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itdontmatta

Moderation Manager
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Everything posted by itdontmatta

  1. Adjustment to External Wartime Raid Rules, Rule #2 Original Rule: During wartime, raid sizes are increased to the following criteria and raid protections are applied to city/settlement/lair regions instead of the tile, meaning banditry on roads in a nation tile or the area outside of a city/settlement/lair will not trigger a raid cooldown as they do in peacetime. Rewrite: During wartime, raid sizes are increased with the following criteria, and raid protections are applied to the entire tile. However, banditry on roads will have a base cooldown of 0 days, with each additional person brought over the soft cap adding a 12 hours to the cooldown. Rational and Explanation: Road banditry has gotten out of control. Players can still raid roads and avoid the cooldown by bringing no more than the soft caps of 5/10/20 for Lairs/Settlements/Nations. If players bring over the soft caps, each additional player will add 12 hours to the cooldown as stated in the rules.
  2. I want to be very careful with this. The sort of RP agenda that people like to push through these propaganda posts is not something that Moderation needs to interfere with. Though, when it comes to the actual history books, we're going to make sure it is declared as a draw. Thus, no side should really be claiming victory on the wiki page (when it comes up). I am going to keep this post locked though, because I don't want RP to bleed into OOC here. At the end of the day, you are right - this is just a game and we should learn to get along and have fun.
  3. This is a discussion thread for the nation leaders of Oren and Urguan. Please keep this civil. Hey @Nectorist@Terry, we will need to know when the warclaim will take place.
  4. OREN V. URGUAN Rules agreed upon by both sides will be updated on this thread. The current rules can be found here:
  5. I hope you were actually able to self-reflect upon my assignment of this post to you. It seems to me that you've put a decent amount of effort into this post. It shows a lot of your character, that you're capable of admitting to and acknowledging your past wrongs. Though, your lack of remorse for the situation you were actually banned for and inability to disconnect yourself from this server is still concerning for me. I cannot welcome you back until I see that you have fully pulled back from this server and are able to moderate yourself without the constant intervention of myself, the rest of the administration, and the moderation team. Any rumor or hint of you alting, shot-calling, or being involved on the server in any capacity will make me more hesitant to consider a future appeal. You may contact me in three months.
  6. Original: Wartime Raids #3 All raid targets will have a 3 day cooldown. Incumbent parties may adjust these values during wartime negotiations. Raid size is dependant on the raiding target: Lairs: 6 player max Settlements: 9 player max Nations: 12 player max Update: External Wartime Raids #3 Raids trigger a 3 day cooldown. Maximum raiding party depends on the target: Lairs: 5 player max Settlements: 10 player max Nations: 20 player max Raiders may exceed the maximum. However, each new participant adds 12 additional hours to the cooldown. Inaccurately reporting raiding numbers will triple cooldowns and trigger infractions for the raid leader. Rational: Allows for easier and smooth-flowing conflict. --- Original: N/A Update: INTERNAL CONFLICT RAIDS All external raid rules apply. However, the original 3 day cooldown will be reduced to 36 hours. Rational: Allows for easier and smooth-flowing conflict. --- Original: A wartime raid encompasses banditry/attacks on a settlement participating in the war by two or more players of an opposing faction participating in the war. Update: A wartime raid encompasses banditry/attacks on a settlement participating in the war by three or more players of an opposing faction participating in the war. Rational: Increase from two to three for wartime raids. Easier consistency. Allows for easier and smooth-flowing conflict. --- Original: N/A Update: Immediately after combat, raiders may perform one act of major vandalism (destruction of property, burning a building, etc) without approval from an RO. A moderator must supervise. Rational: Bringing in major vandalism as a permanent aspect of our rules, due to how well it worked in the urguan-oren conflict.
  7. ok now bring back vassals

    1. Fireheart

      Fireheart

      it's all about dem personal unions now m8 😂

    2. Nectorist

      Nectorist

      bring me carts.

    3. NotEvilAtAll

      NotEvilAtAll

      sorry I have enough admin points for coring no need to diplo annex at this moment

  8. Hi everyone, Over the past couple of years, the server has had trouble producing a set of conflict rules that would stick. Since the Norland-Oren war, I knew something had to be done. I immediately got to work in revising our ruleset to be more fitting for the server. Through my conversations with players and admins alike, multiple attempts for approval, and ultimately help from members of the community, we’ve been able to produce this ruleset. While it has taken quite some time to get to this point, I am pleased to announce that our war rules are now admin approved and officially able to be used. With that being said, this is all-encompassing. In this, we’ve defined external and internal conflict. External conflict is what we saw in the Urguan-Oren war. With internal conflict, we’re taking a slightly newer approach. Internal conflict will be remaining entirely internal; thus, allies will not be allowed to join in. Lastly, we’ve upped the cap on wartime raids infinitely. You can now bring as many people as you want to raid during wartime, though for each person over 5, 10, and 20 for lairs, settlements, and nations, the cooldown will subsequently be given an additional 12 hours. Though, this is not the end all be all for internal conflict and raid rules. I plan on keeping internal conflict strictly internal, while also providing alternative routes than the ones we have listed. I do want to take this chance to thank @Telanir @GMRO @Mio and @FlemishSupremacy for their massive help in writing the war rules, as well as @Llir and @The60th for making warclaims actually work again (18+ TPS with almost 250 players!!). Please give them lots of love and rep. So, what are my next steps as Admin? Soon, I hope to announce news about the update of the infraction system, continued refinement of conflict and raid rules, and internal training system. Thank you, itdontmatta
  9. itdontmatta

    Internal Conflict

    @import url('https://fonts.googleapis.com/css2?family=Lora&display=swap'); @import url('https://fonts.googleapis.com/css2?family=PT+Serif&display=swap'); #custom h1 { font-family: 'PT Serif', serif; line-height: 1.5; margin-top: 1em } #custom h2 { font-family: 'PT Serif', serif; line-height: 1; font-size: 24px; color: #3586b5; } #custom h3 { font-family: 'PT Serif', serif; line-height: 1; margin-bottom: 0.5em; font-size:18px; color: #448db8; text-decoration-line: underline; text-decoration-style: dashed; } #custom p { font-family: 'Lora', serif; line-height: 1.6; margin-bottom: 1em; font-size:16px; } Internal Conflict “The need to clothe and shoe our soldiers was unnecessary, for each man crafted his own armor, compelled by a desire to shield his homeland from the fiercest foe - that which lurks within his own." - Charles I, King of Aaun, 6th of the Sun’s Smile, 121 S.A. Revolution “Heinrik, in order to secure our freedom and posterity, we must mount an offensive against the King of Aaun and his men. We must see this war through. Though you are a man of peaceful intentions, the Aaunites lay in wait for us like sloven carrion, desiring our lands and the fruits of our labor. Unjustly so. We must push until we reach their capital city and even then we cannot relent. Otherwise, I fear for the future of our children, and their children’s children.” - Advisor to the Duke of Adria Heinrik Sarkozic, 121 S.A. Rebellions “When Sedan asserted their independence, we bore the responsibility to quell their defiance. It was upon us to lay siege to their land.” “The need to clothe and shoe our soldiers was unnecessary, for each man crafted his own armor, compelled by a desire to shield his homeland from the fiercest foe - that which lurks within his own." - Account from the counsel of Joseph II, 1811
  10. itdontmatta

    Memoirs of War

    @import url('https://fonts.googleapis.com/css2?family=Lora&display=swap'); @import url('https://fonts.googleapis.com/css2?family=PT+Serif&display=swap'); #custom h1 { font-family: 'PT Serif', serif; line-height: 1.5; margin-top: 1em } #custom h2 { font-family: 'PT Serif', serif; line-height: 1; font-size: 24px; color: #3586b5; } #custom h3 { font-family: 'PT Serif', serif; line-height: 1; margin-bottom: 0.5em; font-size:18px; color: #448db8; text-decoration-line: underline; text-decoration-style: dashed; } #custom p { font-family: 'Lora', serif; line-height: 1.6; margin-bottom: 1em; font-size:16px; } Dancing Between Peril and Glory “Later, when I asked why they'd plundered the lands of our people—they gave no satisfying answer. And that's just it…war is cruel and arbitrary. Nations declare war freely at their own peril…and as for us, well, now we're just a footnote in the history of conquest.” - Anonymous Diplomat’s Chronicle Acts of War “It was then upon the death of King Enor Sheffield that the first of Humanity’s history of recurrent infighting was conceived. In the absence of a legitimate Orenian ruler, Humanity fractured into several disparate states. This feud culminated in a war between Gaius Marius and Eze’kiel Tarus, the representatives of Hanseti and Galahar respectively, and so began the first of Humanity’s long feuds – one waged over human territorial boundaries.” - A History of the Phoenix Revolution, by Anne I How Our Travels Cost Us “When my army embarked upon the Southbridge campaign, I beheld the combined forces of Haense and Urguan from the hills of Eastfleet. The songs remember the banners streaming in the wind; the tapestries remember the great triumphs and losses; and the survivors remember the blood they shed along the way. Each soldier's attire, every pair of boots that tread upon hostile soil, carried a hefty price, and each tile of land we crossed demanded an additional 5 minas per soldier for resupplies. All I could remember afterwards was how much the bloody thing cost.” - Sigismund III, King of Hanseti-Ruska, 10th of Sun’s Smile, 58 S.A The Gamble of Wartime Alliances "The moment Urguan's warcry on Imperial Oren echoed across the realm we found ourselves on the edge of a precarious decision. Aligning ourselves with Oren meant risking being caught in the crossfire. There was no guarantee Urguan would not redirect their wrath to our shores. In the end, we stood with Urguan—to do otherwise was a risk teetering on the brink of devastation.” - Reminiscence of a Haelun'orian citizen Violating Sovereignty “When Norland declared war on Imperial Oren during the Tenth Nordling War, we found ourselves unable to reach them to provide support in their offensive. We were essentially trapped by the Orenian Empire, which had a formidable surplus of troops. Stepping onto their sovereign land would have resulted in immediate conflict, hindering our ability to aid Norland. Moreover, they possessed the advantage of defending their own territory. We were uncertain of the location of their forces, leaving us vulnerable to their choice of defensive positions along our path.” - Norli Starbreaker, Grand King of Urguan, 4th of Grand Harvest, 25 S.A Victory “Observe the outer lands of Aeroch’nor. The absence of fortresses and settlements. Should we now advance into their dominion, we may annex their territory now in totality, or plunder their coffers. Doing both, however, is beyond our present means. A tenth of their mina shall immediately become ours, and we shall be able to at the very least ensure our dominion over their realm for two Saint’s months at the maximum.” The balding figure of Emperor John I stroked his pencil chin pensively. “Annexation of their people will require time, should we plunder Aeroch’nor, we could take a fourth of their treasury in one fell swoop, ruin their fortress, and maintain our control there for eight winters. Perhaps we might snag one of their relics, too, if luck favors the bold.” An advisor rang out, “But what does it mean to subjugate? Why not simply annex it, Your Imperial Majesty?” “Annexation,” uttered Emperor John I with clairvoyance, “Will require time. We cannot simply instantaneously assimilate them into our empire with brute strength. Extraction of their citizens and leadership could lead to a guerrilla war that sustains for us heavy losses.” “Shall we siege the capital then?” Another advisor queried the Emperor imploring him for guidance. “If we were to do that much, all of their territory would follow suit. However, we must ensure that each strip of their land is taken. Otherwise, we may not have full control over our vassals, they would be able to impose their own terms of sovereignty. As would an exclave, or colony, for instance.” - The Life and Conquests of John I by Wilfreda Lange Siege Equipment “The sun blazed overhead and cast a harsh light on the wartorn city. Márton’s voice ushered a simple authority as he spoke unto the legion, "Prepare the ballistas and man the trebuchets!" With sweat glistening on his brow, he opened his mouth to speak once more, and watched as a certain female legionnaire was crushed beneath the weight of the Josephites’ counter-trebuchet projectile. Then and there, the siege began with a grim reminder – oftentimes battles were decided not at swordpoint, but instead at the summit of larger weapons and the wits behind their organization.” - An accounting by Adalbert de Villeneuve from the Siege of Helena on the 12th of Tobias' Bount, 1716. Eligibility “As it stands, Valentin, we will need a Saint’s month before our soldiers will truly be ready to see battle. My legions from abroad can not participate, it is unfeasibly expensive. We need to ensure that we’re not just throwing our boys in red into the meat grinder. Give me twenty days and twenty nights and that should be enough to teach them the basic formations, equipment tactics, and call-outs. Even our greenest soldiers will be able to send the Pennyduke’s forces to an early grave. Hell, Maude should be able to kill some of those bastards!” - Sir Paul Montalt, Battle of Valfleur, Petran Civil War
  11. Hi Cjmate, I'm really sorry for the confusion and lack of communication surrounding this event. I was multi-tasking, and responding to multiple people at the time this was going on. I will break down each of the points presented to help portray the moderation point of view here. Though, before I begin I do want to make it known that this is on me and no other administrator or moderator. I understand that you were trying to move items and evict your chests in tile_91, and I'm sure it's very frustrating to get bandited when you're just trying to follow an eviction notice. Further, there is no "Do not commit hostile action within this region" on tile_91, rather, it is on the all-encompassing parent region called nation_oren. Tile_91 is no longer under that parent region, and hasn't been since Oren lost the siege on Sunday. Conflict was allowed on tile_91 until yesterday in the late afternoon/early evening, when I made a change to tile_91's eviction notice to indefinitely suspend conflict so people could move their stuff out. Both sides were upset about this situation, and I was receiving multiple DMs from leadership & players alike as to why the Dwarves were being allowed to pursue conflict in tile_91. This is why I perhaps did not respond to you - my chat gets flooded pretty easily. The reason why roleplay was allowed to continue was because it had started before I had changed the message to indefinitely suspend conflict. My local OOC moderation message did not explain that. I am sorry I did not communicate this thoroughly with you, and I hope you can understand that I will try my best to be more communicative in regards to these situations. The whole situation regarding HaraldMarron was pretty simple. I explained this in a VC with him. He had pulled up to Urguan's tile north of East Hub, and tried explaining the situation to mods. While I can appreciate players wanting to be outspoken and convey their points to moderation, we can't defend people who take matters into their own hands. Even though he was there to OOCly explain / fight a ruling, as per rule 9, "Your inventory, actions (ex. punching), and mechanical location are considered admissible in RP", his presence was considered admissible for RP from the Dwarves. I'll be locking this post, though you're welcome to hit me up on Discord if you'd like to discuss further. Thanks, Alex
  12. My man is retiring give him a break @GMRO When you first joined the team, I had slight memories of you as an Ireheart. I didn't really know you at the time, but as we worked together on the team I soon began to realize that you were one of the best moderators that we had. I appreciate you sticking by my side in tense situations as well as my promotion to Admin. Initial promotion was rough, and I couldn't be more grateful that you were around. You honestly took a lot off of my shoulders, and are probably half the reason I'm still here today. I am devastated that you are leaving, though I know you're off to do great things for the server. Thank you dude. And you can still expect me to hit you up :)
  13. I'll be locking this post, as the ongoing discussion is unnecessary at this point.
  14. Hi everyone, As I’m sure you all know, our attempt at the warclaim didn’t go as planned. We restarted numerous times, were missing multiple functionalities, and had poor communication in what was happening behind the scenes. I appreciate that you all remained patient and took the time out of your day to attend, and I apologize that the warclaim didn’t happen. This is probably the millionth failed warclaim apology that’s been given by an admin. We always promise that we’re going to find a better solution, but we truly believed that this was the solution. We applied everything we learned in the Oren-Norland warclaim and more. Network issue patches were applied, more RAM was allocated, and we DE-PEX’d all participating staff members. What were our problems? We didn’t have a priority roster plugin, some things went wrong with the plugin we couldn't catch in testing, and the roster numbers got leaked. I am sorry that all of this happened. It is completely on me for being unable to mitigate all of this. I will be holding myself accountable for the management of this warclaim, by ensuring the next warclaim is as good as it can get. I will also hold the person that leaked the numbers accountable, as no side should have concerns about the other knowing their rally size. We ultimately found that the scoreboard part of the plugin was the issue. It was updating every second, which gave everyone the appearance of a “slideshow” movement. It also prevented chunks from updating. Once we turned it off, the server ran smoothly. As I type this post, we are looking for a solution. We’re going to give this another shot on SOON(TM). I will make sure a priority roster system is implemented, and that the plugin is fully functioning. Thank you, - Itdontmatta, on behalf of the War and Moderation Team
  15. We will have a plan. We do have a tentative plan in place. I will announce it on the war post when we finalize it.
  16. "I cannot see what I'm signing here," The elderly and demented Duke said as he reached for his pockets to find his glasses, but to no avail. Upon giving up, he remarked, "Bah! It does not matter. This Treaty shall be beneficial to the prosperity of the two Great States of Almaris!" Peter signed the document with a rather large signature. "Now that that is over with, I will return to what I was doing previously." He wandered off, continuing to build men of snow for the decorated cities of Almaris.
  17. actual civ 5 game

    1. Shmeepicus

      Shmeepicus

      Humankind or CK2/3 in my opinion

    2. garentoft

      garentoft

      humankind based game

  18. A lot has happened in the past day. My DMs are open for anyone who wants to talk about our stance on safety. Ultimately, my goal on this server is to ensure people are guaranteed a safe space. 

  19. I will be locking this post until we offer a response.
  20. I'm sorry @Cpt_Noobman.

    1. gandalfo

      gandalfo

      Thank Safety Admin Noobman

      Edited by gandalfo
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