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MagicMonke

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About MagicMonke

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    MagicMonke

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  1. Talon’s Port Tavern Menu - Hou-Zi Cuisine by Xiao ((This is an RP menu. If you need MC food mechanically, ask us in #LOOC! I'm also only putting this up so I can link it on a sign so... Yeah basically just ignore this it's also so I don't hecking lose it again)) Side Dishes Kelp crackers Fried or stuffed lotus root Baozi (steamed stuffed buns) Jiaozi (stuffed pan-fried dumplings) Seaweed salad Fried rice/noodles with choice of ingredients Kelp wrap with choice of ingredients Dumplings in broth or steamed Pancakes (vegetable, meat, o
  2. The Housemage Club ((Fliers pop up at the outposts/node areas/whatever-they’re-called-IRP on the roads leading to every city! Magical!!)) Calling all Housemages, Housemages-in-training, and people who love to cook! A Housemage club is starting in Talon’s Port, to discuss and share ideas and knowledge! We are also looking for willing victims volunteers to test out recipes prepared by Housemages-in-training as they hone their craft! We believe that Housemagery, fabulously non-voidal, should be shared among all peoples, no matter who they are or where they co
  3. A dark elf somewhere rolls her eyes after reading the letter. “Here we go again...” A wood elf somewhere also rolls her eyes after having someone read the letter out for her. “Here we go again...”
  4. An orc somewhere rolls her eyes, and grumbles to Lazarus who’s currently chillin’ in her house. “Imahjuhn puttin up ah wanted poztur widowt chekkin latz letturbox tu peep iv dey left lat ah note.”
  5. Totems Those well-versed in the arts of Shamanism have found the process of their magic rather taxing and time-consuming. Connecting to the Spiritual Realm, or perhaps constantly blessing lands for crops to flourish, was no simple endeavour. Repetition became a bore, but by innovation of wise shamans, the Totems became a great tool for more rigorous tasks. Construction Totems are conduits for great shamanic feats by imbuing the power of the Spirits within it. Naturally, a Totem's composition is completely dependent on the Spirit being summoned. A Spirit of Fire may want roa
  6. Storm Elementalism Important Info: Most metals are conductive, but not all are. Check beforehand. Water conducts electricity. Most waterlogged objects therefore conduct, but to a lesser degree. Wood, paper, glass, ceramics, terracotta, stone, quartz, cotton, and leather are not conductive and will drop a spell’s effectiveness by two tiers. No Storm Elementalism spell is strong enough to stop a person’s heart. Spell effects last for one emote from the victim only, unless otherwise specified. No Palpatine lightning channel.
  7. Metal Elementalism The shaman has the ability to manipulate metal after forming a pact with a metal spirit and several lessons. Manipulation of metal is only allowed at T2 due to the shaman’s inexperience at T1. The shaman must have a pact with a different spirit of at least T4. General Redlines: Voidal or otherwise magically summoned metal cannot be manipulated. Do not crush people inside their armour. Do not rip open gates in order to raid or otherwise cause mischief and grief to others. Levitation is forbidden.
  8. Earth Elementalism The shaman has the ability to manipulate earth after forming a pact with an earth spirit and several lessons. Manipulation of earth is only allowed at T2 due to the shaman’s inexperience at T1. General Redlines: Voidal or otherwise magically summoned minerals cannot be manipulated. Do not shove dirt or sand into people’s lungs. Why would you do that? Smashing windows is fine, smashing walls is not unless you have region owner permission. Levitation is forbidden. Combat Mo
  9. Air Elementalism The shaman has the ability to manipulate air after forming a pact with an air spirit and several lessons. Manipulation of air is only allowed at T2 due to the shaman’s inexperience at T1. General Redlines: Voidal or otherwise magically summoned air cannot be manipulated. Do not suck the air from peoples’ lungs. Do not force air into peoples’ lungs. Do not pull air underwater and use it to breathe. Levitation is forbidden. Combat Air Manipulation The shaman is able to pu
  10. Water Elementalism The shaman has the ability to manipulate water after forming a pact with a water spirit and several lessons. Manipulation of water is only allowed at T2 due to the shaman’s inexperience at T1. General Redlines Voidal or otherwise magically summoned water cannot be manipulated. If water is moved and left in an area unmanipulated, it will act as water does. Water cannot be held in place indefinitely. Water cannot be made into ice or steam unless otherwise specified by a specific spell.
  11. Fire Elementalism The shaman has the ability to manipulate fire after forming a pact with a fire spirit and several lessons. Manipulation of fire is only allowed at T2 due to the shaman’s inexperience at T1. General Redlines Voidal or otherwise magically summoned fires cannot be manipulated. If a fire is moved and left in an area where there is no fuel for it, it will go out. Fire elementalism cannot keep a fire burning infinitely. Fire cannot be made larger without the use of fuel or a spell specifically stating whe
  12. Elementalism Definitions: Elemental Spirit: An Elemental Spirit is a spirit that exists in the spirit realm. They compose the base elements of everything. They come in the forms of air, water, fire, earth, metal, and storm. Elemental Plane: This plane of the Spirit Realm is the home to all of the Elemental Spirits, stretching for an infinite distance. Each Elemental Spirit resides in a part of the Elemental Plane that represents their element and personality. Pact: A pact is an agreement between Shaman and Spirit. In a pact, the
  13. Lutaumancy Definitions: Ancestral Spirit: A dead spirit worshipper; a spirit that has severed connection with its mortal body and transcended to the Ancestral Plane. Ancestral Plane: A place where ancestral spirits live. Lutauman: A shaman who is able to connect to the Ancestral Plane and contact Ancestral Spirits. Background The Lutaumen are shaman priests that have been taught the ways of the ancestors, the first one able to do such being Krug. These shamans are gifted with the ability to spirit walk in between the mortal plane and th
  14. Witch Doctor The Witch Doctor calls upon the wicked powers of the Elemental and Immortal Spirits to inflict adversity and torment through intricate rituals and elaborate brewing. The results of their magic, unlike their shaman sub-type relatives, are barbaric and often unpredictable. With the ability to convene with the Elemental and Immortal Spirits, the Witch Doctor has a wide variety of maledictions to place on poor unfortunate souls. Terms Ritual: The ability that allows Witch Doctors to invoke the power of the spirits. Maledic
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