turtle, but on a far grander scale. ((It should be pointed out that, if tamed, this is not a combat mount. It’s a tortoise. It’s slow. Not something on which one gallops into battle. Since it only attacks in defense, it cannot be forced to fight. It defends itself if attacked, but it cannot be commanded to attack people.)) ((Edit: It should also be noted that this lore is being submited in preparation for a future event that's still being worked on by members of the ED. We just wanted to post this now, so the lore would be ready in time for said event. Obviously, this little note at the end doesn't have to be included if the lore is accepted.)) Authors: Catarrh and Nolan LM Approval Required: No
  11. Quickly! Someone who knows dragaar lore! What's a dragaar?

    1. Show previous comments  8 more
    2. Catarrh
    3. Space

      Space

      was Neko's dragon really named ******* Alecstraza? lmfao

       

      tbf that dragon build was dank though

    4. chaotikal

      chaotikal

      Something like that. It was based on WoW's Dragon.

  12. http://prntscr.com/bgxrra Likely many people looking through the forums right now should've learned this many years ago. Also, this, while I'm at it http://prntscr.com/bgxsw2 If English is your first language, and you're over eight years of age, learn this.

    1. Show previous comments  13 more
    2. Catarrh

      Catarrh

      Mind you, I'm not talking about what you're referring to as normal conversations. I don't go around correcting people on skype or text messages. I'd be a very busy man if I did. In fact, I very rarely correct anyone's grammar, because there's always some guy who feels personally hurt over any and all correction. So, if you're talking about something like a skype conversation or your own intentionally butchered replies to my status (yes, I caught the joke, Pie), then you and I aren't talking about the same context. 

    3. AGiantPie

      AGiantPie

      Just a prank, my friend. I agree with you.

    4. Catarrh

      Catarrh

      It should be said, I'm hoping to become a teacher in the Fall, so I tend to rant on this kind of stuff.

  13. Whoever you are.... you know what you did.

    1. Nug

      Nug

      what happened?

  14. To whomever wrote the current wiki, http://prnt.sc/b9nds4 Sanjezal not only no longer exists, but it didn't exist in Vailor at all. It was the orc capital in either Aegis or Asulon. I'm not 100% sure which of those, to be fair. It definitely has never been in Vailor though.

    1. James

      James

      San Jezal is the Orcish capital of Aegis. 

    2. Catarrh

      Catarrh

      There we go. Aegis. Point being, not Vailor lol.

  15. Hm. So, this is a little awkward lol. I woke up today, and found out that I need to replace the description I provided with a farm more in-depth description Hellfiazz prepared but never posted. So, here it is. 100% of the credit goes to Hellfiazz for this information, and yes I have his permission. Sorry for the confusion this may cause. The Scaddernak One of the mightiest beasts in the known world, the Scaddernak is a fearsome creature that has earned its place in the Orcish psyche as symbolic of themselves: resilient, strong, and relentless in its fury. They resemble vastly overgrown scorpion-like monsters, though to describe them so does not quite do them justice. Physiology: Upon reaching adulthood, an average Scaddernak will be 40 feet in length when laid out from front of pincer to end of stinger, though will generally be 25 feet when active, and roughly 15 feet wide. They have two large pincers that are easily capable of severing a mortal in two, and have been used many a time to batter down stone walls in sieges and the like, as well as eight very sturdy segmented legs. Their stinger, a large portion of their total length, does not actually contain any venom glands and is instead used as a massive club-like appendage by the Scaddernak. They instead have venom in their Chelicerae, or mouthparts, more similar to a spider, which is potent enough to kill an Olog within an hour if it enters the bloodstream, and can even act as a horrifically strong corrosive in high concentrations. Their carapace is exceedingly thick, made up of a nigh impenetrable chitin that can resist even the bolts of ballistae, and can only be pierced by conventional weaponry around the Scaddernak’s mouth or underbelly. The chitin itself can be used as a very effective if unmalleable form of armour, if one is able to get access such a coveted material. Generally, they are of a black colour, but their have been uncommon cases of red, sandy, and even dark blue scaddernaks. History Scaddernaks have had a long history of interaction with Orcs, dating back to the first days of the Orcish race. The first taming of a Scaddernak was done by Krug himself, who managed to subdue one of these great creatures. He named this Scaddernak Lurgoi after his son, Lur, who he bestowed the beast onto. However, most interactions between the Orcs and Scaddernaks have been conflicts, with Orcs hunting the Scaddernaks and having many casualties afflicted upon them in the process. For a long while Scaddernaks verged on extinction with the only known remaining being the now legendary Lurgoi, though more recently they have began to rejuvenate their population under Orc stewardship. Taming and Ownership Though there are some instances of Scaddernaks being tamed, this is an extraordinarily rare occurrence due to the overwhelming difficulty and danger of the process. Such a thing involves forcing the Scaddernak into submission multiple times, which without an immensely strong sedative is almost impossible to do without rendering the beast unconscious, or worse, dead. As such, most domesticated Scaddernaks have been raised by a mortal from hatching. Scaddernak eggs are generally gained from an already tame Scaddernaks nest, which are as expected far easier and safer to access. In theory, a Scaddernak can be stolen from a wild Scaddernak, but this will almost certainly result in the thief’s death after a very vengeful adult hunts them to the ends of the earth. LM Approval required: Still an absolute yes!
  16. Scaddernak Habitat: The Orcish desert, or wherever the orcs take the few remaining specimens. Description: (Much credit to booklight12, whose descriptoin was the only one I managed to find. This is his description with a few slight alterations on my part for accuracy. Booklight12's original topic can be found here https://www.lordofthecraft.net/forums/topic/121307-atheran-wildlife-deus-proditor-flora-fauna-and-bestiary/#comment-1163711 ) Scaddernaks are huge, dark creatures that resemble a mix of spider and scorpion with eight legs and a giant, venomous stinger. They have two claws, each bigger than an entire Orc and enough strength to smash down a fort in seconds. They are usually black or sandy coloured. These powerful creatures have impenetrable exoskeletons, with small vulnerable points found only at the joints, mouth, and eyes. Their pinsirs constrict with enough force to dent or even crush iron armors. They are extremely rare, with only two known living specimens and one known egg. Both known scaddernaks are under the fierce protection of the Orcish people, not that they need others to protect them, as they are intelligent, unspeakably lethal, and aggressive. It should also go without saying that they are very difficult to kill. Encounters with adult scaddernaks will almost inevitably lead to the deaths of its enemies. Of the few living examples of this highly endangered species, the most famous is the ancient Lurgoi. This monster is under the care of the Lur Clan, and is an enormous specimen, far larger than your average house. Confrontation is not recommended. Author: For the life of me, I have no clue who originally came up with scaddernaks. They're old as dirt though, and need to be on here. LM Approval Required: Yes! The reason being that they're incredibly rare, and should realistically almost never be encountered.
  17. The heck happened to everyone's inventory? (stupid broken status thing not finishing what I type...)

    1. Papa Liam

      Papa Liam

      I can't tell you how many times I was trapped inside a sticky mess of cobwebs and sand. 

    2. wolfdwg

      wolfdwg

      Filthy animals.

    3. Bardmancer

      Bardmancer

      THAT'S ME!

  18. ((This is probably the only thing I'd change. I'd say make it more of a personality thing, and less of a potential superpower. I know it's not intended to be a superpower, but someone would try to PG it, no doubt. That, and we don't wanna encourage special snowflakes going around like, "My birthday gives me super-healing power!" Maybe just more of an inclination towards herbal medicine or something. Other than that, very well-thought-out.))
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