Jump to content

itdontmatta

Moderation Administrator
  • Posts

    1685
  • Joined

  • Last visited

Everything posted by itdontmatta

  1. This is a discussion thread for the nation leaders of Oren and Urguan. Please keep this civil. Hey @Nectorist@Terry, we will need to know when the warclaim will take place.
  2. OREN V. URGUAN Rules agreed upon by both sides will be updated on this thread. The current rules can be found here:
  3. I hope you were actually able to self-reflect upon my assignment of this post to you. It seems to me that you've put a decent amount of effort into this post. It shows a lot of your character, that you're capable of admitting to and acknowledging your past wrongs. Though, your lack of remorse for the situation you were actually banned for and inability to disconnect yourself from this server is still concerning for me. I cannot welcome you back until I see that you have fully pulled back from this server and are able to moderate yourself without the constant intervention of myself, the rest of the administration, and the moderation team. Any rumor or hint of you alting, shot-calling, or being involved on the server in any capacity will make me more hesitant to consider a future appeal. You may contact me in three months.
  4. Original: Wartime Raids #3 All raid targets will have a 3 day cooldown. Incumbent parties may adjust these values during wartime negotiations. Raid size is dependant on the raiding target: Lairs: 6 player max Settlements: 9 player max Nations: 12 player max Update: External Wartime Raids #3 Raids trigger a 3 day cooldown. Maximum raiding party depends on the target: Lairs: 5 player max Settlements: 10 player max Nations: 20 player max Raiders may exceed the maximum. However, each new participant adds 12 additional hours to the cooldown. Inaccurately reporting raiding numbers will triple cooldowns and trigger infractions for the raid leader. Rational: Allows for easier and smooth-flowing conflict. --- Original: N/A Update: INTERNAL CONFLICT RAIDS All external raid rules apply. However, the original 3 day cooldown will be reduced to 36 hours. Rational: Allows for easier and smooth-flowing conflict. --- Original: A wartime raid encompasses banditry/attacks on a settlement participating in the war by two or more players of an opposing faction participating in the war. Update: A wartime raid encompasses banditry/attacks on a settlement participating in the war by three or more players of an opposing faction participating in the war. Rational: Increase from two to three for wartime raids. Easier consistency. Allows for easier and smooth-flowing conflict. --- Original: N/A Update: Immediately after combat, raiders may perform one act of major vandalism (destruction of property, burning a building, etc) without approval from an RO. A moderator must supervise. Rational: Bringing in major vandalism as a permanent aspect of our rules, due to how well it worked in the urguan-oren conflict.
  5. ok now bring back vassals

    1. Fireheart

      Fireheart

      it's all about dem personal unions now m8 😂

    2. Nectorist

      Nectorist

      bring me carts.

    3. NotEvilAtAll

      NotEvilAtAll

      sorry I have enough admin points for coring no need to diplo annex at this moment

  6. Hi everyone, Over the past couple of years, the server has had trouble producing a set of conflict rules that would stick. Since the Norland-Oren war, I knew something had to be done. I immediately got to work in revising our ruleset to be more fitting for the server. Through my conversations with players and admins alike, multiple attempts for approval, and ultimately help from members of the community, we’ve been able to produce this ruleset. While it has taken quite some time to get to this point, I am pleased to announce that our war rules are now admin approved and officially able to be used. With that being said, this is all-encompassing. In this, we’ve defined external and internal conflict. External conflict is what we saw in the Urguan-Oren war. With internal conflict, we’re taking a slightly newer approach. Internal conflict will be remaining entirely internal; thus, allies will not be allowed to join in. Lastly, we’ve upped the cap on wartime raids infinitely. You can now bring as many people as you want to raid during wartime, though for each person over 5, 10, and 20 for lairs, settlements, and nations, the cooldown will subsequently be given an additional 12 hours. Though, this is not the end all be all for internal conflict and raid rules. I plan on keeping internal conflict strictly internal, while also providing alternative routes than the ones we have listed. I do want to take this chance to thank @Telanir @GMRO @Mio and @FlemishSupremacy for their massive help in writing the war rules, as well as @Llir and @The60th for making warclaims actually work again (18+ TPS with almost 250 players!!). Please give them lots of love and rep. So, what are my next steps as Admin? Soon, I hope to announce news about the update of the infraction system, continued refinement of conflict and raid rules, and internal training system. Thank you, itdontmatta
  7. @import url('https://fonts.googleapis.com/css2?family=Lora&display=swap'); @import url('https://fonts.googleapis.com/css2?family=PT+Serif&display=swap'); #custom h1 { font-family: 'PT Serif', serif; line-height: 1.5; margin-top: 1em } #custom h2 { font-family: 'PT Serif', serif; line-height: 1; font-size: 24px; color: #3586b5; } #custom h3 { font-family: 'PT Serif', serif; line-height: 1; margin-bottom: 0.5em; font-size:18px; color: #448db8; text-decoration-line: underline; text-decoration-style: dashed; } #custom p { font-family: 'Lora', serif; line-height: 1.6; margin-bottom: 1em; font-size:16px; } Features Course of a War The aggressor outlines their war-path in the war details. The path is laid out tile-by-tile, through which the armies will pass. Defenders may mount one defense for each ‘step’ of the war-path, but they may forfeit this right if they prefer to skip to the siege. Field Battles In their territory, the defender may obstruct the attacker’s path with one field battle per tile. Field battles follow the traditional warclaim format where both sides rally and fight around land chosen by the defender. Sieges A siege begins when the aggressor reaches their target. Both sides may operate siege weapons to destroy defenses and enemy siege engines. Combatants may scale obstructions using ladders. Siege equipment costs 300 minas per engine per battle (unlimited ammo, via plugin). Victory Conditions Wipe out all your enemies. Hold a predetermined capture point for a set amount of time. End of a War The defenders may end the war by winning twice consecutively*. War costs are never returned. Aggressor Win Defender Win Wargoal is fulfilled. May not be warred for 4 weeks. or Free war goal of equal or lower cost against the aggressor. Aggressor Defeat Defender Defeat May not war or be warred for 4 weeks—except by the defender. May not be warred for 4 weeks. Free war goal of equal or lower cost against the aggressor. * If the defenders forfeited the field battle for that tile, then they only need to win the siege.
  8. @import url('https://fonts.googleapis.com/css2?family=Lora&display=swap'); @import url('https://fonts.googleapis.com/css2?family=PT+Serif&display=swap'); #custom h1 { font-family: 'PT Serif', serif; line-height: 1.5; margin-top: 1em } #custom h2 { font-family: 'PT Serif', serif; line-height: 1; font-size: 24px; color: #3586b5; } #custom h3 { font-family: 'PT Serif', serif; line-height: 1; margin-bottom: 0.5em; font-size:18px; color: #448db8; text-decoration-line: underline; text-decoration-style: dashed; } #custom p { font-family: 'Lora', serif; line-height: 1.6; margin-bottom: 1em; font-size:16px; } Mechanisms of War Building Once war initiates, the hazards of battle permit only meager barricades and aesthetic changes to current builds in border tiles. New projects and fortifications, products of shoddy and rushed workmanship, are subject to destructive weather or other forces that return them to their original state. Initiation of a War Following declaration, identify the quickest route(s) for you and your allies to the war-goal. In addition, compile the attackers, defenders, war goal, and day & time for the first skirmish or field battle. Post these details and await a response. Leadership from both sides will use the war-thread to organize the specifics of the warclaim. Use this time to declare allies and settle on an exact time of day and location. All further war discussion will take place on the warclaim thread and not in private forum or discord chats. Eligibility To Fight For war-claims, only certain people are allowed to fight. A plugin determines eligibility on three factors, • Nation of persona Tied to your persona card • Age of persona Created at least two weeks beforehand • Time spent on persona Minimum 40 hours playtime New players may be granted exceptions on a case-by-case basis. Alliances Nations may declare their allied status in roleplay. Allies may assist Nations in Warclaims, however, they must have declared their alliance forty-eight (48) hours prior to the start of the Warclaim. Half of attacking allied tiles are added to the aggressor’s warcost. For allies to assist in Warclaims, the two nations must be connected through a fast travel ferry, cart, or a connected tile. The ferries must make logical sense. Furthermore, the main Attacker Nation may launch a war from an allies’ tile if the ally gives consent for it, except when conquest is involved.
  9. itdontmatta

    War Goals

    @import url('https://fonts.googleapis.com/css2?family=Lora&display=swap'); @import url('https://fonts.googleapis.com/css2?family=PT+Serif&display=swap'); #custom h1 { font-family: 'PT Serif', serif; line-height: 1.5; margin-top: 1em } #custom h2 { font-family: 'PT Serif', serif; line-height: 1; font-size: 24px; color: #3586b5; } #custom h3 { font-family: 'PT Serif', serif; line-height: 1; margin-bottom: 0.5em; font-size:18px; color: #448db8; text-decoration-line: underline; text-decoration-style: dashed; } #custom p { font-family: 'Lora', serif; line-height: 1.6; margin-bottom: 1em; font-size:16px; } War Goals The price of ambition. The war costs the number of tiles your nation currently owns multiplied by the sum price of your war goals. The cost is paid once. If one calls upon allies, half their tiles rounded up are added to the warcost. Settlements that aren’t a nation count as one tile. Nations may supplement their forces with hired Mercenaries. The aggressor pays 1500 mina for every 10 mercenaries on their side (the number rounds up). The defense may hire Mercenaries at no cost. Mercenary companies must have a thread which advertises their services. If the war goal is achieved, the attacker can purchase a new one to continue the war. You may pay to change the goal at any time, but this forfeits the past payment. External Conflict Conquer Tile (1500 x tiles) The ultimate demand. Conquer a bordering tile. Win a normal field and siege battle. * Conquering the capital tile or a non-nation settlement requires administrative approval. Pillage a city/settlement (500 x tiles) Take 10% of the nation’s treasury and desecrate the target city, settlement, or site. Win a field and siege in the tiles until reaching the target city, settlement, or site. If their lands directly border the target city, they may immediately attempt to pillage it. * The nation treasury is screenshotted at the beginning of the war goal. Cultural or Political Demands (300 x tiles) Demand the change or return of a title; major structural changes such as destruction of a fortress or vassal; repayment of previously pillaged mina; an apology for insult or humiliation. Win a field and siege battle upon the target tile. Capturing a specific individual (200 x tiles) Imprison a chosen national. If desired, they may be permanently killed. Win a field and siege battle in each tile leading up to their city of residence. * If the target does not declare any tile within the nation as their residence, then the capital city will be sieged. Capturing an item, ship, or other object. (100 x tiles) Take a specific item and 5% of the nation’s treasury. Win a field and siege in each tile leading up to the target location. The attacker must successfully siege the location of said item at the outset of the war. * If it is in a person's inventory then the capital will act as the specified location. Internal Conflict Internal wars are not subject to any costs. No allies or mercenaries may be involved. Revolution A person may mobilize players to fight for their claim to the Nation. Obtain Primary Region Owner (PRO) backing from a sub-region within one of the nation’s tiles. Win a field battle and siege in every tile leading to and including the capital. * The revolution begins in the tile with the sub-region. Rebellion A settlement PRO declares independence from their nation’s PRO. Win a field and siege battle in the tile they reside on.
  10. itdontmatta

    Free Will

    @import url('https://fonts.googleapis.com/css2?family=Lora&display=swap'); @import url('https://fonts.googleapis.com/css2?family=PT+Serif&display=swap'); #custom h1 { font-family: 'PT Serif', serif; line-height: 1.5; margin-top: 1em } #custom h2 { font-family: 'PT Serif', serif; line-height: 1; font-size: 24px; color: #3586b5; } #custom h3 { font-family: 'PT Serif', serif; line-height: 1; margin-bottom: 0.5em; font-size:18px; color: #448db8; text-decoration-line: underline; text-decoration-style: dashed; } #custom p { font-family: 'Lora', serif; line-height: 1.6; margin-bottom: 1em; font-size:16px; } Free Will You may run wars any way you choose. If both sides agree, they may (at any point during the war) add, remove, or update any of the rules below. If both parties agree, you may run a war based on an entirely separate set of war rules. It’s your call. If neither side comes to such an agreement then the provided war rules serve as a fallback. You may make alterations at any point throughout the war—the only condition is that both sides must agree. Additions and revisions to the rules will last for the duration of the war.
  11. @import url('https://fonts.googleapis.com/css2?family=Lora&display=swap'); @import url('https://fonts.googleapis.com/css2?family=PT+Serif&display=swap'); #custom h1 { font-family: 'PT Serif', serif; line-height: 1.5; margin-top: 1em } #custom h2 { font-family: 'PT Serif', serif; line-height: 1; font-size: 24px; color: #3586b5; } #custom h3 { font-family: 'PT Serif', serif; line-height: 1; margin-bottom: 0.5em; font-size:18px; color: #448db8; text-decoration-line: underline; text-decoration-style: dashed; } #custom p { font-family: 'Lora', serif; line-height: 1.6; margin-bottom: 1em; font-size:16px; } Features COMMUNITY: Nation Leaders engaging in war will assume an active role in fostering quality roleplay & camaraderie. Wars must be grounded in mutual OOC respect. SIMPLICITY: Follow the spirit of the rules, not the word of the law—these rules create an environment for fun and organic war (no loopholing!) DYNAMIC: You may run wars any way you choose. If both sides agree, they may (at any point during the war) add, remove, or update any of the rules below. Justifications For War War is often cruel and arbitrary. Nations may declare war freely at their own peril. They do, however, need to follow a declaration format. Method of War Declaration When a war is declared, you must write a post declaring such. Within the post, include your war goal.
  12. Hi Cjmate, I'm really sorry for the confusion and lack of communication surrounding this event. I was multi-tasking, and responding to multiple people at the time this was going on. I will break down each of the points presented to help portray the moderation point of view here. Though, before I begin I do want to make it known that this is on me and no other administrator or moderator. I understand that you were trying to move items and evict your chests in tile_91, and I'm sure it's very frustrating to get bandited when you're just trying to follow an eviction notice. Further, there is no "Do not commit hostile action within this region" on tile_91, rather, it is on the all-encompassing parent region called nation_oren. Tile_91 is no longer under that parent region, and hasn't been since Oren lost the siege on Sunday. Conflict was allowed on tile_91 until yesterday in the late afternoon/early evening, when I made a change to tile_91's eviction notice to indefinitely suspend conflict so people could move their stuff out. Both sides were upset about this situation, and I was receiving multiple DMs from leadership & players alike as to why the Dwarves were being allowed to pursue conflict in tile_91. This is why I perhaps did not respond to you - my chat gets flooded pretty easily. The reason why roleplay was allowed to continue was because it had started before I had changed the message to indefinitely suspend conflict. My local OOC moderation message did not explain that. I am sorry I did not communicate this thoroughly with you, and I hope you can understand that I will try my best to be more communicative in regards to these situations. The whole situation regarding HaraldMarron was pretty simple. I explained this in a VC with him. He had pulled up to Urguan's tile north of East Hub, and tried explaining the situation to mods. While I can appreciate players wanting to be outspoken and convey their points to moderation, we can't defend people who take matters into their own hands. Even though he was there to OOCly explain / fight a ruling, as per rule 9, "Your inventory, actions (ex. punching), and mechanical location are considered admissible in RP", his presence was considered admissible for RP from the Dwarves. I'll be locking this post, though you're welcome to hit me up on Discord if you'd like to discuss further. Thanks, Alex
  13. My man is retiring give him a break @GMRO When you first joined the team, I had slight memories of you as an Ireheart. I didn't really know you at the time, but as we worked together on the team I soon began to realize that you were one of the best moderators that we had. I appreciate you sticking by my side in tense situations as well as my promotion to Admin. Initial promotion was rough, and I couldn't be more grateful that you were around. You honestly took a lot off of my shoulders, and are probably half the reason I'm still here today. I am devastated that you are leaving, though I know you're off to do great things for the server. Thank you dude. And you can still expect me to hit you up :)
  14. I'll be locking this post, as the ongoing discussion is unnecessary at this point.
  15. Hi everyone, As I’m sure you all know, our attempt at the warclaim didn’t go as planned. We restarted numerous times, were missing multiple functionalities, and had poor communication in what was happening behind the scenes. I appreciate that you all remained patient and took the time out of your day to attend, and I apologize that the warclaim didn’t happen. This is probably the millionth failed warclaim apology that’s been given by an admin. We always promise that we’re going to find a better solution, but we truly believed that this was the solution. We applied everything we learned in the Oren-Norland warclaim and more. Network issue patches were applied, more RAM was allocated, and we DE-PEX’d all participating staff members. What were our problems? We didn’t have a priority roster plugin, some things went wrong with the plugin we couldn't catch in testing, and the roster numbers got leaked. I am sorry that all of this happened. It is completely on me for being unable to mitigate all of this. I will be holding myself accountable for the management of this warclaim, by ensuring the next warclaim is as good as it can get. I will also hold the person that leaked the numbers accountable, as no side should have concerns about the other knowing their rally size. We ultimately found that the scoreboard part of the plugin was the issue. It was updating every second, which gave everyone the appearance of a “slideshow” movement. It also prevented chunks from updating. Once we turned it off, the server ran smoothly. As I type this post, we are looking for a solution. We’re going to give this another shot on SOON(TM). I will make sure a priority roster system is implemented, and that the plugin is fully functioning. Thank you, - Itdontmatta, on behalf of the War and Moderation Team
  16. We will have a plan. We do have a tentative plan in place. I will announce it on the war post when we finalize it.
  17. 13 OF SIGISMUND'S END IN THE YEAR OF OUR LORD 1851 As the skirmish took place outside the Imperial City of Providence, Duke Peter Alexander d’Arkent took his last breath in Sunholdt’s ducal suite. Had Peter d’Arkent’s mind not fallen to early onset dementia, he would have recalled all of his accomplishments and regrets in his final moments. Peter had peaked early in life, becoming one of the youngest Secretaries of Foreign Affairs under Joseph II. He also inherited the Duchy of Sunholdt as a young adult and made use of his inheritance by serving on the House of Lords for John VIII. He would have regretted the moments he didn’t stand up for himself in how people controlled his marriage and life. He would have blamed himself for his own son’s death. He would have acknowledged his fault in not forming a closer bond with his family. Though, in his final moments, he didn’t cherish or recall his accomplishments and regrets. Frankly, he couldn’t remember them. He passed peacefully in an empty and quiet room.
  18. "I cannot see what I'm signing here," The elderly and demented Duke said as he reached for his pockets to find his glasses, but to no avail. Upon giving up, he remarked, "Bah! It does not matter. This Treaty shall be beneficial to the prosperity of the two Great States of Almaris!" Peter signed the document with a rather large signature. "Now that that is over with, I will return to what I was doing previously." He wandered off, continuing to build men of snow for the decorated cities of Almaris.
  19. actual civ 5 game

    1. Shmeepicus

      Shmeepicus

      Humankind or CK2/3 in my opinion

    2. Gusano

      Gusano

      humankind based game

  20. A lot has happened in the past day. My DMs are open for anyone who wants to talk about our stance on safety. Ultimately, my goal on this server is to ensure people are guaranteed a safe space. 

  21. I will be locking this post until we offer a response.
×
×
  • Create New...