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itdontmatta

Moderation Manager
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Everything posted by itdontmatta

  1. https://discord.gg/vpb6e2g4hK join if you wanna help, gonna be starting up war discussion again on Sunday.
  2. Hello, soon-to-be Aevosians (?) Warclaims and raids will be disallowed for two weeks following the release of 9.0 so everyone can enjoy the new map and get their bread up. I may re-evaluate this after the two week mark, depending on how far we've gotten along with our 9.0 war rules. Thank you, Alex
  3. Still interviewing for Mod, send in an application if you're interested.

  4. And to top it off, not a single person reached out to me on Discord to discuss how we can improve our Safety Policy or Player Conduct Policy. 

    1. Show previous comments  6 more
    2. Pancho

      Pancho

      But… don’t you have an entire team for this? And community outreach through the community team? Am I missing a lot? Probably.

    3. Eldritch Lagomoprha

      Eldritch Lagomoprha

      I tried, you said to stop DMing you

    4. Tabby64

      Tabby64

      I did as a mod and you disagreed and that was the end of it. As i stated before, you should probably start with banning people who ask to continue the ftb in discord, in #looc. After that mister rockstar, you can start your quest. 

  5. Both. We need to distinguish a line for when it needs to stop.
  6. I'm just gonna lock this. It's not constructive or helpful at this point. Please feel free to reach out to me on discord if you have any concerns or some constructive feedback for refining our policies. itdontmatta#3889
  7. ━━━━━━━━┛ ✠ ┗━━━━━━━━ MODERATION TEAM UPDATE SPRING 2023 ━━━━━━━━┓ ✠ ┏━━━━━━━━ Hi everyone, It has been 283 days since our last team update. As you all know, Rilath stepped down in September and I replaced him as Mod Admin for a second chance at leading the team. I had relatively stable activity during the first few months of that, but as my final semester at university ramped up, I was distracted maintaining my IRL priorities. Now that I don’t have a 7-course workload and have landed future employment, I have a stable schedule. I can finally give the care and attention to the server & team they both rightfully deserve. At the beginning of the year, I wanted to shake up Moderation. I sent this message to Moderation, and selected current members and prospective applicants to be the leaders of our new team. With a smaller team, I feel that our unnecessary, high effort low output busy-work has been eliminated. As it currently stands, we have 9 members on the team. This is lower than what my ideal time size is (11-13), but as I type this we are actively looking for new members to join us. At that, below is our modreq data since March. This is a list of the topics we are currently discussing. CRP Rules - Analyzing our current rules, and adjusting them to make the system simple. Lead by: @Spoopy_Duck Internal Conflict (completed) - Adding new aspects to the system and redefining the rules. Lead by: @Masouri Mod Handbook - Updating our mod handbook. Lead by: @itdontmatta & @Fireheart Petty Theft and Heists - Analyzing our current rules, and adjusting them to make the system simple. Lead by: @itdontmatta, @frankdh, @Spoopy_Duck, and @The60th Chat Sanitization - Bettering our filter system. Lead by: @Fireheart, @Spoopy_Duck, and @frankdh Forum Rules - Redoing our rules, and making them consistent with our mission statement. Lead by: @Spoopy_Duck Forum Permissions - Self explanatory Lead by: @itdontmatta Misc Rules - Proposal of various rules, including adjusting our trap, build, and redstone / door / key rules. Lead by: @The60th Romance RP - How we can tackle escalation of Romance RP better, and discussing its place on our server. Lead by: @Mod Team Mod Forum Guide - Reworking our internal guide for handling forum warnings and rule enforcement. Lead by: @Fireheart, @Spoopy_Duck, @Ibn Khaldun I also want to take a moment for some honorable mentions to current and previous moderators. Lastly, if you want to be involved in future discussions surrounding some of the projects that we are currently working on, including potential war rules - join our Mod Team discord at this link! If you want to be even more involved, we now have three specializations on the team that you can choose to focus on if you apply, including: server moderation, forum moderation, and conflict moderation. We are currently looking for more people who would rather lurk the forums than log in-game (forum janitors), as well as moderators who seek to fill all three specializations. If you're interested in joining, apply at this link. Sincerely, Your Madmin Alex (itdontmatta#3889)
  8. Although I disagree with the way Jihnyny went about their concern, I respect their opinion. I'm honestly fed up with the "Why have you killed my entire family?" comments @'ing all of staff, moderation, and admins. A lot of you sit on your ass typing up your tiktok comment responses to crack a quick joke or accuse without any sort of context just to get an easy +1. The other lot of you +1 a post thinking you're doing something by clicking the "I support" button on a change.org thread without looking at any of the context. I want to take a chance to commend @TreeSmoothie @TheBigBubbles @K_rusader @UnBaed @MaltaMoss @Sarven and @Cloakedsphere for posting actual feedback for how we can improve our systems. I might not agree with all of them, but it's a step towards getting to where we want this community to be because I KNOW it's not perfect. This shit? is so fucking useless. A lot of you seem to forget that I was once in your shoes as a normal player. I am not some bureaucratic lizardman who is trying to let pedophiles and predators play on our server. I know that this server is an outlet for many people to escape their real life situations and trauma, and the last thing I want is for someone to be reminded of that here. As I've said in every other post that points out a problem with our safety or player conduct policy, DM me on discord and I'd love to have a conversation with you on how we can move forward.
  9. Hi Jihnyny, Thank you for bringing this to my attention. I have always discouraged players from taking matters into their own hands, because it usually ends up in them getting banned as well. Generally, what players do off the server (and as long as it stays so) does not affect their ability to play on LotC. This, of course, does not apply to safety violations, wherein we punish for that whether or not it has happened on the server. In the case that someone, like ToxicApple, is apart of these groups off the server, and maintains proper behavior within our safety guidelines, we do not punish for it. I am unsure where your distrust of the Mod team comes from. We have previously banned you for making inappropriate, sexualized comments towards event characters in the past, so we definitely do take these cases of people acting strange on the server seriously. If you had simply come to my DMs, or any other admin's, this matter could be resolved and investigated further. Yet, instead of the logical approach - you've decided to pitchfork on the forums against this person and myself. Despite that, I am going to analyze the situation, and determine with the rest of the administration whether we should reevaluate our existing safety and player conduct policies. Best, Alex
  10. This is a little ridiculous. It's an SMP temp-map that lasts 8 days. Check out my announcement in LotC public discord. Case dismissed
  11. Hey Slorbin, We're investigating the situation and should offer a proper response soon. Until then, I'll be locking this thread.
  12. The rules page has been formatted for better organization, and some rules have been rewritten to make them more concise. Rules that no longer apply (for example, freebuild) have been removed.
  13. Lorenz knelt before the Temple of Saint Nafis in the restored lands of the former Heartland capital. He whispered a prayer and traced the Cross of Lorraine in the air.
  14. Lorenz Gavaudin signed the Cross of Lorraine, reminiscing about the conversation he had with Adrian concerning his armor craftsmanship. "May GOD bless the King of Balian." He intends to be present at the coronation to show his support for his distant kin.
  15. (Vienne, the once the Capital of Aaun, now under the dominion of nature) RECLAMATION OF THE HEARTLANDS Lorenz Gavaudin of Adria 13th of Tobias' Bounty 1921 IC | 125 SA LO’ unto Adrians, The Capital of the Heartlands was once a radiating symbol of the Holy Orenian Empire's triumphant valor. However, as the sands of time slipped away along with the dissolution of the Empire, the land's diminishment became increasingly evident, a stark contrast to the reverence it once commanded. The goal was to reclaim the Capital of the Heartlands from the displaced and vagrant Aaunic monarch. The land, once a proud location of the capitals of Providence, New Providence, and Vienne, had fallen into disrepair - left uninhabited and barren by the United Kingdom of Aaun. Now, it is our obligation to rejuvenate this region and liberate it from the awful reconstruction perpetuated by the Aaunic monarch. In the days that followed, we dedicated ourselves to revitalizing our cherished homeland. Nature was given the chance to reclaim the land, and once barren fields began to bear the fruits of our labor. As we sowed seeds and tended to the soil, I felt confident that we were cultivating a brighter future for the Heartlands. One idol remained standing, however, as the church served as a steadfast symbol of unwavering resilience. Its presence acted as a reminder of the faith and determination that guided us in our pursuit to rebuild the Heartlands. None of this would have been done without the support of Blackvale people. Their contributions equipped the Adrian soldiers and excavation team with the resources necessary to reclaim our rightful role as the Heartlands' caretakers. Today, as the Capital of the Heartlands proudly stands under the rule of the Duchy of Adria, a new era has unfolded for our people. No longer a desolate and uninhabited land, the Heartlands now exemplify the power of assertiveness, unity, and unwavering spirit of the Adrian people. With the invaluable backing of Blackvale, we have succeeded in our goal, and together, look forward to a future filled with potential and prosperity.
  16. Original: N/A Update: Malirally bells can only be used after three preparation emotes. Rational: This is how we treat it now via the plugin & our policy, but there's no reference to it in the rules.
  17. Although the trial period for raid ladders & tnt is over, we're looking into potentially reimplementing them in the far future with some more community feedback on how they should work. They no longer exist on the server, so any rule pertaining to them should be void for the time being. (just a long overdue update, sorry!)
  18. (A depiction of a crumbling Vienne, inhabited by Charles I and Aaunic noblemen, 1914) TREATISE ON THE KINGDOM OF HAENSE On Impending Demise Lorenz Gavaudin of Adria 20th of Horen’s Calling 1921 IC | 125 SA I have witnessed the fall of the once-great Holy Orenian Empire and now cast my gaze upon the Kingdom of Haense. I cannot help but notice striking similarities between these two nations, leading me to believe that Haense may be doomed to meet a similar fate as the Empire. In this thesis, I will outline the reasons for the Holy Orenian Empire's fall and explore the parallels that threaten Haense's future stability. In my observations, one of the most prominent factors contributing to the decline of the Holy Orenian Empire was the dwindling activity of the Imperial State Army. It once protected and enforced the Empire's power, but as its activity waned, the nation's security weakened. Desperate for support, the Empire tried to induct mercenaries into its lands several times, much like Haense does now. However, these mercenary groups often turned their backs and betrayed the monarch they swore to serve. Similarly, the Kingdom of Haense's Brotherhood of Saint Karl appears to be suffering from a decline in activity, which renders it incapable of providing any sufficient security and strength for the nation. Due to Haense's reliance on capricious mercenaries and the deterioration of its own military might, the state finds itself in a vulnerable position. (A generic painting of an abandoned fort within Haense) Another aspect that troubles me is the excessive number of royal family members in both the Holy Orenian Empire and Haense. The elevated status and power of these individuals eventually leads to internal strife and competition, ultimately weakening the stability of the ruling class and the nation as a whole. It is my belief that the abundance of royal family members often results in a clash of interests and a struggle for influence, which proves detrimental to the Crown's unity and governance. Furthermore, I have noticed that both nations have a majority of nobles who have already achieved the highest attainable position within the social hierarchy. This lack of motivation and room for growth results in stagnation and complacency, further eroding the nation's ability to adapt and respond to challenges. I fear that this stagnation, which contributed to the Holy Orenian Empire's fall, now threatens the Kingdom of Haense. My concerns also extend to the isolationist foreign policies adopted by both the Holy Orenian Empire and Haense. This approach has led to missed opportunities for Haense, such as the potential annexation of the Heartlands. Instead, Haense focuses on ensuring that weak rulers control these territories, which may prove to be a short-sighted strategy in the long run. By maintaining an isolationist stance, Haense is limiting its growth and influence, allowing its neighbors to gain power and potentially threaten its existence. Another disconcerting similarity is the lack of confidence in the leadership of both nations. The populations of the Holy Orenian Empire and Haense have questioned the decisions and direction of their respective rulers. This lack of trust can lead to unrest, disobedience, and even rebellion, as the people begin to lose faith in the ability of their leaders to govern effectively. I also perceive a pattern of indecisiveness and inconsistency in the policies and actions of both nations. This wavering propagates to confusion, inefficiency, and a lack of strategic direction, all of which contribute to the decline of a nation. The Holy Orenian Empire's inability to maintain a consistent and coherent policy contributed to its downfall, and Haense seems to be struggling with similar issues. Lastly, I have observed that both the Holy Orenian Empire and the Kingdom of Haense have experienced a pacifist population that is less inclined to defend their nation and its interests. While pacifism may be admirable in certain contexts, it is a certain liability when the Crown faces external threats or internal challenges. A passive population may be less willing to support the military, engage in political activity, or contribute to the nation's defense, leaving it vulnerable to collapse. The Holy Orenian Empire's fall serves as a cautionary tale for the Kingdom of Haense, which faces strikingly similar challenges. The decline of their military, the high number of royal family members, stagnation within the noble class, isolationist foreign policies, lack of confidence in leadership, indecisiveness, and a pacifist population are all factors that contributed to the Empire's collapse and now threaten the future of Haense. As Lorenz Gavaudin, I can only hope that the Kingdom of Haense will recognize these parallels and take swift, decisive action to address these issues, lest it succumb to the same fate as the Holy Orenian Empire. Lorenz Gavaudin
  19. Hi everyone! Development of the next map is well underway. In the coming weeks, we hope to offer updates about a specific launch date as well as the systems we have crafted for the community to enjoy. At the moment we are discussing roads. While we have come to an agreement about the road shape and design, we are at an impasse about whether or not building on main roads should be allowed. Road Building: Although the rule was not fully adhered to, settlement construction was initially prohibited on roads this map. At the start of the map, nations were not allowed to build next to hubs or on roads, though exceptions were eventually made as more settlements began to prop up. The main points that have been brought up in our discussion about restricting nations from building on roads have been: Arguments for restricting road building Potential bottleneck on other nation’s activity Checkpoints that may not be conducive to roleplay Realms will potentially have to pay out of pocket for longer roads if they don’t wish to go through other realms The space being blocked around roads is minimal and not very impactful. Keeping roads clear as a route for people to travel from place to place without barriers Arguments against restricting road building Main roads that pass through nation territory are subject to that nation’s influence If a nation gets their activity cut off by a road that goes through another nation, then it should be dealt with in rp or through the construction of a new road that goes the long way around Realms should have sovereignty over their lands, including roads within their tiles Soulstoning directly to and nearby realms exist, so activity won’t be affected much by allowing nations to build on roads. Nations should engage in RP-diplomacy to resolve disputes in road travel What are your thoughts? Do you think we should restrict road building?
  20. "Ah lost art. Ah wish Urguan coul' return to simpler times, where golems served our every needs. Even served in t'eh legion. Ah remember w'en our constructs would slay t'ose damn Orenians in teh 18 years war." says a reminiscing Dagor.
  21. Discord: itdontmatta#3889IGN: itdontmattaRPN: Lorenz GavaudinAge: Early 20s
  22. To trust God in the light is nothing, but to trust him in the dark, that is faith.

    1. Laeonathan

      Laeonathan

      so true, but I am curious of the context...

  23. Yeah I don’t mind retracting that at all. We’ll just keep normal raid rules on then. Does that sound okay?
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